Artifact fb0b1a22a458b9f6cd1ac997aa1deb6964a94e2f47f92e48500c7bd45d7b1478:
- File
src/hid/HIDGameControllerEmulatedButton.m
— part of check-in
[39639cd987]
at
2024-06-02 21:24:25
on branch trunk
— Completely redesign and rewrite ObjFWHID
Right now only evdev is supported, support for others will be added back
later. (user: js, size: 1638) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #include "config.h" #import "HIDGameControllerEmulatedButton.h" #import "HIDGameControllerAxis.h" @implementation HIDGameControllerEmulatedButton: HIDGameControllerButton - (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE { OF_INVALID_INIT_METHOD } - (instancetype)initWithAxis: (HIDGameControllerAxis *)axis positive: (bool)positive { void *pool = objc_autoreleasePoolPush(); OFString *name; @try { name = [OFString stringWithFormat: @"%@ %@ as emulated button", (positive ? @"Positive" : @"Negative"), axis.name]; } @catch (id e) { [self release]; @throw e; } self = [super initWithName: name]; objc_autoreleasePoolPop(pool); _axis = [axis retain]; _positive = positive; return self; } - (void)dealloc { [_axis release]; [super dealloc]; } - (bool)isPressed { if (_positive) return (_axis.value > 0); else return (_axis.value < 0); } @end