ObjFW  Check-in [032bfb52ed]

Overview
Comment:OFThread: Sleep using svcSleepThread() on 3DS

This makes ObjFW compile for the Nintendo 3DS.

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SHA3-256: 032bfb52ed71eac1fa64dfd893fee8dfafa8dd5023f836a52888f1a2e6647f15
User & Date: js on 2016-02-21 20:41:42
Other Links: manifest | tags
Context
2016-02-22
00:17
tests: Add output for Nintendo 3DS check-in: e1762ab0af user: js tags: trunk
2016-02-21
20:41
OFThread: Sleep using svcSleepThread() on 3DS check-in: 032bfb52ed user: js tags: trunk
20:36
configure: Add --with-3ds check-in: 7be7df381d user: js tags: trunk
Changes

Modified src/OFThread.m from [b26e7541e7] to [d451c32cdd].

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#ifdef OF_WII
# define BOOL OGC_BOOL
# define nanosleep ogc_nanosleep
# include <ogcsys.h>
# undef BOOL
# undef nanosleep
#endif

#ifdef OF_NINTENDO_3DS
# include <3ds/svc.h>
#endif

#import "OFThread.h"
#import "OFThread+Private.h"
#import "OFRunLoop.h"
#import "OFList.h"
#import "OFDate.h"
#import "OFDictionary.h"
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	if (timeInterval > UINT64_MAX / 60)
		@throw [OFOutOfRangeException exception];

	counter = timeInterval * 60;
	while (counter--)
		swiWaitForVBlank();
#elif defined(OF_NINTENDO_3DS)
	if (timeInterval * 1000000000 > INT64_MAX)
		@throw [OFOutOfRangeException exception];

	svcSleepThread((int64_t)(timeInterval * 1000000000));
#else
	if (timeInterval > UINT_MAX)
		@throw [OFOutOfRangeException exception];

	sleep((unsigned int)timeInterval);
	usleep((useconds_t)lrint(
	    (timeInterval - floor(timeInterval)) * 1000000));