Artifact 86ffe1de8923916b759d5e8bda757c8fbc83428d0145cbd3d8815656857fe840:
- File
src/threading_winapi.m
— part of check-in
[2a27cf3000]
at
2016-01-03 00:41:26
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— Update copyright
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/* * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 * Jonathan Schleifer <js@heap.zone> * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #import "macros.h" bool of_thread_attr_init(of_thread_attr_t *attr) { attr->priority = (float)(THREAD_PRIORITY_NORMAL - THREAD_PRIORITY_LOWEST) / (THREAD_PRIORITY_HIGHEST - THREAD_PRIORITY_LOWEST); attr->stackSize = 0; return true; } bool of_thread_new(of_thread_t *thread, void (*function)(id), id object, const of_thread_attr_t *attr) { size_t stackSize = 0; int priority = 0; if (attr != NULL) { if (attr->priority < 0 || attr->priority > 1) return false; priority = THREAD_PRIORITY_LOWEST + attr->priority * (THREAD_PRIORITY_HIGHEST - THREAD_PRIORITY_LOWEST); stackSize = attr->stackSize; } *thread = CreateThread(NULL, stackSize, (LPTHREAD_START_ROUTINE)function, (__bridge void*)object, 0, NULL); if (thread == NULL) return false; if (priority > 0) return SetThreadPriority(*thread, priority); else return true; } bool of_thread_join(of_thread_t thread) { if (WaitForSingleObject(thread, INFINITE)) return false; CloseHandle(thread); return true; } bool of_thread_detach(of_thread_t thread) { /* FIXME */ return true; } void OF_NO_RETURN_FUNC of_thread_exit(void) { ExitThread(0); OF_UNREACHABLE } void of_thread_set_name(of_thread_t thread, const char *name) { } void of_once(of_once_t *control, void (*func)(void)) { switch (InterlockedCompareExchange(control, 1, 0)) { case 0: func(); InterlockedIncrement(control); break; case 1: while (*control == 1) Sleep(0); break; } } bool of_mutex_new(of_mutex_t *mutex) { InitializeCriticalSection(mutex); return true; } bool of_mutex_lock(of_mutex_t *mutex) { EnterCriticalSection(mutex); return true; } bool of_mutex_trylock(of_mutex_t *mutex) { return TryEnterCriticalSection(mutex); } bool of_mutex_unlock(of_mutex_t *mutex) { LeaveCriticalSection(mutex); return true; } bool of_mutex_free(of_mutex_t *mutex) { DeleteCriticalSection(mutex); return true; } bool of_condition_new(of_condition_t *condition) { condition->count = 0; if ((condition->event = CreateEvent(NULL, FALSE, 0, NULL)) == NULL) return false; return true; } bool of_condition_signal(of_condition_t *condition) { return SetEvent(condition->event); } bool of_condition_broadcast(of_condition_t *condition) { int i; for (i = 0; i < condition->count; i++) if (!SetEvent(condition->event)) return false; return true; } bool of_condition_wait(of_condition_t *condition, of_mutex_t *mutex) { if (!of_mutex_unlock(mutex)) return false; of_atomic_int_inc(&condition->count); if (WaitForSingleObject(condition->event, INFINITE) != WAIT_OBJECT_0) { of_mutex_lock(mutex); return false; } of_atomic_int_dec(&condition->count); if (!of_mutex_lock(mutex)) return false; return true; } bool of_condition_timed_wait(of_condition_t *condition, of_mutex_t *mutex, of_time_interval_t timeout) { if (!of_mutex_unlock(mutex)) return false; of_atomic_int_inc(&condition->count); if (WaitForSingleObject(condition->event, timeout * 1000) != WAIT_OBJECT_0) { of_mutex_lock(mutex); return false; } of_atomic_int_dec(&condition->count); if (!of_mutex_lock(mutex)) return false; return true; } bool of_condition_free(of_condition_t *condition) { if (condition->count != 0) return false; return CloseHandle(condition->event); }