ObjFW  Artifact [ace2b2d363]

Artifact ace2b2d363a4baf945a2ac9e78d1cd546f9f5f8c49f195f11d4e411a6c36c7bc:


Platforms
=========

ObjFW is known to work on the following platforms, but should run on many
others as well.


DragonFlyBSD
------------

  * OS versions: 3.0, 3.3-DEVELOPMENT
  * Architectures: x86, x86_64
  * Compilers: GCC 4.4.7
  * Runtimes: ObjFW


FreeBSD
-------

  * OS versions: 9.1-rc3
  * Architectures: x86_64
  * Compilers: Clang 3.1
  * Runtimes: ObjFW


Haiku
-----

  * OS version: r1-alpha4
  * Architectures: x86
  * Compilers: Clang 3.2, GCC 4.6.3
  * Runtimes: ObjFW


iOS
---

  * Architectures: ARM
  * Compilers: GCC 4.2.1
  * Runtimes: Apple


Linux
-----

  * Architectures: ARM, m68k, MIPS32, PPC, x86, x86_64
  * Compilers: Clang 3.0-3.4, GCC 4.6-4.8
  * Runtimes: ObjFW


MacOS X
-------

  * OS versions: 10.5, 10.7, 10.8
  * Architectures: PPC, x86, x86_64
  * Compilers: Clang 3.1-3.4, LLVM GCC 4.2.1
  * Runtimes: Apple, ObjFW


NetBSD
------

  * OS versions: 5.1-6.1
  * Architectures: x86, x86_64
  * Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3
  * Runtimes: ObjFW


OpenBSD
-------

  * OS versions: 5.2, 5.3
  * Architectures: PPC, SPARC64
  * Compilers: GCC 4.2.1
  * Runtimes: ObjFW


PlayStation Portable
--------------------

  * OS versions: 5.00 M33-4
  * Architectures: MIPS32
  * Compiler: GCC 4.6.2 (devkitPSP release 16)
  * Runtimes: ObjFW
  * Limitations: No threads, no sockets


QNX
---

  * OS versions: 6.5.0
  * Architectures: x86
  * Compilers: GCC 4.6.1
  * Runtimes: ObjFW


Wii
---

  * OS versions: 4.3E / Homebrew Channel 1.1.0
  * Architectures: PPC
  * Compilers: GCC 4.6.3 (devkitPPC release 26)
  * Runtimes: ObjFW
  * Limitations: No threads


Windows
-------

  * OS versions: XP (x86), 7 (x64), 8 (x64), Wine
  * Architectures: x86
  * Compilers: TDM GCC 4.6.1-dw2, TDM GCC 4.7.1-dw2
  * Runtimes: ObjFW


Others
------

Basically, it should run on any POSIX system to which GCC 4 or a recent Clang
version has been ported. If not, please send an e-mail with a bug report.

If you successfully ran ObjFW on a platform not listed here, please send an
e-mail to js@webkeks.org so it can be added here!