/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OFApplication.h"
#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
# define BUTTONS_PER_LINE 3
#endif
#ifndef BUTTONS_PER_LINE
# define BUTTONS_PER_LINE 5
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
OFArray *controllers;
#if defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#endif
controllers = [OFGameController controllers];
[OFStdOut clear];
for (;;) {
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OFGameController *controller in controllers) {
OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
[OFStdOut setForegroundColor: [OFColor green]];
[OFStdOut writeString: controller.description];
[controller retrieveState];
for (OFGameControllerButton button in buttons) {
float pressure;
if (i == 0)
[OFStdOut writeString: @"\n"];
pressure =
[controller pressureForButton: button];
if (pressure == 1)
[OFStdOut setForegroundColor:
[OFColor red]];
else if (pressure > 0.5)
[OFStdOut setForegroundColor:
[OFColor yellow]];
else if (pressure > 0)
[OFStdOut setForegroundColor:
[OFColor green]];
else
[OFStdOut setForegroundColor:
[OFColor gray]];
[OFStdOut writeFormat: @"[%@]", button];
if (++i == BUTTONS_PER_LINE) {
i = 0;
} else
[OFStdOut writeString: @" "];
}
[OFStdOut setForegroundColor: [OFColor gray]];
[OFStdOut writeString: @"\n"];
if (controller.hasLeftAnalogStick) {
OFPoint position =
controller.leftAnalogStickPosition;
[OFStdOut writeFormat: @"(%5.2f, %5.2f) ",
position.x, position.y];
}
if (controller.hasRightAnalogStick) {
OFPoint position =
controller.rightAnalogStickPosition;
[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
position.x, position.y];
}
[OFStdOut writeString: @"\n"];
}
[OFThread sleepForTimeInterval: 1.f / 60.f];
}
}
@end