ObjFW  Check-in [2c2412d3df]

Overview
Comment:OFGameController: Use more generic button names
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | gamecontroller
Files: files | file ages | folders
SHA3-256: 2c2412d3df2a3d7707631c826f88d164dd4f6a8d97edd3de13d12a6f7ec15e0c
User & Date: js on 2024-05-14 20:41:28
Other Links: branch diff | manifest | tags
Context
2024-05-14
20:56
OFGameController: Try all XInput versions check-in: 6032aeea55 user: js tags: gamecontroller
20:41
OFGameController: Use more generic button names check-in: 2c2412d3df user: js tags: gamecontroller
2024-05-13
22:07
Fix ObjFWTest on Nintendo (3)DS check-in: f75c7058f7 user: js tags: gamecontroller
Changes

Modified src/hid/OFGameController.h from [c7833087c0] to [f60cc4462d].

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@class OFSet OF_GENERIC(ObjectType);

/**
 * @brief A button on a controller.
 *
 * Possible values are:
 *
 *   * @ref OFGameControllerButtonA
 *   * @ref OFGameControllerButtonB
 *   * @ref OFGameControllerButtonC
 *   * @ref OFGameControllerButtonX
 *   * @ref OFGameControllerButtonY
 *   * @ref OFGameControllerButtonZ
 *   * @ref OFGameControllerButtonL
 *   * @ref OFGameControllerButtonR
 *   * @ref OFGameControllerButtonZL
 *   * @ref OFGameControllerButtonZR
 *   * @ref OFGameControllerButtonSelect
 *   * @ref OFGameControllerButtonStart
 *   * @ref OFGameControllerButtonHome
 *   * @ref OFGameControllerButtonCapture
 *   * @ref OFGameControllerButtonLeftStick
 *   * @ref OFGameControllerButtonRightStick
 *   * @ref OFGameControllerButtonDPadUp
 *   * @ref OFGameControllerButtonDPadDown
 *   * @ref OFGameControllerButtonDPadLeft
 *   * @ref OFGameControllerButtonDPadRight
 *   * @ref OFGameControllerButtonCPadUp
 *   * @ref OFGameControllerButtonCPadDown
 *   * @ref OFGameControllerButtonCPadLeft
 *   * @ref OFGameControllerButtonCPadRight
 *   * @ref OFGameControllerButtonSL
 *   * @ref OFGameControllerButtonSR
 *   * @ref OFGameControllerButtonMode
 *  * @ref OFGameControllerNorthButton
 *  * @ref OFGameControllerSouthButton
 *  * @ref OFGameControllerWestButton
 *  * @ref OFGameControllerEastButton
 *  * @ref OFGameControllerLeftTriggerButton
 *  * @ref OFGameControllerRightTriggerButton
 *  * @ref OFGameControllerLeftShoulderButton
 *  * @ref OFGameControllerRightShoulderButton
 *  * @ref OFGameControllerLeftStickButton
 *  * @ref OFGameControllerRightStickButton
 *  * @ref OFGameControllerDPadUpButton
 *  * @ref OFGameControllerDPadDownButton
 *  * @ref OFGameControllerDPadLeftButton
 *  * @ref OFGameControllerDPadRightButton
 *  * @ref OFGameControllerStartButton
 *  * @ref OFGameControllerSelectButton
 *  * @ref OFGameControllerHomeButton
 *  * @ref OFGameControllerCaptureButton
 *  * @ref OFGameControllerAButton
 *  * @ref OFGameControllerBButton
 *  * @ref OFGameControllerCButton
 *  * @ref OFGameControllerXButton
 *  * @ref OFGameControllerYButton
 *  * @ref OFGameControllerZButton
 *  * @ref OFGameControllerCPadUpButton
 *  * @ref OFGameControllerCPadDownButton
 *  * @ref OFGameControllerCPadLeftButton
 *  * @ref OFGameControllerCPadRightButton
 *  * @ref OFGameControllerPlusButton
 *  * @ref OFGameControllerMinusButton
 *  * @ref OFGameControllerSLButton
 *  * @ref OFGameControllerSRButton
 *  * @ref OFGameControllerModeButton
 */
typedef OFConstantString *OFGameControllerButton;

#ifdef __cplusplus
extern "C" {
#endif
/**
 * @brief The A button on a game controller.
 * @brief The north button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerButtonA;
extern const OFGameControllerButton OFGameControllerNorthButton;

/**
 * @brief The B button on a game controller.
 * @brief The south button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerButtonB;
extern const OFGameControllerButton OFGameControllerSouthButton;

/**
 * @brief The C button on a game controller.
 * @brief The west button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerButtonC;
extern const OFGameControllerButton OFGameControllerWestButton;

/**
 * @brief The X button on a game controller.
 * @brief The east button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerButtonX;
extern const OFGameControllerButton OFGameControllerEastButton;

/**
 * @brief The Y button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonY;

/**
 * @brief The Z button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZ;

/**
 * @brief The L button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonL;

/**
 * @brief The R button on a game controller.
 * @brief The left trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonR;
extern const OFGameControllerButton OFGameControllerLeftTriggerButton;

/**
 * @brief The ZL button on a game controller.
 * @brief The right trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZL;
extern const OFGameControllerButton OFGameControllerRightTriggerButton;

/**
 * @brief The ZR button on a game controller.
 * @brief The left shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZR;
extern const OFGameControllerButton OFGameControllerLeftShoulderButton;

/**
 * @brief The Select button on a game controller.
 * @brief The right shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSelect;
extern const OFGameControllerButton OFGameControllerRightShoulderButton;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonStart;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonHome;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCapture;

/**
 * @brief The left stick button (pressing the left stick) on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonLeftStick;
extern const OFGameControllerButton OFGameControllerLeftStickButton;

/**
 * @brief The right stick button (pressing the right stick) on a game
 *	  controller.
 */
extern const OFGameControllerButton OFGameControllerButtonRightStick;
extern const OFGameControllerButton OFGameControllerRightStickButton;

/**
 * @brief The D-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadUp;
extern const OFGameControllerButton OFGameControllerDPadUpButton;

/**
 * @brief The D-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadDown;
extern const OFGameControllerButton OFGameControllerDPadDownButton;

/**
 * @brief The D-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadLeft;
extern const OFGameControllerButton OFGameControllerDPadLeftButton;

/**
 * @brief The D-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadRight;
extern const OFGameControllerButton OFGameControllerDPadRightButton;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerStartButton;

/**
 * @brief The Select button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerSelectButton;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerHomeButton;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCaptureButton;

/**
 * @brief The A button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerAButton;

/**
 * @brief The B button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerBButton;

/**
 * @brief The C button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCButton;

/**
 * @brief The X button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerXButton;

/**
 * @brief The Y button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerYButton;

/**
 * @brief The Z button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerZButton;

/**
 * @brief The C-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadUp;
extern const OFGameControllerButton OFGameControllerCPadUpButton;

/**
 * @brief The C-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadDown;
extern const OFGameControllerButton OFGameControllerCPadDownButton;

/**
 * @brief The C-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadLeft;
extern const OFGameControllerButton OFGameControllerCPadLeftButton;

/**
 * @brief The C-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadRight;
extern const OFGameControllerButton OFGameControllerCPadRightButton;

/**
 * @brief The + button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonPlus;
extern const OFGameControllerButton OFGameControllerPlusButton;

/**
 * @brief The - button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonMinus;
extern const OFGameControllerButton OFGameControllerMinusButton;

/**
 * @brief The SL button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSL;
extern const OFGameControllerButton OFGameControllerSLButton;

/**
 * @brief The SR button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSR;
extern const OFGameControllerButton OFGameControllerSRButton;

/**
 * @brief The Mode button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonMode;
extern const OFGameControllerButton OFGameControllerModeButton;
#ifdef __cplusplus
}
#endif

/**
 * @brief A class for reading state from a game controller.
 */
OF_SUBCLASSING_RESTRICTED
@interface OFGameController: OFObject
{
#if defined(OF_LINUX)
	OFString *_path;
	int _fd;
	uint16_t _vendorID, _productID;
	OFString *_name;
	OFMutableSet *_buttons, *_pressedButtons;
	bool _hasLeftAnalogStick, _hasRightAnalogStick;
	bool _hasZLPressure, _hasZRPressure;
	bool _hasLeftTriggerPressure, _hasRightTriggerPressure;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _ZLPressure, _ZRPressure;
	float _leftTriggerPressure, _rightTriggerPressure;
	int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
	int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
	int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
	int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
	int32_t _ZLMinPressure, _ZLMaxPressure, _ZRMinPressure, _ZRMaxPressure;
	int32_t _leftTriggerMinPressure, _leftTriggerMaxPressure;
	int32_t _rightTriggerMinPressure, _rightTriggerMaxPressure;
#elif defined(OF_NINTENDO_DS)
	OFMutableSet *_pressedButtons;
#elif defined(OF_NINTENDO_3DS)
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition;
#elif defined(OF_WINDOWS)
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable productID;
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _ZLPressure, _ZRPressure;
	float _leftTriggerPressure, _rightTriggerPressure;
#endif
}

#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OFGameController *> *controllers;
#endif
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/**
 * @brief The position of the right analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;

/**
 * @brief The north button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton northButton;

/**
 * @brief The south button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton southButton;

/**
 * @brief The west button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton westButton;

/**
 * @brief The east button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton eastButton;

/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;

Modified src/hid/OFGameController.m from [c4bdc74964] to [7d1cdb7cca].

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 */

#include "config.h"

#import "OFGameController.h"
#import "OFArray.h"

const OFGameControllerButton OFGameControllerButtonA = @"A";
const OFGameControllerButton OFGameControllerButtonB = @"B";
const OFGameControllerButton OFGameControllerButtonC = @"C";
const OFGameControllerButton OFGameControllerButtonX = @"X";
const OFGameControllerButton OFGameControllerButtonY = @"Y";
const OFGameControllerButton OFGameControllerButtonZ = @"Z";
const OFGameControllerButton OFGameControllerButtonL = @"L";
const OFGameControllerButton OFGameControllerButtonR = @"R";
const OFGameControllerButton OFGameControllerButtonZL = @"ZL";
const OFGameControllerButton OFGameControllerButtonZR = @"ZR";
const OFGameControllerButton OFGameControllerButtonSelect = @"Select";
const OFGameControllerButton OFGameControllerButtonStart = @"Start";
const OFGameControllerButton OFGameControllerButtonHome = @"Home";
const OFGameControllerButton OFGameControllerButtonCapture = @"Capture";
const OFGameControllerButton OFGameControllerButtonLeftStick = @"Left Stick";
const OFGameControllerButton OFGameControllerButtonRightStick = @"Right Stick";
const OFGameControllerButton OFGameControllerButtonDPadUp = @"D-Pad Up";
const OFGameControllerButton OFGameControllerButtonDPadDown = @"D-Pad Down";
const OFGameControllerButton OFGameControllerButtonDPadLeft = @"D-Pad Left";
const OFGameControllerButton OFGameControllerButtonDPadRight = @"D-Pad Right";
const OFGameControllerButton OFGameControllerButtonCPadUp = @"C-Pad Up";
const OFGameControllerButton OFGameControllerButtonCPadDown = @"C-Pad Down";
const OFGameControllerButton OFGameControllerButtonCPadLeft = @"C-Pad Left";
const OFGameControllerButton OFGameControllerButtonCPadRight = @"C-Pad Right";
const OFGameControllerButton OFGameControllerButtonPlus = @"+";
const OFGameControllerButton OFGameControllerButtonMinus = @"-";
const OFGameControllerButton OFGameControllerButtonSL = @"SL";
const OFGameControllerButton OFGameControllerButtonSR = @"SR";
const OFGameControllerButton OFGameControllerButtonMode = @"Mode";
const OFGameControllerButton OFGameControllerNorthButton = @"North";
const OFGameControllerButton OFGameControllerSouthButton = @"South";
const OFGameControllerButton OFGameControllerWestButton = @"West";
const OFGameControllerButton OFGameControllerEastButton = @"East";
const OFGameControllerButton OFGameControllerLeftTriggerButton =
    @"Left Trigger";
const OFGameControllerButton OFGameControllerRightTriggerButton =
    @"Right Trigger";
const OFGameControllerButton OFGameControllerLeftShoulderButton =
    @"Left Shoulder";
const OFGameControllerButton OFGameControllerRightShoulderButton =
    @"Right Shoulder";
const OFGameControllerButton OFGameControllerLeftStickButton = @"Left Stick";
const OFGameControllerButton OFGameControllerRightStickButton = @"Right Stick";
const OFGameControllerButton OFGameControllerDPadUpButton = @"D-Pad Up";
const OFGameControllerButton OFGameControllerDPadDownButton = @"D-Pad Down";
const OFGameControllerButton OFGameControllerDPadLeftButton = @"D-Pad Left";
const OFGameControllerButton OFGameControllerDPadRightButton = @"D-Pad Right";
const OFGameControllerButton OFGameControllerStartButton = @"Start";
const OFGameControllerButton OFGameControllerSelectButton = @"Select";
const OFGameControllerButton OFGameControllerHomeButton = @"Home";
const OFGameControllerButton OFGameControllerCaptureButton = @"Capture";
const OFGameControllerButton OFGameControllerAButton = @"A";
const OFGameControllerButton OFGameControllerBButton = @"B";
const OFGameControllerButton OFGameControllerCButton = @"C";
const OFGameControllerButton OFGameControllerXButton = @"X";
const OFGameControllerButton OFGameControllerYButton = @"Y";
const OFGameControllerButton OFGameControllerZButton = @"Z";
const OFGameControllerButton OFGameControllerCPadUpButton = @"C-Pad Up";
const OFGameControllerButton OFGameControllerCPadDownButton = @"C-Pad Down";
const OFGameControllerButton OFGameControllerCPadLeftButton = @"C-Pad Left";
const OFGameControllerButton OFGameControllerCPadRightButton = @"C-Pad Right";
const OFGameControllerButton OFGameControllerPlusButton = @"+";
const OFGameControllerButton OFGameControllerMinusButton = @"-";
const OFGameControllerButton OFGameControllerSLButton = @"SL";
const OFGameControllerButton OFGameControllerSRButton = @"SR";
const OFGameControllerButton OFGameControllerModeButton = @"Mode";

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "platform/Linux/OFGameController.m"
#elif defined(OF_WINDOWS)
# include "platform/Windows/OFGameController.m"
#elif defined(OF_NINTENDO_DS)
# include "platform/NintendoDS/OFGameController.m"
#elif defined(OF_NINTENDO_3DS)
# include "platform/Nintendo3DS/OFGameController.m"
#else
@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;
@dynamic northButton, southButton, westButton, eastButton;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	return [OFArray array];
}

- (instancetype)init

Modified src/hid/platform/Linux/OFGameController.m from [cec84b63cd] to [91b0510999].

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static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
{
	if (vendorID == vendorIDNintendo &&
	    productID == productIDLeftJoycon) {
		switch (button) {
		case BTN_SELECT:
			return OFGameControllerButtonMinus;
			return OFGameControllerMinusButton;
		case BTN_Z:
			return OFGameControllerButtonCapture;
			return OFGameControllerCaptureButton;
		case BTN_TR:
			return OFGameControllerButtonSL;
			return OFGameControllerSLButton;
		case BTN_TR2:
			return OFGameControllerButtonSR;
			return OFGameControllerSRButton;
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDRightJoycon) {
		switch (button) {
		case BTN_B:
			return OFGameControllerButtonA;
		case BTN_A:
			return OFGameControllerButtonB;
		case BTN_X:
			return OFGameControllerNorthButton;
		case BTN_Y:
			return OFGameControllerWestButton;
		case BTN_START:
			return OFGameControllerButtonPlus;
			return OFGameControllerPlusButton;
		case BTN_TL:
			return OFGameControllerButtonSL;
			return OFGameControllerSLButton;
		case BTN_TL2:
			return OFGameControllerButtonSR;
			return OFGameControllerSRButton;
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDN64Controller) {
		switch (button) {
		case BTN_TL2:
			return OFGameControllerButtonZ;
		case BTN_Y:
			return OFGameControllerButtonCPadLeft;
		case BTN_C:
			return OFGameControllerButtonCPadRight;
		case BTN_SELECT:
			return OFGameControllerButtonCPadUp;
		case BTN_X:
			return OFGameControllerButtonCPadDown;
		case BTN_MODE:
			return OFGameControllerButtonHome;
		case BTN_A:
			return OFGameControllerAButton;
		case BTN_B:
			return OFGameControllerBButton;
		case BTN_SELECT:
			return OFGameControllerCPadUpButton;
		case BTN_X:
			return OFGameControllerCPadDownButton;
		case BTN_Y:
			return OFGameControllerCPadLeftButton;
		case BTN_C:
			return OFGameControllerCPadRightButton;
		case BTN_Z:
			return OFGameControllerButtonCapture;
			return OFGameControllerCaptureButton;
		}
	}

	switch (button) {
	case BTN_A:
		return OFGameControllerButtonA;
	case BTN_B:
		return OFGameControllerButtonB;
	case BTN_C:
		return OFGameControllerButtonC;
	case BTN_X:
		return OFGameControllerButtonX;
	case BTN_Y:
		return OFGameControllerButtonY;
	case BTN_Z:
		return OFGameControllerButtonZ;
	case BTN_Y:
		return OFGameControllerNorthButton;
	case BTN_A:
		return OFGameControllerSouthButton;
	case BTN_X:
		return OFGameControllerWestButton;
	case BTN_B:
		return OFGameControllerEastButton;
	case BTN_TL2:
		return OFGameControllerLeftTriggerButton;
	case BTN_TR2:
		return OFGameControllerRightTriggerButton;
	case BTN_TL:
		return OFGameControllerButtonL;
		return OFGameControllerLeftShoulderButton;
	case BTN_TR:
		return OFGameControllerButtonR;
	case BTN_TL2:
		return OFGameControllerButtonZL;
	case BTN_TR2:
		return OFGameControllerButtonZR;
	case BTN_SELECT:
		return OFGameControllerButtonSelect;
	case BTN_START:
		return OFGameControllerButtonStart;
	case BTN_MODE:
		return OFGameControllerButtonHome;
	case BTN_THUMBL:
		return OFGameControllerButtonLeftStick;
	case BTN_THUMBR:
		return OFGameControllerButtonRightStick;
	case BTN_DPAD_UP:
		return OFGameControllerButtonDPadUp;
	case BTN_DPAD_DOWN:
		return OFGameControllerButtonDPadDown;
	case BTN_DPAD_LEFT:
		return OFGameControllerButtonDPadLeft;
	case BTN_DPAD_RIGHT:
		return OFGameControllerButtonDPadRight;
		return OFGameControllerRightShoulderButton;
	case BTN_THUMBL:
		return OFGameControllerLeftStickButton;
	case BTN_THUMBR:
		return OFGameControllerRightStickButton;
	case BTN_DPAD_UP:
		return OFGameControllerDPadUpButton;
	case BTN_DPAD_DOWN:
		return OFGameControllerDPadDownButton;
	case BTN_DPAD_LEFT:
		return OFGameControllerDPadLeftButton;
	case BTN_DPAD_RIGHT:
		return OFGameControllerDPadRightButton;
	case BTN_START:
		return OFGameControllerStartButton;
	case BTN_SELECT:
		return OFGameControllerSelectButton;
	case BTN_MODE:
		return OFGameControllerHomeButton;
	case BTN_C:
		return OFGameControllerCButton;
	case BTN_Z:
		return OFGameControllerZButton;
	}

	return nil;
}

static float
scale(float value, float min, float max)
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				_rightAnalogStickMinY = infoY.minimum;
				_rightAnalogStickMaxY = infoY.maximum;
			}

			if (OFBitSetIsSet(absBits, ABS_HAT0X) &&
			    OFBitSetIsSet(absBits, ABS_HAT0Y)) {
				[_buttons addObject:
				    OFGameControllerButtonDPadLeft];
				    OFGameControllerDPadLeftButton];
				[_buttons addObject:
				    OFGameControllerButtonDPadRight];
				    OFGameControllerDPadRightButton];
				[_buttons addObject:
				    OFGameControllerButtonDPadUp];
				    OFGameControllerDPadUpButton];
				[_buttons addObject:
				    OFGameControllerButtonDPadDown];
				    OFGameControllerDPadDownButton];
			}

			if (OFBitSetIsSet(absBits, ABS_Z)) {
				struct input_absinfo info;

				_hasZLPressure = true;
				_hasLeftTriggerPressure = true;

				if (ioctl(_fd, EVIOCGABS(ABS_Z), &info) == -1)
					@throw [OFInitializationFailedException
					    exception];

				_ZLMinPressure = info.minimum;
				_ZLMaxPressure = info.maximum;
				_leftTriggerMinPressure = info.minimum;
				_leftTriggerMaxPressure = info.maximum;

				[_buttons addObject: OFGameControllerButtonZL];
				[_buttons addObject:
				    OFGameControllerLeftTriggerButton];
			}

			if (OFBitSetIsSet(absBits, ABS_RZ)) {
				struct input_absinfo info;

				_hasZRPressure = true;
				_hasRightTriggerPressure = true;

				if (ioctl(_fd, EVIOCGABS(ABS_RZ), &info) == -1)
					@throw [OFInitializationFailedException
					    exception];

				_ZRMinPressure = info.minimum;
				_ZRMaxPressure = info.maximum;
				_rightTriggerMinPressure = info.minimum;
				_rightTriggerMaxPressure = info.maximum;

				[_buttons addObject: OFGameControllerButtonZR];
				[_buttons addObject:
				    OFGameControllerRightTriggerButton];
			}
		}

		[_buttons makeImmutable];

		[self retrieveState];
	} @catch (id e) {
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				_rightAnalogStickPosition.y = scale(event.value,
				    _rightAnalogStickMinY,
				    _rightAnalogStickMaxY);
				break;
			case ABS_HAT0X:
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadLeft];
					    OFGameControllerDPadLeftButton];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadRight];
					    OFGameControllerDPadRightButton];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadRight];
					    OFGameControllerDPadRightButton];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadLeft];
					    OFGameControllerDPadLeftButton];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadLeft];
					    OFGameControllerDPadLeftButton];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadRight];
					    OFGameControllerDPadRightButton];
				}
				break;
			case ABS_HAT0Y:
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadUp];
					    OFGameControllerDPadUpButton];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadDown];
					    OFGameControllerDPadDownButton];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadDown];
					    OFGameControllerDPadDownButton];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadUp];
					    OFGameControllerDPadUpButton];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadUp];
					    OFGameControllerDPadUpButton];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadDown];
					    OFGameControllerDPadDownButton];
				}
				break;
			case ABS_Z:
				_ZLPressure = scale(event.value,
				    _ZLMinPressure, _ZLMaxPressure);
				_leftTriggerPressure = scale(event.value,
				    _leftTriggerMinPressure,
				    _leftTriggerMaxPressure);

				if (_ZLPressure > 0)
				if (_leftTriggerPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerButtonZL];
					    OFGameControllerLeftTriggerButton];
				else
					[_pressedButtons removeObject:
					    OFGameControllerButtonZL];
					    OFGameControllerLeftTriggerButton];
				break;
			case ABS_RZ:
				_ZRPressure = scale(event.value,
				    _ZRMinPressure, _ZRMaxPressure);
				_rightTriggerPressure = scale(event.value,
				    _rightTriggerMinPressure,
				    _rightTriggerMaxPressure);

				if (_ZRPressure > 0)
				if (_rightTriggerPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerButtonZR];
					    OFGameControllerRightTriggerButton];
				else
					[_pressedButtons removeObject:
					    OFGameControllerButtonZR];
					    OFGameControllerRightTriggerButton];
				break;
			}

			break;
		}
	}
}
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- (OFSet *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerButtonZL && _hasZLPressure)
		return _ZLPressure;
	if (button == OFGameControllerButtonZR && _hasZRPressure)
		return _ZRPressure;
	if (button == OFGameControllerLeftTriggerButton &&
	    _hasLeftTriggerPressure)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton &&
	    _hasRightTriggerPressure)
		return _rightTriggerPressure;

	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonX;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonY;
}

- (OFGameControllerButton)southButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonB;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonA;
}

- (OFGameControllerButton)westButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonY;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonX;
}

- (OFGameControllerButton)eastButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonA;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonB;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Modified src/hid/platform/Nintendo3DS/OFGameController.m from [4e207caf2f] to [f3681e2d31].

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	hidScanInput();

	keys = hidKeysHeld();
	hidCircleRead(&pos);

	[_pressedButtons removeAllObjects];

	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerButtonA];
	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerButtonB];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerButtonSelect];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerButtonStart];
	if (keys & KEY_DRIGHT)
		[_pressedButtons addObject: OFGameControllerButtonDPadRight];
	if (keys & KEY_DLEFT)
		[_pressedButtons addObject: OFGameControllerButtonDPadLeft];
	if (keys & KEY_DUP)
		[_pressedButtons addObject: OFGameControllerButtonDPadUp];
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (keys & KEY_ZL)
		[_pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if (keys & KEY_ZR)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (keys & KEY_DDOWN)
		[_pressedButtons addObject: OFGameControllerButtonDPadDown];
	if (keys & KEY_R)
		[_pressedButtons addObject: OFGameControllerButtonR];
		[_pressedButtons addObject:
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerButtonL];
	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerButtonX];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerButtonY];
	if (keys & KEY_ZL)
		[_pressedButtons addObject: OFGameControllerButtonZL];
	if (keys & KEY_ZR)
		[_pressedButtons addObject: OFGameControllerButtonZR];
	if (keys & KEY_CSTICK_RIGHT)
		[_pressedButtons addObject: OFGameControllerButtonCPadRight];
	if (keys & KEY_CSTICK_LEFT)
		[_pressedButtons addObject: OFGameControllerButtonCPadLeft];
		    OFGameControllerRightShoulderButton];
	if (keys & KEY_DUP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (keys & KEY_DDOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (keys & KEY_DLEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (keys & KEY_DRIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerSelectButton];
	if (keys & KEY_CSTICK_UP)
		[_pressedButtons addObject: OFGameControllerButtonCPadUp];
		[_pressedButtons addObject: OFGameControllerCPadUpButton];
	if (keys & KEY_CSTICK_DOWN)
		[_pressedButtons addObject: OFGameControllerButtonCPadDown];
		[_pressedButtons addObject: OFGameControllerCPadDownButton];
	if (keys & KEY_CSTICK_LEFT)
		[_pressedButtons addObject: OFGameControllerCPadLeftButton];
	if (keys & KEY_CSTICK_RIGHT)
		[_pressedButtons addObject: OFGameControllerCPadRightButton];

	_leftAnalogStickPosition = OFMakePoint(
	    (float)pos.dx / (pos.dx < 0 ? -INT16_MIN : INT16_MAX),
	    (float)pos.dy / (pos.dy < 0 ? -INT16_MIN : INT16_MAX));
}

- (OFString *)name
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- (OFNumber *)productID
{
	return nil;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects: OFGameControllerButtonA,
	    OFGameControllerButtonB, OFGameControllerButtonSelect,
	    OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
	    OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
	    OFGameControllerButtonDPadDown, OFGameControllerButtonR,
	    OFGameControllerButtonL, OFGameControllerButtonX,
	    OFGameControllerButtonY, OFGameControllerButtonZL,
	    OFGameControllerButtonZR, OFGameControllerButtonCPadRight,
	    OFGameControllerButtonCPadLeft, OFGameControllerButtonCPadUp,
	    OFGameControllerButtonCPadDown, nil];
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton,
	    OFGameControllerCPadRightButton,
	    OFGameControllerCPadLeftButton,
	    OFGameControllerCPadUpButton,
	    OFGameControllerCPadDownButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

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}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	return OFGameControllerButtonX;
}

- (OFGameControllerButton)southButton
{
	return OFGameControllerButtonB;
}

- (OFGameControllerButton)westButton
{
	return OFGameControllerButtonY;
}

- (OFGameControllerButton)eastButton
{
	return OFGameControllerButtonA;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Modified src/hid/platform/NintendoDS/OFGameController.m from [2d083ad50e] to [4b910e9db0].

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	uint32 keys;

	scanKeys();
	keys = keysCurrent();

	[_pressedButtons removeAllObjects];

	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerButtonA];
	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerButtonB];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerButtonSelect];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerButtonStart];
	if (keys & KEY_RIGHT)
		[_pressedButtons addObject: OFGameControllerButtonDPadRight];
	if (keys & KEY_LEFT)
		[_pressedButtons addObject: OFGameControllerButtonDPadLeft];
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (keys & KEY_R)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (keys & KEY_UP)
		[_pressedButtons addObject: OFGameControllerButtonDPadUp];
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (keys & KEY_DOWN)
		[_pressedButtons addObject: OFGameControllerButtonDPadDown];
	if (keys & KEY_R)
		[_pressedButtons addObject: OFGameControllerButtonR];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerButtonL];
	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerButtonX];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerButtonY];
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (keys & KEY_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (keys & KEY_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerSelectButton];
}

- (OFString *)name
{
	return @"Nintendo DS";
}

- (OFNumber *)vendorID
{
	return nil;
}

- (OFNumber *)productID
{
	return nil;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects: OFGameControllerButtonA,
	    OFGameControllerButtonB, OFGameControllerButtonSelect,
	    OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
	    OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
	    OFGameControllerButtonDPadDown, OFGameControllerButtonR,
	    OFGameControllerButtonL, OFGameControllerButtonX,
	    OFGameControllerButtonY, nil];
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

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}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	return OFGameControllerButtonX;
}

- (OFGameControllerButton)southButton
{
	return OFGameControllerButtonB;
}

- (OFGameControllerButton)westButton
{
	return OFGameControllerButtonY;
}

- (OFGameControllerButton)eastButton
{
	return OFGameControllerButtonA;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Modified src/hid/platform/Windows/OFGameController.m from [ff51d408df] to [c31f521172].

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	if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS)
		@throw [OFReadFailedException exceptionWithObject: self
						  requestedLength: sizeof(state)
							    errNo: 0];

	[_pressedButtons removeAllObjects];

	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
		[_pressedButtons addObject: OFGameControllerButtonDPadUp];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
		[_pressedButtons addObject: OFGameControllerButtonDPadDown];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
		[_pressedButtons addObject: OFGameControllerButtonDPadLeft];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
		[_pressedButtons addObject: OFGameControllerButtonDPadRight];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START)
		[_pressedButtons addObject: OFGameControllerButtonStart];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)
		[_pressedButtons addObject: OFGameControllerButtonSelect];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
		[_pressedButtons addObject: OFGameControllerButtonLeftStick];
		[_pressedButtons addObject: OFGameControllerLeftStickButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)
		[_pressedButtons addObject: OFGameControllerButtonRightStick];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerButtonL];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerButtonR];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A)
		[_pressedButtons addObject: OFGameControllerButtonA];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
		[_pressedButtons addObject: OFGameControllerButtonB];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X)
		[_pressedButtons addObject: OFGameControllerButtonX];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
		[_pressedButtons addObject: OFGameControllerButtonY];
		[_pressedButtons addObject: OFGameControllerRightStickButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)
		[_pressedButtons addObject: OFGameControllerSelectButton];

	_ZLPressure = (float)state.Gamepad.bLeftTrigger / 255;
	_ZRPressure = (float)state.Gamepad.bRightTrigger / 255;
	_leftTriggerPressure = (float)state.Gamepad.bLeftTrigger / 255;
	_rightTriggerPressure = (float)state.Gamepad.bRightTrigger / 255;

	if (_ZLPressure > 0)
		[_pressedButtons addObject: OFGameControllerButtonZL];
	if (_ZRPressure > 0)
		[_pressedButtons addObject: OFGameControllerButtonZR];
	if (_leftTriggerPressure > 0)
		[_pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if (_rightTriggerPressure > 0)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];

	_leftAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbLX /
	    (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbLY /
	    (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX));
	_rightAnalogStickPosition = OFMakePoint(
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{
	return @"XInput 1.3";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerButtonA, OFGameControllerButtonB,
	    OFGameControllerButtonX, OFGameControllerButtonY,
	    OFGameControllerButtonL, OFGameControllerButtonR,
	    OFGameControllerButtonZL, OFGameControllerButtonZR,
	    OFGameControllerButtonStart, OFGameControllerButtonSelect,
	    OFGameControllerButtonLeftStick, OFGameControllerButtonRightStick,
	    OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadRight,
	    OFGameControllerButtonDPadUp, OFGameControllerButtonDPadDown, nil];
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftStickButton,
	    OFGameControllerRightStickButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerButtonZL)
		return _ZLPressure;
	if (button == OFGameControllerButtonZR)
		return _ZRPressure;
	if (button == OFGameControllerLeftTriggerButton)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton)
		return _rightTriggerPressure;

	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	return OFGameControllerButtonY;
}

- (OFGameControllerButton)southButton
{
	return OFGameControllerButtonA;
}

- (OFGameControllerButton)westButton
{
	return OFGameControllerButtonX;
}

- (OFGameControllerButton)eastButton
{
	return OFGameControllerButtonB;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Modified src/test/OTAppDelegate.m from [57fda2dee1] to [3474e8e70a].

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		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			void *pool = objc_autoreleasePoolPush();
			OFGameController *controller =
			    [[OFGameController controllers] objectAtIndex: 0];

			if ([controller.pressedButtons containsObject: @"A"])
			if ([controller.pressedButtons containsObject:
			    OFGameControllerEastButton])
				break;

# if defined(OF_NINTENDO_DS)
			swiWaitForVBlank();
# elif defined(OF_NINTENDO_3DS)
			gspWaitForVBlank();
# endif

Modified tests/gamecontroller/GameControllerTests.m from [2e38947e29] to [77c7b12639].

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			    controller.productID != nil) {
				[OFStdOut setForegroundColor: [OFColor teal]];
				[OFStdOut writeFormat: @" [%04X:%04X]",
				    controller.vendorID.unsignedShortValue,
				    controller.productID.unsignedShortValue];
			}

			[OFStdOut setForegroundColor: [OFColor blue]];
			[OFStdOut writeFormat:
			[OFStdOut writeString: @"\n"];
			    @"\nNorth: %@  South: %@  West: %@  East: %@\n",
			    controller.northButton, controller.southButton,
			    controller.westButton, controller.eastButton];

			[controller retrieveState];

			for (OFGameControllerButton button in buttons) {
				float pressure =
				    [controller pressureForButton: button];