ObjFW  Check-in [146db53e4a]

Overview
Comment:Improve documentation.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 146db53e4a3158b85015648137226eb2afc22064bbfba4eb6af1e1638e6debe9
User & Date: js on 2009-08-26 19:40:11
Other Links: manifest | tags
Context
2009-08-26
19:54
More documentation improvements. check-in: d6b9b175b7 user: js tags: trunk
19:40
Improve documentation. check-in: 146db53e4a user: js tags: trunk
15:00
Add support for comments to OFXMLParser. check-in: 6f61176375 user: js tags: trunk
Changes

Modified src/OFList.h from [fdd2b6ed1c] to [493af3623a].

1
2
3
4
5
6
7
8
9
10
11
12
13




14
15

16

17

18
19
20
21
22
23
24
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31













+
+
+
+


+

+

+







/*
 * Copyright (c) 2008 - 2009
 *   Jonathan Schleifer <js@webkeks.org>
 *
 * All rights reserved.
 *
 * This file is part of libobjfw. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE included in
 * the packaging of this file.
 */

#import "OFObject.h"

/**
 * A struct that contains a pointer to the next list object, the previous list
 * object and the object.
 */
typedef struct __of_list_object
{
	/// A pointer to the next list object in the list
	struct __of_list_object *next;
	/// A pointer to the previous list object in the list
	struct __of_list_object *prev;
	/// The object for the list object
	id			object;
} of_list_object_t;

/**
 * The OFList class provides easy to use double-linked lists.
 */
@interface OFList: OFObject <OFCopying>
44
45
46
47
48
49
50
51
52


53
54
55
56
57
58
59

60
61
62
63
64

65
66
67
68
69
70
71
51
52
53
54
55
56
57


58
59
60
61
62
63
64
65

66
67
68
69
70

71
72
73
74
75
76
77
78







-
-
+
+






-
+




-
+







 *
 * \param listobj_size The size of a list object
 * \return An initialized OFList with the specified list object size
 */
- initWithListObjectSize: (size_t)listobj_size;

/**
 * Initializes an already allocated OFList that does not retain/releas objects
 * added to it..
 * Initializes an already allocated OFList that does not retain/release objects
 * added to it.
 *
 * \return An initialized OFList
 */
- initWithoutRetainAndRelease;

/**
 * \return The first object in the list
 * \return The first list object in the list
 */
- (of_list_object_t*)first;

/**
 * \return The last object in the list
 * \return The last list object in the list
 */
- (of_list_object_t*)last;

/**
 * Appends an object to the list.
 *
 * \param obj The object to append
106
107
108
109
110
111
112
113

114
115
116
117
118
119
120
121
122
123
124
125
126
113
114
115
116
117
118
119

120
121
122
123
124
125
126
127
128
129
130
131
132
133







-
+













 *	   For example, if you want to remove an object from the list, you need
 *	   its of_list_object_t.
 */
- (of_list_object_t*)insert: (id)obj
		      after: (of_list_object_t*)listobj;

/**
 * Removes an object from the list.
 * Removes the object with the specified list object from the list.
 *
 * \param listobj The list object returned by append / prepend
 */
- remove: (of_list_object_t*)listobj;

/**
 * Get the number of items in the list. Use with caution, as this means one
 * iteration through the whole list!
 *
 * \return The number of items in the list.
 */
- (size_t)count;
@end

Modified src/OFObject.h from [6180a99265] to [5cc0fd9342].

23
24
25
26
27
28
29

30

31
32
33
34
35

36
37
38
39
40
41
42


43
44
45
46
47
48
49
50
51
52

53
54
55
56
57
58
59
60
61
62

63

64
65
66
67
68
69
70

71

72
73
74
75
76
77
78
79

80
81
82
83
84

85
86
87
88
89
90
91
92
93
94

95
96
97
98
99
100
101
102
103
104

105
106
107
108
109
110
111
112
113
114
115
116

117
118
119
120
121

122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154


155
156
157
158
159


160
161
162
163
164

165
166
167
168
169
170
171
172
173
174

175
176
177
178
179
180
181
182
183
184
185


186
187
188
189
190
191
192
193
194



195
196
197
198
199
200
201
202
203
204

205
206
207
208
209
210
211
212
213
214
215


216
217
218
219
220
221
222
223
224
225
226
227

228
229
230
231
232
233
234



235
236
237
238
239
240
241
242
243
244
245
246
247
248
249




250
251
252
253






254

255


256
257
258
259
260
261
262
23
24
25
26
27
28
29
30

31
32
33
34
35
36
37
38
39
40
41
42
43

44
45
46
47
48
49
50
51
52
53
54

55
56
57
58
59
60
61
62
63
64

65
66
67
68
69
70
71
72
73

74
75
76
77
78
79
80
81
82

83
84
85
86
87
88

89
90
91
92
93
94
95
96
97
98

99
100
101
102
103
104
105
106
107
108

109

110
111
112
113
114
115
116
117
118
119

120
121
122
123
124

125
126
127
128
129
130

131
132
133
134
135
136

137
138
139
140
141
142

143
144
145
146
147
148
149
150
151
152
153
154

155
156
157
158
159


160
161
162
163
164
165

166
167
168
169
170
171
172
173
174
175

176
177
178
179
180
181
182
183
184
185


186
187
188
189
190
191
192
193
194


195
196
197
198
199
200
201
202
203
204
205
206

207
208
209
210
211
212
213
214
215
216


217
218
219
220
221
222
223
224
225
226
227
228
229

230
231
232
233
234
235
236
237
238
239
240
241
242
243





244
245
246
247
248
249

250
251
252
253
254
255
256
257
258
259
260
261
262
263

264

265
266
267
268
269
270
271
272
273







+
-
+





+






-
+
+









-
+









-
+

+






-
+

+






-

+




-
+









-
+









-
+
-










-
+




-
+





-






-






-












-
+
+



-
-
+
+




-
+









-
+









-
-
+
+







-
-
+
+
+









-
+









-
-
+
+











-
+







+
+
+



-
-
-
-
-






-
+
+
+
+




+
+
+
+
+
+
-
+
-
+
+







#endif

/**
 * The OFObject class is the base class for all other classes inside ObjFW.
 */
@interface OFObject
{
	/// The class of the object
	Class  isa;
	Class isa;
}

/**
 * This code is executed once when a method of the class is called for the first
 * time.
 *
 * Derived classes can override this to execute their own code on
 * initialization.
 */
+ (void)initialize;

/**
 * Allocates memory for an instance of the class.
 * Allocates memory for an instance of the class and sets up the memory pool for
 * the object.
 *
 * alloc will never return nil, instead, it will throw an
 * OFAllocFailedException.
 *
 * \return The allocated object.
 */
+ alloc;

/**
 * \return The class pointer
 * \return The class
 */
+ (Class)class;

/**
 * \return The name of the class as a C string
 */
+ (const char*)className;

/**
 * \param selector The selector which should be checked for respondance
 * Checks whether instances of the class respond to a given selector.
 *
 * \param selector The selector which should be checked for respondance
 * \return A boolean whether instances of the class respond to the specified
 *	   selector
 */
+ (BOOL)instancesRespondToSelector: (SEL)selector;

/**
 * \param protocol The protocol which should be checked for conformance
 * Checks whether the class conforms to a given protocol.
 *
 * \param protocol The protocol which should be checked for conformance
 * \return A boolean whether the class conforms to the specified protocol
 */
+ (BOOL)conformsToProtocol: (Protocol*)protocol;

/**
 * \param selector The selector for which the method should be returned
 *
 * \return The implementation of the instance method for the specified selector
 *	   or nil if it isn't implemented
 */
+ (IMP)instanceMethodForSelector: (SEL)selector;

/**
 * Replace a method implementation with another implementation.
 * Replaces a method implementation with another implementation.
 *
 * \param selector The selector of the method to replace
 * \param imp The new implementation for the method
 * \return The old implementation
 */
+ (IMP)setImplementation: (IMP)newimp
	       forMethod: (SEL)selector;

/**
 * Replace a method with a method from another class.
 * Replaces a method with a method from another class.
 *
 * \param selector The selector of the method to replace
 * \param class The class from which the new method should be taken
 * \return The old implementation
 */
+  (IMP)replaceMethod: (SEL)selector
  withMethodFromClass: (Class)class;

/**
 * Initialize the already allocated object.
 * Initializes an already allocated object.
 * Also sets up the memory pool for the object.
 *
 * Derived classes may override this, but need to do self = [super init] before
 * they do any initialization themselves. init may never return nil, instead
 * an exception (for example OFInitializationFailed) should be thrown.
 *
 * \return An initialized object
 */
- init;

/**
 * \return A pointer to the class of the instance
 * \return The class of the object
 */
- (Class)class;

/**
 * \return The name of the instance's class as a C string
 * \return The name of the object's class as a C string
 */
- (const char*)className;

/**
 * \param class The class whose kind is checked
 *
 * \return A boolean whether the object is of the specified kind
 */
- (BOOL)isKindOfClass: (Class)class;

/**
 * \param selector The selector which should be checked for respondance
 *
 * \return A boolean whether the objects responds to the specified selector
 */
- (BOOL)respondsToSelector: (SEL)selector;

/**
 * \param protocol The protocol which should be checked for conformance
 *
 * \return A boolean whether the objects conforms to the specified protocol
 */
- (BOOL)conformsToProtocol: (Protocol*)protocol;

/**
 * \param selector The selector for which the method should be returned
 *
 * \return The implementation for the specified selector
 */
- (IMP)methodForSelector: (SEL)selector;

/**
 * Compare two objects.
 * Checks two objects for equality.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * \param obj The object which is tested for equality
 * \return A boolean whether the object is equal to the other object
 * \param obj The object which should be tested for equality
 * \return A boolean whether the object is equal to the specified object
 */
- (BOOL)isEqual: (id)obj;

/**
 * Calculate a hash for the object.
 * Calculates a hash for the object.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * \return A 32 bit hash for the object
 */
- (uint32_t)hash;

/**
 * Adds a pointer to the memory pool.
 * Adds a pointer to the object's memory pool.
 *
 * This is useful to add memory allocated by functions such as asprintf to the
 * pool so it gets free'd automatically when the object is deallocated.
 *
 * \param ptr A pointer to add to the memory pool
 */
- addMemoryToPool: (void*)ptr;

/**
 * Allocate memory and store it in the objects memory pool so it can be free'd
 * automatically when the object is deallocated.
 * Allocates memory and stores it in the object's memory pool so it can be
 * free'd automatically when the object is deallocated.
 *
 * \param size The size of the memory to allocate
 * \return A pointer to the allocated memory
 */
- (void*)allocMemoryWithSize: (size_t)size;

/**
 * Allocate memory for a specified number of items and store it in the objects
 * memory pool so it can be free'd automatically when the object is deallocated.
 * Allocates memory for the specified number of items and stores it in the
 * object's memory pool so it can be free'd automatically when the object is
 * deallocated.
 *
 * \param nitems The number of items to allocate
 * \param size The size of each item to allocate
 * \return A pointer to the allocated memory
 */
- (void*)allocMemoryForNItems: (size_t)nitems
		     withSize: (size_t)size;

/**
 * Resize memory in the memory pool to a specified size.
 * Resizes memory in the object's memory pool to the specified size.
 *
 * \param ptr A pointer to the already allocated memory
 * \param size The new size for the memory chunk
 * \return A pointer to the resized memory chunk
 */
- (void*)resizeMemory: (void*)ptr
	       toSize: (size_t)size;

/**
 * Resize memory in the memory pool to a specific number of items of a
 * specified size.
 * Resizes memory in the object's memory pool to the specific number of items of
 * the specified size.
 *
 * \param ptr A pointer to the already allocated memory
 * \param nitems The number of items to resize to
 * \param size The size of each item to resize to
 * \return A pointer to the resized memory chunk
 */
- (void*)resizeMemory: (void*)ptr
	     toNItems: (size_t)nitems
	     withSize: (size_t)size;

/**
 * Frees allocated memory and removes it from the memory pool.
 * Frees allocated memory and removes it from the object's memory pool.
 *
 * \param ptr A pointer to the allocated memory
 */
- freeMemory: (void*)ptr;

/**
 * Increases the retain count.
 *
 * Each time an object is released, the retain count gets decreased and the
 * object deallocated if it reaches 0.
 */
- retain;

/**
 * Adds the object to the autorelease pool that is on top of the thread's stack.
 */
- autorelease;

/**
 * \return The retain count
 */
- (size_t)retainCount;

/**
 * Decreases the retain cound and deallocates the object if it reaches 0.
 * Decreases the retain count.
 *
 * Each time an object is released, the retain count gets decreased and the
 * object deallocated if it reaches 0.
 */
- (void)release;

/**
 * Adds the object to the topmost OFAutoreleasePool of the thread's release pool
 * stack.
 */
- autorelease;

/**
 * Deallocates the object and also frees all memory allocated via its memory
 * Deallocates the object and also frees all memory in its memory pool.
 * pool.
 *
 * It is also called when the retain count reaches zero.
 */
- (void)dealloc;

/*
 * Those are needed as the root class is the superclass of the root class's
 * metaclass and thus instance methods can be sent to class objects as well.
 */

Modified src/OFObject.m from [344bd01fa3] to [02f24ce790].

432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455







456
457
458
459
460
461
462
432
433
434
435
436
437
438







439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462







-
-
-
-
-
-
-










+
+
+
+
+
+
+







- retain
{
	PRE_IVAR->retain_count++;

	return self;
}

- autorelease
{
	[OFAutoreleasePool addObjectToTopmostPool: self];

	return self;
}

- (size_t)retainCount
{
	return PRE_IVAR->retain_count;
}

- (void)release
{
	if (!--PRE_IVAR->retain_count)
		[self dealloc];
}

- autorelease
{
	[OFAutoreleasePool addObjectToTopmostPool: self];

	return self;
}

- (void)dealloc
{
	void **iter = PRE_IVAR->memchunks + PRE_IVAR->memchunks_size;

	while (iter-- > PRE_IVAR->memchunks)
		free(*iter);