/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHNintendo3DSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHNintendo3DSGamepad.h"
#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"
#define id id_3ds
#include <3ds.h>
#undef id
static OFArray OF_GENERIC(OHGameController *) *controllers;
/* Work around for the compiler getting confused. */
static float
keyValue(u32 keys, u32 key)
{
if (keys & key)
return 1;
else
return 0;
}
@implementation OHNintendo3DSGameController
@synthesize gamepad = _gamepad;
+ (void)initialize
{
void *pool;
if (self != [OHNintendo3DSGameController class])
return;
pool = objc_autoreleasePoolPush();
controllers = [[OFArray alloc] initWithObject:
[[[OHNintendo3DSGameController alloc] init] autorelease]];
objc_autoreleasePoolPop(pool);
}
+ (OFArray OF_GENERIC(OHGameController *) *)controllers
{
return controllers;
}
- (instancetype)init
{
self = [super init];
@try {
_gamepad = [[OHNintendo3DSGamepad alloc] init];
[self retrieveState];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_gamepad release];
[super dealloc];
}
- (void)retrieveState
{
u32 keys;
circlePosition leftPos, rightPos;
hidScanInput();
keys = hidKeysHeld();
hidCircleRead(&leftPos);
hidCstickRead(&rightPos);
_gamepad.northButton.value = keyValue(keys, KEY_X);
_gamepad.southButton.value = keyValue(keys, KEY_B);
_gamepad.westButton.value = keyValue(keys, KEY_Y);
_gamepad.eastButton.value = keyValue(keys, KEY_A);
_gamepad.leftShoulderButton.value = keyValue(keys, KEY_L);
_gamepad.rightShoulderButton.value = keyValue(keys, KEY_R);
_gamepad.leftTriggerButton.value = keyValue(keys, KEY_ZL);
_gamepad.rightTriggerButton.value = keyValue(keys, KEY_ZR);
_gamepad.menuButton.value = keyValue(keys, KEY_START);
_gamepad.optionsButton.value = keyValue(keys, KEY_SELECT);
if (leftPos.dx > 150)
leftPos.dx = 150;
if (leftPos.dx < -150)
leftPos.dx = -150;
if (leftPos.dy > 150)
leftPos.dy = 150;
if (leftPos.dy < -150)
leftPos.dy = -150;
if (rightPos.dx > 150)
rightPos.dx = 150;
if (rightPos.dx < -150)
rightPos.dx = -150;
if (rightPos.dy > 150)
rightPos.dy = 150;
if (rightPos.dy < -150)
rightPos.dy = -150;
_gamepad.leftThumbstick.xAxis.value = (float)leftPos.dx / 150;
_gamepad.leftThumbstick.yAxis.value = -(float)leftPos.dy / 150;
_gamepad.rightThumbstick.xAxis.value = (float)rightPos.dx / 150;
_gamepad.rightThumbstick.yAxis.value = -(float)rightPos.dy / 150;
_gamepad.dPad.up.value = keyValue(keys, KEY_DUP);
_gamepad.dPad.down.value = keyValue(keys, KEY_DDOWN);
_gamepad.dPad.left.value = keyValue(keys, KEY_DLEFT);
_gamepad.dPad.right.value = keyValue(keys, KEY_DRIGHT);
}
- (OFString *)name
{
return @"Nintendo 3DS";
}
- (OHGameControllerProfile *)rawProfile
{
return _gamepad;
}
@end