ObjFW  Check-in [af13eba3c0]

Overview
Comment:Fix a typo in README.
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SHA3-256: af13eba3c0b5c2fda9f5e92ab8db894de5b3707dcec93a61a4db611e6f252fbd
User & Date: js on 2011-06-13 21:28:49
Other Links: branch diff | manifest | tags
Context
2011-06-29
19:17
Check for libobjc / libobjfw-rt and abort if not found. check-in: 342edd9a4d user: js tags: 0.5
2011-06-13
21:28
Fix a typo in README. check-in: af13eba3c0 user: js tags: 0.5
03:47
Fix -[conformsToProtocol:] for the old GNU runtime. check-in: 6fa34f7811 user: js tags: 0.5
Changes

Modified README from [3ed6345b53] to [02fd1965be].

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  It is also possible to build ObjFW as a Mac OS X framework. To do so,
  just execute xcodebuild -target ObjFW in the root directory of ObjFW or open
  the .xcodeproj in Xcode and choose Build -> Build from the menu. Copy the
  resulting ObjFW.framework to /Library/Frameworks and you are done.


USING THE MAC OS X FRAMWORK IN XCODE
USING THE MAC OS X FRAMEWORK IN XCODE

  To use the Mac OS X framework in Xcode, you need to add the .framework
  to your project and add the following flags to "Other C Flags":

    -fconstant-string-class=OFConstantString -fno-constant-cfstrings

  Additionally, since Xcode 4, you need to manually set the compiler to GCC