/*
* Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017,
* 2018, 2019
* Jonathan Schleifer <js@heap.zone>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "macros.h"
bool
of_thread_attr_init(of_thread_attr_t *attr)
{
attr->priority = 0;
attr->stackSize = 0;
return true;
}
bool
of_thread_new(of_thread_t *thread, void (*function)(id), id object,
const of_thread_attr_t *attr)
{
*thread = CreateThread(NULL, (attr != NULL ? attr->stackSize : 0),
(LPTHREAD_START_ROUTINE)function, (void *)object, 0, NULL);
if (thread == NULL)
return false;
if (attr != NULL && attr->priority != 0) {
DWORD priority;
if (attr->priority < -1 || attr->priority > 1)
return false;
if (attr->priority < 0)
priority = THREAD_PRIORITY_LOWEST +
(1.0 + attr->priority) *
(THREAD_PRIORITY_NORMAL - THREAD_PRIORITY_LOWEST);
else
priority = THREAD_PRIORITY_NORMAL +
attr->priority *
(THREAD_PRIORITY_HIGHEST - THREAD_PRIORITY_NORMAL);
if (!SetThreadPriority(*thread, priority))
return false;
}
return true;
}
bool
of_thread_join(of_thread_t thread)
{
if (WaitForSingleObject(thread, INFINITE))
return false;
CloseHandle(thread);
return true;
}
bool
of_thread_detach(of_thread_t thread)
{
CloseHandle(thread);
return true;
}
void
of_thread_set_name(const char *name)
{
}