ObjFW  Check-in [39639cd987]

Overview
Comment:Completely redesign and rewrite ObjFWHID

Right now only evdev is supported, support for others will be added back
later.

Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 39639cd987e8dc1a7d086ff9a2eaed68a9282c3fcd0daa5d5edb61b27f8d4d9f
User & Date: js on 2024-06-02 21:24:25
Other Links: manifest | tags
Context
2024-06-02
22:17
Fix missing import and fix typo check-in: 112d9a496f user: js tags: trunk
21:24
Completely redesign and rewrite ObjFWHID check-in: 39639cd987 user: js tags: trunk
2024-05-29
20:14
Fix forwarding-mips-elf.S check-in: 449265c5ec user: js tags: trunk
Changes

Renamed and modified src/hid/OFEvdevGameController.h [c297eb99a1] to src/hid/HIDEvdevGameController.h [448b671f74].

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 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"
#import "HIDGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFEvdevGameController: OFGameController
@interface HIDEvdevGameController: HIDGameController
{
	OFString *_path;
	int _fd;
	bool _discardUntilReport;
	unsigned long *_keyBits;
	unsigned long *_evBits, *_keyBits, *_absBits;
	bool _DPadIsHAT0;
	uint16_t _vendorID, _productID;
	OFString *_name;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_buttons;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFDictionary OF_GENERIC(OFString *, HIDGameControllerButton *)
	    *_buttons;
	OFDictionary OF_GENERIC(OFString *, HIDGameControllerAxis *) *_axes;
	bool _hasLeftAnalogStick, _hasRightAnalogStick;
	bool _hasLeftTriggerPressure, _hasRightTriggerPressure;
	unsigned int _leftTriggerPressureBit, _rightTriggerPressureBit;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
	unsigned int _leftAnalogStickXBit, _leftAnalogStickYBit;
	int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
	int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
	unsigned int _rightAnalogStickXBit, _rightAnalogStickYBit;
	int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
	int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
	int32_t _leftTriggerMinPressure, _leftTriggerMaxPressure;
	int32_t _rightTriggerMinPressure, _rightTriggerMaxPressure;
}

- (instancetype)of_initWithPath: (OFString *)path OF_METHOD_FAMILY(init);
- (void)of_pollState;
@end

OF_ASSUME_NONNULL_END

Renamed and modified src/hid/OFEvdevGameController.m [bcc812f365] to src/hid/HIDEvdevGameController.m [d527831ab5].

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#include "config.h"

#include <errno.h>
#include <fcntl.h>
#include <unistd.h>

#import "OFEvdevGameController.h"
#import "HIDEvdevGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OFFileManager.h"
#import "OFLocale.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "HIDGameControllerAxis.h"
#import "HIDGameControllerButton.h"

#include <sys/ioctl.h>
#include <linux/input.h>

#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFOpenItemFailedException.h"
#import "OFOutOfRangeException.h"
#import "OFReadFailedException.h"

/*
 * Controllers with tested correct mapping:
 *
 *   Microsoft X-Box 360 pad [045E:028E]
 *   Joy-Con (L) [057E:2006]
 *   Joy-Con (R) [057E:2007]
 *   N64 Controller [057E:2019]
@interface HIDEvdevGameControllerAxis: HIDGameControllerAxis
 *   Sony Interactive Entertainment DualSense Wireless Controller [054C:0CE6]
 *   8BitDo Pro 2 Wired Controller [2DC8:3106]
 *   Stadia2SZY-0d6c [18D1:9400]
 *   Wireless Controller [054C:09CC]
 */

{
static const uint16_t vendorIDMicrosoft = 0x045E;
static const uint16_t vendorIDNintendo = 0x057E;
static const uint16_t vendorIDSony = 0x054C;
static const uint16_t vendorIDGoogle = 0x18D1;

@public
/* Microsoft controllers */
static const uint16_t productIDXbox360 = 0x028E;

/* Nintendo controllers */
	int32_t _minValue, _maxValue;
}
@end
static const uint16_t productIDLeftJoyCon = 0x2006;
static const uint16_t productIDRightJoyCon = 0x2007;
static const uint16_t productIDN64Controller = 0x2019;

/* Sony controllers */
@implementation HIDEvdevGameControllerAxis
static const uint16_t productIDDualSense = 0x0CE6;
static const uint16_t productIDDualShock4 = 0x09CC;

@end
/* Google controllers */
static const uint16_t productIDStadia = 0x9400;

static const uint16_t buttons[] = {
static const uint16_t buttonIDs[] = {
	BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2,
	BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR,
	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
	BTN_TRIGGER_HAPPY1, BTN_TRIGGER_HAPPY2
	BTN_TRIGGER_HAPPY1, BTN_TRIGGER_HAPPY2, BTN_TRIGGER_HAPPY3,
	BTN_TRIGGER_HAPPY4, BTN_TRIGGER_HAPPY5, BTN_TRIGGER_HAPPY6,
	BTN_TRIGGER_HAPPY7, BTN_TRIGGER_HAPPY8, BTN_TRIGGER_HAPPY9,
	BTN_TRIGGER_HAPPY10, BTN_TRIGGER_HAPPY11, BTN_TRIGGER_HAPPY12,
	BTN_TRIGGER_HAPPY13, BTN_TRIGGER_HAPPY14, BTN_TRIGGER_HAPPY15,
	BTN_TRIGGER_HAPPY16, BTN_TRIGGER_HAPPY17, BTN_TRIGGER_HAPPY18,
	BTN_TRIGGER_HAPPY19, BTN_TRIGGER_HAPPY20, BTN_TRIGGER_HAPPY21,
	BTN_TRIGGER_HAPPY22, BTN_TRIGGER_HAPPY23, BTN_TRIGGER_HAPPY24,
	BTN_TRIGGER_HAPPY25, BTN_TRIGGER_HAPPY26, BTN_TRIGGER_HAPPY27,
	BTN_TRIGGER_HAPPY28, BTN_TRIGGER_HAPPY29, BTN_TRIGGER_HAPPY30,
	BTN_TRIGGER_HAPPY31, BTN_TRIGGER_HAPPY32, BTN_TRIGGER_HAPPY33,
	BTN_TRIGGER_HAPPY34, BTN_TRIGGER_HAPPY35, BTN_TRIGGER_HAPPY36,
	BTN_TRIGGER_HAPPY37, BTN_TRIGGER_HAPPY38, BTN_TRIGGER_HAPPY39,
	BTN_TRIGGER_HAPPY40
};
static const uint16_t axisIDs[] = {
	ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ, ABS_THROTTLE, ABS_RUDDER,
	ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X,
	ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y, ABS_HAT3X, ABS_HAT3Y
};

static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
static OFString *
buttonToName(uint16_t button)
{
	if (vendorID == vendorIDNintendo &&
	    productID == productIDLeftJoyCon) {
		switch (button) {
		case BTN_DPAD_RIGHT:
			return OFGameControllerNorthButton;
		case BTN_DPAD_LEFT:
			return OFGameControllerSouthButton;
		case BTN_DPAD_UP:
			return OFGameControllerWestButton;
		case BTN_DPAD_DOWN:
			return OFGameControllerEastButton;
		case BTN_Z:
			return OFGameControllerCaptureButton;
		case BTN_TR:
			return @"SL";
		case BTN_TR2:
			return @"SR";
	switch (button) {
	case BTN_A:
		return @"A";
	case BTN_B:
		return @"B";
	case BTN_C:
		return @"C";
	case BTN_X:
		return @"X";
	case BTN_Y:
		return @"Y";
	case BTN_Z:
		return @"Z";
	case BTN_TL:
		return @"TL";
	case BTN_TR:
		return @"TR";
	case BTN_TL2:
		return @"TL2";
	case BTN_TR2:
		return @"TR2";
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDRightJoyCon) {
		switch (button) {
		case BTN_WEST:
			return OFGameControllerNorthButton;
		case BTN_EAST:
			return OFGameControllerSouthButton;
		case BTN_SOUTH:
			return OFGameControllerWestButton;
		case BTN_NORTH:
			return OFGameControllerEastButton;
		case BTN_TL:
			return @"SL";
		case BTN_TL2:
			return @"SR";
	case BTN_SELECT:
		return @"Select";
	case BTN_START:
		return @"Start";
	case BTN_MODE:
		return @"Mode";
	case BTN_THUMBL:
		return @"Thumb L";
	case BTN_THUMBR:
		return @"Thumb R";
	case BTN_DPAD_UP:
		return @"DPad Up";
	case BTN_DPAD_DOWN:
		return @"DPad Down";
	case BTN_DPAD_LEFT:
		return @"DPad Left";
	case BTN_DPAD_RIGHT:
		return @"DPad Right";
	case BTN_TRIGGER_HAPPY1:
		return @"Trigger Happy 1";
	case BTN_TRIGGER_HAPPY2:
		return @"Trigger Happy 2";
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDN64Controller) {
		switch (button) {
		case BTN_B:
			return OFGameControllerWestButton;
		case BTN_SELECT:
			return @"_C-Pad Up";
		case BTN_X:
			return @"_C-Pad Down";
		case BTN_Y:
			return @"_C-Pad Left";
		case BTN_C:
			return @"_C-Pad Right";
		case BTN_Z:
			return OFGameControllerCaptureButton;
	case BTN_TRIGGER_HAPPY3:
		return @"Trigger Happy 3";
	case BTN_TRIGGER_HAPPY4:
		return @"Trigger Happy 4";
	case BTN_TRIGGER_HAPPY5:
		return @"Trigger Happy 5";
	case BTN_TRIGGER_HAPPY6:
		return @"Trigger Happy 6";
	case BTN_TRIGGER_HAPPY7:
		return @"Trigger Happy 7";
	case BTN_TRIGGER_HAPPY8:
		return @"Trigger Happy 8";
	case BTN_TRIGGER_HAPPY9:
		return @"Trigger Happy 9";
	case BTN_TRIGGER_HAPPY10:
		return @"Trigger Happy 10";
	case BTN_TRIGGER_HAPPY11:
		return @"Trigger Happy 11";
	case BTN_TRIGGER_HAPPY12:
		return @"Trigger Happy 12";
	case BTN_TRIGGER_HAPPY13:
		return @"Trigger Happy 13";
		}
	} else if (vendorID == vendorIDSony &&
	    (productID == productIDDualSense ||
	    productID == productIDDualShock4)) {
		switch (button) {
		case BTN_NORTH:
			return OFGameControllerNorthButton;
		case BTN_WEST:
			return OFGameControllerWestButton;
	case BTN_TRIGGER_HAPPY14:
		return @"Trigger Happy 14";
	case BTN_TRIGGER_HAPPY15:
		return @"Trigger Happy 15";
	case BTN_TRIGGER_HAPPY16:
		return @"Trigger Happy 16";
	case BTN_TRIGGER_HAPPY17:
		return @"Trigger Happy 17";
	case BTN_TRIGGER_HAPPY18:
		return @"Trigger Happy 18";
		}
	} else if (vendorID == vendorIDGoogle && productID == productIDStadia) {
		switch (button) {
		case BTN_TRIGGER_HAPPY1:
			return @"Assistant";
		case BTN_TRIGGER_HAPPY2:
			return OFGameControllerCaptureButton;
		}
	}

	switch (button) {
	case BTN_Y:
		return OFGameControllerNorthButton;
	case BTN_A:
		return OFGameControllerSouthButton;
	case BTN_X:
		return OFGameControllerWestButton;
	case BTN_B:
		return OFGameControllerEastButton;
	case BTN_TL2:
		return OFGameControllerLeftTriggerButton;
	case BTN_TR2:
		return OFGameControllerRightTriggerButton;
	case BTN_TL:
		return OFGameControllerLeftShoulderButton;
	case BTN_TR:
	case BTN_TRIGGER_HAPPY19:
		return @"Trigger Happy 19";
	case BTN_TRIGGER_HAPPY20:
		return @"Trigger Happy 20";
	case BTN_TRIGGER_HAPPY21:
		return @"Trigger Happy 21";
	case BTN_TRIGGER_HAPPY22:
		return @"Trigger Happy 22";
	case BTN_TRIGGER_HAPPY23:
		return @"Trigger Happy 23";
	case BTN_TRIGGER_HAPPY24:
		return @"Trigger Happy 24";
	case BTN_TRIGGER_HAPPY25:
		return @"Trigger Happy 25";
	case BTN_TRIGGER_HAPPY26:
		return @"Trigger Happy 26";
	case BTN_TRIGGER_HAPPY27:
		return @"Trigger Happy 27";
	case BTN_TRIGGER_HAPPY28:
		return @"Trigger Happy 28";
	case BTN_TRIGGER_HAPPY29:
		return @"Trigger Happy 29";
	case BTN_TRIGGER_HAPPY30:
		return @"Trigger Happy 30";
	case BTN_TRIGGER_HAPPY31:
		return @"Trigger Happy 31";
	case BTN_TRIGGER_HAPPY32:
		return @"Trigger Happy 32";
	case BTN_TRIGGER_HAPPY33:
		return @"Trigger Happy 33";
	case BTN_TRIGGER_HAPPY34:
		return @"Trigger Happy 34";
	case BTN_TRIGGER_HAPPY35:
		return @"Trigger Happy 35";
	case BTN_TRIGGER_HAPPY36:
		return @"Trigger Happy 36";
	case BTN_TRIGGER_HAPPY37:
		return @"Trigger Happy 37";
	case BTN_TRIGGER_HAPPY38:
		return @"Trigger Happy 38";
	case BTN_TRIGGER_HAPPY39:
		return @"Trigger Happy 39";
	case BTN_TRIGGER_HAPPY40:
		return @"Trigger Happy 40";
	default:
		return nil;
	}
}

static OFString *
axisToName(uint16_t axis)
{
	switch (axis) {
	case ABS_X:
		return @"X";
	case ABS_Y:
		return @"Y";
	case ABS_Z:
		return @"Z";
	case ABS_RX:
		return @"RX";
	case ABS_RY:
		return @"RY";
	case ABS_RZ:
		return @"RZ";
	case ABS_THROTTLE:
		return @"Throttle";
	case ABS_RUDDER:
		return OFGameControllerRightShoulderButton;
	case BTN_THUMBL:
		return OFGameControllerLeftStickButton;
	case BTN_THUMBR:
		return OFGameControllerRightStickButton;
	case BTN_DPAD_UP:
		return OFGameControllerDPadUpButton;
		return @"Rudder";
	case BTN_DPAD_DOWN:
		return OFGameControllerDPadDownButton;
	case BTN_DPAD_LEFT:
		return OFGameControllerDPadLeftButton;
	case BTN_DPAD_RIGHT:
		return OFGameControllerDPadRightButton;
	case BTN_START:
		return OFGameControllerStartButton;
	case ABS_WHEEL:
		return @"Wheel";
	case BTN_SELECT:
		return OFGameControllerSelectButton;
	case BTN_MODE:
	case ABS_GAS:
		return OFGameControllerHomeButton;
	}

	return nil;
		return @"Gas";
	case ABS_BRAKE:
		return @"Brake";
	case ABS_HAT0X:
		return @"HAT0X";
	case ABS_HAT0Y:
		return @"HAT0Y";
	case ABS_HAT1X:
		return @"HAT1X";
	case ABS_HAT1Y:
		return @"HAT1Y";
	case ABS_HAT2X:
		return @"HAT2X";
	case ABS_HAT2Y:
		return @"HAT2Y";
	case ABS_HAT3X:
		return @"HAT3X";
	case ABS_HAT3Y:
		return @"HAT3Y";
	default:
		return nil;
	}
}

static float
scale(float value, float min, float max)
{
	if (value < min)
		value = min;
	if (value > max)
		value = max;

	return ((value - min) / (max - min) * 2) - 1;
}

static bool
emulateRightAnalogStick(uint16_t vendorID, uint16_t productID,
    OFMutableSet *pressedButtons, OFPoint *rightAnalogStickPosition)
{
	if (vendorID == vendorIDNintendo &&
	    productID == productIDN64Controller) {
		if ([pressedButtons containsObject: @"_C-Pad Left"] &&
		    [pressedButtons containsObject: @"_C-Pad Right"])
			rightAnalogStickPosition->x = -0.f;
		else if ([pressedButtons containsObject: @"_C-Pad Left"])
			rightAnalogStickPosition->x = -1.f;
		else if ([pressedButtons containsObject: @"_C-Pad Right"])
			rightAnalogStickPosition->x = 1.f;
		else
			rightAnalogStickPosition->x = 0.f;

		if ([pressedButtons containsObject: @"_C-Pad Up"] &&
		    [pressedButtons containsObject: @"_C-Pad Down"])
			rightAnalogStickPosition->y = -0.f;
		else if ([pressedButtons containsObject: @"_C-Pad Up"])
			rightAnalogStickPosition->y = -1.f;
		else if ([pressedButtons containsObject: @"_C-Pad Down"])
			rightAnalogStickPosition->y = 1.f;
		else
			rightAnalogStickPosition->y = 0.f;

		return true;
	}

	return false;
}

@implementation OFEvdevGameController
@synthesize name = _name, buttons = _buttons;
@implementation HIDEvdevGameController
@synthesize name = _name, buttons = _buttons, axes = _axes;
@synthesize hasLeftAnalogStick = _hasLeftAnalogStick;
@synthesize hasRightAnalogStick = _hasRightAnalogStick;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
+ (OFArray OF_GENERIC(HIDGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

	for (OFString *device in [[OFFileManager defaultManager]
	    contentsOfDirectoryAtPath: @"/dev/input"]) {
		OFString *path;
		OFGameController *controller;
		HIDGameController *controller;

		if (![device hasPrefix: @"event"])
			continue;

		path = [@"/dev/input" stringByAppendingPathComponent: device];

		@try {
			controller = [[[OFEvdevGameController alloc]
			controller = [[[HIDEvdevGameController alloc]
			    of_initWithPath: path] autorelease];
		} @catch (OFOpenItemFailedException *e) {
			if (e.errNo == EACCES)
				continue;

			@throw e;
		} @catch (OFInvalidArgumentException *e) {
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- (instancetype)of_initWithPath: (OFString *)path
{
	self = [super init];

	@try {
		OFStringEncoding encoding = [OFLocale encoding];
		unsigned long evBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    EV_MAX) / OF_ULONG_BIT] = { 0 };
		unsigned long absBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    ABS_MAX) / OF_ULONG_BIT] = { 0 };
		struct input_id inputID;
		char name[128];
		OFMutableDictionary *buttons, *axes;

		_path = [path copy];

		if ((_fd = open([_path cStringWithEncoding: encoding],
		    O_RDONLY | O_NONBLOCK)) == -1)
			@throw [OFOpenItemFailedException
			    exceptionWithPath: _path
					 mode: @"r"
					errNo: errno];

		_evBits = OFAllocZeroedMemory(OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    EV_MAX) / OF_ULONG_BIT, sizeof(unsigned long));

		if (ioctl(_fd, EVIOCGBIT(0, sizeof(evBits)), evBits) == -1)
		if (ioctl(_fd, EVIOCGBIT(0, OFRoundUpToPowerOf2(
		    OF_ULONG_BIT, EV_MAX) / OF_ULONG_BIT *
		    sizeof(unsigned long)), _evBits) == -1)
			@throw [OFInitializationFailedException exception];

		if (!OFBitSetIsSet(evBits, EV_KEY))
		if (!OFBitSetIsSet(_evBits, EV_KEY))
			@throw [OFInvalidArgumentException exception];

		_keyBits = OFAllocZeroedMemory(OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    KEY_MAX) / OF_ULONG_BIT, sizeof(unsigned long));

		if (ioctl(_fd, EVIOCGBIT(EV_KEY, OFRoundUpToPowerOf2(
		    OF_ULONG_BIT, KEY_MAX) / OF_ULONG_BIT *
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		if (ioctl(_fd, EVIOCGNAME(sizeof(name)), name) == -1)
			@throw [OFInitializationFailedException exception];

		_name = [[OFString alloc] initWithCString: name
						 encoding: encoding];

		buttons = [[OFMutableDictionary alloc] init];
		_buttons = [[OFMutableSet alloc] init];
		for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
		_buttons = buttons;
		for (size_t i = 0; i < sizeof(buttonIDs) / sizeof(*buttonIDs);
		    i++) {
			if (OFBitSetIsSet(_keyBits, buttons[i])) {
				OFGameControllerButton button = buttonToName(
				    buttons[i], _vendorID, _productID);
			if (OFBitSetIsSet(_keyBits, buttonIDs[i])) {
				OFString *buttonName;
				HIDGameControllerButton *button;

				buttonName = buttonToName(buttonIDs[i]);
				if (buttonName == nil)
					continue;

				if (button != nil && ![button hasPrefix: @"_"])
					[_buttons addObject: button];
			}
		}

		_pressedButtons = [[OFMutableSet alloc] init];
				button = [[[HIDGameControllerButton alloc]
				    initWithName: buttonName] autorelease];

				[buttons setObject: button forKey: buttonName];
			}
		}
		[buttons makeImmutable];

		axes = [[OFMutableDictionary alloc] init];
		_axes = axes;
		if (OFBitSetIsSet(evBits, EV_ABS)) {
			if (ioctl(_fd, EVIOCGBIT(EV_ABS, sizeof(absBits)),
			    absBits) == -1)
		if (OFBitSetIsSet(_evBits, EV_ABS)) {
			_absBits = OFAllocZeroedMemory(OFRoundUpToPowerOf2(
			    OF_ULONG_BIT, ABS_MAX) / OF_ULONG_BIT,
			    sizeof(unsigned long));

			if (ioctl(_fd, EVIOCGBIT(EV_ABS, OFRoundUpToPowerOf2(
			    OF_ULONG_BIT, ABS_MAX) / OF_ULONG_BIT *
			    sizeof(unsigned long)), _absBits) == -1)
				@throw [OFInitializationFailedException
				    exception];

			if (_vendorID == vendorIDNintendo &&
			    _productID == productIDRightJoyCon) {
				/*
			for (size_t i = 0;
			    i < sizeof(axisIDs) / sizeof(*axisIDs); i++) {
				if (OFBitSetIsSet(_absBits, axisIDs[i])) {
					OFString *axisName;
				 * Make the right analog stick on the right
				 * Joy-Con the left analog stick so that it can
				 * be used as a single controller.
					HIDEvdevGameControllerAxis *axis;
				 */
				_leftAnalogStickXBit = ABS_RX;
				_leftAnalogStickYBit = ABS_RY;
				_rightAnalogStickXBit = ABS_X;
				_rightAnalogStickYBit = ABS_Y;
				_leftTriggerPressureBit = ABS_Z;
				_rightTriggerPressureBit = ABS_RZ;
			} else if (_vendorID == vendorIDGoogle &&
			    _productID == productIDStadia) {
				/*
				 * It's unclear how this can be screwed up
				 * *this* bad.
				 */
				_leftAnalogStickXBit = ABS_X;
				_leftAnalogStickYBit = ABS_Y;
				_rightAnalogStickXBit = ABS_Z;
				_rightAnalogStickYBit = ABS_RZ;
				_leftTriggerPressureBit = ABS_BRAKE;
				_rightTriggerPressureBit = ABS_GAS;
			} else {
				_leftAnalogStickXBit = ABS_X;
				_leftAnalogStickYBit = ABS_Y;
				_rightAnalogStickXBit = ABS_RX;
				_rightAnalogStickYBit = ABS_RY;
				_leftTriggerPressureBit = ABS_Z;
				_rightTriggerPressureBit = ABS_RZ;
			}


					axisName = axisToName(axisIDs[i]);
			if (OFBitSetIsSet(absBits, _leftAnalogStickXBit) &&
			    OFBitSetIsSet(absBits, _leftAnalogStickYBit))
				_hasLeftAnalogStick = true;

					if (axisName == nil)
			if (OFBitSetIsSet(absBits, _rightAnalogStickXBit) &&
			    OFBitSetIsSet(absBits, _rightAnalogStickYBit))
				_hasRightAnalogStick = true;

						continue;
			if (_vendorID == vendorIDNintendo &&
			    _productID == productIDN64Controller &&
			    OFBitSetIsSet(_keyBits, BTN_Y) &&
			    OFBitSetIsSet(_keyBits, BTN_C) &&
			    OFBitSetIsSet(_keyBits, BTN_SELECT) &&
			    OFBitSetIsSet(_keyBits, BTN_X))
				_hasRightAnalogStick = true;

			if (OFBitSetIsSet(absBits, ABS_HAT0X) &&
			    OFBitSetIsSet(absBits, ABS_HAT0Y)) {
				_DPadIsHAT0 = true;

				[_buttons addObject:
				    OFGameControllerDPadLeftButton];
				[_buttons addObject:
				    OFGameControllerDPadRightButton];
				[_buttons addObject:
				    OFGameControllerDPadUpButton];
					axis = [[[HIDEvdevGameControllerAxis
				[_buttons addObject:
				    OFGameControllerDPadDownButton];
			}

					    alloc] initWithName: axisName]
			if (OFBitSetIsSet(absBits, _leftTriggerPressureBit)) {
				_hasLeftTriggerPressure = true;
				[_buttons addObject:
					    autorelease];
				    OFGameControllerLeftTriggerButton];
			}


					[axes setObject: axis forKey: axisName];
			if (OFBitSetIsSet(absBits, _rightTriggerPressureBit)) {
				_hasRightTriggerPressure = true;
				[_buttons addObject:
				    OFGameControllerRightTriggerButton];
			}
		}

		[_buttons makeImmutable];
				}
			}
		}
		[axes makeImmutable];

		@try {
			[self of_pollState];
		[self of_pollState];
		} @catch (OFReadFailedException *e) {
			@throw [OFInitializationFailedException exception];
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_path release];

	if (_fd != -1)
		close(_fd);

	OFFreeMemory(_evBits);
	OFFreeMemory(_keyBits);
	OFFreeMemory(_absBits);

	[_name release];
	[_buttons release];
	[_pressedButtons release];
	[_axes release];

	[super dealloc];
}

- (OFNumber *)vendorID
{
	return [OFNumber numberWithUnsignedShort: _vendorID];
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	if (ioctl(_fd, EVIOCGKEY(sizeof(keyState)), &keyState) == -1)
		@throw [OFReadFailedException
		    exceptionWithObject: self
			requestedLength: sizeof(keyState)
				  errNo: errno];

	[_pressedButtons removeAllObjects];

	for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
	for (size_t i = 0; i < sizeof(buttonIDs) / sizeof(*buttonIDs);
	    i++) {
		if (OFBitSetIsSet(_keyBits, buttons[i]) &&
		    OFBitSetIsSet(keyState, buttons[i])) {
			OFGameControllerButton button = buttonToName(
			    buttons[i], _vendorID, _productID);

			if (button != nil)
		OFString *name;
		HIDGameControllerButton *button;
				[_pressedButtons addObject: button];
		}

	}

		if (!OFBitSetIsSet(_keyBits, buttonIDs[i]))
	if (_DPadIsHAT0) {
		struct input_absinfo infoX, infoY;

			continue;
		if (ioctl(_fd, EVIOCGABS(ABS_HAT0X), &infoX) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoX)
					  errNo: errno];

		if (ioctl(_fd, EVIOCGABS(ABS_HAT0Y), &infoY) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoY)
					  errNo: errno];

		if (infoX.value < 0)
		name = buttonToName(buttonIDs[i]);
		if (name == nil)
			[_pressedButtons addObject:
			    OFGameControllerDPadLeftButton];
			continue;
		else if (infoX.value > 0)
			[_pressedButtons addObject:
			    OFGameControllerDPadRightButton];

		if (infoY.value < 0)
			[_pressedButtons addObject:
		button = [_buttons objectForKey: name];
			    OFGameControllerDPadUpButton];
		else if (infoY.value > 0)
			[_pressedButtons addObject:
			    OFGameControllerDPadDownButton];
	}

		if (button == nil)
			continue;

		button.value = (OFBitSetIsSet(keyState, buttonIDs[i]) ? 1 : 0);
	if (_hasLeftAnalogStick) {
		struct input_absinfo infoX, infoY;

	}
		if (ioctl(_fd, EVIOCGABS(_leftAnalogStickXBit), &infoX) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoX)
					  errNo: errno];

		if (ioctl(_fd, EVIOCGABS(_leftAnalogStickYBit), &infoY) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoY)
					  errNo: errno];

	if (OFBitSetIsSet(_evBits, EV_ABS)) {
		_leftAnalogStickMinX = infoX.minimum;
		_leftAnalogStickMaxX = infoX.maximum;
		_leftAnalogStickMinY = infoY.minimum;
		_leftAnalogStickMaxY = infoY.maximum;
		_leftAnalogStickPosition.x = scale(infoX.value,
		    _leftAnalogStickMinX, _leftAnalogStickMaxX);
		_leftAnalogStickPosition.y = scale(infoY.value,
		    _leftAnalogStickMinY, _leftAnalogStickMaxY);
	}

		for (size_t i = 0; i < sizeof(axisIDs) / sizeof(*axisIDs);
	if (!emulateRightAnalogStick(_vendorID, _productID, _pressedButtons,
	    &_rightAnalogStickPosition) && _hasRightAnalogStick) {
		struct input_absinfo infoX, infoY;
		    i++) {
			struct input_absinfo info;
			OFString *name;
			HIDEvdevGameControllerAxis *axis;

		if (ioctl(_fd, EVIOCGABS(_rightAnalogStickXBit), &infoX) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
			if (!OFBitSetIsSet(_absBits, axisIDs[i]))
				continue;
				requestedLength: sizeof(infoX)
					  errNo: errno];

			name = axisToName(axisIDs[i]);
		if (ioctl(_fd, EVIOCGABS(_rightAnalogStickYBit), &infoY) == -1)
			if (name == nil)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoY)
					  errNo: errno];

				continue;
		_rightAnalogStickMinX = infoX.minimum;
		_rightAnalogStickMaxX = infoX.maximum;
		_rightAnalogStickMinY = infoY.minimum;
		_rightAnalogStickMaxY = infoY.maximum;
		_rightAnalogStickPosition.x = scale(infoX.value,
		    _rightAnalogStickMinX, _rightAnalogStickMaxX);
		_rightAnalogStickPosition.y = scale(infoY.value,
		    _rightAnalogStickMinY, _rightAnalogStickMaxY);
	}

	if (_hasLeftTriggerPressure) {
		struct input_absinfo info;

			axis = (HIDEvdevGameControllerAxis *)
			    [_axes objectForKey: name];
			if (axis == nil)
				continue;

		if (ioctl(_fd, EVIOCGABS( _leftTriggerPressureBit), &info) ==
			if (ioctl(_fd, EVIOCGABS(axisIDs[i]), &info) == -1)
		    -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(info)
					  errNo: errno];
				@throw [OFReadFailedException
				    exceptionWithObject: self
					requestedLength: sizeof(info)
						  errNo: errno];

		_leftTriggerMinPressure = info.minimum;
		_leftTriggerMaxPressure = info.maximum;
		_leftTriggerPressure = scale(info.value,
			axis->_minValue = info.minimum;
			axis->_maxValue = info.maximum;
			axis.value = scale(info.value,
		    _leftTriggerMinPressure, _leftTriggerMaxPressure);
	}

			    info.minimum, info.maximum);
	if (_hasRightTriggerPressure) {
		struct input_absinfo info;

		}
		if (ioctl(_fd, EVIOCGABS(_rightTriggerPressureBit), &info) ==
		    -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(info)
					  errNo: errno];

		_rightTriggerMinPressure = info.minimum;
		_rightTriggerMaxPressure = info.maximum;
		_rightTriggerPressure = scale(info.value,
		    _rightTriggerMinPressure, _rightTriggerMaxPressure);
	}
}

- (void)retrieveState
{
	struct input_event event;

	for (;;) {
		OFString *name;
		OFGameControllerButton button;
		HIDGameControllerButton *button;
		HIDEvdevGameControllerAxis *axis;

		errno = 0;

		if (read(_fd, &event, sizeof(event)) < (int)sizeof(event)) {
			if (errno == EWOULDBLOCK)
				return;

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		case EV_SYN:
			if (event.value == SYN_DROPPED) {
				_discardUntilReport = true;
				continue;
			}
			break;
		case EV_KEY:
			if ((button = buttonToName(event.code, _vendorID,
			    _productID)) != nil) {
				if (event.value)
					[_pressedButtons addObject: button];
				else
					[_pressedButtons removeObject: button];
			name = buttonToName(event.code);
			if (name == nil)
				continue;

			button = [_buttons objectForKey: name];
			if (button == nil)
				continue;

				emulateRightAnalogStick(_vendorID, _productID,
				    _pressedButtons,
			button.value = (event.value ? 1 : 0);
				    &_rightAnalogStickPosition);
			}

			break;
		case EV_ABS:
			if (event.code == _leftAnalogStickXBit)
				_leftAnalogStickPosition.x = scale(event.value,
				    _leftAnalogStickMinX, _leftAnalogStickMaxX);
			else if (event.code == _leftAnalogStickYBit)
				_leftAnalogStickPosition.y = scale(event.value,
				    _leftAnalogStickMinY, _leftAnalogStickMaxY);
			else if (event.code == _rightAnalogStickXBit)
				_rightAnalogStickPosition.x = scale(event.value,
				    _rightAnalogStickMinX,
				    _rightAnalogStickMaxX);
			else if (event.code == _rightAnalogStickYBit)
				_rightAnalogStickPosition.y = scale(event.value,
				    _rightAnalogStickMinY,
				    _rightAnalogStickMaxY);
			else if (event.code == ABS_HAT0X) {
				if (event.value < 0) {
			name = axisToName(event.code);
			if (name == nil)
					[_pressedButtons addObject:
					    OFGameControllerDPadLeftButton];
					[_pressedButtons removeObject:
				continue;

					    OFGameControllerDPadRightButton];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerDPadRightButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadLeftButton];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerDPadLeftButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadRightButton];
				}
			} else if (event.code == ABS_HAT0Y) {
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerDPadUpButton];
					[_pressedButtons removeObject:
			axis = (HIDEvdevGameControllerAxis *)
			    [_axes objectForKey: name];
					    OFGameControllerDPadDownButton];
				} else if (event.value > 0) {
			if (axis == nil)
					[_pressedButtons addObject:
					    OFGameControllerDPadDownButton];
				continue;
					[_pressedButtons removeObject:
					    OFGameControllerDPadUpButton];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerDPadUpButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadDownButton];
				}

			} else if (event.code == _leftTriggerPressureBit) {
				_leftTriggerPressure = scale(event.value,
			axis.value = scale(event.value,
				    _leftTriggerMinPressure,
				    _leftTriggerMaxPressure);

			   axis->_minValue, axis->_maxValue);
				if (_leftTriggerPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerLeftTriggerButton];
				else
					[_pressedButtons removeObject:
					    OFGameControllerLeftTriggerButton];
			} else if (event.code == _rightTriggerPressureBit) {
				_rightTriggerPressure = scale(event.value,
				    _rightTriggerMinPressure,
				    _rightTriggerMaxPressure);

				if (_rightTriggerPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerRightTriggerButton];
				else
					[_pressedButtons removeObject:
					    OFGameControllerRightTriggerButton];
			}
			break;
		}
	}
}

- (OFComparisonResult)compare: (OFEvdevGameController *)otherController
- (OFComparisonResult)compare: (HIDEvdevGameController *)otherController
{
	unsigned long long selfIndex, otherIndex;

	if (![otherController isKindOfClass: [OFEvdevGameController class]])
	if (![otherController isKindOfClass: [HIDEvdevGameController class]])
		@throw [OFInvalidArgumentException exception];

	selfIndex = [_path substringFromIndex: 16].unsignedLongLongValue;
	otherIndex = [otherController->_path substringFromIndex: 16]
	    .unsignedLongLongValue;

	if (selfIndex > otherIndex)
		return OFOrderedDescending;
	if (selfIndex < otherIndex)
		return OFOrderedAscending;

	return OFOrderedSame;
}

- (OFSet *)pressedButtons
{
	OFMutableSet *pressedButtons =
	    [OFMutableSet setWithCapacity: _pressedButtons.count];

	for (OFGameControllerButton button in _pressedButtons)
		if (![button hasPrefix: @"_"])
			[pressedButtons addObject: button];

	[pressedButtons makeImmutable];

	return pressedButtons;
}

- (OFPoint)leftAnalogStickPosition
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoyCon)
		return OFMakePoint(
		    _leftAnalogStickPosition.y, -_leftAnalogStickPosition.x);
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoyCon)
		return OFMakePoint(
		    -_leftAnalogStickPosition.y, _leftAnalogStickPosition.x);

	return _leftAnalogStickPosition;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerLeftTriggerButton &&
	    _hasLeftTriggerPressure)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton &&
	    _hasRightTriggerPressure)
		return _rightTriggerPressure;

	return [super pressureForButton: button];
}
@end

Renamed and modified src/hid/OFGameController.h [3ca0d701fd] to src/hid/HIDGameController.h [347fbd7215].

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#  import <ObjFW/OFObject.h>
#  import <ObjFW/OFString.h>
# endif
#endif

OF_ASSUME_NONNULL_BEGIN

/** @file */

@class HIDGameControllerAxis;
@class HIDGameControllerButton;
@class OFArray OF_GENERIC(ObjectType);
@class OFMutableSet OF_GENERIC(ObjectType);
@class OFDictionary OF_GENERIC(KeyType, ObjectType);
@class OFNumber;
@class OFSet OF_GENERIC(ObjectType);

/**
 * @brief A button on a controller.
 *
 * Possible values are:
 *
 *  * @ref OFGameControllerNorthButton
 *  * @ref OFGameControllerSouthButton
 *  * @ref OFGameControllerWestButton
 *  * @ref OFGameControllerEastButton
 *  * @ref OFGameControllerLeftTriggerButton
 *  * @ref OFGameControllerRightTriggerButton
 *  * @ref OFGameControllerLeftShoulderButton
 *  * @ref OFGameControllerRightShoulderButton
 *  * @ref OFGameControllerLeftStickButton
 *  * @ref OFGameControllerRightStickButton
 *  * @ref OFGameControllerDPadUpButton
 *  * @ref OFGameControllerDPadDownButton
 *  * @ref OFGameControllerDPadLeftButton
 *  * @ref OFGameControllerDPadRightButton
 *  * @ref OFGameControllerStartButton
 *  * @ref OFGameControllerSelectButton
 *  * @ref OFGameControllerHomeButton
 *  * @ref OFGameControllerCaptureButton
 */
typedef OFConstantString *OFGameControllerButton;

#ifdef __cplusplus
extern "C" {
#endif
/**
 * @brief The north button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerNorthButton;

/**
 * @brief The south button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerSouthButton;

/**
 * @brief The west button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerWestButton;

/**
 * @brief The east button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerEastButton;

/**
 * @brief The left trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftTriggerButton;

/**
 * @brief The right trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerRightTriggerButton;

/**
 * @brief The left shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftShoulderButton;

/**
 * @brief The right shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerRightShoulderButton;

/**
 * @brief The left stick button (pressing the left stick) on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftStickButton;

/**
 * @brief The right stick button (pressing the right stick) on a game
 *	  controller.
 */
extern const OFGameControllerButton OFGameControllerRightStickButton;

/**
 * @brief The D-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadUpButton;

/**
 * @brief The D-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadDownButton;

/**
 * @brief The D-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadLeftButton;

/**
 * @brief The D-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadRightButton;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerStartButton;

/**
 * @brief The Select button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerSelectButton;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerHomeButton;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCaptureButton;
#ifdef __cplusplus
}
#endif

/**
 * @brief A class for reading state from a game controller.
 */
@interface OFGameController: OFObject
@interface HIDGameController: OFObject
#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OFGameController *> *controllers;
    OFArray <HIDGameController *> *controllers;
#endif

/**
 * @brief The name of the controller.
 */
@property (readonly, nonatomic, copy) OFString *name;

/**
 * @brief The vendor ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID;

/**
 * @brief The product ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID;

/**
 * @brief The buttons the controller has.
 */
@property (readonly, nonatomic, copy)
    OFSet OF_GENERIC(OFGameControllerButton) *buttons;
 * @brief A map of all button names to their @ref HIDGameControllerButton.

/**
 * @brief The currently pressed buttons on the controller.
 */
@property (readonly, nonatomic, copy)
@property (readonly, nonatomic)
    OFSet OF_GENERIC(OFGameControllerButton) *pressedButtons;

    OFDictionary OF_GENERIC(OFString *, HIDGameControllerButton *) *buttons;
/**
 * @brief Whether the controller has a left analog stick.
 */
@property (readonly, nonatomic) bool hasLeftAnalogStick;

/**
 * @brief The position of the left analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint leftAnalogStickPosition;

 * @brief A map of all axis names to their @ref HIDGameControllerAxis.
/**
 * @brief Whether the controller has a right analog stick.
 *
 * @note The Nintendo 64 controller has no right analog stick. However, the C
 *	 buttons are used to emulate one. As C buttons allow pressing buttons
 *	 for two opposite directions at the same time while an analog stick
 *	 does not allow for this, the value -0.0 is used instead of 0.0 to
 *	 indicate both opposite directions are pressed at the same time.
 */
@property (readonly, nonatomic) bool hasRightAnalogStick;

@property (readonly, nonatomic)
    OFDictionary OF_GENERIC(OFString *, HIDGameControllerAxis *) *axes;
/**
 * @brief The position of the right analog stick.
 *

 * The range is from (-1, -1) to (1, 1).
 *
 * @note The Nintendo 64 controller has no right analog stick, however, the C
 *	 buttons are used to emulate one.
 */
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;

/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;
+ (OFArray OF_GENERIC(HIDGameController *) *)controllers;

/**
 * @brief Retrieve the current state from the game controller.
 * @brief Retrieves the current state from the game controller.
 *
 * The state returned by @ref OFGameController's messages does not change until
 * The state returned by @ref HIDGameController's methods does not change until
 * this method is called.
 *
 * @throw OFReadFailedException The controller's state could not be read
 */
- (void)retrieveState;

/**
 * @brief Returns how hard the specified button is pressed.
 *
 * The returned value is in the range from 0 to 1.
 *
 * @param button The button for which to return how hard it is pressed.
 * @return How hard the specified button is pressed
 */
- (float)pressureForButton: (OFGameControllerButton)button;
@end

OF_ASSUME_NONNULL_END

Renamed and modified src/hid/OFGameController.m [49ccebbc34] to src/hid/HIDGameController.m [f3d0e406e6].

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 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFGameController.h"
#import "HIDGameController.h"
#import "OFArray.h"
#import "OFNumber.h"
#import "OFSet.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.h"
# include "HIDEvdevGameController.h"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.h"
#endif
#ifdef OF_WII
# include "OFWiiGameController.h"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.h"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.h"
#endif

const OFGameControllerButton OFGameControllerNorthButton = @"North";
const OFGameControllerButton OFGameControllerSouthButton = @"South";
const OFGameControllerButton OFGameControllerWestButton = @"West";
const OFGameControllerButton OFGameControllerEastButton = @"East";
const OFGameControllerButton OFGameControllerLeftTriggerButton =
    @"Left Trigger";
const OFGameControllerButton OFGameControllerRightTriggerButton =
    @"Right Trigger";
const OFGameControllerButton OFGameControllerLeftShoulderButton =
    @"Left Shoulder";
const OFGameControllerButton OFGameControllerRightShoulderButton =
    @"Right Shoulder";
const OFGameControllerButton OFGameControllerLeftStickButton = @"Left Stick";
const OFGameControllerButton OFGameControllerRightStickButton = @"Right Stick";
const OFGameControllerButton OFGameControllerDPadUpButton = @"D-Pad Up";
const OFGameControllerButton OFGameControllerDPadDownButton = @"D-Pad Down";
const OFGameControllerButton OFGameControllerDPadLeftButton = @"D-Pad Left";
const OFGameControllerButton OFGameControllerDPadRightButton = @"D-Pad Right";
const OFGameControllerButton OFGameControllerStartButton = @"Start";
const OFGameControllerButton OFGameControllerSelectButton = @"Select";
const OFGameControllerButton OFGameControllerHomeButton = @"Home";
const OFGameControllerButton OFGameControllerCaptureButton = @"Capture";

@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@implementation HIDGameController
@dynamic name, buttons, axes;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
+ (OFArray OF_GENERIC(HIDGameController *) *)controllers
{
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
	return [OFEvdevGameController controllers];
	return [HIDEvdevGameController controllers];
#elif defined(OF_WINDOWS)
	return [OFXInputGameController controllers];
#elif defined(OF_WII)
	return [OFWiiGameController controllers];
#elif defined(OF_NINTENDO_DS)
	return [OFNintendoDSGameController controllers];
#elif defined(OF_NINTENDO_3DS)
	return [OFNintendo3DSGameController controllers];
#else
	return [OFArray array];
#endif
}

- (instancetype)init
{
	if ([self isMemberOfClass: [OFGameController class]]) {
	if ([self isMemberOfClass: [HIDGameController class]]) {
		@try {
			[self doesNotRecognizeSelector: _cmd];
		} @catch (id e) {
			[self release];
			@throw e;
		}

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- (void)retrieveState
{
	OF_UNRECOGNIZED_SELECTOR
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFString *)description
{
	if (self.vendorID != nil && self.productID != nil)
		return [OFString stringWithFormat:
		    @"<%@: %@ [%04X:%04X]>",
		    self.class, self.name, self.vendorID.unsignedShortValue,
		    self.productID.unsignedShortValue];
	else
		return [OFString stringWithFormat: @"<%@: %@>",
						   self.class, self.name];
}
@end

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.m"
# include "HIDEvdevGameController.m"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.m"
#endif
#ifdef OF_WII
# include "OFWiiGameController.m"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.m"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.m"
#endif

Added src/hid/HIDGameControllerAxis.h version [37943879cb].








































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "HIDGameControllerElement.h"

OF_ASSUME_NONNULL_BEGIN

/**
 * @brief An button of a game controller.
 */
@interface HIDGameControllerAxis: HIDGameControllerElement
{
	float _value;
	OF_RESERVE_IVARS(HIDGameControllerButton, 4)
}

/**
 * @brief The value of the axis.
 */
@property (nonatomic) float value;
@end

OF_ASSUME_NONNULL_END

Added src/hid/HIDGameControllerAxis.m version [9b1e5938fe].
































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "HIDGameControllerAxis.h"

@implementation HIDGameControllerAxis
@synthesize value = _value;

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Added src/hid/HIDGameControllerButton.h version [e13894eaec].













































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "HIDGameControllerElement.h"

OF_ASSUME_NONNULL_BEGIN

/**
 * @brief An button of a game controller.
 */
@interface HIDGameControllerButton: HIDGameControllerElement
{
	float _value;
	OF_RESERVE_IVARS(HIDGameControllerButton, 4)
}

/**
 * @brief Whether the game controller button is pressed.
 */
@property (readonly, nonatomic, getter=isPressed) bool pressed;

/**
 * @brief The pressure with which the button is pressed.
 */
@property (nonatomic) float value;
@end

OF_ASSUME_NONNULL_END

Added src/hid/HIDGameControllerButton.m version [64b22e0918].





































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "HIDGameControllerButton.h"

@implementation HIDGameControllerButton
@synthesize value = _value;

- (bool)isPressed
{
	return (_value > 0);
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Added src/hid/HIDGameControllerDirectionalPad.h version [ba9425bef1].

















































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "HIDGameControllerElement.h"
#import "HIDGameControllerAxis.h"
#import "HIDGameControllerButton.h"

OF_ASSUME_NONNULL_BEGIN

/**
 * @brief An directional pad or thumb stick of a game controller.
 */
OF_SUBCLASSING_RESTRICTED
@interface HIDGameControllerDirectionalPad: HIDGameControllerElement
{
	HIDGameControllerAxis *_xAxis, *_yAxis;
	HIDGameControllerButton *_upButton, *_downButton;
	HIDGameControllerButton *_leftButton, *_rightButton;
}

/**
 * @brief The X axis of the directional pad.
 */
@property (readonly, nonatomic) HIDGameControllerAxis *xAxis;

/**
 * @brief The Y axis of the directional pad.
 */
@property (readonly, nonatomic) HIDGameControllerAxis *yAxis;

/**
 * @brief The up button of the directional pad.
 */
@property (readonly, nonatomic) HIDGameControllerButton *upButton;

/**
 * @brief The down button of the directional pad.
 */
@property (readonly, nonatomic) HIDGameControllerButton *downButton;

/**
 * @brief The left button of the directional pad.
 */
@property (readonly, nonatomic) HIDGameControllerButton *leftButton;

/**
 * @brief The right button of the directional pad.
 */
@property (readonly, nonatomic) HIDGameControllerButton *rightButton;

- (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE;

- (instancetype)initWithName: (OFString *)name
		       xAxis: (HIDGameControllerAxis *)xAxis
		       yAxis: (HIDGameControllerAxis *)yAxis;

- (instancetype)initWithName: (OFString *)name
		    upButton: (HIDGameControllerButton *)upButton
		  downButton: (HIDGameControllerButton *)downButton
		  leftButton: (HIDGameControllerButton *)leftButton
		 rightButton: (HIDGameControllerButton *)rightButton;
@end

OF_ASSUME_NONNULL_END

Added src/hid/HIDGameControllerDirectionalPad.m version [6db9de440f].















































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "HIDGameControllerDirectionalPad.h"
#import "HIDGameControllerEmulatedAxis.h"
#import "HIDGameControllerEmulatedButton.h"

@implementation HIDGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize upButton = _upButton, downButton = _downButton;
@synthesize leftButton = _leftButton, rightButton = _rightButton;

- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
		       xAxis: (HIDGameControllerAxis *)xAxis
		       yAxis: (HIDGameControllerAxis *)yAxis
{
	self = [super initWithName: name];

	@try {
		_xAxis = [xAxis retain];
		_yAxis = [yAxis retain];

		_upButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: false];
		_downButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: true];
		_leftButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: false];
		_rightButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: true];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (instancetype)initWithName: (OFString *)name
		    upButton: (HIDGameControllerButton *)upButton
		  downButton: (HIDGameControllerButton *)downButton
		  leftButton: (HIDGameControllerButton *)leftButton
		 rightButton: (HIDGameControllerButton *)rightButton
{
	self = [super initWithName: name];

	@try {
		_upButton = [upButton retain];
		_downButton = [downButton retain];
		_leftButton = [leftButton retain];
		_rightButton = [rightButton retain];

		_xAxis = [[HIDGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _leftButton
			    positiveButton: _rightButton];
		_yAxis = [[HIDGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _upButton
			    positiveButton: _downButton];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_xAxis release];
	[_yAxis release];
	[_upButton release];
	[_downButton release];
	[_leftButton release];
	[_rightButton release];

	[super dealloc];
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Added src/hid/HIDGameControllerElement.h version [7e4d7b44de].





























































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#ifdef OBJFWHID_LOCAL_INCLUDES
# import "OFObject.h"
# import "OFString.h"
#else
# if defined(__has_feature) && __has_feature(modules)
@import ObjFW;
# else
#  import <ObjFW/OFObject.h>
#  import <ObjFW/OFString.h>
# endif
#endif

OF_ASSUME_NONNULL_BEGIN

/**
 * @brief An element of a game controller, e.g. a button, an axis or a
 *	  directional pad.
 */
@interface HIDGameControllerElement: OFObject
{
	OFString *_name;
	bool _analog;
	OF_RESERVE_IVARS(HIDGameControllerElement, 4)
}

/**
 * @brief The name of the game controller element.
 */
@property (readonly, nonatomic) OFString *name;

/**
 * @brief Whether the game controller element is analog.
 */
@property (readonly, nonatomic, getter=isAnalog) bool analog;

- (instancetype)init OF_UNAVAILABLE;

- (instancetype)initWithName: (OFString *)name OF_DESIGNATED_INITIALIZER;
@end

OF_ASSUME_NONNULL_END

Added src/hid/HIDGameControllerElement.m version [35eace7e5e].





















































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "HIDGameControllerElement.h"

@implementation HIDGameControllerElement
@synthesize name = _name, analog = _analog;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
{
	self = [super init];

	@try {
		_name = [name copy];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_name release];

	[super dealloc];
}
@end

Added src/hid/HIDGameControllerEmulatedAxis.h version [f06104d6f6].







































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "HIDGameControllerAxis.h"

OF_ASSUME_NONNULL_BEGIN

@class HIDGameControllerButton;

OF_SUBCLASSING_RESTRICTED
@interface HIDGameControllerEmulatedAxis: HIDGameControllerAxis
{
	HIDGameControllerButton *_negativeButton, *_positiveButton;
}

- (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE;
- (instancetype)
    initWithNegativeButton: (HIDGameControllerButton *)negativeButton
	    positiveButton: (HIDGameControllerButton *)positiveButton;
@end

OF_ASSUME_NONNULL_END

Added src/hid/HIDGameControllerEmulatedAxis.m version [01c06a1ab0].


















































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "config.h"

#import "HIDGameControllerEmulatedAxis.h"
#import "HIDGameControllerButton.h"

@implementation HIDGameControllerEmulatedAxis
- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)
    initWithNegativeButton: (HIDGameControllerButton *)negativeButton
	    positiveButton: (HIDGameControllerButton *)positiveButton
{
	void *pool = objc_autoreleasePoolPush();
	OFString *name;;

	@try {
		name = [OFString stringWithFormat:
		    @"%@ and %@ as emulated axis",
		    negativeButton.name, positiveButton.name];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	self = [super initWithName: name];

	objc_autoreleasePoolPop(pool);

	_negativeButton = [negativeButton retain];
	_positiveButton = [positiveButton retain];

	return self;
}

- (void)dealloc
{
	[_negativeButton release];
	[_positiveButton release];

	[super dealloc];
}

- (void)setValue: (float)value
{
	OF_UNRECOGNIZED_SELECTOR
}

- (float)value
{
	if (_negativeButton.pressed && _positiveButton.pressed)
		return -0;
	if (_negativeButton.pressed)
		return -1;
	if (_positiveButton.pressed)
		return 1;

	return 0;
}
@end

Added src/hid/HIDGameControllerEmulatedButton.h version [3f0e6ab4ac].







































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "HIDGameControllerButton.h"

OF_ASSUME_NONNULL_BEGIN

@class HIDGameControllerAxis;

OF_SUBCLASSING_RESTRICTED
@interface HIDGameControllerEmulatedButton: HIDGameControllerButton
{
	HIDGameControllerAxis *_axis;
	bool _positive;
}

- (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE;
- (instancetype)initWithAxis: (HIDGameControllerAxis *)axis
		    positive: (bool)positive;
@end

OF_ASSUME_NONNULL_END

Added src/hid/HIDGameControllerEmulatedButton.m version [fb0b1a22a4].







































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "HIDGameControllerEmulatedButton.h"
#import "HIDGameControllerAxis.h"

@implementation HIDGameControllerEmulatedButton: HIDGameControllerButton
- (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithAxis: (HIDGameControllerAxis *)axis
		    positive: (bool)positive
{
	void *pool = objc_autoreleasePoolPush();
	OFString *name;

	@try {
		name = [OFString stringWithFormat:
		    @"%@ %@ as emulated button",
		    (positive ? @"Positive" : @"Negative"), axis.name];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	self = [super initWithName: name];

	objc_autoreleasePoolPop(pool);

	_axis = [axis retain];
	_positive = positive;

	return self;
}

- (void)dealloc
{
	[_axis release];

	[super dealloc];
}

- (bool)isPressed
{
	if (_positive)
		return (_axis.value > 0);
	else
		return (_axis.value < 0);
}
@end

Modified src/hid/Makefile from [8756119022] to [0ce62570af].

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include ../../extra.mk

DISTCLEAN = Info.plist

SHARED_LIB = ${OBJFWHID_SHARED_LIB}
STATIC_LIB = ${OBJFWHID_STATIC_LIB}
FRAMEWORK = ${OBJFWHID_FRAMEWORK}
LIB_MAJOR = ${OBJFWHID_LIB_MAJOR}
LIB_MINOR = ${OBJFWHID_LIB_MINOR}
LIB_PATCH = ${OBJFWHID_LIB_PATCH}

SRCS = OFGameController.m			\
       OFCombinedJoyConsGameController.m
SRCS = HIDGameController.m			\
       HIDGameControllerAxis.m			\
       HIDGameControllerButton.m			\
       HIDGameControllerDirectionalPad.m		\
       HIDGameControllerElement.m

INCLUDES := ${SRCS:.m=.h}	\
	    ObjFWHID.h

SRCS += HIDGameControllerEmulatedAxis.m		\
	HIDGameControllerEmulatedButton.m

includesubdir = ObjFWHID

include ../../buildsys.mk

install-extra:
	i=ObjFWHID.oc; \

Deleted src/hid/OFCombinedJoyConsGameController.h version [56e6c1cdbc].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

/**
 * @brief A class for combining two Joy-Cons into a single
 *	  @ref OFGameController.
 */
OF_SUBCLASSING_RESTRICTED
@interface OFCombinedJoyConsGameController: OFGameController
{
	OFGameController *_leftJoyCon, *_rightJoyCon;
}

/**
 * @brief Creates a new game controller with the specified left and right
 *	  Joy-Con.
 *
 * @param leftJoyCon The left Joy-Con
 * @param rightJoyCon The right Joy-Con
 * @return A new game controller combining both Joy-Cons into a single game
 *	   controller
 */
+ (instancetype)controllerWithLeftJoyCon: (OFGameController *)leftJoyCon
			     rightJoyCon: (OFGameController *)rightJoyCon;

/**
 * @brief Initialized an already allocated combined Joy-Cons game controller
 *	  with the specified left and right Joy-Con.
 *
 * @param leftJoyCon The left Joy-Con
 * @param rightJoyCon The right Joy-Con
 * @return An initialized combined Joy-Cons game controller combining both
 *	   Joy-Cons into a single game controller
 */
- (instancetype)initWithLeftJoyCon: (OFGameController *)leftJoyCon
		       rightJoyCon: (OFGameController *)rightJoyCon;
@end

OF_ASSUME_NONNULL_END

Deleted src/hid/OFCombinedJoyConsGameController.m version [44f0093bf7].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFCombinedJoyConsGameController.h"
#import "OFNumber.h"
#import "OFSet.h"

#import "OFInvalidArgumentException.h"

@implementation OFCombinedJoyConsGameController
+ (instancetype)controllerWithLeftJoyCon: (OFGameController *)leftJoyCon
			     rightJoyCon: (OFGameController *)rightJoyCon
{
	return [[[self alloc] initWithLeftJoyCon: leftJoyCon
				     rightJoyCon: rightJoyCon] autorelease];
}

- (instancetype)initWithLeftJoyCon: (OFGameController *)leftJoyCon
		       rightJoyCon: (OFGameController *)rightJoyCon
{
	self = [super init];

	@try {
		if (leftJoyCon.vendorID.unsignedShortValue != 0x057E ||
		    rightJoyCon.vendorID.unsignedShortValue != 0x057E)
			@throw [OFInvalidArgumentException exception];

		if (leftJoyCon.productID.unsignedShortValue != 0x2006 ||
		    rightJoyCon.productID.unsignedShortValue != 0x2007)
			@throw [OFInvalidArgumentException exception];

		_leftJoyCon = [leftJoyCon retain];
		_rightJoyCon = [rightJoyCon retain];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_leftJoyCon release];
	[_rightJoyCon release];

	[super dealloc];
}

- (void)retrieveState
{
	[_leftJoyCon retrieveState];
	[_rightJoyCon retrieveState];
}

- (OFString *)name
{
	return @"Combined Joy-Cons";
}

- (OFSet *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftStickButton,
	    OFGameControllerRightStickButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton,
	    OFGameControllerHomeButton,
	    OFGameControllerCaptureButton,
	    @"Left SL",
	    @"Right SL",
	    @"Left SR",
	    @"Right SR", nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	OFMutableSet *pressedButtons = [OFMutableSet setWithCapacity: 22];
	OFSet *leftPressedButtons = _leftJoyCon.pressedButtons;
	OFSet *rightPressedButtons = _rightJoyCon.pressedButtons;

	if ([rightPressedButtons containsObject: OFGameControllerEastButton])
		[pressedButtons addObject: OFGameControllerNorthButton];
	if ([rightPressedButtons containsObject: OFGameControllerWestButton])
		[pressedButtons addObject: OFGameControllerSouthButton];
	if ([rightPressedButtons containsObject: OFGameControllerNorthButton])
		[pressedButtons addObject: OFGameControllerWestButton];
	if ([rightPressedButtons containsObject: OFGameControllerSouthButton])
		[pressedButtons addObject: OFGameControllerEastButton];
	if ([leftPressedButtons containsObject:
	    OFGameControllerLeftTriggerButton])
		[pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if ([rightPressedButtons containsObject:
	    OFGameControllerRightTriggerButton])
		[pressedButtons addObject: OFGameControllerRightTriggerButton];
	if ([leftPressedButtons containsObject:
	    OFGameControllerLeftShoulderButton])
		[pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if ([rightPressedButtons containsObject:
	    OFGameControllerRightShoulderButton])
		[pressedButtons addObject: OFGameControllerRightShoulderButton];
	if ([leftPressedButtons containsObject:
	    OFGameControllerLeftStickButton])
		[pressedButtons addObject: OFGameControllerLeftStickButton];
	if ([rightPressedButtons containsObject:
	    OFGameControllerRightStickButton])
		[pressedButtons addObject: OFGameControllerRightStickButton];
	if ([leftPressedButtons containsObject: OFGameControllerWestButton])
		[pressedButtons addObject: OFGameControllerDPadUpButton];
	if ([leftPressedButtons containsObject: OFGameControllerEastButton])
		[pressedButtons addObject: OFGameControllerDPadDownButton];
	if ([leftPressedButtons containsObject: OFGameControllerSouthButton])
		[pressedButtons addObject: OFGameControllerDPadLeftButton];
	if ([leftPressedButtons containsObject: OFGameControllerNorthButton])
		[pressedButtons addObject: OFGameControllerDPadRightButton];
	if ([rightPressedButtons containsObject: OFGameControllerStartButton])
		[pressedButtons addObject: OFGameControllerStartButton];
	if ([leftPressedButtons containsObject: OFGameControllerSelectButton])
		[pressedButtons addObject: OFGameControllerSelectButton];
	if ([rightPressedButtons containsObject: OFGameControllerHomeButton])
		[pressedButtons addObject: OFGameControllerHomeButton];
	if ([leftPressedButtons containsObject: OFGameControllerCaptureButton])
		[pressedButtons addObject: OFGameControllerCaptureButton];
	if ([leftPressedButtons containsObject: @"SL"])
		[pressedButtons addObject: @"Left SL"];
	if ([rightPressedButtons containsObject: @"SL"])
		[pressedButtons addObject: @"Right SL"];
	if ([leftPressedButtons containsObject: @"SR"])
		[pressedButtons addObject: @"Left SR"];
	if ([rightPressedButtons containsObject: @"SR"])
		[pressedButtons addObject: @"Right SR"];

	[pressedButtons makeImmutable];

	return pressedButtons;
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}

- (OFPoint)leftAnalogStickPosition
{
	OFPoint position = _leftJoyCon.leftAnalogStickPosition;

	return OFMakePoint(-position.y, position.x);
}

- (OFPoint)rightAnalogStickPosition
{
	OFPoint position = _rightJoyCon.leftAnalogStickPosition;

	return OFMakePoint(position.y, -position.x);
}
@end

Deleted src/hid/OFNintendo3DSGameController.h version [600e88c786].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFNintendo3DSGameController: OFGameController
{
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
}
@end

OF_ASSUME_NONNULL_END

Deleted src/hid/OFNintendo3DSGameController.m version [5d5a974908].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFNintendo3DSGameController.h"
#import "OFArray.h"
#import "OFSet.h"

#import "OFOutOfRangeException.h"

#define id id_3ds
#include <3ds.h>
#undef id

static OFArray OF_GENERIC(OFGameController *) *controllers;

@implementation OFNintendo3DSGameController
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (void)initialize
{
	void *pool;

	if (self != [OFNintendo3DSGameController class])
		return;

	pool = objc_autoreleasePoolPush();
	controllers = [[OFArray alloc] initWithObject:
	    [[[OFNintendo3DSGameController alloc] init] autorelease]];
	objc_autoreleasePoolPop(pool);
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	return controllers;
}

- (instancetype)init
{
	self = [super init];

	@try {
		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 14];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	u32 keys;
	circlePosition leftPos, rightPos;

	hidScanInput();

	keys = hidKeysHeld();
	hidCircleRead(&leftPos);
	hidCstickRead(&rightPos);

	[_pressedButtons removeAllObjects];

	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (keys & KEY_ZL)
		[_pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if (keys & KEY_ZR)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (keys & KEY_R)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (keys & KEY_DUP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (keys & KEY_DDOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (keys & KEY_DLEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (keys & KEY_DRIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerSelectButton];

	if (leftPos.dx > 150)
		leftPos.dx = 150;
	if (leftPos.dx < -150)
		leftPos.dx = -150;
	if (leftPos.dy > 150)
		leftPos.dy = 150;
	if (leftPos.dy < -150)
		leftPos.dy = -150;

	if (rightPos.dx > 150)
		rightPos.dx = 150;
	if (rightPos.dx < -150)
		rightPos.dx = -150;
	if (rightPos.dy > 150)
		rightPos.dy = 150;
	if (rightPos.dy < -150)
		rightPos.dy = -150;

	_leftAnalogStickPosition = OFMakePoint(
	    (float)leftPos.dx / 150, -(float)leftPos.dy / 150);
	_rightAnalogStickPosition = OFMakePoint(
	    (float)rightPos.dx / 150, -(float)rightPos.dy / 150);
}

- (OFString *)name
{
	return @"Nintendo 3DS";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}
@end

Deleted src/hid/OFNintendoDSGameController.h version [a3f594eb12].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFNintendoDSGameController: OFGameController
{
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
}
@end

OF_ASSUME_NONNULL_END

Deleted src/hid/OFNintendoDSGameController.m version [76ee0663ed].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFNintendoDSGameController.h"
#import "OFArray.h"
#import "OFSet.h"

#import "OFOutOfRangeException.h"

#define asm __asm__
#include <nds.h>
#undef asm

static OFArray OF_GENERIC(OFGameController *) *controllers;

@implementation OFNintendoDSGameController
+ (void)initialize
{
	void *pool;

	if (self != [OFNintendoDSGameController class])
		return;

	pool = objc_autoreleasePoolPush();
	controllers = [[OFArray alloc] initWithObject:
	    [[[OFNintendoDSGameController alloc] init] autorelease]];
	objc_autoreleasePoolPop(pool);
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	return controllers;
}

- (instancetype)init
{
	self = [super init];

	@try {
		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 12];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	uint32 keys;

	scanKeys();
	keys = keysCurrent();

	[_pressedButtons removeAllObjects];

	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (keys & KEY_R)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (keys & KEY_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (keys & KEY_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (keys & KEY_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (keys & KEY_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerSelectButton];
}

- (OFString *)name
{
	return @"Nintendo DS";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return false;
}

- (bool)hasRightAnalogStick
{
	return false;
}
@end

Deleted src/hid/OFWiiGameController.h version [967feef34b].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFWiiGameController: OFGameController
{
	int32_t _index;
	uint32_t _type;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
}

- (instancetype)of_initWithIndex: (int32_t)index
			    type: (uint32_t)type OF_METHOD_FAMILY(init);
@end

OF_ASSUME_NONNULL_END

Deleted src/hid/OFWiiGameController.m version [c3b51e1e66].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFWiiGameController.h"
#import "OFMutableSet.h"

#import "OFInitializationFailedException.h"
#import "OFNotImplementedException.h"
#import "OFReadFailedException.h"

#define asm __asm__
#include <wiiuse/wpad.h>
#undef asm

static float
scale(float value, float min, float max, float center)
{
	if (value < min)
		value = min;
	if (value > max)
		value = max;

	if (value >= center)
		return (value - center) / (max - center);
	else
		return (value - center) / (center - min);
}

@implementation OFWiiGameController
+ (void)initialize
{
	if (self != [OFWiiGameController class])
		return;

	if (WPAD_Init() != WPAD_ERR_NONE)
		@throw [OFInitializationFailedException
		    exceptionWithClass: self];
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

	for (int32_t i = 0; i < WPAD_MAX_WIIMOTES; i++) {
		uint32_t type;

		if (WPAD_Probe(i, &type) == WPAD_ERR_NONE &&
		    (type == WPAD_EXP_NONE || type == WPAD_EXP_NUNCHUK ||
		    type == WPAD_EXP_CLASSIC))
			[controllers addObject: [[[OFWiiGameController alloc]
			    of_initWithIndex: i
					type: type] autorelease]];
	}

	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)of_initWithIndex: (int32_t)index type: (uint32_t)type
{
	self = [super init];

	@try {
		_index = index;
		_type = type;

		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 15];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	WPADData *data;

	if (WPAD_ReadPending(_index, NULL) < WPAD_ERR_NONE)
		@throw [OFReadFailedException
		    exceptionWithObject: self
			requestedLength: sizeof(WPADData)
				  errNo: 0];

	data = WPAD_Data(_index);

	[_pressedButtons removeAllObjects];

	if (data->btns_h & WPAD_BUTTON_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (data->btns_h & WPAD_BUTTON_B)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];
	if (data->btns_h & WPAD_BUTTON_1)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (data->btns_h & WPAD_BUTTON_2)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (data->btns_h & WPAD_BUTTON_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (data->btns_h & WPAD_BUTTON_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (data->btns_h & WPAD_BUTTON_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (data->btns_h & WPAD_BUTTON_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (data->btns_h & WPAD_BUTTON_PLUS)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (data->btns_h & WPAD_BUTTON_MINUS)
		[_pressedButtons addObject: OFGameControllerSelectButton];
	if (data->btns_h & WPAD_BUTTON_HOME)
		[_pressedButtons addObject: OFGameControllerHomeButton];

	if (_type == WPAD_EXP_NUNCHUK) {
		joystick_t *js = &data->exp.nunchuk.js;

		if (data->btns_h & WPAD_NUNCHUK_BUTTON_C)
			[_pressedButtons addObject:
			    OFGameControllerLeftShoulderButton];
		if (data->btns_h & WPAD_NUNCHUK_BUTTON_Z)
			[_pressedButtons addObject:
			    OFGameControllerLeftTriggerButton];

		_leftAnalogStickPosition = OFMakePoint(
		    scale(js->pos.x, js->min.x, js->max.x, js->center.x),
		    -scale(js->pos.y, js->min.y, js->max.y, js->center.y));
	} else if (_type == WPAD_EXP_CLASSIC) {
		joystick_t *ljs = &data->exp.classic.ljs;
		joystick_t *rjs = &data->exp.classic.rjs;

		if (data->btns_h & WPAD_CLASSIC_BUTTON_X)
			[_pressedButtons addObject:
			    OFGameControllerNorthButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_B)
			[_pressedButtons addObject:
			    OFGameControllerSouthButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_Y)
			[_pressedButtons addObject: OFGameControllerWestButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_A)
			[_pressedButtons addObject: OFGameControllerEastButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_FULL_L)
			[_pressedButtons addObject:
			    OFGameControllerLeftTriggerButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_FULL_R)
			[_pressedButtons addObject:
			    OFGameControllerRightTriggerButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_ZL)
			[_pressedButtons addObject:
			    OFGameControllerLeftShoulderButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_ZR)
			[_pressedButtons addObject:
			    OFGameControllerRightShoulderButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_UP)
			[_pressedButtons addObject:
			    OFGameControllerDPadUpButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_DOWN)
			[_pressedButtons addObject:
			    OFGameControllerDPadDownButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_LEFT)
			[_pressedButtons addObject:
			    OFGameControllerDPadLeftButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_RIGHT)
			[_pressedButtons addObject:
			    OFGameControllerDPadRightButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_PLUS)
			[_pressedButtons addObject:
			    OFGameControllerStartButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_MINUS)
			[_pressedButtons addObject:
			    OFGameControllerSelectButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_HOME)
			[_pressedButtons addObject: OFGameControllerHomeButton];

		_leftAnalogStickPosition = OFMakePoint(
		    scale(ljs->pos.x, ljs->min.x, ljs->max.x, ljs->center.x),
		    -scale(ljs->pos.y, ljs->min.y, ljs->max.y, ljs->center.y));
		_rightAnalogStickPosition = OFMakePoint(
		    scale(rjs->pos.x, rjs->min.x, rjs->max.x, rjs->center.x),
		    -scale(rjs->pos.y, rjs->min.y, rjs->max.y, rjs->center.y));

		_leftTriggerPressure = data->exp.classic.l_shoulder;
		_rightTriggerPressure = data->exp.classic.r_shoulder;
	}
}

- (OFString *)name
{
	if (_type == WPAD_EXP_NUNCHUK)
		return @"Wiimote with Nunchuk";
	else if (_type == WPAD_EXP_CLASSIC)
		return @"Wiimote with Classic Controller";
	else
		return @"Wiimote";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	OFMutableSet *buttons = [OFMutableSet setWithCapacity: 15];

	[buttons addObject: OFGameControllerSouthButton];
	[buttons addObject: OFGameControllerRightTriggerButton];
	[buttons addObject: OFGameControllerWestButton];
	[buttons addObject: OFGameControllerEastButton];
	[buttons addObject: OFGameControllerDPadUpButton];
	[buttons addObject: OFGameControllerDPadDownButton];
	[buttons addObject: OFGameControllerDPadLeftButton];
	[buttons addObject: OFGameControllerDPadRightButton];
	[buttons addObject: OFGameControllerStartButton];
	[buttons addObject: OFGameControllerSelectButton];
	[buttons addObject: OFGameControllerHomeButton];

	if (_type == WPAD_EXP_NUNCHUK) {
		[buttons addObject: OFGameControllerLeftShoulderButton];
		[buttons addObject: OFGameControllerLeftTriggerButton];
	} else if (_type == WPAD_EXP_CLASSIC) {
		[buttons addObject: OFGameControllerNorthButton];
		[buttons addObject: OFGameControllerLeftTriggerButton];
		[buttons addObject: OFGameControllerLeftShoulderButton];
		[buttons addObject: OFGameControllerRightShoulderButton];
	}

	[buttons makeImmutable];

	return buttons;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return (_type == WPAD_EXP_NUNCHUK || _type == WPAD_EXP_CLASSIC);
}

- (bool)hasRightAnalogStick
{
	return (_type == WPAD_EXP_CLASSIC);
}

- (OFPoint)leftAnalogStickPosition
{
	if (_type != WPAD_EXP_NUNCHUK && _type != WPAD_EXP_CLASSIC)
		@throw [OFNotImplementedException exceptionWithSelector: _cmd
								 object: self];

	return _leftAnalogStickPosition;
}

- (OFPoint)rightAnalogStickPosition
{
	if (_type != WPAD_EXP_CLASSIC)
		@throw [OFNotImplementedException exceptionWithSelector: _cmd
								 object: self];

	return _rightAnalogStickPosition;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (_type == WPAD_EXP_CLASSIC) {
		if (button == OFGameControllerLeftTriggerButton)
			return _leftTriggerPressure;
		if (button == OFGameControllerRightTriggerButton)
			return _rightTriggerPressure;
	}

	return [super pressureForButton: button];
}
@end

Deleted src/hid/OFXInputGameController.h version [393b179dcd].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFXInputGameController: OFGameController
{
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable productID;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
}

- (instancetype)of_initWithIndex: (DWORD)index OF_METHOD_FAMILY(init);
@end

OF_ASSUME_NONNULL_END

Deleted src/hid/OFXInputGameController.m version [965b558ea8].

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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFXInputGameController.h"
#import "OFArray.h"
#import "OFNumber.h"
#import "OFSet.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#include <xinput.h>

#ifndef XINPUT_GAMEPAD_GUIDE
# define XINPUT_GAMEPAD_GUIDE 0x400
#endif

struct XInputCapabilitiesEx {
	XINPUT_CAPABILITIES capabilities;
	WORD vendorID;
	WORD productID;
	WORD versionNumber;
	WORD unknown1;
	DWORD unknown2;
};

static WINAPI DWORD (*XInputGetStateFuncPtr)(DWORD, XINPUT_STATE *);
static WINAPI DWORD (*XInputGetCapabilitiesExFuncPtr)(DWORD, DWORD, DWORD,
    struct XInputCapabilitiesEx *);
static int XInputVersion;

@implementation OFXInputGameController
@synthesize vendorID = _vendorID, productID = _productID;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (void)initialize
{
	HMODULE module;

	if (self != [OFXInputGameController class])
		return;

	if ((module = LoadLibraryA("xinput1_4.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, (LPCSTR)100);
		XInputGetCapabilitiesExFuncPtr = (WINAPI DWORD (*)(DWORD, DWORD,
		    DWORD, struct XInputCapabilitiesEx *))
		    GetProcAddress(module, "XInputGetCapabilitiesEx");
		XInputVersion = 14;
	} else if ((module = LoadLibraryA("xinput1_3.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, (LPCSTR)100);
		XInputVersion = 13;
	} else if ((module = LoadLibraryA("xinput9_1_0.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, "XInputGetState");
		XInputVersion = 910;
	}
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];

	if (XInputGetStateFuncPtr != NULL) {
		void *pool = objc_autoreleasePoolPush();

		for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
			OFGameController *controller;

			@try {
				controller = [[[OFXInputGameController alloc]
				    of_initWithIndex: i] autorelease];
			} @catch (OFInitializationFailedException *e) {
				/* Controller does not exist. */
				continue;
			}

			[controllers addObject: controller];
		}

		objc_autoreleasePoolPop(pool);
	}

	[controllers makeImmutable];

	return controllers;
}

- (instancetype)of_initWithIndex: (DWORD)index
{
	self = [super init];

	@try {
		XINPUT_STATE state = { 0 };

		if (XInputGetStateFuncPtr(index, &state) ==
		    ERROR_DEVICE_NOT_CONNECTED)
			@throw [OFInitializationFailedException exception];

		_index = index;

		if (XInputGetCapabilitiesExFuncPtr != NULL) {
			struct XInputCapabilitiesEx capabilities;

			if (XInputGetCapabilitiesExFuncPtr(1, _index,
			    XINPUT_FLAG_GAMEPAD, &capabilities) ==
			    ERROR_SUCCESS) {
				_vendorID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.vendorID];
				_productID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.productID];
			}
		}

		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 17];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_vendorID release];
	[_productID release];
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	XINPUT_STATE state = { 0 };

	if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS)
		@throw [OFReadFailedException exceptionWithObject: self
						  requestedLength: sizeof(state)
							    errNo: 0];

	[_pressedButtons removeAllObjects];

	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
		[_pressedButtons addObject: OFGameControllerLeftStickButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)
		[_pressedButtons addObject: OFGameControllerRightStickButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)
		[_pressedButtons addObject: OFGameControllerSelectButton];
	if (XInputVersion != 910 &&
	    state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE)
		[_pressedButtons addObject: OFGameControllerHomeButton];

	_leftTriggerPressure = (float)state.Gamepad.bLeftTrigger / 255;
	_rightTriggerPressure = (float)state.Gamepad.bRightTrigger / 255;

	if (_leftTriggerPressure > 0)
		[_pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if (_rightTriggerPressure > 0)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];

	_leftAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbLX /
	    (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbLY /
	    (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX));
	_rightAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbRX /
	    (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbRY /
	    (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX));
}

- (OFString *)name
{
	switch (XInputVersion) {
	case 14:
		return @"XInput 1.4 device";
	case 13:
		return @"XInput 1.3 device";
	case 910:
		return @"XInput 9.1.0 device";
	}

	return nil;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftStickButton,
	    OFGameControllerRightStickButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton,
	    (XInputVersion != 910 ? OFGameControllerHomeButton : nil), nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerLeftTriggerButton)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton)
		return _rightTriggerPressure;

	return [super pressureForButton: button];
}
@end

Modified src/hid/ObjFWHID.h from [e3220aba7e] to [d1a844bf10].

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 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"
#import "OFCombinedJoyConsGameController.h"
#import "HIDGameController.h"
#import "HIDGameControllerElement.h"
#import "HIDGameControllerButton.h"
#import "HIDGameControllerAxis.h"
#import "HIDGameControllerDirectionalPad.h"

Modified src/test/OTAppDelegate.m from [747d91c177] to [6e4666d486].

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#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"

#import "OTTestCase.h"

#import "OFGameController.h"
#import "HIDGameController.h"

#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
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	if (status == StatusFailed) {
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			void *pool = objc_autoreleasePoolPush();
			OFGameController *controller =
			    [[OFGameController controllers] objectAtIndex: 0];
			HIDGameController *controller =
			    [[HIDGameController controllers] objectAtIndex: 0];
			HIDGameControllerButton *button =
			    [controller.buttons objectForKey: @"A"];

			[controller retrieveState];

			if ([controller.pressedButtons containsObject:
			if (button.pressed)
			    OFGameControllerEastButton])
				break;

			[OFThread waitForVerticalBlank];

			objc_autoreleasePoolPop(pool);
		}
#elif defined(OF_NINTENDO_SWITCH)
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	[OFStdOut writeLine: @"Press Home button to exit"];
# else
	[OFStdOut writeLine: @"Press Start button to exit"];
# endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		OFGameController *controller =
		    [[OFGameController controllers] objectAtIndex: 0];
		HIDGameController *controller =
		    [[HIDGameController controllers] objectAtIndex: 0];
		HIDGameControlelrButton *button =
# ifdef OF_WII
		    [controller.buttons objectForKey: @"Home"];
# else
		    [controller.buttons objectForKey: @"Start"];
# endif

		[controller retrieveState];

# ifdef OF_WII
		if ([controller.pressedButtons containsObject:
		if (button.pressed)
		    OFGameControllerHomeButton])
# else
		if ([controller.pressedButtons containsObject:
		    OFGameControllerStartButton])
# endif
			break;

		[OFThread waitForVerticalBlank];

		objc_autoreleasePoolPop(pool);
	}
#elif defined(OF_NINTENDO_SWITCH)

Modified tests/gamecontroller/GameControllerTests.m from [1bbc654209] to [b2c5ea408f].

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 */

#include "config.h"

#import "OFApplication.h"
#import "OFArray.h"
#import "OFColor.h"
#import "OFCombinedJoyConsGameController.h"
#import "OFDate.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OFStdIOStream.h"
#import "OFThread.h"

#import "HIDGameController.h"
#import "HIDGameControllerAxis.h"
#import "HIDGameControllerButton.h"

#import "OFReadFailedException.h"

#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
#else
static size_t buttonsPerLine = 5;
#endif

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif

@interface GameControllerTests: OFObject <OFApplicationDelegate>
{
	OFMutableArray OF_GENERIC(OFGameController *) *_controllers;
	OFMutableArray OF_GENERIC(HIDGameController *) *_controllers;
	OFDate *_lastControllersUpdate;
}
@end

OF_APPLICATION_DELEGATE(GameControllerTests)

@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
	[OFStdIOStream setUpConsole];
#endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();

		if (_lastControllersUpdate == nil ||
		    -[_lastControllersUpdate timeIntervalSinceNow] > 1) {
			OFGameController *leftJoyCon = nil, *rightJoyCon = nil;

			[_controllers release];
			[_lastControllersUpdate release];

			_controllers = [[OFGameController controllers]
			_controllers = [[HIDGameController controllers]
			    mutableCopy];
			_lastControllersUpdate = [[OFDate alloc] init];

			for (OFGameController *controller in _controllers) {
				if (controller.vendorID.unsignedShortValue !=
				    0x057E)
					continue;

				if (controller.productID.unsignedShortValue ==
				    0x2006)
					leftJoyCon = controller;
				else if (
				    controller.productID.unsignedShortValue ==
				    0x2007)
					rightJoyCon = controller;
			}

			if (leftJoyCon != nil && rightJoyCon != nil)
				[_controllers addObject:
				    [OFCombinedJoyConsGameController
				    controllerWithLeftJoyCon: leftJoyCon
						 rightJoyCon: rightJoyCon]];

			[OFStdOut clear];
		}

		[OFStdOut setCursorPosition: OFMakePoint(0, 0)];

		for (OFGameController *controller in _controllers) {
			OFArray OF_GENERIC(OFGameControllerButton) *buttons =
			    controller.buttons.allObjects.sortedArray;
		for (HIDGameController *controller in _controllers) {
			OFArray OF_GENERIC(OFString *) *buttons =
			    controller.buttons.allKeys.sortedArray;
			OFArray OF_GENERIC(OFString *) *axes =
			    controller.axes.allKeys.sortedArray;
			size_t i = 0;

			[OFStdOut setForegroundColor: [OFColor green]];
			[OFStdOut writeString: controller.description];

			@try {
				[controller retrieveState];
			} @catch (OFReadFailedException *e) {
				[OFStdOut setForegroundColor: [OFColor red]];
				[OFStdOut writeFormat: @"\n%@", e.description];
				continue;
			}

			for (OFString *name in buttons) {
			for (OFGameControllerButton button in buttons) {
				HIDGameControllerButton *button =
				float pressure;
				    [controller.buttons objectForKey: name];

				if (i == 0)
					[OFStdOut writeString: @"\n"];

				pressure =
				    [controller pressureForButton: button];

				if (pressure == 1)
				if (button.value == 1)
					[OFStdOut setForegroundColor:
					    [OFColor red]];
				else if (pressure > 0.5)
				else if (button.value > 0.5)
					[OFStdOut setForegroundColor:
					    [OFColor yellow]];
				else if (pressure > 0)
				else if (button.value > 0)
					[OFStdOut setForegroundColor:
					    [OFColor green]];
				else
					[OFStdOut setForegroundColor:
					    [OFColor gray]];

				[OFStdOut writeFormat: @"[%@]", button];
				[OFStdOut writeFormat: @"[%@]", button.name];

				if (++i == buttonsPerLine) {
					i = 0;
				} else
					[OFStdOut writeString: @" "];
			}
			[OFStdOut setForegroundColor: [OFColor gray]];
			[OFStdOut writeString: @"\n"];

			for (OFString *name in axes) {
				HIDGameControllerAxis *axis =
			if (controller.hasLeftAnalogStick) {
				OFPoint position =
				    [controller.axes objectForKey: name];

				    controller.leftAnalogStickPosition;
				[OFStdOut writeFormat: @"(%5.2f, %5.2f) ",
						       position.x, position.y];
				[OFStdOut writeFormat: @"%@: %5.2f ",
						       name, axis.value];
			}
			if (controller.hasRightAnalogStick) {
				OFPoint position =
				    controller.rightAnalogStickPosition;
				[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
						       position.x, position.y];
			}

			[OFStdOut writeString: @"\n"];
		}

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFThread waitForVerticalBlank];
#else
		[OFThread sleepForTimeInterval: 1.f / 60.f];
#endif

		objc_autoreleasePoolPop(pool);
	}
}
@end