Artifact d60d8c715051620a994621e864bda94f846ed1c9487a4bcde5db8a581478fdf6:
- File
src/hid/OHGameControllerEmulatedAxis.m
— part of check-in
[afae3291bf]
at
2024-06-03 19:39:51
on branch trunk
— ObjFWHID: Change prefix to OH
Let's leave 3 letter prefixes to 3rd parties. (user: js, size: 1862) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #import "config.h" #import "OHGameControllerEmulatedAxis.h" #import "OHGameControllerButton.h" @implementation OHGameControllerEmulatedAxis - (instancetype)initWithName: (OFString *)name { OF_INVALID_INIT_METHOD } - (instancetype)initWithNegativeButton: (OHGameControllerButton *)negativeButton positiveButton: (OHGameControllerButton *)positiveButton { void *pool = objc_autoreleasePoolPush(); OFString *name; @try { name = [OFString stringWithFormat: @"%@ and %@ as emulated axis", negativeButton.name, positiveButton.name]; } @catch (id e) { [self release]; @throw e; } self = [super initWithName: name]; objc_autoreleasePoolPop(pool); _negativeButton = [negativeButton retain]; _positiveButton = [positiveButton retain]; return self; } - (void)dealloc { [_negativeButton release]; [_positiveButton release]; [super dealloc]; } - (void)setValue: (float)value { OF_UNRECOGNIZED_SELECTOR } - (float)value { if (_negativeButton.pressed && _positiveButton.pressed) return -0; if (_negativeButton.pressed) return -1; if (_positiveButton.pressed) return 1; return 0; } @end