ObjFW  Changes On Branch gamecontroller

Changes In Branch gamecontroller Excluding Merge-Ins

This is equivalent to a diff from 303014c878 to 8e95537be5

2024-05-20
17:21
Add ObjFWHID subframework with OFGameController check-in: d901707b57 user: js tags: trunk
17:19
OFEvdevGameController: Add support for polling Closed-Leaf check-in: 8e95537be5 user: js tags: gamecontroller
15:53
OFGameController: No symbols for custom buttons check-in: cb4c3d09f4 user: js tags: gamecontroller
04:21
OFStdIOStream: Remove color hack for 3DS again check-in: 7632d098d4 user: js tags: trunk
03:59
OTAppDelegate: Simplify color fallback check-in: 95aa3ed839 user: js tags: trunk
2024-05-19
00:06
Merge trunk into branch "gamecontroller" check-in: a13251499a user: js tags: gamecontroller
00:06
OFStdIOStream: Fix some colors on 3DS check-in: 303014c878 user: js tags: trunk
2024-05-13
22:03
Clean up ObjFWTest Makefile check-in: 7c0575d78f user: js tags: trunk

Modified .fossil-settings/ignore-glob from [4cdcae754e] to [affe6beb0b].

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*.so
*.so.*
*/.deps
.deps
.git
aclocal.m4
autom4te.cache
boot.dol
buildsys.mk
config.h
config.h.in
config.log
config.status
configure
docs
extra.mk
generators/library/gen_libraries
generators/unicode/gen_tables
src/Info.plist
src/bridge/Info.plist


src/libobjfw.*
src/objfw-defs.h
src/runtime/Info.plist
src/runtime/libobjfwrt.*
src/test/libobjfwtest.a
src/tls/Info.plist
src/tls/libobjfwtls.*
tests/DerivedData
tests/EBOOT.PBP
tests/Info.plist
tests/PARAM.SFO
tests/big_dictionary_msgpack_gz.m






tests/iOS.xcodeproj/*.pbxuser
tests/iOS.xcodeproj/project.xcworkspace
tests/iOS.xcodeproj/xcuserdata
tests/objc_sync/objc_sync
tests/plugin/Info.plist
tests/subprocess/subprocess
tests/terminal/terminal_tests







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*.so
*.so.*
*/.deps
.deps
.git
aclocal.m4
autom4te.cache

buildsys.mk
config.h
config.h.in
config.log
config.status
configure
docs
extra.mk
generators/library/gen_libraries
generators/unicode/gen_tables
src/Info.plist
src/bridge/Info.plist
src/hid/Info.plist
src/hid/ObjFWHID.oc
src/libobjfw.*
src/objfw-defs.h
src/runtime/Info.plist
src/runtime/libobjfwrt.*
src/test/libobjfwtest.a
src/tls/Info.plist
src/tls/libobjfwtls.*
tests/DerivedData
tests/EBOOT.PBP
tests/Info.plist
tests/PARAM.SFO
tests/big_dictionary_msgpack_gz.m
tests/boot.dol
tests/gamecontroller/boot.dol
tests/gamecontroller/gamecontroller_tests
tests/gamecontroller/gamecontroller_tests.3dsx
tests/gamecontroller/gamecontroller_tests.arm9
tests/gamecontroller/gamecontroller_tests.nds
tests/iOS.xcodeproj/*.pbxuser
tests/iOS.xcodeproj/project.xcworkspace
tests/iOS.xcodeproj/xcuserdata
tests/objc_sync/objc_sync
tests/plugin/Info.plist
tests/subprocess/subprocess
tests/terminal/terminal_tests

Modified Doxyfile from [ea0872cd8b] to [a7728bfdca].

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PROJECT_NAME = "ObjFW"
OUTPUT_DIRECTORY = docs/
INPUT = src src/exceptions src/runtime src/test
FILE_PATTERNS = *.h *.m
HTML_OUTPUT = .
HAVE_DOT = NO
GENERATE_LATEX = NO
HIDE_UNDOC_CLASSES = YES
HIDE_UNDOC_MEMBERS = YES
TYPEDEF_HIDES_STRUCT = YES


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PROJECT_NAME = "ObjFW"
OUTPUT_DIRECTORY = docs/
INPUT = src src/exceptions src/runtime src/test src/hid
FILE_PATTERNS = *.h *.m
HTML_OUTPUT = .
HAVE_DOT = NO
GENERATE_LATEX = NO
HIDE_UNDOC_CLASSES = YES
HIDE_UNDOC_MEMBERS = YES
TYPEDEF_HIDES_STRUCT = YES

Modified configure.ac from [13c768c775] to [9f1df4bb0d].

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	flags="-mrvl -mcpu=750 -meabi -mhard-float"
	OBJCFLAGS="$OBJCFLAGS $flags"
	OBJFW_OBJCFLAGS="$OBJFW_OBJCFLAGS $flags"
	CPPFLAGS="$CPPFLAGS -DGEKKO -I$DEVKITPRO/libogc/include"
	OBJFW_CPPFLAGS="$OBJFW_CPPFLAGS -DGEKKO -I\$DEVKITPRO/libogc/include"
	LDFLAGS="$LDFLAGS -mrvl -mcpu=750 -meabi -mhard-float"
	LIBS="$LIBS -L$DEVKITPRO/libogc/lib/wii -lfat -logc"
	TESTS_LIBS="$TESTS_LIBS -lwiiuse -lbte"
	enable_shared="no"
	enable_threads="no"	# TODO
	with_tls="no"

	AC_DEFINE(OF_WII, 1, [Whether we are compiling for Wii])
	AC_SUBST(MAP_LDFLAGS, ['-Wl,-Map,$@.map'])
])







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	flags="-mrvl -mcpu=750 -meabi -mhard-float"
	OBJCFLAGS="$OBJCFLAGS $flags"
	OBJFW_OBJCFLAGS="$OBJFW_OBJCFLAGS $flags"
	CPPFLAGS="$CPPFLAGS -DGEKKO -I$DEVKITPRO/libogc/include"
	OBJFW_CPPFLAGS="$OBJFW_CPPFLAGS -DGEKKO -I\$DEVKITPRO/libogc/include"
	LDFLAGS="$LDFLAGS -mrvl -mcpu=750 -meabi -mhard-float"
	LIBS="$LIBS -L$DEVKITPRO/libogc/lib/wii -lfat -logc"
	HID_LIBS="$HID_LIBS -lwiiuse -lbte"
	enable_shared="no"
	enable_threads="no"	# TODO
	with_tls="no"

	AC_DEFINE(OF_WII, 1, [Whether we are compiling for Wii])
	AC_SUBST(MAP_LDFLAGS, ['-Wl,-Map,$@.map'])
])
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	BUILDSYS_PLUGIN

	AC_SUBST(OBJFW_SHARED_LIB, '${LIB_PREFIX}objfw${LIB_SUFFIX}')
	AC_SUBST(EXCEPTIONS_LIB_A, "exceptions.lib.a")
	AC_SUBST(FORWARDING_LIB_A, "forwarding.lib.a")
	AC_SUBST(LOOKUP_ASM_LIB_A, "lookup-asm.lib.a")



	BUILDSYS_FRAMEWORK([
		AC_SUBST(OBJFW_FRAMEWORK, "ObjFW.framework")

		build_framework="yes"
	])

	BUILDSYS_BUNDLE([
		AC_SUBST(TESTPLUGIN_BUNDLE, "TestPlugin.bundle")
	])
], [
	AC_DEFINE(OF_NO_SHARED, 1, [Whether no shared library was built])
	AC_SUBST(LIBOBJFW_DEP, "../src/libobjfw.a")
	AC_SUBST(LIBOBJFW_DEP_LVL2, "../../src/libobjfw.a")


])

AS_IF([test x"$build_framework" = x"yes"], [
	TESTS_LIBS="-framework ObjFW \${RUNTIME_FRAMEWORK_LIBS} $TESTS_LIBS"

	TESTS_LIBS="-F../src -F../src/runtime $TESTS_LIBS"
], [
	TESTS_LIBS="\${RUNTIME_LIBS} $TESTS_LIBS"
	TESTS_LIBS="-L../src/runtime $TESTS_LIBS"
	TESTS_LIBS="-L../src -lobjfw $TESTS_LIBS"

])

AC_ARG_ENABLE(static, AS_HELP_STRING([--enable-static], [build static library]))
AS_IF([test x"$enable_shared" = x"no"], [
	enable_static="yes"
])
AS_IF([test x"$enable_static" = x"yes"], [
	AC_SUBST(OBJFW_STATIC_LIB, "libobjfw.a")
	AC_SUBST(EXCEPTIONS_A, "exceptions.a")
	AC_SUBST(FORWARDING_A, "forwarding.a")
	AC_SUBST(LOOKUP_ASM_A, "lookup-asm.a")


])

AC_DEFINE_UNQUOTED(PLUGIN_SUFFIX, "$PLUGIN_SUFFIX", [Suffix for plugins])
AS_IF([test x"$enable_files" != x"no" -a x"$PLUGIN_SUFFIX" != x""], [
	AC_SUBST(USE_SRCS_PLUGINS, '${SRCS_PLUGINS}')
	AC_SUBST(TESTPLUGIN, "plugin")
	AC_DEFINE(OF_HAVE_PLUGINS, 1, [Whether we have plugin support])







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	BUILDSYS_PLUGIN

	AC_SUBST(OBJFW_SHARED_LIB, '${LIB_PREFIX}objfw${LIB_SUFFIX}')
	AC_SUBST(EXCEPTIONS_LIB_A, "exceptions.lib.a")
	AC_SUBST(FORWARDING_LIB_A, "forwarding.lib.a")
	AC_SUBST(LOOKUP_ASM_LIB_A, "lookup-asm.lib.a")

	AC_SUBST(OBJFWHID_SHARED_LIB, '${LIB_PREFIX}objfwhid${LIB_SUFFIX}')

	BUILDSYS_FRAMEWORK([
		AC_SUBST(OBJFW_FRAMEWORK, "ObjFW.framework")
		AC_SUBST(OBJFWHID_FRAMEWORK, "ObjFWHID.framework")
		build_framework="yes"
	])

	BUILDSYS_BUNDLE([
		AC_SUBST(TESTPLUGIN_BUNDLE, "TestPlugin.bundle")
	])
], [
	AC_DEFINE(OF_NO_SHARED, 1, [Whether no shared library was built])
	AC_SUBST(LIBOBJFW_DEP, "../src/libobjfw.a")
	AC_SUBST(LIBOBJFW_DEP_LVL2, "../../src/libobjfw.a")
	AC_SUBST(LIBOBJFWHID_DEP, "../src/hid/libobjfwhid.a")
	AC_SUBST(LIBOBJFWHID_DEP_LVL2, "../../src/hid/libobjfwhid.a")
])

AS_IF([test x"$build_framework" = x"yes"], [
	TESTS_LIBS="-framework ObjFW \${RUNTIME_FRAMEWORK_LIBS} $TESTS_LIBS"
	TESTS_LIBS="-framework ObjFWHID $TESTS_LIBS"
	TESTS_LIBS="-F../src -F../src/runtime -F../src/hid $TESTS_LIBS"
], [

	TESTS_LIBS="-L../src/runtime \${RUNTIME_LIBS} $TESTS_LIBS"
	TESTS_LIBS="-L../src -lobjfw $TESTS_LIBS"
	TESTS_LIBS="-L../src/hid -lobjfwhid $HID_LIBS $TESTS_LIBS"
])

AC_ARG_ENABLE(static, AS_HELP_STRING([--enable-static], [build static library]))
AS_IF([test x"$enable_shared" = x"no"], [
	enable_static="yes"
])
AS_IF([test x"$enable_static" = x"yes"], [
	AC_SUBST(OBJFW_STATIC_LIB, "libobjfw.a")
	AC_SUBST(EXCEPTIONS_A, "exceptions.a")
	AC_SUBST(FORWARDING_A, "forwarding.a")
	AC_SUBST(LOOKUP_ASM_A, "lookup-asm.a")

	AC_SUBST(OBJFWHID_STATIC_LIB, "libobjfwhid.a")
])

AC_DEFINE_UNQUOTED(PLUGIN_SUFFIX, "$PLUGIN_SUFFIX", [Suffix for plugins])
AS_IF([test x"$enable_files" != x"no" -a x"$PLUGIN_SUFFIX" != x""], [
	AC_SUBST(USE_SRCS_PLUGINS, '${SRCS_PLUGINS}')
	AC_SUBST(TESTPLUGIN, "plugin")
	AC_DEFINE(OF_HAVE_PLUGINS, 1, [Whether we have plugin support])
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AC_SUBST(AS, $OBJC)
AC_SUBST(ASFLAGS)
AC_SUBST(DEP_ASFLAGS, '${DEP_OBJCFLAGS}')

AC_SUBST(OBJFW_CPPFLAGS)
AC_SUBST(OBJFW_OBJCFLAGS)


AC_SUBST(TESTS_LIBS)

AC_CONFIG_FILES([
	buildsys.mk
	extra.mk
	src/Info.plist


	tests/Info.plist
	utils/objfw-config
])
AC_CONFIG_HEADERS([config.h src/objfw-defs.h])
AC_OUTPUT

AS_IF([test x"$old_compiler" = x"yes"], [







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AC_SUBST(AS, $OBJC)
AC_SUBST(ASFLAGS)
AC_SUBST(DEP_ASFLAGS, '${DEP_OBJCFLAGS}')

AC_SUBST(OBJFW_CPPFLAGS)
AC_SUBST(OBJFW_OBJCFLAGS)

AC_SUBST(HID_LIBS)
AC_SUBST(TESTS_LIBS)

AC_CONFIG_FILES([
	buildsys.mk
	extra.mk
	src/Info.plist
	src/hid/Info.plist
	src/hid/ObjFWHID.oc
	tests/Info.plist
	utils/objfw-config
])
AC_CONFIG_HEADERS([config.h src/objfw-defs.h])
AC_OUTPUT

AS_IF([test x"$old_compiler" = x"yes"], [

Modified extra.mk.in from [dddb8888c1] to [ee60b335fa].

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OBJFWTLS_SHARED_LIB = @OBJFWTLS_SHARED_LIB@
OBJFWTLS_STATIC_LIB = @OBJFWTLS_STATIC_LIB@
OBJFWTLS_FRAMEWORK = @OBJFWTLS_FRAMEWORK@
OBJFWTLS_LIB_MAJOR = 1
OBJFWTLS_LIB_MINOR = 0
OBJFWTLS_LIB_PATCH = 2








BIN_PREFIX = @BIN_PREFIX@
BRIDGE = @BRIDGE@
CVINCLUDE_INLINE_H = @CVINCLUDE_INLINE_H@
ENCODINGS_A = @ENCODINGS_A@
ENCODINGS_LIB_A = @ENCODINGS_LIB_A@
ENCODINGS_SRCS = @ENCODINGS_SRCS@
EXCEPTIONS_A = @EXCEPTIONS_A@
EXCEPTIONS_LIB_A = @EXCEPTIONS_LIB_A@
FORWARDING_A = @FORWARDING_A@
FORWARDING_LIB_A = @FORWARDING_LIB_A@

LIBBASES_M = @LIBBASES_M@


LIBOBJFWRT_DEP = @LIBOBJFWRT_DEP@
LIBOBJFWRT_DEP_LVL2 = @LIBOBJFWRT_DEP_LVL2@
LIBOBJFW_DEP = @LIBOBJFW_DEP@
LIBOBJFW_DEP_LVL2 = @LIBOBJFW_DEP_LVL2@
LOOKUP_ASM_A = @LOOKUP_ASM_A@
LOOKUP_ASM_LIB_A = @LOOKUP_ASM_LIB_A@
MAP_LDFLAGS = @MAP_LDFLAGS@







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OBJFWTLS_SHARED_LIB = @OBJFWTLS_SHARED_LIB@
OBJFWTLS_STATIC_LIB = @OBJFWTLS_STATIC_LIB@
OBJFWTLS_FRAMEWORK = @OBJFWTLS_FRAMEWORK@
OBJFWTLS_LIB_MAJOR = 1
OBJFWTLS_LIB_MINOR = 0
OBJFWTLS_LIB_PATCH = 2

OBJFWHID_SHARED_LIB = @OBJFWHID_SHARED_LIB@
OBJFWHID_STATIC_LIB = @OBJFWHID_STATIC_LIB@
OBJFWHID_FRAMEWORK = @OBJFWHID_FRAMEWORK@
OBJFWHID_LIB_MAJOR = 1
OBJFWHID_LIB_MINOR = 0
OBJFWHID_LIB_PATCH = 0

BIN_PREFIX = @BIN_PREFIX@
BRIDGE = @BRIDGE@
CVINCLUDE_INLINE_H = @CVINCLUDE_INLINE_H@
ENCODINGS_A = @ENCODINGS_A@
ENCODINGS_LIB_A = @ENCODINGS_LIB_A@
ENCODINGS_SRCS = @ENCODINGS_SRCS@
EXCEPTIONS_A = @EXCEPTIONS_A@
EXCEPTIONS_LIB_A = @EXCEPTIONS_LIB_A@
FORWARDING_A = @FORWARDING_A@
FORWARDING_LIB_A = @FORWARDING_LIB_A@
HID_LIBS = @HID_LIBS@
LIBBASES_M = @LIBBASES_M@
LIBOBJFWHID_DEP = @LIBOBJFWHID_DEP@
LIBOBJFWHID_DEP_LVL2 = @LIBOBJFWHID_DEP_LVL2@
LIBOBJFWRT_DEP = @LIBOBJFWRT_DEP@
LIBOBJFWRT_DEP_LVL2 = @LIBOBJFWRT_DEP_LVL2@
LIBOBJFW_DEP = @LIBOBJFW_DEP@
LIBOBJFW_DEP_LVL2 = @LIBOBJFW_DEP_LVL2@
LOOKUP_ASM_A = @LOOKUP_ASM_A@
LOOKUP_ASM_LIB_A = @LOOKUP_ASM_LIB_A@
MAP_LDFLAGS = @MAP_LDFLAGS@

Modified src/Makefile from [6486149d8c] to [2d1e824968].

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include ../extra.mk

SUBDIRS = ${RUNTIME} exceptions encodings forwarding
SUBDIRS_AFTER = ${BRIDGE} ${TLS} test
DISTCLEAN = Info.plist objfw-defs.h

SHARED_LIB = ${OBJFW_SHARED_LIB}
STATIC_LIB = ${OBJFW_STATIC_LIB}
FRAMEWORK = ${OBJFW_FRAMEWORK}
LIB_MAJOR = ${OBJFW_LIB_MAJOR}
LIB_MINOR = ${OBJFW_LIB_MINOR}



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include ../extra.mk

SUBDIRS = ${RUNTIME} exceptions encodings forwarding
SUBDIRS_AFTER = ${BRIDGE} ${TLS} hid test
DISTCLEAN = Info.plist objfw-defs.h

SHARED_LIB = ${OBJFW_SHARED_LIB}
STATIC_LIB = ${OBJFW_STATIC_LIB}
FRAMEWORK = ${OBJFW_FRAMEWORK}
LIB_MAJOR = ${OBJFW_LIB_MAJOR}
LIB_MINOR = ${OBJFW_LIB_MINOR}

Modified src/OFStdIOStream.h from [b6911b0606] to [6c775cbf62].

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@property (readonly, nonatomic) int columns;

/**
 * @brief The number of rows, or -1 if there is no underlying terminal or the
 *	  number of rows could not be queried.
 */
@property (readonly, nonatomic) int rows;












- (instancetype)init OF_UNAVAILABLE;

/**
 * @brief Sets the foreground color on the underlying terminal. Does nothing if
 *	  there is no underlying terminal or colors are unsupported.
 *







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@property (readonly, nonatomic) int columns;

/**
 * @brief The number of rows, or -1 if there is no underlying terminal or the
 *	  number of rows could not be queried.
 */
@property (readonly, nonatomic) int rows;

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) || \
    defined(DOXYGEN)
/**
 * @brief Sets up a console for @ref OFStdOut / @ref OFStdErr output on systems
 *	  that don't have a console by default.
 *
 * @note This method is only available on Wii, Nintendo DS and Nintendo 3DS.
 */
+ (void)setUpConsole;
#endif

- (instancetype)init OF_UNAVAILABLE;

/**
 * @brief Sets the foreground color on the underlying terminal. Does nothing if
 *	  there is no underlying terminal or colors are unsupported.
 *

Modified src/OFStdIOStream.m from [eed361108a] to [9a91a13c79].

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# undef Class
# undef HAVE_ISATTY
#endif

#ifdef OF_MSDOS
# include <conio.h>
#endif







#ifdef OF_WII_U
# define BOOL WUT_BOOL
# include <coreinit/debug.h>
# undef BOOL
#endif














/* References for static linking */
#ifdef OF_WINDOWS
void
_reference_to_OFWin32ConsoleStdIOStream(void)
{
	[OFWin32ConsoleStdIOStream class];







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# undef Class
# undef HAVE_ISATTY
#endif

#ifdef OF_MSDOS
# include <conio.h>
#endif

#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# undef asm
#endif

#ifdef OF_WII_U
# define BOOL WUT_BOOL
# include <coreinit/debug.h>
# undef BOOL
#endif

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif

/* References for static linking */
#ifdef OF_WINDOWS
void
_reference_to_OFWin32ConsoleStdIOStream(void)
{
	[OFWin32ConsoleStdIOStream class];
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		    of_initWithFileDescriptor: fd];
	if ((fd = fileno(stderr)) >= 0)
		OFStdErr = [[OFStdIOStream alloc]
		    of_initWithFileDescriptor: fd];
# endif
}
#endif






































- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

#if defined(OF_AMIGAOS)







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		    of_initWithFileDescriptor: fd];
	if ((fd = fileno(stderr)) >= 0)
		OFStdErr = [[OFStdIOStream alloc]
		    of_initWithFileDescriptor: fd];
# endif
}
#endif

#if defined(OF_WII)
+ (void)setUpConsole
{
	GXRModeObj *mode;
	void *nextFB;

	VIDEO_Init();

	mode = VIDEO_GetPreferredMode(NULL);
	nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
	VIDEO_Configure(mode);
	VIDEO_SetNextFramebuffer(nextFB);
	VIDEO_SetBlack(FALSE);
	VIDEO_Flush();

	VIDEO_WaitVSync();
	if (mode->viTVMode & VI_NON_INTERLACE)
		VIDEO_WaitVSync();

	CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
	VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
}
#elif defined(OF_NINTENDO_DS)
+ (void)setUpConsole
{
	consoleDemoInit();
}
#elif defined(OF_NINTENDO_3DS)
+ (void)setUpConsole
{
	gfxInitDefault();
	atexit(gfxExit);

	consoleInit(GFX_BOTTOM, NULL);
}
#endif

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

#if defined(OF_AMIGAOS)

Modified src/OFThread.h from [c158340505] to [93ed835b5a].

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+ (void)sleepUntilDate: (OFDate *)date;

/**
 * @brief Yields a processor voluntarily and moves the thread to the end of the
 *	  queue for its priority.
 */
+ (void)yield;











#ifdef OF_HAVE_THREADS
/**
 * @brief Terminates the current thread, letting it return `nil`.
 */
+ (void)terminate OF_NO_RETURN;








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+ (void)sleepUntilDate: (OFDate *)date;

/**
 * @brief Yields a processor voluntarily and moves the thread to the end of the
 *	  queue for its priority.
 */
+ (void)yield;

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) || \
    defined(DOXYGEN)
/**
 * @brief Waits for the vertical blank.
 *
 * @note This method is only available on Wii, Nintendo DS and Nintendo 3DS.
 */
+ (void)waitForVerticalBlank;
#endif

#ifdef OF_HAVE_THREADS
/**
 * @brief Terminates the current thread, letting it return `nil`.
 */
+ (void)terminate OF_NO_RETURN;

Modified src/OFThread.m from [f0b78222ad] to [9e1f600d33].

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# define Class IntuitionClass
# include <proto/exec.h>
# include <proto/dos.h>
# undef Class
#endif

#ifdef OF_WII

# define nanosleep ogc_nanosleep

# include <ogcsys.h>
# undef nanosleep







#endif

#ifdef OF_NINTENDO_3DS


# include <3ds/svc.h>

#endif

#import "OFThread.h"
#import "OFThread+Private.h"
#ifdef OF_HAVE_ATOMIC_OPS
# import "OFAtomic.h"
#endif







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# define Class IntuitionClass
# include <proto/exec.h>
# include <proto/dos.h>
# undef Class
#endif

#ifdef OF_WII
# define asm __asm__
# define nanosleep ogc_nanosleep
# include <gccore.h>
# include <ogcsys.h>
# undef nanosleep
# undef asm
#endif

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif

#import "OFThread.h"
#import "OFThread+Private.h"
#ifdef OF_HAVE_ATOMIC_OPS
# import "OFAtomic.h"
#endif
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{
#ifdef OF_HAVE_SCHED_YIELD
	sched_yield();
#else
	[self sleepForTimeInterval: 0];
#endif
}


















#ifdef OF_HAVE_THREADS
+ (void)terminate
{
	[self terminateWithObject: nil];

	/*







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{
#ifdef OF_HAVE_SCHED_YIELD
	sched_yield();
#else
	[self sleepForTimeInterval: 0];
#endif
}

#if defined(OF_WII)
+ (void)waitForVerticalBlank
{
	VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS)
+ (void)waitForVerticalBlank
{
	swiWaitForVBlank();
}
#elif defined(OF_NINTENDO_3DS)
+ (void)waitForVerticalBlank
{
	gspWaitForVBlank();
}
#endif

#ifdef OF_HAVE_THREADS
+ (void)terminate
{
	[self terminateWithObject: nil];

	/*

Added src/hid/Info.plist.in version [a6d920c39c].













































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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleExecutable</key>
	<string>ObjFWHID</string>
	<key>CFBundleName</key>
	<string>ObjFWHID</string>
	<key>CFBundleIdentifier</key>
	<string>im.nil.objfw.hid</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundlePackageType</key>
	<string>FMWK</string>
	<key>CFBundleVersion</key>
	<string>@BUNDLE_VERSION@</string>
	<key>CFBundleShortVersionString</key>
	<string>@BUNDLE_SHORT_VERSION@</string>
	<key>MinimumOSVersion</key>
	<string>9.0</string>
</dict>
</plist>

Added src/hid/Makefile version [cb5296d389].





































































































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include ../../extra.mk

DISTCLEAN = Info.plist

SHARED_LIB = ${OBJFWHID_SHARED_LIB}
STATIC_LIB = ${OBJFWHID_STATIC_LIB}
FRAMEWORK = ${OBJFWHID_FRAMEWORK}
LIB_MAJOR = ${OBJFWHID_LIB_MAJOR}
LIB_MINOR = ${OBJFWHID_LIB_MINOR}
LIB_PATCH = ${OBJFWHID_LIB_PATCH}

SRCS = OFGameController.m

INCLUDES := ${SRCS:.m=.h}	\
	    ObjFWHID.h

includesubdir = ObjFWHID

include ../../buildsys.mk

install-extra:
	i=ObjFWHID.oc; \
	${INSTALL_STATUS}; \
	if ${MKDIR_P} ${DESTDIR}${libdir}/objfw-config && \
	    ${INSTALL} -m 644 $$i ${DESTDIR}${libdir}/objfw-config/$$i; then \
		${INSTALL_OK}; \
	else \
		${INSTALL_FAILED}; \
	fi

uninstall-extra:
	i=ObjFWHID.oc; \
	if test -f ${DESTDIR}${libdir}/objfw-config/$$i; then \
		if rm -f ${DESTDIR}${libdir}/objfw-config/$$i; then \
			${DELETE_OK}; \
		else \
			${DELETE_FAILED}; \
		fi \
	fi
	rmdir ${DESTDIR}${libdir}/objfw-config >/dev/null 2>&1 || true

CPPFLAGS += -I.				\
	    -I..			\
	    -I../..			\
	    -I../exceptions		\
	    -I../runtime		\
	    -DOBJFWHID_LOCAL_INCLUDES
LD = ${OBJC}
FRAMEWORK_LIBS := -F.. -framework ObjFW ${RUNTIME_LIBS} ${LIBS}
LIBS := -L.. -lobjfw -L../runtime ${RUNTIME_LIBS} ${LIBS}

Added src/hid/OFEvdevGameController.h version [f6b3abc284].









































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFEvdevGameController: OFGameController
{
	OFString *_path;
	int _fd;
	bool _discardUntilReport;
	unsigned long *_keyBits;
	uint16_t _vendorID, _productID;
	OFString *_name;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_buttons;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	bool _hasLeftAnalogStick, _hasRightAnalogStick;
	bool _hasLeftTriggerPressure, _hasRightTriggerPressure;
	unsigned int _leftTriggerPressureBit, _rightTriggerPressureBit;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
	int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
	int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
	unsigned int _rightAnalogStickXBit, _rightAnalogStickYBit;
	int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
	int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
	int32_t _leftTriggerMinPressure, _leftTriggerMaxPressure;
	int32_t _rightTriggerMinPressure, _rightTriggerMaxPressure;
}

- (instancetype)of_initWithPath: (OFString *)path OF_METHOD_FAMILY(init);
- (void)of_pollState;
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFEvdevGameController.m version [5b6c618a19].







































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#include <errno.h>
#include <fcntl.h>
#include <unistd.h>

#import "OFEvdevGameController.h"
#import "OFArray.h"
#import "OFFileManager.h"
#import "OFLocale.h"
#import "OFNumber.h"
#import "OFSet.h"

#include <sys/ioctl.h>
#include <linux/input.h>

#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFOpenItemFailedException.h"
#import "OFOutOfRangeException.h"
#import "OFReadFailedException.h"

/*
 * Controllers with tested correct mapping:
 *
 *   Microsoft X-Box 360 pad [045E:028E]
 *   Joy-Con (L) [057E:2006]
 *   Joy-Con (R) [057E:2007]
 *   N64 Controller [057E:2019]
 *   Sony Interactive Entertainment DualSense Wireless Controller [054C:0CE6]
 *   8BitDo Pro 2 Wired Controller [2DC8:3106]
 *   Stadia2SZY-0d6c [18D1:9400]
 *   Wireless Controller [054C:09CC]
 */

static const uint16_t vendorIDMicrosoft = 0x045E;
static const uint16_t vendorIDNintendo = 0x057E;
static const uint16_t vendorIDSony = 0x054C;
static const uint16_t vendorIDGoogle = 0x18D1;

/* Microsoft controllers */
static const uint16_t productIDXbox360 = 0x028E;

/* Nintendo controllers */
static const uint16_t productIDLeftJoycon = 0x2006;
static const uint16_t productIDRightJoycon = 0x2007;
static const uint16_t productIDN64Controller = 0x2019;

/* Sony controllers */
static const uint16_t productIDDualSense = 0x0CE6;
static const uint16_t productIDDualShock4 = 0x09CC;

/* Google controllers */
static const uint16_t productIDStadia = 0x9400;

static const uint16_t buttons[] = {
	BTN_A, BTN_B, BTN_X, BTN_Y, BTN_TL, BTN_TR, BTN_TL2, BTN_TR2,
	BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR, BTN_DPAD_UP,
	BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT, BTN_TRIGGER_HAPPY1,
	BTN_TRIGGER_HAPPY2
};

static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
{
	if (vendorID == vendorIDNintendo &&
	    productID == productIDLeftJoycon) {
		switch (button) {
		case BTN_Z:
			return OFGameControllerCaptureButton;
		case BTN_TR:
			return @"SL";
		case BTN_TR2:
			return @"SR";
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDRightJoycon) {
		switch (button) {
		case BTN_NORTH:
			return OFGameControllerNorthButton;
		case BTN_WEST:
			return OFGameControllerWestButton;
		case BTN_TL:
			return @"SL";
		case BTN_TL2:
			return @"SR";
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDN64Controller) {
		switch (button) {
		case BTN_B:
			return OFGameControllerWestButton;
		case BTN_SELECT:
		case BTN_X:
		case BTN_Y:
		case BTN_C:
			/* Used to emulate right analog stick. */
			return nil;
		case BTN_Z:
			return OFGameControllerCaptureButton;
		}
	} else if (vendorID == vendorIDSony &&
	    (productID == productIDDualSense ||
	    productID == productIDDualShock4)) {
		switch (button) {
		case BTN_NORTH:
			return OFGameControllerNorthButton;
		case BTN_WEST:
			return OFGameControllerWestButton;
		}
	} else if (vendorID == vendorIDGoogle && productID == productIDStadia) {
		switch (button) {
		case BTN_TRIGGER_HAPPY1:
			return @"Assistant";
		case BTN_TRIGGER_HAPPY2:
			return OFGameControllerCaptureButton;
		}
	}

	switch (button) {
	case BTN_Y:
		return OFGameControllerNorthButton;
	case BTN_A:
		return OFGameControllerSouthButton;
	case BTN_X:
		return OFGameControllerWestButton;
	case BTN_B:
		return OFGameControllerEastButton;
	case BTN_TL2:
		return OFGameControllerLeftTriggerButton;
	case BTN_TR2:
		return OFGameControllerRightTriggerButton;
	case BTN_TL:
		return OFGameControllerLeftShoulderButton;
	case BTN_TR:
		return OFGameControllerRightShoulderButton;
	case BTN_THUMBL:
		return OFGameControllerLeftStickButton;
	case BTN_THUMBR:
		return OFGameControllerRightStickButton;
	case BTN_DPAD_UP:
		return OFGameControllerDPadUpButton;
	case BTN_DPAD_DOWN:
		return OFGameControllerDPadDownButton;
	case BTN_DPAD_LEFT:
		return OFGameControllerDPadLeftButton;
	case BTN_DPAD_RIGHT:
		return OFGameControllerDPadRightButton;
	case BTN_START:
		return OFGameControllerStartButton;
	case BTN_SELECT:
		return OFGameControllerSelectButton;
	case BTN_MODE:
		return OFGameControllerHomeButton;
	}

	return nil;
}

static float
scale(float value, float min, float max)
{
	if (value < min)
		value = min;
	if (value > max)
		value = max;

	return ((value - min) / (max - min) * 2) - 1;
}

@implementation OFEvdevGameController
@synthesize name = _name, buttons = _buttons;
@synthesize hasLeftAnalogStick = _hasLeftAnalogStick;
@synthesize hasRightAnalogStick = _hasRightAnalogStick;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

	for (OFString *device in [[OFFileManager defaultManager]
	    contentsOfDirectoryAtPath: @"/dev/input"]) {
		OFString *path;
		OFGameController *controller;

		if (![device hasPrefix: @"event"])
			continue;

		path = [@"/dev/input" stringByAppendingPathComponent: device];

		@try {
			controller = [[[OFEvdevGameController alloc]
			    of_initWithPath: path] autorelease];
		} @catch (OFOpenItemFailedException *e) {
			if (e.errNo == EACCES)
				continue;

			@throw e;
		} @catch (OFInvalidArgumentException *e) {
			/* Not a game controller. */
			continue;
		}

		[controllers addObject: controller];
	}

	[controllers sort];
	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)of_initWithPath: (OFString *)path
{
	self = [super init];

	@try {
		OFStringEncoding encoding = [OFLocale encoding];
		unsigned long evBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    EV_MAX) / OF_ULONG_BIT] = { 0 };
		unsigned long absBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    ABS_MAX) / OF_ULONG_BIT] = { 0 };
		struct input_id inputID;
		char name[128];

		_path = [path copy];

		if ((_fd = open([_path cStringWithEncoding: encoding],
		    O_RDONLY | O_NONBLOCK)) == -1)
			@throw [OFOpenItemFailedException
			    exceptionWithPath: _path
					 mode: @"r"
					errNo: errno];

		if (ioctl(_fd, EVIOCGBIT(0, sizeof(evBits)), evBits) == -1)
			@throw [OFInitializationFailedException exception];

		if (!OFBitSetIsSet(evBits, EV_KEY))
			@throw [OFInvalidArgumentException exception];

		_keyBits = OFAllocZeroedMemory(OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    KEY_MAX) / OF_ULONG_BIT, sizeof(unsigned long));

		if (ioctl(_fd, EVIOCGBIT(EV_KEY, OFRoundUpToPowerOf2(
		    OF_ULONG_BIT, KEY_MAX) / OF_ULONG_BIT *
		    sizeof(unsigned long)), _keyBits) == -1)
			@throw [OFInitializationFailedException exception];

		if (!OFBitSetIsSet(_keyBits, BTN_GAMEPAD) &&
		    !OFBitSetIsSet(_keyBits, BTN_DPAD_UP))
			@throw [OFInvalidArgumentException exception];

		if (ioctl(_fd, EVIOCGID, &inputID) == -1)
			@throw [OFInvalidArgumentException exception];

		_vendorID = inputID.vendor;
		_productID = inputID.product;

		if (ioctl(_fd, EVIOCGNAME(sizeof(name)), name) == -1)
			@throw [OFInitializationFailedException exception];

		_name = [[OFString alloc] initWithCString: name
						 encoding: encoding];

		_buttons = [[OFMutableSet alloc] init];
		for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
		    i++) {
			if (OFBitSetIsSet(_keyBits, buttons[i])) {
				OFGameControllerButton button = buttonToName(
				    buttons[i], _vendorID, _productID);

				if (button != nil)
					[_buttons addObject: button];
			}
		}

		_pressedButtons = [[OFMutableSet alloc] init];

		if (OFBitSetIsSet(evBits, EV_ABS)) {
			if (ioctl(_fd, EVIOCGBIT(EV_ABS, sizeof(absBits)),
			    absBits) == -1)
				@throw [OFInitializationFailedException
				    exception];

			if (_vendorID == vendorIDGoogle &&
			    _productID == productIDStadia) {
				/*
				 * It's unclear how this can be screwed up
				 * *this* bad.
				 */
				_rightAnalogStickXBit = ABS_Z;
				_rightAnalogStickYBit = ABS_RZ;
				_leftTriggerPressureBit = ABS_BRAKE;
				_rightTriggerPressureBit = ABS_GAS;
			} else {
				_rightAnalogStickXBit = ABS_RX;
				_rightAnalogStickYBit = ABS_RY;
				_leftTriggerPressureBit = ABS_Z;
				_rightTriggerPressureBit = ABS_RZ;
			}

			if (OFBitSetIsSet(absBits, ABS_X) &&
			    OFBitSetIsSet(absBits, ABS_Y))
				_hasLeftAnalogStick = true;

			if (OFBitSetIsSet(absBits, _rightAnalogStickXBit) &&
			    OFBitSetIsSet(absBits, _rightAnalogStickYBit))
				_hasRightAnalogStick = true;

			if (_vendorID == vendorIDNintendo &&
			    _productID == productIDN64Controller &&
			    OFBitSetIsSet(_keyBits, BTN_Y) &&
			    OFBitSetIsSet(_keyBits, BTN_C) &&
			    OFBitSetIsSet(_keyBits, BTN_SELECT) &&
			    OFBitSetIsSet(_keyBits, BTN_X))
				_hasRightAnalogStick = true;

			if (OFBitSetIsSet(absBits, ABS_HAT0X) &&
			    OFBitSetIsSet(absBits, ABS_HAT0Y)) {
				[_buttons addObject:
				    OFGameControllerDPadLeftButton];
				[_buttons addObject:
				    OFGameControllerDPadRightButton];
				[_buttons addObject:
				    OFGameControllerDPadUpButton];
				[_buttons addObject:
				    OFGameControllerDPadDownButton];
			}

			if (OFBitSetIsSet(absBits, _leftTriggerPressureBit)) {
				_hasLeftTriggerPressure = true;
				[_buttons addObject:
				    OFGameControllerLeftTriggerButton];
			}

			if (OFBitSetIsSet(absBits, _rightTriggerPressureBit)) {
				_hasRightTriggerPressure = true;
				[_buttons addObject:
				    OFGameControllerRightTriggerButton];
			}
		}

		[_buttons makeImmutable];

		@try {
			[self of_pollState];
		} @catch (OFReadFailedException *e) {
			@throw [OFInitializationFailedException exception];
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_path release];

	if (_fd != -1)
		close(_fd);

	OFFreeMemory(_keyBits);

	[_name release];
	[_buttons release];
	[_pressedButtons release];

	[super dealloc];
}

- (OFNumber *)vendorID
{
	return [OFNumber numberWithUnsignedShort: _vendorID];
}

- (OFNumber *)productID
{
	return [OFNumber numberWithUnsignedShort: _productID];
}

- (void)of_pollState
{
	unsigned long keyState[OFRoundUpToPowerOf2(OF_ULONG_BIT, KEY_MAX) /
	    OF_ULONG_BIT] = { 0 };

	if (ioctl(_fd, EVIOCGKEY(sizeof(keyState)), &keyState) == -1)
		@throw [OFReadFailedException
		    exceptionWithObject: self
			requestedLength: sizeof(keyState)
				  errNo: errno];

	[_pressedButtons removeAllObjects];

	for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
	    i++) {
		if (OFBitSetIsSet(_keyBits, buttons[i]) &&
		    OFBitSetIsSet(keyState, buttons[i])) {
			OFGameControllerButton button = buttonToName(
			    buttons[i], _vendorID, _productID);

			if (button != nil)
				[_pressedButtons addObject: button];
		}
	}

	if (_hasLeftAnalogStick) {
		struct input_absinfo infoX, infoY;

		if (ioctl(_fd, EVIOCGABS(ABS_X), &infoX) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoX)
					  errNo: errno];

		if (ioctl(_fd, EVIOCGABS(ABS_Y), &infoY) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoY)
					  errNo: errno];

		_leftAnalogStickMinX = infoX.minimum;
		_leftAnalogStickMaxX = infoX.maximum;
		_leftAnalogStickMinY = infoY.minimum;
		_leftAnalogStickMaxY = infoY.maximum;
		_leftAnalogStickPosition.x = scale(infoX.value,
		    _leftAnalogStickMinX, _leftAnalogStickMaxX);
		_leftAnalogStickPosition.y = scale(infoY.value,
		    _leftAnalogStickMinY, _leftAnalogStickMaxY);
	}

	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller &&
	    OFBitSetIsSet(_keyBits, BTN_Y) && OFBitSetIsSet(_keyBits, BTN_C) &&
	    OFBitSetIsSet(_keyBits, BTN_SELECT) &&
	    OFBitSetIsSet(_keyBits, BTN_X))
		_rightAnalogStickPosition = OFMakePoint(
		    -OFBitSetIsSet(keyState, BTN_Y) +
		    OFBitSetIsSet(keyState, BTN_C),
		    -OFBitSetIsSet(keyState, BTN_SELECT) +
		    OFBitSetIsSet(keyState, BTN_X));
	else if (_hasRightAnalogStick) {
		struct input_absinfo infoX, infoY;

		if (ioctl(_fd, EVIOCGABS(_rightAnalogStickXBit), &infoX) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoX)
					  errNo: errno];

		if (ioctl(_fd, EVIOCGABS(_rightAnalogStickYBit), &infoY) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoY)
					  errNo: errno];

		_rightAnalogStickMinX = infoX.minimum;
		_rightAnalogStickMaxX = infoX.maximum;
		_rightAnalogStickMinY = infoY.minimum;
		_rightAnalogStickMaxY = infoY.maximum;
		_rightAnalogStickPosition.x = scale(infoX.value,
		    _rightAnalogStickMinX, _rightAnalogStickMaxX);
		_rightAnalogStickPosition.y = scale(infoY.value,
		    _rightAnalogStickMinY, _rightAnalogStickMaxY);
	}

	if (_hasLeftTriggerPressure) {
		struct input_absinfo info;

		if (ioctl(_fd, EVIOCGABS( _leftTriggerPressureBit), &info) ==
		    -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(info)
					  errNo: errno];

		_leftTriggerMinPressure = info.minimum;
		_leftTriggerMaxPressure = info.maximum;
		_leftTriggerPressure = scale(info.value,
		    _leftTriggerMinPressure,
		    _leftTriggerMaxPressure);
	}

	if (_hasRightTriggerPressure) {
		struct input_absinfo info;

		if (ioctl(_fd, EVIOCGABS(_rightTriggerPressureBit), &info) ==
		    -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(info)
					  errNo: errno];

		_rightTriggerMinPressure = info.minimum;
		_rightTriggerMaxPressure = info.maximum;
		_leftTriggerPressure = scale(info.value,
		    _leftTriggerMinPressure,
		    _leftTriggerMaxPressure);
	}
}

- (void)retrieveState
{
	struct input_event event;

	for (;;) {
		OFGameControllerButton button;

		errno = 0;

		if (read(_fd, &event, sizeof(event)) < (int)sizeof(event)) {
			if (errno == EWOULDBLOCK)
				return;

			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(event)
					  errNo: errno];
		}

		if (_discardUntilReport) {
			if (event.type == EV_SYN && event.value == SYN_REPORT) {
				_discardUntilReport = false;
				[self of_pollState];
			}

			continue;
		}

		switch (event.type) {
		case EV_SYN:
			if (event.value == SYN_DROPPED) {
				_discardUntilReport = true;
				continue;
			}
			break;
		case EV_KEY:
			if ((button = buttonToName(event.code, _vendorID,
			    _productID)) != nil) {
				if (event.value)
					[_pressedButtons addObject: button];
				else
					[_pressedButtons removeObject: button];
			}

			/* Use C buttons to emulate right analog stick */
			if (_vendorID == vendorIDNintendo &&
			    _productID == productIDN64Controller) {
				switch (event.code) {
				case BTN_Y:
					_rightAnalogStickPosition.x +=
					    (event.value ? -1 : 1);
					break;
				case BTN_C:
					_rightAnalogStickPosition.x +=
					    (event.value ? 1 : -1);
					break;
				case BTN_SELECT:
					_rightAnalogStickPosition.y +=
					    (event.value ? -1 : 1);
					break;
				case BTN_X:
					_rightAnalogStickPosition.y +=
					    (event.value ? 1 : -1);
					break;
				}
			}

			break;
		case EV_ABS:
			if (event.code == ABS_X)
				_leftAnalogStickPosition.x = scale(event.value,
				    _leftAnalogStickMinX, _leftAnalogStickMaxX);
			else if (event.code == ABS_Y)
				_leftAnalogStickPosition.y = scale(event.value,
				    _leftAnalogStickMinY, _leftAnalogStickMaxY);
			else if (event.code == _rightAnalogStickXBit)
				_rightAnalogStickPosition.x = scale(event.value,
				    _rightAnalogStickMinX,
				    _rightAnalogStickMaxX);
			else if (event.code == _rightAnalogStickYBit)
				_rightAnalogStickPosition.y = scale(event.value,
				    _rightAnalogStickMinY,
				    _rightAnalogStickMaxY);
			else if (event.code == ABS_HAT0X) {
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerDPadLeftButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadRightButton];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerDPadRightButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadLeftButton];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerDPadLeftButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadRightButton];
				}
			} else if (event.code == ABS_HAT0Y) {
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerDPadUpButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadDownButton];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerDPadDownButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadUpButton];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerDPadUpButton];
					[_pressedButtons removeObject:
					    OFGameControllerDPadDownButton];
				}
			} else if (event.code == _leftTriggerPressureBit) {
				_leftTriggerPressure = scale(event.value,
				    _leftTriggerMinPressure,
				    _leftTriggerMaxPressure);

				if (_leftTriggerPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerLeftTriggerButton];
				else
					[_pressedButtons removeObject:
					    OFGameControllerLeftTriggerButton];
			} else if (event.code == _rightTriggerPressureBit) {
				_rightTriggerPressure = scale(event.value,
				    _rightTriggerMinPressure,
				    _rightTriggerMaxPressure);

				if (_rightTriggerPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerRightTriggerButton];
				else
					[_pressedButtons removeObject:
					    OFGameControllerRightTriggerButton];
			}
			break;
		}
	}
}

- (OFComparisonResult)compare: (OFEvdevGameController *)otherController
{
	unsigned long long selfIndex, otherIndex;

	if (![otherController isKindOfClass: [OFEvdevGameController class]])
		@throw [OFInvalidArgumentException exception];

	selfIndex = [_path substringFromIndex: 16].unsignedLongLongValue;
	otherIndex = [otherController->_path substringFromIndex: 16]
	    .unsignedLongLongValue;

	if (selfIndex > otherIndex)
		return OFOrderedDescending;
	if (selfIndex < otherIndex)
		return OFOrderedAscending;

	return OFOrderedSame;
}

- (OFSet *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerLeftTriggerButton &&
	    _hasLeftTriggerPressure)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton &&
	    _hasRightTriggerPressure)
		return _rightTriggerPressure;

	return [super pressureForButton: button];
}
@end

Added src/hid/OFGameController.h version [db97df8138].





































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#ifdef OBJFWHID_LOCAL_INCLUDES
# import "OFObject.h"
# import "OFString.h"
#else
# if defined(__has_feature) && __has_feature(modules)
@import ObjFW;
# else
#  import <ObjFW/OFObject.h>
#  import <ObjFW/OFString.h>
# endif
#endif

OF_ASSUME_NONNULL_BEGIN

/** @file */

@class OFArray OF_GENERIC(ObjectType);
@class OFMutableSet OF_GENERIC(ObjectType);
@class OFNumber;
@class OFSet OF_GENERIC(ObjectType);

/**
 * @brief A button on a controller.
 *
 * Possible values are:
 *
 *  * @ref OFGameControllerNorthButton
 *  * @ref OFGameControllerSouthButton
 *  * @ref OFGameControllerWestButton
 *  * @ref OFGameControllerEastButton
 *  * @ref OFGameControllerLeftTriggerButton
 *  * @ref OFGameControllerRightTriggerButton
 *  * @ref OFGameControllerLeftShoulderButton
 *  * @ref OFGameControllerRightShoulderButton
 *  * @ref OFGameControllerLeftStickButton
 *  * @ref OFGameControllerRightStickButton
 *  * @ref OFGameControllerDPadUpButton
 *  * @ref OFGameControllerDPadDownButton
 *  * @ref OFGameControllerDPadLeftButton
 *  * @ref OFGameControllerDPadRightButton
 *  * @ref OFGameControllerStartButton
 *  * @ref OFGameControllerSelectButton
 *  * @ref OFGameControllerHomeButton
 *  * @ref OFGameControllerCaptureButton
 */
typedef OFConstantString *OFGameControllerButton;

#ifdef __cplusplus
extern "C" {
#endif
/**
 * @brief The north button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerNorthButton;

/**
 * @brief The south button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerSouthButton;

/**
 * @brief The west button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerWestButton;

/**
 * @brief The east button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerEastButton;

/**
 * @brief The left trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftTriggerButton;

/**
 * @brief The right trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerRightTriggerButton;

/**
 * @brief The left shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftShoulderButton;

/**
 * @brief The right shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerRightShoulderButton;

/**
 * @brief The left stick button (pressing the left stick) on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftStickButton;

/**
 * @brief The right stick button (pressing the right stick) on a game
 *	  controller.
 */
extern const OFGameControllerButton OFGameControllerRightStickButton;

/**
 * @brief The D-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadUpButton;

/**
 * @brief The D-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadDownButton;

/**
 * @brief The D-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadLeftButton;

/**
 * @brief The D-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadRightButton;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerStartButton;

/**
 * @brief The Select button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerSelectButton;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerHomeButton;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCaptureButton;
#ifdef __cplusplus
}
#endif

/**
 * @brief A class for reading state from a game controller.
 */
@interface OFGameController: OFObject
#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OFGameController *> *controllers;
#endif

/**
 * @brief The name of the controller.
 */
@property (readonly, nonatomic, copy) OFString *name;

/**
 * @brief The vendor ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID;

/**
 * @brief The product ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID;

/**
 * @brief The buttons the controller has.
 */
@property (readonly, nonatomic, copy)
    OFSet OF_GENERIC(OFGameControllerButton) *buttons;

/**
 * @brief The currently pressed buttons on the controller.
 */
@property (readonly, nonatomic, copy)
    OFSet OF_GENERIC(OFGameControllerButton) *pressedButtons;

/**
 * @brief Whether the controller has a left analog stick.
 */
@property (readonly, nonatomic) bool hasLeftAnalogStick;

/**
 * @brief The position of the left analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint leftAnalogStickPosition;

/**
 * @brief Whether the controller has a right analog stick.
 *
 * @note The Nintendo 64 controller has no right analog stick, however, the C
 *	 buttons are used to emulate one.
 */
@property (readonly, nonatomic) bool hasRightAnalogStick;

/**
 * @brief The position of the right analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 *
 * @note The Nintendo 64 controller has no right analog stick, however, the C
 *	 buttons are used to emulate one.
 */
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;

/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;

/**
 * @brief Retrieve the current state from the game controller.
 *
 * The state returned by @ref OFGameController's messages does not change until
 * this method is called.
 *
 * @throw OFReadFailedException The controller's state could not be read
 */
- (void)retrieveState;

/**
 * @brief Returns how hard the specified button is pressed.
 *
 * The returned value is in the range from 0 to 1.
 *
 * @param button The button for which to return how hard it is pressed.
 * @return How hard the specified button is pressed
 */
- (float)pressureForButton: (OFGameControllerButton)button;
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFGameController.m version [49ccebbc34].













































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFGameController.h"
#import "OFArray.h"
#import "OFNumber.h"
#import "OFSet.h"

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.h"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.h"
#endif
#ifdef OF_WII
# include "OFWiiGameController.h"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.h"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.h"
#endif

const OFGameControllerButton OFGameControllerNorthButton = @"North";
const OFGameControllerButton OFGameControllerSouthButton = @"South";
const OFGameControllerButton OFGameControllerWestButton = @"West";
const OFGameControllerButton OFGameControllerEastButton = @"East";
const OFGameControllerButton OFGameControllerLeftTriggerButton =
    @"Left Trigger";
const OFGameControllerButton OFGameControllerRightTriggerButton =
    @"Right Trigger";
const OFGameControllerButton OFGameControllerLeftShoulderButton =
    @"Left Shoulder";
const OFGameControllerButton OFGameControllerRightShoulderButton =
    @"Right Shoulder";
const OFGameControllerButton OFGameControllerLeftStickButton = @"Left Stick";
const OFGameControllerButton OFGameControllerRightStickButton = @"Right Stick";
const OFGameControllerButton OFGameControllerDPadUpButton = @"D-Pad Up";
const OFGameControllerButton OFGameControllerDPadDownButton = @"D-Pad Down";
const OFGameControllerButton OFGameControllerDPadLeftButton = @"D-Pad Left";
const OFGameControllerButton OFGameControllerDPadRightButton = @"D-Pad Right";
const OFGameControllerButton OFGameControllerStartButton = @"Start";
const OFGameControllerButton OFGameControllerSelectButton = @"Select";
const OFGameControllerButton OFGameControllerHomeButton = @"Home";
const OFGameControllerButton OFGameControllerCaptureButton = @"Capture";

@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
	return [OFEvdevGameController controllers];
#elif defined(OF_WINDOWS)
	return [OFXInputGameController controllers];
#elif defined(OF_WII)
	return [OFWiiGameController controllers];
#elif defined(OF_NINTENDO_DS)
	return [OFNintendoDSGameController controllers];
#elif defined(OF_NINTENDO_3DS)
	return [OFNintendo3DSGameController controllers];
#else
	return [OFArray array];
#endif
}

- (instancetype)init
{
	if ([self isMemberOfClass: [OFGameController class]]) {
		@try {
			[self doesNotRecognizeSelector: _cmd];
		} @catch (id e) {
			[self release];
			@throw e;
		}

		abort();
	}

	return [super init];
}

- (OFNumber *)vendorID
{
	return nil;
}

- (OFNumber *)productID
{
	return nil;
}

- (void)retrieveState
{
	OF_UNRECOGNIZED_SELECTOR
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFString *)description
{
	if (self.vendorID != nil && self.productID != nil)
		return [OFString stringWithFormat:
		    @"<%@: %@ [%04X:%04X]>",
		    self.class, self.name, self.vendorID.unsignedShortValue,
		    self.productID.unsignedShortValue];
	else
		return [OFString stringWithFormat: @"<%@: %@>",
						   self.class, self.name];
}
@end

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.m"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.m"
#endif
#ifdef OF_WII
# include "OFWiiGameController.m"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.m"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.m"
#endif

Added src/hid/OFNintendo3DSGameController.h version [600e88c786].































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFNintendo3DSGameController: OFGameController
{
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
}
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFNintendo3DSGameController.m version [5d5a974908].

















































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFNintendo3DSGameController.h"
#import "OFArray.h"
#import "OFSet.h"

#import "OFOutOfRangeException.h"

#define id id_3ds
#include <3ds.h>
#undef id

static OFArray OF_GENERIC(OFGameController *) *controllers;

@implementation OFNintendo3DSGameController
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (void)initialize
{
	void *pool;

	if (self != [OFNintendo3DSGameController class])
		return;

	pool = objc_autoreleasePoolPush();
	controllers = [[OFArray alloc] initWithObject:
	    [[[OFNintendo3DSGameController alloc] init] autorelease]];
	objc_autoreleasePoolPop(pool);
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	return controllers;
}

- (instancetype)init
{
	self = [super init];

	@try {
		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 14];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	u32 keys;
	circlePosition leftPos, rightPos;

	hidScanInput();

	keys = hidKeysHeld();
	hidCircleRead(&leftPos);
	hidCstickRead(&rightPos);

	[_pressedButtons removeAllObjects];

	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (keys & KEY_ZL)
		[_pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if (keys & KEY_ZR)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (keys & KEY_R)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (keys & KEY_DUP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (keys & KEY_DDOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (keys & KEY_DLEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (keys & KEY_DRIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerSelectButton];

	if (leftPos.dx > 150)
		leftPos.dx = 150;
	if (leftPos.dx < -150)
		leftPos.dx = -150;
	if (leftPos.dy > 150)
		leftPos.dy = 150;
	if (leftPos.dy < -150)
		leftPos.dy = -150;

	if (rightPos.dx > 150)
		rightPos.dx = 150;
	if (rightPos.dx < -150)
		rightPos.dx = -150;
	if (rightPos.dy > 150)
		rightPos.dy = 150;
	if (rightPos.dy < -150)
		rightPos.dy = -150;

	_leftAnalogStickPosition = OFMakePoint(
	    (float)leftPos.dx / 150, -(float)leftPos.dy / 150);
	_rightAnalogStickPosition = OFMakePoint(
	    (float)rightPos.dx / 150, -(float)rightPos.dy / 150);
}

- (OFString *)name
{
	return @"Nintendo 3DS";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}
@end

Added src/hid/OFNintendoDSGameController.h version [a3f594eb12].





























































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFNintendoDSGameController: OFGameController
{
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
}
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFNintendoDSGameController.m version [76ee0663ed].









































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFNintendoDSGameController.h"
#import "OFArray.h"
#import "OFSet.h"

#import "OFOutOfRangeException.h"

#define asm __asm__
#include <nds.h>
#undef asm

static OFArray OF_GENERIC(OFGameController *) *controllers;

@implementation OFNintendoDSGameController
+ (void)initialize
{
	void *pool;

	if (self != [OFNintendoDSGameController class])
		return;

	pool = objc_autoreleasePoolPush();
	controllers = [[OFArray alloc] initWithObject:
	    [[[OFNintendoDSGameController alloc] init] autorelease]];
	objc_autoreleasePoolPop(pool);
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	return controllers;
}

- (instancetype)init
{
	self = [super init];

	@try {
		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 12];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	uint32 keys;

	scanKeys();
	keys = keysCurrent();

	[_pressedButtons removeAllObjects];

	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (keys & KEY_R)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (keys & KEY_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (keys & KEY_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (keys & KEY_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (keys & KEY_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerSelectButton];
}

- (OFString *)name
{
	return @"Nintendo DS";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return false;
}

- (bool)hasRightAnalogStick
{
	return false;
}
@end

Added src/hid/OFWiiGameController.h version [967feef34b].











































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFWiiGameController: OFGameController
{
	int32_t _index;
	uint32_t _type;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
}

- (instancetype)of_initWithIndex: (int32_t)index
			    type: (uint32_t)type OF_METHOD_FAMILY(init);
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFWiiGameController.m version [c3b51e1e66].



























































































































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFWiiGameController.h"
#import "OFMutableSet.h"

#import "OFInitializationFailedException.h"
#import "OFNotImplementedException.h"
#import "OFReadFailedException.h"

#define asm __asm__
#include <wiiuse/wpad.h>
#undef asm

static float
scale(float value, float min, float max, float center)
{
	if (value < min)
		value = min;
	if (value > max)
		value = max;

	if (value >= center)
		return (value - center) / (max - center);
	else
		return (value - center) / (center - min);
}

@implementation OFWiiGameController
+ (void)initialize
{
	if (self != [OFWiiGameController class])
		return;

	if (WPAD_Init() != WPAD_ERR_NONE)
		@throw [OFInitializationFailedException
		    exceptionWithClass: self];
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

	for (int32_t i = 0; i < WPAD_MAX_WIIMOTES; i++) {
		uint32_t type;

		if (WPAD_Probe(i, &type) == WPAD_ERR_NONE &&
		    (type == WPAD_EXP_NONE || type == WPAD_EXP_NUNCHUK ||
		    type == WPAD_EXP_CLASSIC))
			[controllers addObject: [[[OFWiiGameController alloc]
			    of_initWithIndex: i
					type: type] autorelease]];
	}

	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)of_initWithIndex: (int32_t)index type: (uint32_t)type
{
	self = [super init];

	@try {
		_index = index;
		_type = type;

		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 15];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	WPADData *data;

	if (WPAD_ReadPending(_index, NULL) < WPAD_ERR_NONE)
		@throw [OFReadFailedException
		    exceptionWithObject: self
			requestedLength: sizeof(WPADData)
				  errNo: 0];

	data = WPAD_Data(_index);

	[_pressedButtons removeAllObjects];

	if (data->btns_h & WPAD_BUTTON_A)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (data->btns_h & WPAD_BUTTON_B)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];
	if (data->btns_h & WPAD_BUTTON_1)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (data->btns_h & WPAD_BUTTON_2)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (data->btns_h & WPAD_BUTTON_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (data->btns_h & WPAD_BUTTON_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (data->btns_h & WPAD_BUTTON_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (data->btns_h & WPAD_BUTTON_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (data->btns_h & WPAD_BUTTON_PLUS)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (data->btns_h & WPAD_BUTTON_MINUS)
		[_pressedButtons addObject: OFGameControllerSelectButton];
	if (data->btns_h & WPAD_BUTTON_HOME)
		[_pressedButtons addObject: OFGameControllerHomeButton];

	if (_type == WPAD_EXP_NUNCHUK) {
		joystick_t *js = &data->exp.nunchuk.js;

		if (data->btns_h & WPAD_NUNCHUK_BUTTON_C)
			[_pressedButtons addObject:
			    OFGameControllerLeftShoulderButton];
		if (data->btns_h & WPAD_NUNCHUK_BUTTON_Z)
			[_pressedButtons addObject:
			    OFGameControllerLeftTriggerButton];

		_leftAnalogStickPosition = OFMakePoint(
		    scale(js->pos.x, js->min.x, js->max.x, js->center.x),
		    -scale(js->pos.y, js->min.y, js->max.y, js->center.y));
	} else if (_type == WPAD_EXP_CLASSIC) {
		joystick_t *ljs = &data->exp.classic.ljs;
		joystick_t *rjs = &data->exp.classic.rjs;

		if (data->btns_h & WPAD_CLASSIC_BUTTON_X)
			[_pressedButtons addObject:
			    OFGameControllerNorthButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_B)
			[_pressedButtons addObject:
			    OFGameControllerSouthButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_Y)
			[_pressedButtons addObject: OFGameControllerWestButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_A)
			[_pressedButtons addObject: OFGameControllerEastButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_FULL_L)
			[_pressedButtons addObject:
			    OFGameControllerLeftTriggerButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_FULL_R)
			[_pressedButtons addObject:
			    OFGameControllerRightTriggerButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_ZL)
			[_pressedButtons addObject:
			    OFGameControllerLeftShoulderButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_ZR)
			[_pressedButtons addObject:
			    OFGameControllerRightShoulderButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_UP)
			[_pressedButtons addObject:
			    OFGameControllerDPadUpButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_DOWN)
			[_pressedButtons addObject:
			    OFGameControllerDPadDownButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_LEFT)
			[_pressedButtons addObject:
			    OFGameControllerDPadLeftButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_RIGHT)
			[_pressedButtons addObject:
			    OFGameControllerDPadRightButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_PLUS)
			[_pressedButtons addObject:
			    OFGameControllerStartButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_MINUS)
			[_pressedButtons addObject:
			    OFGameControllerSelectButton];
		if (data->btns_h & WPAD_CLASSIC_BUTTON_HOME)
			[_pressedButtons addObject: OFGameControllerHomeButton];

		_leftAnalogStickPosition = OFMakePoint(
		    scale(ljs->pos.x, ljs->min.x, ljs->max.x, ljs->center.x),
		    -scale(ljs->pos.y, ljs->min.y, ljs->max.y, ljs->center.y));
		_rightAnalogStickPosition = OFMakePoint(
		    scale(rjs->pos.x, rjs->min.x, rjs->max.x, rjs->center.x),
		    -scale(rjs->pos.y, rjs->min.y, rjs->max.y, rjs->center.y));

		_leftTriggerPressure = data->exp.classic.l_shoulder;
		_rightTriggerPressure = data->exp.classic.r_shoulder;
	}
}

- (OFString *)name
{
	if (_type == WPAD_EXP_NUNCHUK)
		return @"Wiimote with Nunchuk";
	else if (_type == WPAD_EXP_CLASSIC)
		return @"Wiimote with Classic Controller";
	else
		return @"Wiimote";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	OFMutableSet *buttons = [OFMutableSet setWithCapacity: 15];

	[buttons addObject: OFGameControllerSouthButton];
	[buttons addObject: OFGameControllerRightTriggerButton];
	[buttons addObject: OFGameControllerWestButton];
	[buttons addObject: OFGameControllerEastButton];
	[buttons addObject: OFGameControllerDPadUpButton];
	[buttons addObject: OFGameControllerDPadDownButton];
	[buttons addObject: OFGameControllerDPadLeftButton];
	[buttons addObject: OFGameControllerDPadRightButton];
	[buttons addObject: OFGameControllerStartButton];
	[buttons addObject: OFGameControllerSelectButton];
	[buttons addObject: OFGameControllerHomeButton];

	if (_type == WPAD_EXP_NUNCHUK) {
		[buttons addObject: OFGameControllerLeftShoulderButton];
		[buttons addObject: OFGameControllerLeftTriggerButton];
	} else if (_type == WPAD_EXP_CLASSIC) {
		[buttons addObject: OFGameControllerNorthButton];
		[buttons addObject: OFGameControllerLeftTriggerButton];
		[buttons addObject: OFGameControllerLeftShoulderButton];
		[buttons addObject: OFGameControllerRightShoulderButton];
	}

	[buttons makeImmutable];

	return buttons;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return (_type == WPAD_EXP_NUNCHUK || _type == WPAD_EXP_CLASSIC);
}

- (bool)hasRightAnalogStick
{
	return (_type == WPAD_EXP_CLASSIC);
}

- (OFPoint)leftAnalogStickPosition
{
	if (_type != WPAD_EXP_NUNCHUK && _type != WPAD_EXP_CLASSIC)
		@throw [OFNotImplementedException exceptionWithSelector: _cmd
								 object: self];

	return _leftAnalogStickPosition;
}

- (OFPoint)rightAnalogStickPosition
{
	if (_type != WPAD_EXP_CLASSIC)
		@throw [OFNotImplementedException exceptionWithSelector: _cmd
								 object: self];

	return _rightAnalogStickPosition;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (_type == WPAD_EXP_CLASSIC) {
		if (button == OFGameControllerLeftTriggerButton)
			return _leftTriggerPressure;
		if (button == OFGameControllerRightTriggerButton)
			return _rightTriggerPressure;
	}

	return [super pressureForButton: button];
}
@end

Added src/hid/OFXInputGameController.h version [393b179dcd].









































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

OF_ASSUME_NONNULL_BEGIN

@interface OFXInputGameController: OFGameController
{
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable productID;
	OFMutableSet OF_GENERIC(OFGameControllerButton) *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
}

- (instancetype)of_initWithIndex: (DWORD)index OF_METHOD_FAMILY(init);
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFXInputGameController.m version [965b558ea8].

























































































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFXInputGameController.h"
#import "OFArray.h"
#import "OFNumber.h"
#import "OFSet.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#include <xinput.h>

#ifndef XINPUT_GAMEPAD_GUIDE
# define XINPUT_GAMEPAD_GUIDE 0x400
#endif

struct XInputCapabilitiesEx {
	XINPUT_CAPABILITIES capabilities;
	WORD vendorID;
	WORD productID;
	WORD versionNumber;
	WORD unknown1;
	DWORD unknown2;
};

static WINAPI DWORD (*XInputGetStateFuncPtr)(DWORD, XINPUT_STATE *);
static WINAPI DWORD (*XInputGetCapabilitiesExFuncPtr)(DWORD, DWORD, DWORD,
    struct XInputCapabilitiesEx *);
static int XInputVersion;

@implementation OFXInputGameController
@synthesize vendorID = _vendorID, productID = _productID;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (void)initialize
{
	HMODULE module;

	if (self != [OFXInputGameController class])
		return;

	if ((module = LoadLibraryA("xinput1_4.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, (LPCSTR)100);
		XInputGetCapabilitiesExFuncPtr = (WINAPI DWORD (*)(DWORD, DWORD,
		    DWORD, struct XInputCapabilitiesEx *))
		    GetProcAddress(module, "XInputGetCapabilitiesEx");
		XInputVersion = 14;
	} else if ((module = LoadLibraryA("xinput1_3.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, (LPCSTR)100);
		XInputVersion = 13;
	} else if ((module = LoadLibraryA("xinput9_1_0.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, "XInputGetState");
		XInputVersion = 910;
	}
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];

	if (XInputGetStateFuncPtr != NULL) {
		void *pool = objc_autoreleasePoolPush();

		for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
			OFGameController *controller;

			@try {
				controller = [[[OFXInputGameController alloc]
				    of_initWithIndex: i] autorelease];
			} @catch (OFInitializationFailedException *e) {
				/* Controller does not exist. */
				continue;
			}

			[controllers addObject: controller];
		}

		objc_autoreleasePoolPop(pool);
	}

	[controllers makeImmutable];

	return controllers;
}

- (instancetype)of_initWithIndex: (DWORD)index
{
	self = [super init];

	@try {
		XINPUT_STATE state = { 0 };

		if (XInputGetStateFuncPtr(index, &state) ==
		    ERROR_DEVICE_NOT_CONNECTED)
			@throw [OFInitializationFailedException exception];

		_index = index;

		if (XInputGetCapabilitiesExFuncPtr != NULL) {
			struct XInputCapabilitiesEx capabilities;

			if (XInputGetCapabilitiesExFuncPtr(1, _index,
			    XINPUT_FLAG_GAMEPAD, &capabilities) ==
			    ERROR_SUCCESS) {
				_vendorID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.vendorID];
				_productID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.productID];
			}
		}

		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 17];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_vendorID release];
	[_productID release];
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	XINPUT_STATE state = { 0 };

	if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS)
		@throw [OFReadFailedException exceptionWithObject: self
						  requestedLength: sizeof(state)
							    errNo: 0];

	[_pressedButtons removeAllObjects];

	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
		[_pressedButtons addObject: OFGameControllerNorthButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A)
		[_pressedButtons addObject: OFGameControllerSouthButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X)
		[_pressedButtons addObject: OFGameControllerWestButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
		[_pressedButtons addObject: OFGameControllerEastButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerLeftShoulderButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)
		[_pressedButtons addObject:
		    OFGameControllerRightShoulderButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
		[_pressedButtons addObject: OFGameControllerLeftStickButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)
		[_pressedButtons addObject: OFGameControllerRightStickButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
		[_pressedButtons addObject: OFGameControllerDPadUpButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
		[_pressedButtons addObject: OFGameControllerDPadDownButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
		[_pressedButtons addObject: OFGameControllerDPadLeftButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
		[_pressedButtons addObject: OFGameControllerDPadRightButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START)
		[_pressedButtons addObject: OFGameControllerStartButton];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)
		[_pressedButtons addObject: OFGameControllerSelectButton];
	if (XInputVersion != 910 &&
	    state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE)
		[_pressedButtons addObject: OFGameControllerHomeButton];

	_leftTriggerPressure = (float)state.Gamepad.bLeftTrigger / 255;
	_rightTriggerPressure = (float)state.Gamepad.bRightTrigger / 255;

	if (_leftTriggerPressure > 0)
		[_pressedButtons addObject: OFGameControllerLeftTriggerButton];
	if (_rightTriggerPressure > 0)
		[_pressedButtons addObject: OFGameControllerRightTriggerButton];

	_leftAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbLX /
	    (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbLY /
	    (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX));
	_rightAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbRX /
	    (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbRY /
	    (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX));
}

- (OFString *)name
{
	switch (XInputVersion) {
	case 14:
		return @"XInput 1.4 device";
	case 13:
		return @"XInput 1.3 device";
	case 910:
		return @"XInput 9.1.0 device";
	}

	return nil;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerNorthButton,
	    OFGameControllerSouthButton,
	    OFGameControllerWestButton,
	    OFGameControllerEastButton,
	    OFGameControllerLeftTriggerButton,
	    OFGameControllerRightTriggerButton,
	    OFGameControllerLeftShoulderButton,
	    OFGameControllerRightShoulderButton,
	    OFGameControllerLeftStickButton,
	    OFGameControllerRightStickButton,
	    OFGameControllerDPadLeftButton,
	    OFGameControllerDPadRightButton,
	    OFGameControllerDPadUpButton,
	    OFGameControllerDPadDownButton,
	    OFGameControllerStartButton,
	    OFGameControllerSelectButton,
	    (XInputVersion != 910 ? OFGameControllerHomeButton : nil), nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerLeftTriggerButton)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton)
		return _rightTriggerPressure;

	return [super pressureForButton: button];
}
@end

Added src/hid/ObjFWHID.h version [9c2fb5d2bc].









































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

Added src/hid/ObjFWHID.oc.in version [517988d4e5].









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package_format 1
LIBS="-lobjfwhid @HID_LIBS@ $LIBS"
FRAMEWORK_LIBS="-framework ObjFWHID @HID_LIBS@ $FRAMEWORK_LIBS"
STATIC_LIBS="${libdir}/libobjfwhid.a @HID_LIBS@ $STATIC_LIBS"

Modified src/test/Makefile from [d0e6b5c5ea] to [caa8dd2d2e].

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	fi
	rmdir ${DESTDIR}${libdir}/objfw-config >/dev/null 2>&1 || true

CPPFLAGS += -I. 			\
	    -I..			\
	    -I../..			\
	    -I../exceptions		\

	    -I../runtime		\

	    -DOBJFWTEST_LOCAL_INCLUDES
LD = ${OBJC}







>

>


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	fi
	rmdir ${DESTDIR}${libdir}/objfw-config >/dev/null 2>&1 || true

CPPFLAGS += -I. 			\
	    -I..			\
	    -I../..			\
	    -I../exceptions		\
	    -I../hid			\
	    -I../runtime		\
	    -DOBJFWHID_LOCAL_INCLUDES	\
	    -DOBJFWTEST_LOCAL_INCLUDES
LD = ${OBJC}

Modified src/test/OTAppDelegate.m from [c99ef75558] to [5bb1d1d168].

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#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"

#import "OFValue.h"

#import "OTTestCase.h"



#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif

#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif

#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id

static OFDate *lastConsoleUpdate;








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#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"

#import "OTTestCase.h"

#import "OFGameController.h"

#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif





















#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id

static OFDate *lastConsoleUpdate;

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		[OFApplication terminateWithStatus: 1];
	}

	[[OFFileManager defaultManager] changeCurrentDirectoryPath:
	    [OFString stringWithUTF8String: (const char *)resourcesPath]];

	CFRelease(resourcesURL);
#elif defined(OF_WII)
	GXRModeObj *mode;
	void *nextFB;

	VIDEO_Init();
	WPAD_Init();

	mode = VIDEO_GetPreferredMode(NULL);
	nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
	VIDEO_Configure(mode);
	VIDEO_SetNextFramebuffer(nextFB);
	VIDEO_SetBlack(FALSE);
	VIDEO_Flush();

	VIDEO_WaitVSync();
	if (mode->viTVMode & VI_NON_INTERLACE)
		VIDEO_WaitVSync();

	CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
	VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
#elif defined(OF_NINTENDO_DS)
	consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
	gfxInitDefault();
	atexit(gfxExit);

	consoleInit(GFX_TOP, NULL);
#elif defined(OF_NINTENDO_SWITCH)
	consoleInit(NULL);
	padConfigureInput(1, HidNpadStyleSet_NpadStandard);
	updateConsole(true);
#endif
}








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		[OFApplication terminateWithStatus: 1];
	}

	[[OFFileManager defaultManager] changeCurrentDirectoryPath:
	    [OFString stringWithUTF8String: (const char *)resourcesPath]];

	CFRelease(resourcesURL);
#elif defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)


	[OFStdIOStream setUpConsole];























#elif defined(OF_NINTENDO_SWITCH)
	consoleInit(NULL);
	padConfigureInput(1, HidNpadStyleSet_NpadStandard);
	updateConsole(true);
#endif
}

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		if (description != nil)
			[OFStdOut writeLine: description];

		break;
	}

	if (status == StatusFailed) {
#if defined(OF_WII)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
				break;

			VIDEO_WaitVSync();
		}
#elif defined(OF_NINTENDO_DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();

			if (keysDown() & KEY_A)

				break;
		}
#elif defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_A)
				break;

			gspWaitForVBlank();
		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;







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		if (description != nil)
			[OFStdOut writeLine: description];

		break;
	}

	if (status == StatusFailed) {
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			void *pool = objc_autoreleasePoolPush();
			OFGameController *controller =


			    [[OFGameController controllers] objectAtIndex: 0];





			[controller retrieveState];




			if ([controller.pressedButtons containsObject:
			    OFGameControllerEastButton])
				break;




			[OFThread waitForVerticalBlank];





			objc_autoreleasePoolPop(pool);

		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;
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#endif
	[OFStdOut writeFormat: @"%zu", numSkipped];
	[OFStdOut setForegroundColor: [OFColor purple]];
	[OFStdOut writeFormat: @" test%s skipped\n",
			       (numSkipped != 1 ? "s" : "")];
	[OFStdOut reset];

#if defined(OF_WII)
	[OFStdOut setForegroundColor: [OFColor silver]];

	[OFStdOut writeLine: @"Press home button to exit"];




	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			break;


		VIDEO_WaitVSync();

	}
#elif defined(OF_NINTENDO_DS)
	[OFStdOut setForegroundColor: [OFColor silver]];
	[OFStdOut writeLine: @"Press start button to exit"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();


		if (keysDown() & KEY_START)
			break;
	}
#elif defined(OF_NINTENDO_3DS)
	[OFStdOut setForegroundColor: [OFColor silver]];
	[OFStdOut writeLine: @"Press start button to exit"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_START)
			break;

		gspWaitForVBlank();
	}
#elif defined(OF_NINTENDO_SWITCH)
	while (appletMainLoop())
		updateConsole(true);

	consoleExit(NULL);
#endif

	[OFApplication terminateWithStatus: (int)numFailed];
}
@end







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#endif
	[OFStdOut writeFormat: @"%zu", numSkipped];
	[OFStdOut setForegroundColor: [OFColor purple]];
	[OFStdOut writeFormat: @" test%s skipped\n",
			       (numSkipped != 1 ? "s" : "")];
	[OFStdOut reset];

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
	[OFStdOut setForegroundColor: [OFColor silver]];
# ifdef OF_WII
	[OFStdOut writeLine: @"Press Home button to exit"];
# else
	[OFStdOut writeLine: @"Press Start button to exit"];
# endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		OFGameController *controller =


		    [[OFGameController controllers] objectAtIndex: 0];


		[controller retrieveState];

# ifdef OF_WII

		if ([controller.pressedButtons containsObject:
		    OFGameControllerHomeButton])
# else


		if ([controller.pressedButtons containsObject:
		    OFGameControllerStartButton])
# endif
			break;




		[OFThread waitForVerticalBlank];





		objc_autoreleasePoolPop(pool);

	}
#elif defined(OF_NINTENDO_SWITCH)
	while (appletMainLoop())
		updateConsole(true);

	consoleExit(NULL);
#endif

	[OFApplication terminateWithStatus: (int)numFailed];
}
@end

Modified src/test/ObjFWTest.oc from [01fc34b47c] to [019e4d2eb0].

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package_format 1

LIBS="-lobjfwtest $LIBS"
FRAMEWORK_LIBS="-lobjfwtest $FRAMEWORK_LIBS"
STATIC_LIBS="${libdir}/libobjfwtest.a $STATIC_LIBS"

>



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package_format 1
package_depends_on ObjFWHID
LIBS="-lobjfwtest $LIBS"
FRAMEWORK_LIBS="-lobjfwtest $FRAMEWORK_LIBS"
STATIC_LIBS="${libdir}/libobjfwtest.a $STATIC_LIBS"

Modified tests/Makefile from [11192730fb] to [2dc3d62f3a].

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include ../extra.mk

SUBDIRS = ${TESTPLUGIN}	\
	  ${SUBPROCESS}	\

	  ${OBJC_SYNC}	\
	  terminal

CLEAN = EBOOT.PBP			\
	boot.dol			\

	${PROG_NOINST}.arm9		\
	${PROG_NOINST}.nds		\
	${PROG_NOINST}.nro		\
	${PROG_NOINST}.rpx		\
	big_dictionary_msgpack_gz.m	\
	testfile_bin.m			\
	testfile_ini.m


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include ../extra.mk

SUBDIRS = ${TESTPLUGIN}		\
	  ${SUBPROCESS}		\
	  gamecontroller	\
	  ${OBJC_SYNC}		\
	  terminal

CLEAN = EBOOT.PBP			\
	boot.dol			\
	${PROG_NOINST}.3dsx		\
	${PROG_NOINST}.arm9		\
	${PROG_NOINST}.nds		\
	${PROG_NOINST}.nro		\
	${PROG_NOINST}.rpx		\
	big_dictionary_msgpack_gz.m	\
	testfile_bin.m			\
	testfile_ini.m
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	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}
	rm -f objfw${OBJFW_LIB_MAJOR}.dll libobjfw.${OBJFW_LIB_MAJOR}.dylib
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib




	if test -f ../src/libobjfw.so; then \
		${LN_S} ../src/libobjfw.so libobjfw.so.${OBJFW_LIB_MAJOR}; \
		${LN_S} ../src/libobjfw.so \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	elif test -f ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; then \
		${LN_S} ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR} \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/objfw${OBJFW_LIB_MAJOR}.dll; then \
		${LN_S} ../src/objfw${OBJFW_LIB_MAJOR}.dll \
			objfw${OBJFW_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/libobjfw.dylib; then \
		${LN_S} ../src/libobjfw.dylib \
		    libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	elif test -f ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; then \


		${LN_S} ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR} libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \

	fi
	if test -f ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll; then \
		${LN_S} ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll \
			objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/runtime/libobjfwrt.dylib; then \
		${LN_S} ../src/runtime/libobjfwrt.dylib \
		    libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	fi


















	LD_LIBRARY_PATH=.$${LD_LIBRARY_PATH+:}$$LD_LIBRARY_PATH \
	DYLD_FRAMEWORK_PATH=../src:../src/runtime$${DYLD_FRAMEWORK_PATH+:}$$DYLD_FRAMEWORK_PATH \
	DYLD_LIBRARY_PATH=.$${DYLD_LIBRARY_PATH+:}$$DYLD_LIBRARY_PATH \
	LIBRARY_PATH=.$${LIBRARY_PATH+:}$$LIBRARY_PATH \
	ASAN_OPTIONS=allocator_may_return_null=1 \
	${WRAPPER} ./${PROG_NOINST} ${TESTCASES}; EXIT=$$?; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	rm -f objfw${OBJFW_LIB_MAJOR}.dll; \
	rm -f libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \




	exit $$EXIT

run-on-android: all
	echo "Uploading files to Android device..."
	if test -f ../src/libobjfw.so; then \
		adb push ../src/libobjfw.so \
		    /data/local/tmp/objfw/libobjfw.so.${OBJFW_LIB_MAJOR}; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		adb push ../src/runtime/libobjfwrt.so \
		    /data/local/tmp/objfw/libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	fi




	adb push tests /data/local/tmp/objfw/tests
	adb push testfile.txt /data/local/tmp/objfw/testfile.txt
	if test -f plugin/TestPlugin.so; then \
		adb push plugin/TestPlugin.so \
		    /data/local/tmp/objfw/plugin/TestPlugin.so; \
	fi
	echo "Running tests binary on Android device..."
	adb shell 'cd /data/local/tmp/objfw && LD_LIBRARY_PATH=. exec ${WRAPPER} ./tests'

EBOOT.PBP: ${PROG_NOINST}
	psp-fixup-imports ${PROG_NOINST}
	mksfo "ObjFW Tests" PARAM.SFO
	psp-strip ${PROG_NOINST}
	pack-pbp $@ PARAM.SFO NULL NULL NULL NULL NULL ${PROG_NOINST} NULL

boot.dol: ${PROG_NOINST}
	elf2dol ${PROG_NOINST} $@

${PROG_NOINST}: ${LIBOBJFW_DEP} ${LIBOBJFWRT_DEP} ../src/test/libobjfwtest.a


${PROG_NOINST}.3dsx: ${PROG_NOINST}
	3dsxtool $< $@

${PROG_NOINST}.arm9: ${PROG_NOINST}
	arm-none-eabi-objcopy -O binary $< $@








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	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}
	rm -f objfw${OBJFW_LIB_MAJOR}.dll libobjfw.${OBJFW_LIB_MAJOR}.dylib
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib
	if test -f ../src/libobjfw.so; then \
		${LN_S} ../src/libobjfw.so libobjfw.so.${OBJFW_LIB_MAJOR}; \
		${LN_S} ../src/libobjfw.so \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	elif test -f ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; then \
		${LN_S} ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR} \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/objfw${OBJFW_LIB_MAJOR}.dll; then \
		${LN_S} ../src/objfw${OBJFW_LIB_MAJOR}.dll \
		    objfw${OBJFW_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/libobjfw.dylib; then \
		${LN_S} ../src/libobjfw.dylib \
		    libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	elif test -f ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	then \
		${LN_S} \
		    ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR} \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll; then \
		${LN_S} ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll \
		    objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/runtime/libobjfwrt.dylib; then \
		${LN_S} ../src/runtime/libobjfwrt.dylib \
		    libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	fi
	if test -f ../src/hid/libobjfwhid.so; then \
		${LN_S} ../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
		${LN_S} ../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	elif test -f ../src/hid/libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	then \
		${LN_S} ../src/hid/libobjfwhid.so.${OBJFWHIID_LIB_MAJOR_MINOR} \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll; then \
		${LN_S} ../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll \
		    objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/hid/libobjfwhid.dylib; then \
		${LN_S} ../src/hid/libobjfwhid.dylib \
		    libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	fi
	LD_LIBRARY_PATH=.$${LD_LIBRARY_PATH+:}$$LD_LIBRARY_PATH \
	DYLD_FRAMEWORK_PATH=../src:../src/runtime:../src/hid$${DYLD_FRAMEWORK_PATH+:}$$DYLD_FRAMEWORK_PATH \
	DYLD_LIBRARY_PATH=.$${DYLD_LIBRARY_PATH+:}$$DYLD_LIBRARY_PATH \
	LIBRARY_PATH=.$${LIBRARY_PATH+:}$$LIBRARY_PATH \
	ASAN_OPTIONS=allocator_may_return_null=1 \
	${WRAPPER} ./${PROG_NOINST} ${TESTCASES}; EXIT=$$?; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	rm -f objfw${OBJFW_LIB_MAJOR}.dll; \
	rm -f libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	exit $$EXIT

run-on-android: all
	echo "Uploading files to Android device..."
	if test -f ../src/libobjfw.so; then \
		adb push ../src/libobjfw.so \
		    /data/local/tmp/objfw/libobjfw.so.${OBJFW_LIB_MAJOR}; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		adb push ../src/runtime/libobjfwrt.so \
		    /data/local/tmp/objfw/libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	fi
	if test -f ../src/hid/libobjfwhid.so; then \
		adb push ../src/hid/libobjfwhid.so \
		    /data/local/tmp/objfw/libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
	fi
	adb push tests /data/local/tmp/objfw/tests
	adb push testfile.txt /data/local/tmp/objfw/testfile.txt
	if test -f plugin/TestPlugin.so; then \
		adb push plugin/TestPlugin.so \
		    /data/local/tmp/objfw/plugin/TestPlugin.so; \
	fi
	echo "Running tests binary on Android device..."
	adb shell 'cd /data/local/tmp/objfw && LD_LIBRARY_PATH=. exec ${WRAPPER} ./tests'

EBOOT.PBP: ${PROG_NOINST}
	psp-fixup-imports ${PROG_NOINST}
	mksfo "ObjFW Tests" PARAM.SFO
	psp-strip ${PROG_NOINST}
	pack-pbp $@ PARAM.SFO NULL NULL NULL NULL NULL ${PROG_NOINST} NULL

boot.dol: ${PROG_NOINST}
	elf2dol ${PROG_NOINST} $@

${PROG_NOINST}: ${LIBOBJFW_DEP} ${LIBOBJFWRT_DEP} ../src/test/libobjfwtest.a \
		${LIBOBJFWHID_DEP}

${PROG_NOINST}.3dsx: ${PROG_NOINST}
	3dsxtool $< $@

${PROG_NOINST}.arm9: ${PROG_NOINST}
	arm-none-eabi-objcopy -O binary $< $@

Added tests/gamecontroller/GameControllerTests.m version [9d9395a639].

































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFApplication.h"
#import "OFArray.h"
#import "OFColor.h"
#import "OFDate.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"

#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
#else
static size_t buttonsPerLine = 5;
#endif

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
# define red maroon
# define yellow olive
# define gray silver
#endif

@interface GameControllerTests: OFObject <OFApplicationDelegate>
{
	OFArray OF_GENERIC(OFGameController *) *_controllers;
	OFDate *_lastControllersUpdate;
}
@end

OF_APPLICATION_DELEGATE(GameControllerTests)

@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
	[OFStdIOStream setUpConsole];
#endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();

		if (_lastControllersUpdate == nil ||
		    -[_lastControllersUpdate timeIntervalSinceNow] > 1) {
			[_controllers release];
			[_lastControllersUpdate release];

			_controllers = [[OFGameController controllers] retain];
			_lastControllersUpdate = [[OFDate alloc] init];

			[OFStdOut clear];
		}

		[OFStdOut setCursorPosition: OFMakePoint(0, 0)];

		for (OFGameController *controller in _controllers) {
			OFArray OF_GENERIC(OFGameControllerButton) *buttons =
			    controller.buttons.allObjects.sortedArray;
			size_t i = 0;

			[OFStdOut setForegroundColor: [OFColor green]];
			[OFStdOut writeString: controller.description];

			[controller retrieveState];

			for (OFGameControllerButton button in buttons) {
				float pressure;

				if (i == 0)
					[OFStdOut writeString: @"\n"];

				pressure =
				    [controller pressureForButton: button];

				if (pressure == 1)
					[OFStdOut setForegroundColor:
					    [OFColor red]];
				else if (pressure > 0.5)
					[OFStdOut setForegroundColor:
					    [OFColor yellow]];
				else if (pressure > 0)
					[OFStdOut setForegroundColor:
					    [OFColor green]];
				else
					[OFStdOut setForegroundColor:
					    [OFColor gray]];

				[OFStdOut writeFormat: @"[%@]", button];

				if (++i == buttonsPerLine) {
					i = 0;
				} else
					[OFStdOut writeString: @" "];
			}
			[OFStdOut setForegroundColor: [OFColor gray]];
			[OFStdOut writeString: @"\n"];

			if (controller.hasLeftAnalogStick) {
				OFPoint position =
				    controller.leftAnalogStickPosition;
				[OFStdOut writeFormat: @"(%5.2f, %5.2f) ",
						       position.x, position.y];
			}
			if (controller.hasRightAnalogStick) {
				OFPoint position =
				    controller.rightAnalogStickPosition;
				[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
						       position.x, position.y];
			}
			[OFStdOut writeString: @"\n"];
		}

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFThread waitForVerticalBlank];
#else
		[OFThread sleepForTimeInterval: 1.f / 60.f];
#endif

		objc_autoreleasePoolPop(pool);
	}
}
@end

Added tests/gamecontroller/Makefile version [1986e83bf3].























































































































































































































































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include ../../extra.mk

CLEAN = boot.dol		\
	${PROG_NOINST}.3dsx	\
	${PROG_NOINST}.arm9	\
	${PROG_NOINST}.ndsd	\

PROG_NOINST = gamecontroller_tests${PROG_SUFFIX}
SRCS = GameControllerTests.m

include ../../buildsys.mk

.PHONY: run
run:
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}
	rm -f objfw${OBJFW_LIB_MAJOR}.dll libobjfw.${OBJFW_LIB_MAJOR}.dylib
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib
	if test -f ../../src/libobjfw.so; then \
		${LN_S} ../../src/libobjfw.so libobjfw.so.${OBJFW_LIB_MAJOR}; \
		${LN_S} ../../src/libobjfw.so \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	elif test -f ../../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; then \
		${LN_S} ../../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR} \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../../src/objfw${OBJFW_LIB_MAJOR}.dll; then \
		${LN_S} ../../src/objfw${OBJFW_LIB_MAJOR}.dll \
		    objfw${OBJFW_LIB_MAJOR}.dll; \
	fi
	if test -f ../../src/libobjfw.dylib; then \
		${LN_S} ../../src/libobjfw.dylib \
		    libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	fi
	if test -f ../../src/runtime/libobjfwrt.so; then \
		${LN_S} ../../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
		${LN_S} ../../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	elif test -f ../../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR};  then \
		${LN_S} \
		    ../../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR} \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll; then \
		${LN_S} ../../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll \
		    objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	fi
	if test -f ../../src/runtime/libobjfwrt.dylib; then \
		${LN_S} ../../src/runtime/libobjfwrt.dylib \
		    libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	fi
	if test -f ../../src/hid/libobjfwhid.so; then \
		${LN_S} ../../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
		${LN_S} ../../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	elif test -f ../../src/hid/libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	then \
		${LN_S} ../../src/hid/libobjfwhid.so.${OBJFWHIID_LIB_MAJOR_MINOR} \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll; then \
		${LN_S} ../../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll \
		    objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	fi
	if test -f ../../src/hid/libobjfwhid.dylib; then \
		${LN_S} ../../src/hid/libobjfwhid.dylib \
		    libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	fi
	LD_LIBRARY_PATH=.$${LD_LIBRARY_PATH+:}$$LD_LIBRARY_PATH \
	DYLD_FRAMEWORK_PATH=../../src:../../src/runtime:../../src/hid$${DYLD_FRAMEWORK_PATH+:}$$DYLD_FRAMEWORK_PATH \
	DYLD_LIBRARY_PATH=.$${DYLD_LIBRARY_PATH+:}$$DYLD_LIBRARY_PATH \
	LIBRARY_PATH=.$${LIBRARY_PATH+:}$$LIBRARY_PATH \
	ASAN_OPTIONS=allocator_may_return_null=1 \
	${WRAPPER} ./${PROG_NOINST} ${TESTCASES}; EXIT=$$?; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	rm -f objfw${OBJFW_LIB_MAJOR}.dll; \
	rm -f libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	exit $$EXIT

boot.dol: ${PROG_NOINST}
	elf2dol ${PROG_NOINST} $@

${PROG_NOINST}: ${LIBOBJFW_DEP_LVL2} ${LIBOBJFWRT_DEP_LVL2} \
		${LIBOBJFWHID_DEP_LVL2}

${PROG_NOINST}.3dsx: ${PROG_NOINST}
	3dsxtool $< $@

${PROG_NOINST}.arm9: ${PROG_NOINST}
	arm-none-eabi-objcopy -O binary $< $@

${PROG_NOINST}.nds: ${PROG_NOINST}.arm9
	ndstool -c $@ -9 ${PROG_NOINST}

CPPFLAGS += -I../../src			\
	    -I../../src/exceptions	\
	    -I../../src/hid		\
	    -I../../src/runtime		\
	    -I../..			\
	    -DOBJFWHID_LOCAL_INCLUDES
LIBS := -L../../src/hid -lobjfwhid ${HID_LIBS}	\
	-L../../src -lobjfw			\
	-L../../src/runtime ${RUNTIME_LIBS}	\
	${LIBS}
LD = ${OBJC}