Artifact c213cd48644a9786720289099653b4ced5b5cdb855d6d218cea4ee7a404d0e27:
- File
src/hid/OFGameController.h
— part of check-in
[a0af8f40b8]
at
2024-05-20 15:48:03
on branch gamecontroller
— OFGameController: Clean up buttons a bit
This also emulates a right analog stick using the C buttons on the N64
controller. (user: js, size: 7535) [annotate] [blame] [check-ins using]
/* * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im> * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * <https://www.gnu.org/licenses/>. */ #ifdef OBJFWHID_LOCAL_INCLUDES # import "OFObject.h" # import "OFString.h" #else # if defined(__has_feature) && __has_feature(modules) @import ObjFW; # else # import <ObjFW/OFObject.h> # import <ObjFW/OFString.h> # endif #endif OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFArray OF_GENERIC(ObjectType); @class OFMutableSet OF_GENERIC(ObjectType); @class OFNumber; @class OFSet OF_GENERIC(ObjectType); /** * @brief A button on a controller. * * Possible values are: * * * @ref OFGameControllerNorthButton * * @ref OFGameControllerSouthButton * * @ref OFGameControllerWestButton * * @ref OFGameControllerEastButton * * @ref OFGameControllerLeftTriggerButton * * @ref OFGameControllerRightTriggerButton * * @ref OFGameControllerLeftShoulderButton * * @ref OFGameControllerRightShoulderButton * * @ref OFGameControllerLeftStickButton * * @ref OFGameControllerRightStickButton * * @ref OFGameControllerDPadUpButton * * @ref OFGameControllerDPadDownButton * * @ref OFGameControllerDPadLeftButton * * @ref OFGameControllerDPadRightButton * * @ref OFGameControllerStartButton * * @ref OFGameControllerSelectButton * * @ref OFGameControllerHomeButton * * @ref OFGameControllerCaptureButton * * @ref OFGameControllerSLButton * * @ref OFGameControllerSRButton * * @ref OFGameControllerAssistantButton */ typedef OFConstantString *OFGameControllerButton; #ifdef __cplusplus extern "C" { #endif /** * @brief The north button on a game controller's diamond pad. */ extern const OFGameControllerButton OFGameControllerNorthButton; /** * @brief The south button on a game controller's diamond pad. */ extern const OFGameControllerButton OFGameControllerSouthButton; /** * @brief The west button on a game controller's diamond pad. */ extern const OFGameControllerButton OFGameControllerWestButton; /** * @brief The east button on a game controller's diamond pad. */ extern const OFGameControllerButton OFGameControllerEastButton; /** * @brief The left trigger button on a game controller. */ extern const OFGameControllerButton OFGameControllerLeftTriggerButton; /** * @brief The right trigger button on a game controller. */ extern const OFGameControllerButton OFGameControllerRightTriggerButton; /** * @brief The left shoulder button on a game controller. */ extern const OFGameControllerButton OFGameControllerLeftShoulderButton; /** * @brief The right shoulder button on a game controller. */ extern const OFGameControllerButton OFGameControllerRightShoulderButton; /** * @brief The left stick button (pressing the left stick) on a game controller. */ extern const OFGameControllerButton OFGameControllerLeftStickButton; /** * @brief The right stick button (pressing the right stick) on a game * controller. */ extern const OFGameControllerButton OFGameControllerRightStickButton; /** * @brief The D-Pad Up button on a game controller. */ extern const OFGameControllerButton OFGameControllerDPadUpButton; /** * @brief The D-Pad Down button on a game controller. */ extern const OFGameControllerButton OFGameControllerDPadDownButton; /** * @brief The D-Pad Left button on a game controller. */ extern const OFGameControllerButton OFGameControllerDPadLeftButton; /** * @brief The D-Pad Right button on a game controller. */ extern const OFGameControllerButton OFGameControllerDPadRightButton; /** * @brief The Start button on a game controller. */ extern const OFGameControllerButton OFGameControllerStartButton; /** * @brief The Select button on a game controller. */ extern const OFGameControllerButton OFGameControllerSelectButton; /** * @brief The Home button on a game controller. */ extern const OFGameControllerButton OFGameControllerHomeButton; /** * @brief The Capture button on a game controller. */ extern const OFGameControllerButton OFGameControllerCaptureButton; /** * @brief The SL button on a game controller. */ extern const OFGameControllerButton OFGameControllerSLButton; /** * @brief The SR button on a game controller. */ extern const OFGameControllerButton OFGameControllerSRButton; /** * @brief The Assistant button on a game controller. */ extern const OFGameControllerButton OFGameControllerAssistantButton; #ifdef __cplusplus } #endif /** * @brief A class for reading state from a game controller. */ @interface OFGameController: OFObject #ifdef OF_HAVE_CLASS_PROPERTIES @property (class, readonly, nonatomic) OFArray <OFGameController *> *controllers; #endif /** * @brief The name of the controller. */ @property (readonly, nonatomic, copy) OFString *name; /** * @brief The vendor ID of the controller or `nil` if unavailable. */ @property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID; /** * @brief The product ID of the controller or `nil` if unavailable. */ @property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID; /** * @brief The buttons the controller has. */ @property (readonly, nonatomic, copy) OFSet OF_GENERIC(OFGameControllerButton) *buttons; /** * @brief The currently pressed buttons on the controller. */ @property (readonly, nonatomic, copy) OFSet OF_GENERIC(OFGameControllerButton) *pressedButtons; /** * @brief Whether the controller has a left analog stick. */ @property (readonly, nonatomic) bool hasLeftAnalogStick; /** * @brief The position of the left analog stick. * * The range is from (-1, -1) to (1, 1). */ @property (readonly, nonatomic) OFPoint leftAnalogStickPosition; /** * @brief Whether the controller has a right analog stick. * * @note The Nintendo 64 controller has no right analog stick, however, the C * buttons are used to emulate one. */ @property (readonly, nonatomic) bool hasRightAnalogStick; /** * @brief The position of the right analog stick. * * The range is from (-1, -1) to (1, 1). * * @note The Nintendo 64 controller has no right analog stick, however, the C * buttons are used to emulate one. */ @property (readonly, nonatomic) OFPoint rightAnalogStickPosition; /** * @brief Returns the available controllers. * * @return The available controllers */ + (OFArray OF_GENERIC(OFGameController *) *)controllers; /** * @brief Retrieve the current state from the game controller. * * The state returned by @ref OFGameController's messages does not change until * this method is called. * * @throw OFReadFailedException The controller's state could not be read */ - (void)retrieveState; /** * @brief Returns how hard the specified button is pressed. * * The returned value is in the range from 0 to 1. * * @param button The button for which to return how hard it is pressed. * @return How hard the specified button is pressed */ - (float)pressureForButton: (OFGameControllerButton)button; @end OF_ASSUME_NONNULL_END