/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OFApplication.h"
#import "OFArray.h"
#import "OFColor.h"
#import "OFDate.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
#else
static size_t buttonsPerLine = 5;
#endif
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif
@interface GameControllerTests: OFObject <OFApplicationDelegate>
{
OFArray OF_GENERIC(OFGameController *) *_controllers;
OFDate *_lastControllersUpdate;
}
@end
OF_APPLICATION_DELEGATE(GameControllerTests)
@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream setUpConsole];
#endif
for (;;) {
void *pool = objc_autoreleasePoolPush();
if (_lastControllersUpdate == nil ||
-[_lastControllersUpdate timeIntervalSinceNow] > 1) {
[_controllers release];
[_lastControllersUpdate release];
_controllers = [[OFGameController controllers] retain];
_lastControllersUpdate = [[OFDate alloc] init];
[OFStdOut clear];
}
[OFStdOut setCursorPosition: OFMakePoint(0, 0)];
for (OFGameController *controller in _controllers) {
OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
[OFStdOut setForegroundColor: [OFColor green]];
[OFStdOut writeString: controller.description];
[controller retrieveState];
for (OFGameControllerButton button in buttons) {
float pressure;
if (i == 0)
[OFStdOut writeString: @"\n"];
pressure =
[controller pressureForButton: button];
if (pressure == 1)
[OFStdOut setForegroundColor:
[OFColor red]];
else if (pressure > 0.5)
[OFStdOut setForegroundColor:
[OFColor yellow]];
else if (pressure > 0)
[OFStdOut setForegroundColor:
[OFColor green]];
else
[OFStdOut setForegroundColor:
[OFColor gray]];
[OFStdOut writeFormat: @"[%@]", button];
if (++i == buttonsPerLine) {
i = 0;
} else
[OFStdOut writeString: @" "];
}
[OFStdOut setForegroundColor: [OFColor gray]];
[OFStdOut writeString: @"\n"];
if (controller.hasLeftAnalogStick) {
OFPoint position =
controller.leftAnalogStickPosition;
[OFStdOut writeFormat: @"(%5.2f, %5.2f) ",
position.x, position.y];
}
if (controller.hasRightAnalogStick) {
OFPoint position =
controller.rightAnalogStickPosition;
[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
position.x, position.y];
}
[OFStdOut writeString: @"\n"];
}
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream waitForConsoleVBlank];
#else
[OFThread sleepForTimeInterval: 1.f / 60.f];
#endif
objc_autoreleasePoolPop(pool);
}
}
@end