ObjFW  Changes On Branch bb55076c9d9402cd

Changes In Branch gamecontroller Through [bb55076c9d] Excluding Merge-Ins

This is equivalent to a diff from 96f946d7ad to bb55076c9d

2024-05-13
21:57
Fix linking ObjFWHID on macOS and iOS check-in: 20122a7016 user: js tags: gamecontroller
21:13
Fix compilation with --disable-shared check-in: bb55076c9d user: js tags: gamecontroller
20:57
Move OFGameController into subframework ObjFWHID check-in: f5f12143ce user: js tags: gamecontroller
2024-05-11
18:02
configure: Check whether blx is available on ARM check-in: 4f3f90e5e7 user: js tags: trunk
2024-05-09
10:22
Merge trunk into branch "gamecontroller" check-in: c0a80a897d user: js tags: gamecontroller
10:21
Use unsigned long for bit sets check-in: 96f946d7ad user: js tags: trunk
2024-05-05
19:04
OFStdIOStream: Add special case for column 0 check-in: 1c2fe75e6e user: js tags: trunk

Modified .fossil-settings/ignore-glob from [4cdcae754e] to [bf444bfad2].

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configure
docs
extra.mk
generators/library/gen_libraries
generators/unicode/gen_tables
src/Info.plist
src/bridge/Info.plist

src/libobjfw.*
src/objfw-defs.h
src/runtime/Info.plist
src/runtime/libobjfwrt.*
src/test/libobjfwtest.a
src/tls/Info.plist
src/tls/libobjfwtls.*
tests/DerivedData
tests/EBOOT.PBP
tests/Info.plist
tests/PARAM.SFO
tests/big_dictionary_msgpack_gz.m

tests/iOS.xcodeproj/*.pbxuser
tests/iOS.xcodeproj/project.xcworkspace
tests/iOS.xcodeproj/xcuserdata
tests/objc_sync/objc_sync
tests/plugin/Info.plist
tests/subprocess/subprocess
tests/terminal/terminal_tests







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configure
docs
extra.mk
generators/library/gen_libraries
generators/unicode/gen_tables
src/Info.plist
src/bridge/Info.plist
src/hid/Info.plist
src/libobjfw.*
src/objfw-defs.h
src/runtime/Info.plist
src/runtime/libobjfwrt.*
src/test/libobjfwtest.a
src/tls/Info.plist
src/tls/libobjfwtls.*
tests/DerivedData
tests/EBOOT.PBP
tests/Info.plist
tests/PARAM.SFO
tests/big_dictionary_msgpack_gz.m
tests/gamecontroller/gamecontroller_tests
tests/iOS.xcodeproj/*.pbxuser
tests/iOS.xcodeproj/project.xcworkspace
tests/iOS.xcodeproj/xcuserdata
tests/objc_sync/objc_sync
tests/plugin/Info.plist
tests/subprocess/subprocess
tests/terminal/terminal_tests

Modified configure.ac from [dc329f0c7e] to [811c09f1d2].

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	BUILDSYS_PLUGIN

	AC_SUBST(OBJFW_SHARED_LIB, '${LIB_PREFIX}objfw${LIB_SUFFIX}')
	AC_SUBST(EXCEPTIONS_LIB_A, "exceptions.lib.a")
	AC_SUBST(FORWARDING_LIB_A, "forwarding.lib.a")
	AC_SUBST(LOOKUP_ASM_LIB_A, "lookup-asm.lib.a")



	BUILDSYS_FRAMEWORK([
		AC_SUBST(OBJFW_FRAMEWORK, "ObjFW.framework")

		build_framework="yes"
	])

	BUILDSYS_BUNDLE([
		AC_SUBST(TESTPLUGIN_BUNDLE, "TestPlugin.bundle")
	])
], [
	AC_DEFINE(OF_NO_SHARED, 1, [Whether no shared library was built])
	AC_SUBST(LIBOBJFW_DEP, "../src/libobjfw.a")
	AC_SUBST(LIBOBJFW_DEP_LVL2, "../../src/libobjfw.a")


])

AS_IF([test x"$build_framework" = x"yes"], [
	TESTS_LIBS="-framework ObjFW \${RUNTIME_FRAMEWORK_LIBS} $TESTS_LIBS"

	TESTS_LIBS="-F../src -F../src/runtime $TESTS_LIBS"
], [
	TESTS_LIBS="\${RUNTIME_LIBS} $TESTS_LIBS"
	TESTS_LIBS="-L../src/runtime $TESTS_LIBS"
	TESTS_LIBS="-L../src -lobjfw $TESTS_LIBS"
])

AC_ARG_ENABLE(static, AS_HELP_STRING([--enable-static], [build static library]))
AS_IF([test x"$enable_shared" = x"no"], [
	enable_static="yes"
])
AS_IF([test x"$enable_static" = x"yes"], [
	AC_SUBST(OBJFW_STATIC_LIB, "libobjfw.a")
	AC_SUBST(EXCEPTIONS_A, "exceptions.a")
	AC_SUBST(FORWARDING_A, "forwarding.a")
	AC_SUBST(LOOKUP_ASM_A, "lookup-asm.a")


])

AC_DEFINE_UNQUOTED(PLUGIN_SUFFIX, "$PLUGIN_SUFFIX", [Suffix for plugins])
AS_IF([test x"$enable_files" != x"no" -a x"$PLUGIN_SUFFIX" != x""], [
	AC_SUBST(USE_SRCS_PLUGINS, '${SRCS_PLUGINS}')
	AC_SUBST(TESTPLUGIN, "plugin")
	AC_DEFINE(OF_HAVE_PLUGINS, 1, [Whether we have plugin support])







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	BUILDSYS_PLUGIN

	AC_SUBST(OBJFW_SHARED_LIB, '${LIB_PREFIX}objfw${LIB_SUFFIX}')
	AC_SUBST(EXCEPTIONS_LIB_A, "exceptions.lib.a")
	AC_SUBST(FORWARDING_LIB_A, "forwarding.lib.a")
	AC_SUBST(LOOKUP_ASM_LIB_A, "lookup-asm.lib.a")

	AC_SUBST(OBJFWHID_SHARED_LIB, '${LIB_PREFIX}objfwhid${LIB_SUFFIX}')

	BUILDSYS_FRAMEWORK([
		AC_SUBST(OBJFW_FRAMEWORK, "ObjFW.framework")
		AC_SUBST(OBJFWHID_FRAMEWORK, "ObjFWHID.framework")
		build_framework="yes"
	])

	BUILDSYS_BUNDLE([
		AC_SUBST(TESTPLUGIN_BUNDLE, "TestPlugin.bundle")
	])
], [
	AC_DEFINE(OF_NO_SHARED, 1, [Whether no shared library was built])
	AC_SUBST(LIBOBJFW_DEP, "../src/libobjfw.a")
	AC_SUBST(LIBOBJFW_DEP_LVL2, "../../src/libobjfw.a")
	AC_SUBST(LIBOBJFWHID_DEP, "../src/hid/libobjfwhid.a")
	AC_SUBST(LIBOBJFWHID_DEP_LVL2, "../../src/hid/libobjfwhid.a")
])

AS_IF([test x"$build_framework" = x"yes"], [
	TESTS_LIBS="-framework ObjFW \${RUNTIME_FRAMEWORK_LIBS} $TESTS_LIBS"
	TESTS_LIBS="-framework ObjFWHID $TESTS_LIBS"
	TESTS_LIBS="-F../src -F../src/runtime $TESTS_LIBS"
], [
	TESTS_LIBS="\${RUNTIME_LIBS} $TESTS_LIBS"
	TESTS_LIBS="-L../src/runtime $TESTS_LIBS"
	TESTS_LIBS="-L../src -lobjfwhid -lobjfw $TESTS_LIBS"
])

AC_ARG_ENABLE(static, AS_HELP_STRING([--enable-static], [build static library]))
AS_IF([test x"$enable_shared" = x"no"], [
	enable_static="yes"
])
AS_IF([test x"$enable_static" = x"yes"], [
	AC_SUBST(OBJFW_STATIC_LIB, "libobjfw.a")
	AC_SUBST(EXCEPTIONS_A, "exceptions.a")
	AC_SUBST(FORWARDING_A, "forwarding.a")
	AC_SUBST(LOOKUP_ASM_A, "lookup-asm.a")

	AC_SUBST(OBJFWHID_STATIC_LIB, "libobjfwhid.a")
])

AC_DEFINE_UNQUOTED(PLUGIN_SUFFIX, "$PLUGIN_SUFFIX", [Suffix for plugins])
AS_IF([test x"$enable_files" != x"no" -a x"$PLUGIN_SUFFIX" != x""], [
	AC_SUBST(USE_SRCS_PLUGINS, '${SRCS_PLUGINS}')
	AC_SUBST(TESTPLUGIN, "plugin")
	AC_DEFINE(OF_HAVE_PLUGINS, 1, [Whether we have plugin support])
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AC_SUBST(TESTS_LIBS)

AC_CONFIG_FILES([
	buildsys.mk
	extra.mk
	src/Info.plist

	tests/Info.plist
	utils/objfw-config
])
AC_CONFIG_HEADERS([config.h src/objfw-defs.h])
AC_OUTPUT

AS_IF([test x"$old_compiler" = x"yes"], [







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AC_SUBST(TESTS_LIBS)

AC_CONFIG_FILES([
	buildsys.mk
	extra.mk
	src/Info.plist
	src/hid/Info.plist
	tests/Info.plist
	utils/objfw-config
])
AC_CONFIG_HEADERS([config.h src/objfw-defs.h])
AC_OUTPUT

AS_IF([test x"$old_compiler" = x"yes"], [

Modified extra.mk.in from [470178f4da] to [2c6a66253b].

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OBJFWTLS_SHARED_LIB = @OBJFWTLS_SHARED_LIB@
OBJFWTLS_STATIC_LIB = @OBJFWTLS_STATIC_LIB@
OBJFWTLS_FRAMEWORK = @OBJFWTLS_FRAMEWORK@
OBJFWTLS_LIB_MAJOR = 1
OBJFWTLS_LIB_MINOR = 0
OBJFWTLS_LIB_PATCH = 2








BIN_PREFIX = @BIN_PREFIX@
BRIDGE = @BRIDGE@
CVINCLUDE_INLINE_H = @CVINCLUDE_INLINE_H@
ENCODINGS_A = @ENCODINGS_A@
ENCODINGS_LIB_A = @ENCODINGS_LIB_A@
ENCODINGS_SRCS = @ENCODINGS_SRCS@
EXCEPTIONS_A = @EXCEPTIONS_A@
EXCEPTIONS_LIB_A = @EXCEPTIONS_LIB_A@
FORWARDING_A = @FORWARDING_A@
FORWARDING_LIB_A = @FORWARDING_LIB_A@
LIBBASES_M = @LIBBASES_M@


LIBOBJFWRT_DEP = @LIBOBJFWRT_DEP@
LIBOBJFWRT_DEP_LVL2 = @LIBOBJFWRT_DEP_LVL2@
LIBOBJFW_DEP = @LIBOBJFW_DEP@
LIBOBJFW_DEP_LVL2 = @LIBOBJFW_DEP_LVL2@
LOOKUP_ASM_A = @LOOKUP_ASM_A@
LOOKUP_ASM_LIB_A = @LOOKUP_ASM_LIB_A@
MAP_LDFLAGS = @MAP_LDFLAGS@







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OBJFWTLS_SHARED_LIB = @OBJFWTLS_SHARED_LIB@
OBJFWTLS_STATIC_LIB = @OBJFWTLS_STATIC_LIB@
OBJFWTLS_FRAMEWORK = @OBJFWTLS_FRAMEWORK@
OBJFWTLS_LIB_MAJOR = 1
OBJFWTLS_LIB_MINOR = 0
OBJFWTLS_LIB_PATCH = 2

OBJFWHID_SHARED_LIB = @OBJFWHID_SHARED_LIB@
OBJFWHID_STATIC_LIB = @OBJFWHID_STATIC_LIB@
OBJFWHID_FRAMEWORK = @OBJFWHID_FRAMEWORK@
OBJFWHID_LIB_MAJOR = 1
OBJFWHID_LIB_MINOR = 0
OBJFWHID_LIB_PATCH = 0

BIN_PREFIX = @BIN_PREFIX@
BRIDGE = @BRIDGE@
CVINCLUDE_INLINE_H = @CVINCLUDE_INLINE_H@
ENCODINGS_A = @ENCODINGS_A@
ENCODINGS_LIB_A = @ENCODINGS_LIB_A@
ENCODINGS_SRCS = @ENCODINGS_SRCS@
EXCEPTIONS_A = @EXCEPTIONS_A@
EXCEPTIONS_LIB_A = @EXCEPTIONS_LIB_A@
FORWARDING_A = @FORWARDING_A@
FORWARDING_LIB_A = @FORWARDING_LIB_A@
LIBBASES_M = @LIBBASES_M@
LIBOBJFWHID_DEP = @LIBOBJFWHID_DEP@
LIBOBJFWHID_DEP_LVL2 = @LIBOBJFWHID_DEP_LVL2@
LIBOBJFWRT_DEP = @LIBOBJFWRT_DEP@
LIBOBJFWRT_DEP_LVL2 = @LIBOBJFWRT_DEP_LVL2@
LIBOBJFW_DEP = @LIBOBJFW_DEP@
LIBOBJFW_DEP_LVL2 = @LIBOBJFW_DEP_LVL2@
LOOKUP_ASM_A = @LOOKUP_ASM_A@
LOOKUP_ASM_LIB_A = @LOOKUP_ASM_LIB_A@
MAP_LDFLAGS = @MAP_LDFLAGS@

Modified src/Makefile from [6486149d8c] to [2d1e824968].

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include ../extra.mk

SUBDIRS = ${RUNTIME} exceptions encodings forwarding
SUBDIRS_AFTER = ${BRIDGE} ${TLS} test
DISTCLEAN = Info.plist objfw-defs.h

SHARED_LIB = ${OBJFW_SHARED_LIB}
STATIC_LIB = ${OBJFW_STATIC_LIB}
FRAMEWORK = ${OBJFW_FRAMEWORK}
LIB_MAJOR = ${OBJFW_LIB_MAJOR}
LIB_MINOR = ${OBJFW_LIB_MINOR}



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include ../extra.mk

SUBDIRS = ${RUNTIME} exceptions encodings forwarding
SUBDIRS_AFTER = ${BRIDGE} ${TLS} hid test
DISTCLEAN = Info.plist objfw-defs.h

SHARED_LIB = ${OBJFW_SHARED_LIB}
STATIC_LIB = ${OBJFW_STATIC_LIB}
FRAMEWORK = ${OBJFW_FRAMEWORK}
LIB_MAJOR = ${OBJFW_LIB_MAJOR}
LIB_MINOR = ${OBJFW_LIB_MINOR}

Added src/hid/Info.plist.in version [a6d920c39c].













































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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleExecutable</key>
	<string>ObjFWHID</string>
	<key>CFBundleName</key>
	<string>ObjFWHID</string>
	<key>CFBundleIdentifier</key>
	<string>im.nil.objfw.hid</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundlePackageType</key>
	<string>FMWK</string>
	<key>CFBundleVersion</key>
	<string>@BUNDLE_VERSION@</string>
	<key>CFBundleShortVersionString</key>
	<string>@BUNDLE_SHORT_VERSION@</string>
	<key>MinimumOSVersion</key>
	<string>9.0</string>
</dict>
</plist>

Added src/hid/Makefile version [e63a386a0a].





































































































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include ../../extra.mk

DISTCLEAN = Info.plist

SHARED_LIB = ${OBJFWHID_SHARED_LIB}
STATIC_LIB = ${OBJFWHID_STATIC_LIB}
FRAMEWORK = ${OBJFWHID_FRAMEWORK}
LIB_MAJOR = ${OBJFWHID_LIB_MAJOR}
LIB_MINOR = ${OBJFWHID_LIB_MINOR}
LIB_PATCH = ${OBJFWHID_LIB_PATCH}

SRCS = OFGameController.m

INCLUDES := ${SRCS:.m=.h}	\
	    ObjFWHID.h

includesubdir = ObjFWHID

include ../../buildsys.mk

install-extra:
	i=ObjFWHID.oc; \
	${INSTALL_STATUS}; \
	if ${MKDIR_P} ${DESTDIR}${libdir}/objfw-config && \
	    ${INSTALL} -m 644 $$i ${DESTDIR}${libdir}/objfw-config/$$i; then \
		${INSTALL_OK}; \
	else \
		${INSTALL_FAILED}; \
	fi

uninstall-extra:
	i=ObjFWHID.oc; \
	if test -f ${DESTDIR}${libdir}/objfw-config/$$i; then \
		if rm -f ${DESTDIR}${libdir}/objfw-config/$$i; then \
			${DELETE_OK}; \
		else \
			${DELETE_FAILED}; \
		fi \
	fi
	rmdir ${DESTDIR}${libdir}/objfw-config >/dev/null 2>&1 || true

CPPFLAGS += -I.				\
	    -I..			\
	    -I../..			\
	    -I../exceptions		\
	    -I../runtime		\
	    -DOBJFWHID_LOCAL_INCLUDES
LD = ${OBJC}
FRAMEWORK_LIBS := -F.. -framework ObjFW ${LIBS}
LIBS := -L.. -lobjfw -L../runtime ${RUNTIME_LIBS} ${LIBS}

Added src/hid/OFGameController.h version [c7833087c0].











































































































































































































































































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#ifdef OBJFWHID_LOCAL_INCLUDES
# import "OFObject.h"
# import "OFString.h"
#else
# if defined(__has_feature) && __has_feature(modules)
@import ObjFW;
# else
#  import <ObjFW/OFObject.h>
#  import <ObjFW/OFString.h>
# endif
#endif

OF_ASSUME_NONNULL_BEGIN

/** @file */

@class OFArray OF_GENERIC(ObjectType);
@class OFMutableSet OF_GENERIC(ObjectType);
@class OFNumber;
@class OFSet OF_GENERIC(ObjectType);

/**
 * @brief A button on a controller.
 *
 * Possible values are:
 *
 *   * @ref OFGameControllerButtonA
 *   * @ref OFGameControllerButtonB
 *   * @ref OFGameControllerButtonC
 *   * @ref OFGameControllerButtonX
 *   * @ref OFGameControllerButtonY
 *   * @ref OFGameControllerButtonZ
 *   * @ref OFGameControllerButtonL
 *   * @ref OFGameControllerButtonR
 *   * @ref OFGameControllerButtonZL
 *   * @ref OFGameControllerButtonZR
 *   * @ref OFGameControllerButtonSelect
 *   * @ref OFGameControllerButtonStart
 *   * @ref OFGameControllerButtonHome
 *   * @ref OFGameControllerButtonCapture
 *   * @ref OFGameControllerButtonLeftStick
 *   * @ref OFGameControllerButtonRightStick
 *   * @ref OFGameControllerButtonDPadUp
 *   * @ref OFGameControllerButtonDPadDown
 *   * @ref OFGameControllerButtonDPadLeft
 *   * @ref OFGameControllerButtonDPadRight
 *   * @ref OFGameControllerButtonCPadUp
 *   * @ref OFGameControllerButtonCPadDown
 *   * @ref OFGameControllerButtonCPadLeft
 *   * @ref OFGameControllerButtonCPadRight
 *   * @ref OFGameControllerButtonSL
 *   * @ref OFGameControllerButtonSR
 *   * @ref OFGameControllerButtonMode
 */
typedef OFConstantString *OFGameControllerButton;

#ifdef __cplusplus
extern "C" {
#endif
/**
 * @brief The A button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonA;

/**
 * @brief The B button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonB;

/**
 * @brief The C button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonC;

/**
 * @brief The X button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonX;

/**
 * @brief The Y button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonY;

/**
 * @brief The Z button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZ;

/**
 * @brief The L button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonL;

/**
 * @brief The R button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonR;

/**
 * @brief The ZL button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZL;

/**
 * @brief The ZR button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZR;

/**
 * @brief The Select button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSelect;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonStart;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonHome;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCapture;

/**
 * @brief The left stick button (pressing the left stick) on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonLeftStick;

/**
 * @brief The right stick button (pressing the right stick) on a game
 *	  controller.
 */
extern const OFGameControllerButton OFGameControllerButtonRightStick;

/**
 * @brief The D-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadUp;

/**
 * @brief The D-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadDown;

/**
 * @brief The D-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadLeft;

/**
 * @brief The D-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadRight;

/**
 * @brief The C-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadUp;

/**
 * @brief The C-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadDown;

/**
 * @brief The C-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadLeft;

/**
 * @brief The C-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadRight;

/**
 * @brief The + button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonPlus;

/**
 * @brief The - button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonMinus;

/**
 * @brief The SL button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSL;

/**
 * @brief The SR button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSR;

/**
 * @brief The Mode button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonMode;
#ifdef __cplusplus
}
#endif

/**
 * @brief A class for reading state from a game controller.
 */
OF_SUBCLASSING_RESTRICTED
@interface OFGameController: OFObject
{
#if defined(OF_LINUX)
	OFString *_path;
	int _fd;
	uint16_t _vendorID, _productID;
	OFString *_name;
	OFMutableSet *_buttons, *_pressedButtons;
	bool _hasLeftAnalogStick, _hasRightAnalogStick;
	bool _hasZLPressure, _hasZRPressure;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _ZLPressure, _ZRPressure;
	int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
	int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
	int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
	int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
	int32_t _ZLMinPressure, _ZLMaxPressure, _ZRMinPressure, _ZRMaxPressure;
#elif defined(OF_NINTENDO_DS)
	OFMutableSet *_pressedButtons;
#elif defined(OF_NINTENDO_3DS)
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition;
#elif defined(OF_WINDOWS)
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable productID;
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _ZLPressure, _ZRPressure;
#endif
}

#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OFGameController *> *controllers;
#endif

/**
 * @brief The name of the controller.
 */
@property (readonly, nonatomic, copy) OFString *name;

/**
 * @brief The vendor ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID;

/**
 * @brief The product ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID;

/**
 * @brief The buttons the controller has.
 */
@property (readonly, nonatomic, copy)
    OFSet OF_GENERIC(OFGameControllerButton) *buttons;

/**
 * @brief The currently pressed buttons on the controller.
 */
@property (readonly, nonatomic, copy)
    OFSet OF_GENERIC(OFGameControllerButton) *pressedButtons;

/**
 * @brief Whether the controller has a left analog stick.
 */
@property (readonly, nonatomic) bool hasLeftAnalogStick;

/**
 * @brief The position of the left analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint leftAnalogStickPosition;

/**
 * @brief Whether the controller has a right analog stick.
 */
@property (readonly, nonatomic) bool hasRightAnalogStick;

/**
 * @brief The position of the right analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;

/**
 * @brief The north button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton northButton;

/**
 * @brief The south button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton southButton;

/**
 * @brief The west button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton westButton;

/**
 * @brief The east button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton eastButton;

/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;

- (instancetype)init OF_UNAVAILABLE;

/**
 * @brief Retrieve the current state from the game controller.
 *
 * The state returned by @ref OFGameController's messages does not change until
 * this method is called.
 *
 * @throw OFReadFailedException The controller's state could not be read
 */
- (void)retrieveState;

/**
 * @brief Returns how hard the specified button is pressed.
 *
 * The returned value is in the range from 0 to 1.
 *
 * @param button The button for which to return how hard it is pressed.
 * @return How hard the specified button is pressed
 */
- (float)pressureForButton: (OFGameControllerButton)button;
@end

OF_ASSUME_NONNULL_END

Added src/hid/OFGameController.m version [c4bdc74964].





































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFGameController.h"
#import "OFArray.h"

const OFGameControllerButton OFGameControllerButtonA = @"A";
const OFGameControllerButton OFGameControllerButtonB = @"B";
const OFGameControllerButton OFGameControllerButtonC = @"C";
const OFGameControllerButton OFGameControllerButtonX = @"X";
const OFGameControllerButton OFGameControllerButtonY = @"Y";
const OFGameControllerButton OFGameControllerButtonZ = @"Z";
const OFGameControllerButton OFGameControllerButtonL = @"L";
const OFGameControllerButton OFGameControllerButtonR = @"R";
const OFGameControllerButton OFGameControllerButtonZL = @"ZL";
const OFGameControllerButton OFGameControllerButtonZR = @"ZR";
const OFGameControllerButton OFGameControllerButtonSelect = @"Select";
const OFGameControllerButton OFGameControllerButtonStart = @"Start";
const OFGameControllerButton OFGameControllerButtonHome = @"Home";
const OFGameControllerButton OFGameControllerButtonCapture = @"Capture";
const OFGameControllerButton OFGameControllerButtonLeftStick = @"Left Stick";
const OFGameControllerButton OFGameControllerButtonRightStick = @"Right Stick";
const OFGameControllerButton OFGameControllerButtonDPadUp = @"D-Pad Up";
const OFGameControllerButton OFGameControllerButtonDPadDown = @"D-Pad Down";
const OFGameControllerButton OFGameControllerButtonDPadLeft = @"D-Pad Left";
const OFGameControllerButton OFGameControllerButtonDPadRight = @"D-Pad Right";
const OFGameControllerButton OFGameControllerButtonCPadUp = @"C-Pad Up";
const OFGameControllerButton OFGameControllerButtonCPadDown = @"C-Pad Down";
const OFGameControllerButton OFGameControllerButtonCPadLeft = @"C-Pad Left";
const OFGameControllerButton OFGameControllerButtonCPadRight = @"C-Pad Right";
const OFGameControllerButton OFGameControllerButtonPlus = @"+";
const OFGameControllerButton OFGameControllerButtonMinus = @"-";
const OFGameControllerButton OFGameControllerButtonSL = @"SL";
const OFGameControllerButton OFGameControllerButtonSR = @"SR";
const OFGameControllerButton OFGameControllerButtonMode = @"Mode";

#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "platform/Linux/OFGameController.m"
#elif defined(OF_WINDOWS)
# include "platform/Windows/OFGameController.m"
#elif defined(OF_NINTENDO_DS)
# include "platform/NintendoDS/OFGameController.m"
#elif defined(OF_NINTENDO_3DS)
# include "platform/Nintendo3DS/OFGameController.m"
#else
@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;
@dynamic northButton, southButton, westButton, eastButton;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	return [OFArray array];
}

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (OFNumber *)vendorID
{
	return nil;
}

- (OFNumber *)productID
{
	return nil;
}

- (void)retrieveState
{
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return 0;
}
@end
#endif

Added src/hid/ObjFWHID.h version [9c2fb5d2bc].









































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#import "OFGameController.h"

Added src/hid/ObjFWHID.oc version [cd98cf700e].









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package_format 1
LIBS="-lobjfwhid $LIBS"
FRAMEWORK_LIBS="-framework ObjFWHID $FRAMEWORK_LIBS"
STATIC_LIBS="${libdir}/libobjfwhid.a $STATIC_LIBS"

Added src/hid/platform/Linux/OFGameController.m version [cec84b63cd].









































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#include <errno.h>
#include <fcntl.h>
#include <unistd.h>

#import "OFGameController.h"
#import "OFArray.h"
#import "OFFileManager.h"
#import "OFLocale.h"
#import "OFNumber.h"
#import "OFSet.h"

#include <sys/ioctl.h>
#include <linux/input.h>

#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFOpenItemFailedException.h"
#import "OFOutOfRangeException.h"
#import "OFReadFailedException.h"

static const uint16_t vendorIDNintendo = 0x057E;
static const uint16_t productIDLeftJoycon = 0x2006;
static const uint16_t productIDRightJoycon = 0x2007;
static const uint16_t productIDN64Controller = 0x2019;

@interface OFGameController ()
- (instancetype)of_initWithPath: (OFString *)path OF_METHOD_FAMILY(init);
@end

static const uint16_t buttons[] = {
	BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2,
	BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR,
	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT
};

static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
{
	if (vendorID == vendorIDNintendo &&
	    productID == productIDLeftJoycon) {
		switch (button) {
		case BTN_SELECT:
			return OFGameControllerButtonMinus;
		case BTN_Z:
			return OFGameControllerButtonCapture;
		case BTN_TR:
			return OFGameControllerButtonSL;
		case BTN_TR2:
			return OFGameControllerButtonSR;
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDRightJoycon) {
		switch (button) {
		case BTN_B:
			return OFGameControllerButtonA;
		case BTN_A:
			return OFGameControllerButtonB;
		case BTN_START:
			return OFGameControllerButtonPlus;
		case BTN_TL:
			return OFGameControllerButtonSL;
		case BTN_TL2:
			return OFGameControllerButtonSR;
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDN64Controller) {
		switch (button) {
		case BTN_TL2:
			return OFGameControllerButtonZ;
		case BTN_Y:
			return OFGameControllerButtonCPadLeft;
		case BTN_C:
			return OFGameControllerButtonCPadRight;
		case BTN_SELECT:
			return OFGameControllerButtonCPadUp;
		case BTN_X:
			return OFGameControllerButtonCPadDown;
		case BTN_MODE:
			return OFGameControllerButtonHome;
		case BTN_Z:
			return OFGameControllerButtonCapture;
		}
	}

	switch (button) {
	case BTN_A:
		return OFGameControllerButtonA;
	case BTN_B:
		return OFGameControllerButtonB;
	case BTN_C:
		return OFGameControllerButtonC;
	case BTN_X:
		return OFGameControllerButtonX;
	case BTN_Y:
		return OFGameControllerButtonY;
	case BTN_Z:
		return OFGameControllerButtonZ;
	case BTN_TL:
		return OFGameControllerButtonL;
	case BTN_TR:
		return OFGameControllerButtonR;
	case BTN_TL2:
		return OFGameControllerButtonZL;
	case BTN_TR2:
		return OFGameControllerButtonZR;
	case BTN_SELECT:
		return OFGameControllerButtonSelect;
	case BTN_START:
		return OFGameControllerButtonStart;
	case BTN_MODE:
		return OFGameControllerButtonHome;
	case BTN_THUMBL:
		return OFGameControllerButtonLeftStick;
	case BTN_THUMBR:
		return OFGameControllerButtonRightStick;
	case BTN_DPAD_UP:
		return OFGameControllerButtonDPadUp;
	case BTN_DPAD_DOWN:
		return OFGameControllerButtonDPadDown;
	case BTN_DPAD_LEFT:
		return OFGameControllerButtonDPadLeft;
	case BTN_DPAD_RIGHT:
		return OFGameControllerButtonDPadRight;
	}

	return nil;
}

static float
scale(float value, float min, float max)
{
	if (value < min)
		value = min;
	if (value > max)
		value = max;

	return ((value - min) / (max - min) * 2) - 1;
}

@implementation OFGameController
@synthesize name = _name, buttons = _buttons;
@synthesize hasLeftAnalogStick = _hasLeftAnalogStick;
@synthesize hasRightAnalogStick = _hasRightAnalogStick;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

	for (OFString *device in [[OFFileManager defaultManager]
	    contentsOfDirectoryAtPath: @"/dev/input"]) {
		OFString *path;
		OFGameController *controller;

		if (![device hasPrefix: @"event"])
			continue;

		path = [@"/dev/input" stringByAppendingPathComponent: device];

		@try {
			controller = [[[OFGameController alloc]
			    of_initWithPath: path] autorelease];
		} @catch (OFOpenItemFailedException *e) {
			if (e.errNo == EACCES)
				continue;

			@throw e;
		} @catch (OFInvalidArgumentException *e) {
			/* Not a game controller. */
			continue;
		}

		[controllers addObject: controller];
	}

	[controllers sort];
	[controllers makeImmutable];

	objc_autoreleasePoolPop(pool);

	return controllers;
}

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)of_initWithPath: (OFString *)path
{
	self = [super init];

	@try {
		OFStringEncoding encoding = [OFLocale encoding];
		unsigned long evBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    EV_MAX) / OF_ULONG_BIT] = { 0 };
		unsigned long keyBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    KEY_MAX) / OF_ULONG_BIT] = { 0 };
		unsigned long absBits[OFRoundUpToPowerOf2(OF_ULONG_BIT,
		    ABS_MAX) / OF_ULONG_BIT] = { 0 };
		struct input_id inputID;
		char name[128];

		_path = [path copy];

		if ((_fd = open([_path cStringWithEncoding: encoding],
		    O_RDONLY | O_NONBLOCK)) == -1)
			@throw [OFOpenItemFailedException
			    exceptionWithPath: _path
					 mode: @"r"
					errNo: errno];

		if (ioctl(_fd, EVIOCGBIT(0, sizeof(evBits)), evBits) == -1)
			@throw [OFInitializationFailedException exception];

		if (!OFBitSetIsSet(evBits, EV_KEY))
			@throw [OFInvalidArgumentException exception];

		if (ioctl(_fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) ==
		    -1)
			@throw [OFInitializationFailedException exception];

		if (!OFBitSetIsSet(keyBits, BTN_GAMEPAD) &&
		    !OFBitSetIsSet(keyBits, BTN_DPAD_UP))
			@throw [OFInvalidArgumentException exception];

		if (ioctl(_fd, EVIOCGID, &inputID) == -1)
			@throw [OFInvalidArgumentException exception];

		_vendorID = inputID.vendor;
		_productID = inputID.product;

		if (ioctl(_fd, EVIOCGNAME(sizeof(name)), name) == -1)
			@throw [OFInitializationFailedException exception];

		_name = [[OFString alloc] initWithCString: name
						 encoding: encoding];

		_buttons = [[OFMutableSet alloc] init];
		for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
		    i++)
			if (OFBitSetIsSet(keyBits, buttons[i]))
				[_buttons addObject: buttonToName(
				    buttons[i], _vendorID, _productID)];

		_pressedButtons = [[OFMutableSet alloc] init];

		if (OFBitSetIsSet(evBits, EV_ABS)) {
			if (ioctl(_fd, EVIOCGBIT(EV_ABS, sizeof(absBits)),
			    absBits) == -1)
				@throw [OFInitializationFailedException
				    exception];

			if (OFBitSetIsSet(absBits, ABS_X) &&
			    OFBitSetIsSet(absBits, ABS_Y)) {
				struct input_absinfo infoX, infoY;

				_hasLeftAnalogStick = true;

				if (ioctl(_fd, EVIOCGABS(ABS_X), &infoX) == -1)
					@throw [OFInitializationFailedException
					    exception];

				if (ioctl(_fd, EVIOCGABS(ABS_Y), &infoY) == -1)
					@throw [OFInitializationFailedException
					    exception];

				_leftAnalogStickMinX = infoX.minimum;
				_leftAnalogStickMaxX = infoX.maximum;
				_leftAnalogStickMinY = infoY.minimum;
				_leftAnalogStickMaxY = infoY.maximum;
			}

			if (OFBitSetIsSet(absBits, ABS_RX) &&
			    OFBitSetIsSet(absBits, ABS_RY)) {
				struct input_absinfo infoX, infoY;

				_hasRightAnalogStick = true;

				if (ioctl(_fd, EVIOCGABS(ABS_RX), &infoX) == -1)
					@throw [OFInitializationFailedException
					    exception];

				if (ioctl(_fd, EVIOCGABS(ABS_RY), &infoY) == -1)
					@throw [OFInitializationFailedException
					    exception];

				_rightAnalogStickMinX = infoX.minimum;
				_rightAnalogStickMaxX = infoX.maximum;
				_rightAnalogStickMinY = infoY.minimum;
				_rightAnalogStickMaxY = infoY.maximum;
			}

			if (OFBitSetIsSet(absBits, ABS_HAT0X) &&
			    OFBitSetIsSet(absBits, ABS_HAT0Y)) {
				[_buttons addObject:
				    OFGameControllerButtonDPadLeft];
				[_buttons addObject:
				    OFGameControllerButtonDPadRight];
				[_buttons addObject:
				    OFGameControllerButtonDPadUp];
				[_buttons addObject:
				    OFGameControllerButtonDPadDown];
			}

			if (OFBitSetIsSet(absBits, ABS_Z)) {
				struct input_absinfo info;

				_hasZLPressure = true;

				if (ioctl(_fd, EVIOCGABS(ABS_Z), &info) == -1)
					@throw [OFInitializationFailedException
					    exception];

				_ZLMinPressure = info.minimum;
				_ZLMaxPressure = info.maximum;

				[_buttons addObject: OFGameControllerButtonZL];
			}

			if (OFBitSetIsSet(absBits, ABS_RZ)) {
				struct input_absinfo info;

				_hasZRPressure = true;

				if (ioctl(_fd, EVIOCGABS(ABS_RZ), &info) == -1)
					@throw [OFInitializationFailedException
					    exception];

				_ZRMinPressure = info.minimum;
				_ZRMaxPressure = info.maximum;

				[_buttons addObject: OFGameControllerButtonZR];
			}
		}

		[_buttons makeImmutable];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_path release];

	if (_fd != -1)
		close(_fd);

	[_name release];
	[_buttons release];
	[_pressedButtons release];

	[super dealloc];
}

- (OFNumber *)vendorID
{
	return [OFNumber numberWithUnsignedShort: _vendorID];
}

- (OFNumber *)productID
{
	return [OFNumber numberWithUnsignedShort: _productID];
}

- (void)retrieveState
{
	struct input_event event;

	for (;;) {
		errno = 0;

		if (read(_fd, &event, sizeof(event)) < (int)sizeof(event)) {
			if (errno == EWOULDBLOCK)
				return;

			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(event)
					  errNo: errno];
		}

		switch (event.type) {
		case EV_KEY:
			if (event.value)
				[_pressedButtons addObject: buttonToName(
				    event.code, _vendorID, _productID)];
			else
				[_pressedButtons removeObject: buttonToName(
				    event.code, _vendorID, _productID)];
			break;
		case EV_ABS:
			switch (event.code) {
			case ABS_X:
				_leftAnalogStickPosition.x = scale(event.value,
				    _leftAnalogStickMinX, _leftAnalogStickMaxX);
				break;
			case ABS_Y:
				_leftAnalogStickPosition.y = scale(event.value,
				    _leftAnalogStickMinY, _leftAnalogStickMaxY);
				break;
			case ABS_RX:
				_rightAnalogStickPosition.x = scale(event.value,
				    _rightAnalogStickMinX,
				    _rightAnalogStickMaxX);
				break;
			case ABS_RY:
				_rightAnalogStickPosition.y = scale(event.value,
				    _rightAnalogStickMinY,
				    _rightAnalogStickMaxY);
				break;
			case ABS_HAT0X:
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadLeft];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadRight];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadRight];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadLeft];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadLeft];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadRight];
				}
				break;
			case ABS_HAT0Y:
				if (event.value < 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadUp];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadDown];
				} else if (event.value > 0) {
					[_pressedButtons addObject:
					    OFGameControllerButtonDPadDown];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadUp];
				} else {
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadUp];
					[_pressedButtons removeObject:
					    OFGameControllerButtonDPadDown];
				}
				break;
			case ABS_Z:
				_ZLPressure = scale(event.value,
				    _ZLMinPressure, _ZLMaxPressure);

				if (_ZLPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerButtonZL];
				else
					[_pressedButtons removeObject:
					    OFGameControllerButtonZL];
				break;
			case ABS_RZ:
				_ZRPressure = scale(event.value,
				    _ZRMinPressure, _ZRMaxPressure);

				if (_ZRPressure > 0)
					[_pressedButtons addObject:
					    OFGameControllerButtonZR];
				else
					[_pressedButtons removeObject:
					    OFGameControllerButtonZR];
				break;
			}

			break;
		}
	}
}

- (OFComparisonResult)compare: (OFGameController *)otherController
{
	unsigned long long selfIndex, otherIndex;

	if (![otherController isKindOfClass: [OFGameController class]])
		@throw [OFInvalidArgumentException exception];

	selfIndex = [_path substringFromIndex: 16].unsignedLongLongValue;
	otherIndex = [otherController->_path substringFromIndex: 16]
	    .unsignedLongLongValue;

	if (selfIndex > otherIndex)
		return OFOrderedDescending;
	if (selfIndex < otherIndex)
		return OFOrderedAscending;

	return OFOrderedSame;
}

- (OFSet *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerButtonZL && _hasZLPressure)
		return _ZLPressure;
	if (button == OFGameControllerButtonZR && _hasZRPressure)
		return _ZRPressure;

	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonX;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonY;
}

- (OFGameControllerButton)southButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonB;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonA;
}

- (OFGameControllerButton)westButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonY;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonX;
}

- (OFGameControllerButton)eastButton
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoycon)
		return nil;
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoycon)
		return OFGameControllerButtonA;
	if (_vendorID == vendorIDNintendo &&
	    _productID == productIDN64Controller)
		return nil;

	return OFGameControllerButtonB;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Added src/hid/platform/Nintendo3DS/OFGameController.m version [4e207caf2f].



















































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFGameController.h"
#import "OFArray.h"
#import "OFSet.h"

#import "OFOutOfRangeException.h"

#define id id_3ds
#include <3ds.h>
#undef id

@interface OFGameController ()
- (instancetype)of_init OF_METHOD_FAMILY(init);
@end

static OFArray OF_GENERIC(OFGameController *) *controllers;

static void
initControllers(void)
{
	void *pool = objc_autoreleasePoolPush();

	controllers = [[OFArray alloc] initWithObject:
	    [[[OFGameController alloc] of_init] autorelease]];

	objc_autoreleasePoolPop(pool);
}

@implementation OFGameController
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@dynamic rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	static OFOnceControl onceControl = OFOnceControlInitValue;

	OFOnce(&onceControl, initControllers);

	return [[controllers retain] autorelease];
}

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)of_init
{
	self = [super init];

	@try {
		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 18];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	u32 keys;
	circlePosition pos;

	hidScanInput();

	keys = hidKeysHeld();
	hidCircleRead(&pos);

	[_pressedButtons removeAllObjects];

	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerButtonA];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerButtonB];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerButtonSelect];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerButtonStart];
	if (keys & KEY_DRIGHT)
		[_pressedButtons addObject: OFGameControllerButtonDPadRight];
	if (keys & KEY_DLEFT)
		[_pressedButtons addObject: OFGameControllerButtonDPadLeft];
	if (keys & KEY_DUP)
		[_pressedButtons addObject: OFGameControllerButtonDPadUp];
	if (keys & KEY_DDOWN)
		[_pressedButtons addObject: OFGameControllerButtonDPadDown];
	if (keys & KEY_R)
		[_pressedButtons addObject: OFGameControllerButtonR];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerButtonL];
	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerButtonX];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerButtonY];
	if (keys & KEY_ZL)
		[_pressedButtons addObject: OFGameControllerButtonZL];
	if (keys & KEY_ZR)
		[_pressedButtons addObject: OFGameControllerButtonZR];
	if (keys & KEY_CSTICK_RIGHT)
		[_pressedButtons addObject: OFGameControllerButtonCPadRight];
	if (keys & KEY_CSTICK_LEFT)
		[_pressedButtons addObject: OFGameControllerButtonCPadLeft];
	if (keys & KEY_CSTICK_UP)
		[_pressedButtons addObject: OFGameControllerButtonCPadUp];
	if (keys & KEY_CSTICK_DOWN)
		[_pressedButtons addObject: OFGameControllerButtonCPadDown];

	_leftAnalogStickPosition = OFMakePoint(
	    (float)pos.dx / (pos.dx < 0 ? -INT16_MIN : INT16_MAX),
	    (float)pos.dy / (pos.dy < 0 ? -INT16_MIN : INT16_MAX));
}

- (OFString *)name
{
	return @"Nintendo 3DS";
}

- (OFNumber *)vendorID
{
	return nil;
}

- (OFNumber *)productID
{
	return nil;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects: OFGameControllerButtonA,
	    OFGameControllerButtonB, OFGameControllerButtonSelect,
	    OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
	    OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
	    OFGameControllerButtonDPadDown, OFGameControllerButtonR,
	    OFGameControllerButtonL, OFGameControllerButtonX,
	    OFGameControllerButtonY, OFGameControllerButtonZL,
	    OFGameControllerButtonZR, OFGameControllerButtonCPadRight,
	    OFGameControllerButtonCPadLeft, OFGameControllerButtonCPadUp,
	    OFGameControllerButtonCPadDown, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return false;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	return OFGameControllerButtonX;
}

- (OFGameControllerButton)southButton
{
	return OFGameControllerButtonB;
}

- (OFGameControllerButton)westButton
{
	return OFGameControllerButtonY;
}

- (OFGameControllerButton)eastButton
{
	return OFGameControllerButtonA;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Added src/hid/platform/NintendoDS/OFGameController.m version [2d083ad50e].





































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFGameController.h"
#import "OFArray.h"
#import "OFSet.h"

#import "OFOutOfRangeException.h"

#define asm __asm__
#include <nds.h>
#undef asm

@interface OFGameController ()
- (instancetype)of_init OF_METHOD_FAMILY(init);
@end

static OFArray OF_GENERIC(OFGameController *) *controllers;

static void
initControllers(void)
{
	void *pool = objc_autoreleasePoolPush();

	controllers = [[OFArray alloc] initWithObject:
	    [[[OFGameController alloc] of_init] autorelease]];

	objc_autoreleasePoolPop(pool);
}

@implementation OFGameController
@dynamic leftAnalogStickPosition, rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	static OFOnceControl onceControl = OFOnceControlInitValue;

	OFOnce(&onceControl, initControllers);

	return [[controllers retain] autorelease];
}

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)of_init
{
	self = [super init];

	@try {
		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 12];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	uint32 keys;

	scanKeys();
	keys = keysCurrent();

	[_pressedButtons removeAllObjects];

	if (keys & KEY_A)
		[_pressedButtons addObject: OFGameControllerButtonA];
	if (keys & KEY_B)
		[_pressedButtons addObject: OFGameControllerButtonB];
	if (keys & KEY_SELECT)
		[_pressedButtons addObject: OFGameControllerButtonSelect];
	if (keys & KEY_START)
		[_pressedButtons addObject: OFGameControllerButtonStart];
	if (keys & KEY_RIGHT)
		[_pressedButtons addObject: OFGameControllerButtonDPadRight];
	if (keys & KEY_LEFT)
		[_pressedButtons addObject: OFGameControllerButtonDPadLeft];
	if (keys & KEY_UP)
		[_pressedButtons addObject: OFGameControllerButtonDPadUp];
	if (keys & KEY_DOWN)
		[_pressedButtons addObject: OFGameControllerButtonDPadDown];
	if (keys & KEY_R)
		[_pressedButtons addObject: OFGameControllerButtonR];
	if (keys & KEY_L)
		[_pressedButtons addObject: OFGameControllerButtonL];
	if (keys & KEY_X)
		[_pressedButtons addObject: OFGameControllerButtonX];
	if (keys & KEY_Y)
		[_pressedButtons addObject: OFGameControllerButtonY];
}

- (OFString *)name
{
	return @"Nintendo DS";
}

- (OFNumber *)vendorID
{
	return nil;
}

- (OFNumber *)productID
{
	return nil;
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects: OFGameControllerButtonA,
	    OFGameControllerButtonB, OFGameControllerButtonSelect,
	    OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
	    OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
	    OFGameControllerButtonDPadDown, OFGameControllerButtonR,
	    OFGameControllerButtonL, OFGameControllerButtonX,
	    OFGameControllerButtonY, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return false;
}

- (bool)hasRightAnalogStick
{
	return false;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	return OFGameControllerButtonX;
}

- (OFGameControllerButton)southButton
{
	return OFGameControllerButtonB;
}

- (OFGameControllerButton)westButton
{
	return OFGameControllerButtonY;
}

- (OFGameControllerButton)eastButton
{
	return OFGameControllerButtonA;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Added src/hid/platform/Windows/OFGameController.m version [ff51d408df].

















































































































































































































































































































































































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFGameController.h"
#import "OFArray.h"
#import "OFNumber.h"
#import "OFSet.h"

#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"

#include <xinput.h>

@interface OFGameController ()
- (instancetype)of_initWithIndex: (DWORD)index OF_METHOD_FAMILY(init);
@end

struct XInputCapabilitiesEx {
	XINPUT_CAPABILITIES capabilities;
	WORD vendorID;
	WORD productID;
	WORD versionNumber;
	WORD unknown1;
	DWORD unknown2;
};

static WINAPI DWORD (*XInputGetStateFuncPtr)(DWORD, XINPUT_STATE *);
static WINAPI DWORD (*XInputGetCapabilitiesExFuncPtr)(DWORD, DWORD, DWORD,
    struct XInputCapabilitiesEx *);

@implementation OFGameController
@synthesize vendorID = _vendorID, productID = _productID;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (void)initialize
{
	HMODULE module;

	if (self != [OFGameController class])
		return;

	if ((module = LoadLibraryA("xinput1_4.dll")) != NULL) {
		XInputGetStateFuncPtr =
		    (WINAPI DWORD (*)(DWORD, XINPUT_STATE *))
		    GetProcAddress(module, "XInputGetState");
		XInputGetCapabilitiesExFuncPtr = (WINAPI DWORD (*)(DWORD, DWORD,
		    DWORD, struct XInputCapabilitiesEx *))
		    GetProcAddress(module, "XInputGetCapabilitiesEx");
	}
}

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];

	if (XInputGetStateFuncPtr != NULL) {
		void *pool = objc_autoreleasePoolPush();

		for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
			OFGameController *controller;

			@try {
				controller = [[[OFGameController alloc]
				    of_initWithIndex: i] autorelease];
			} @catch (OFInitializationFailedException *e) {
				/* Controller does not exist. */
				continue;
			}

			[controllers addObject: controller];
		}

		objc_autoreleasePoolPop(pool);
	}

	[controllers makeImmutable];

	return controllers;
}

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)of_initWithIndex: (DWORD)index
{
	self = [super init];

	@try {
		XINPUT_STATE state = { 0 };

		if (XInputGetStateFuncPtr(index, &state) ==
		    ERROR_DEVICE_NOT_CONNECTED)
			@throw [OFInitializationFailedException exception];

		_index = index;

		if (XInputGetCapabilitiesExFuncPtr != NULL) {
			struct XInputCapabilitiesEx capabilities;

			if (XInputGetCapabilitiesExFuncPtr(1, _index,
			    XINPUT_FLAG_GAMEPAD, &capabilities) ==
			    ERROR_SUCCESS) {
				_vendorID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.vendorID];
				_productID = [[OFNumber alloc]
				    initWithUnsignedShort:
				    capabilities.productID];
			}
		}

		_pressedButtons = [[OFMutableSet alloc] initWithCapacity: 16];

		[self retrieveState];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_vendorID release];
	[_productID release];
	[_pressedButtons release];

	[super dealloc];
}

- (void)retrieveState
{
	XINPUT_STATE state = { 0 };

	if (XInputGetStateFuncPtr(_index, &state) != ERROR_SUCCESS)
		@throw [OFReadFailedException exceptionWithObject: self
						  requestedLength: sizeof(state)
							    errNo: 0];

	[_pressedButtons removeAllObjects];

	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
		[_pressedButtons addObject: OFGameControllerButtonDPadUp];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
		[_pressedButtons addObject: OFGameControllerButtonDPadDown];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
		[_pressedButtons addObject: OFGameControllerButtonDPadLeft];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
		[_pressedButtons addObject: OFGameControllerButtonDPadRight];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START)
		[_pressedButtons addObject: OFGameControllerButtonStart];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)
		[_pressedButtons addObject: OFGameControllerButtonSelect];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
		[_pressedButtons addObject: OFGameControllerButtonLeftStick];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)
		[_pressedButtons addObject: OFGameControllerButtonRightStick];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerButtonL];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)
		[_pressedButtons addObject: OFGameControllerButtonR];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A)
		[_pressedButtons addObject: OFGameControllerButtonA];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B)
		[_pressedButtons addObject: OFGameControllerButtonB];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X)
		[_pressedButtons addObject: OFGameControllerButtonX];
	if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
		[_pressedButtons addObject: OFGameControllerButtonY];

	_ZLPressure = (float)state.Gamepad.bLeftTrigger / 255;
	_ZRPressure = (float)state.Gamepad.bRightTrigger / 255;

	if (_ZLPressure > 0)
		[_pressedButtons addObject: OFGameControllerButtonZL];
	if (_ZRPressure > 0)
		[_pressedButtons addObject: OFGameControllerButtonZR];

	_leftAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbLX /
	    (state.Gamepad.sThumbLX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbLY /
	    (state.Gamepad.sThumbLY < 0 ? -INT16_MIN : INT16_MAX));
	_rightAnalogStickPosition = OFMakePoint(
	    (float)state.Gamepad.sThumbRX /
	    (state.Gamepad.sThumbRX < 0 ? -INT16_MIN : INT16_MAX),
	    -(float)state.Gamepad.sThumbRY /
	    (state.Gamepad.sThumbRY < 0 ? -INT16_MIN : INT16_MAX));
}

- (OFString *)name
{
	return @"XInput 1.3";
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
	return [OFSet setWithObjects:
	    OFGameControllerButtonA, OFGameControllerButtonB,
	    OFGameControllerButtonX, OFGameControllerButtonY,
	    OFGameControllerButtonL, OFGameControllerButtonR,
	    OFGameControllerButtonZL, OFGameControllerButtonZR,
	    OFGameControllerButtonStart, OFGameControllerButtonSelect,
	    OFGameControllerButtonLeftStick, OFGameControllerButtonRightStick,
	    OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadRight,
	    OFGameControllerButtonDPadUp, OFGameControllerButtonDPadDown, nil];
}

- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
	return [[_pressedButtons copy] autorelease];
}

- (bool)hasLeftAnalogStick
{
	return true;
}

- (bool)hasRightAnalogStick
{
	return true;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerButtonZL)
		return _ZLPressure;
	if (button == OFGameControllerButtonZR)
		return _ZRPressure;

	return ([self.pressedButtons containsObject: button] ? 1 : 0);
}

- (OFGameControllerButton)northButton
{
	return OFGameControllerButtonY;
}

- (OFGameControllerButton)southButton
{
	return OFGameControllerButtonA;
}

- (OFGameControllerButton)westButton
{
	return OFGameControllerButtonX;
}

- (OFGameControllerButton)eastButton
{
	return OFGameControllerButtonB;
}

- (OFString *)description
{
	return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end

Modified src/test/Makefile from [aab1b7aacf] to [9744979ce6].

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include ../../buildsys.mk

CPPFLAGS += -I. 			\
	    -I..			\
	    -I../..			\
	    -I../exceptions		\
	    -I../runtime		\

	    -DOBJFWTEST_LOCAL_INCLUDES
LD = ${OBJC}
FRAMEWORK_LIBS := -F..				\
		  -framework ObjFW		\
		  -F../runtime			\
		  ${RUNTIME_FRAMEWORK_LIBS}	\
		  ${LIBS}







>







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include ../../buildsys.mk

CPPFLAGS += -I. 			\
	    -I..			\
	    -I../..			\
	    -I../exceptions		\
	    -I../runtime		\
	    -I../hid			\
	    -DOBJFWTEST_LOCAL_INCLUDES
LD = ${OBJC}
FRAMEWORK_LIBS := -F..				\
		  -framework ObjFW		\
		  -F../runtime			\
		  ${RUNTIME_FRAMEWORK_LIBS}	\
		  ${LIBS}

Modified src/test/OTAppDelegate.m from [c99ef75558] to [bd3935ec7e].

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			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
				break;

			VIDEO_WaitVSync();
		}
#elif defined(OF_NINTENDO_DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();



			if (keysDown() & KEY_A)
				break;
		}
#elif defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_A)
				break;

			gspWaitForVBlank();


		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;







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			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
				break;

			VIDEO_WaitVSync();
		}
#elif defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {

			void *pool = objc_autoreleasePoolPush();
			OFGameController *controller =
			    [[OFGameController controllers] objectAtIndex: 0];

			if ([controller.pressedButtons containsObject: @"A"])
				break;

# if defined(OF_NINTENDO_DS)


			swiWaitForVBlank();


# elif defined(OF_NINTENDO_3DS)



			gspWaitForVBlank();
# endif
			objc_autoreleasePoolPop(pool);
		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;

Modified src/test/ObjFWTest.oc from [01fc34b47c] to [019e4d2eb0].

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package_format 1

LIBS="-lobjfwtest $LIBS"
FRAMEWORK_LIBS="-lobjfwtest $FRAMEWORK_LIBS"
STATIC_LIBS="${libdir}/libobjfwtest.a $STATIC_LIBS"

>



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package_format 1
package_depends_on ObjFWHID
LIBS="-lobjfwtest $LIBS"
FRAMEWORK_LIBS="-lobjfwtest $FRAMEWORK_LIBS"
STATIC_LIBS="${libdir}/libobjfwtest.a $STATIC_LIBS"

Modified tests/Makefile from [11192730fb] to [5d8fb13d89].

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include ../extra.mk

SUBDIRS = ${TESTPLUGIN}	\
	  ${SUBPROCESS}	\

	  ${OBJC_SYNC}	\
	  terminal

CLEAN = EBOOT.PBP			\
	boot.dol			\
	${PROG_NOINST}.arm9		\
	${PROG_NOINST}.nds		\
	${PROG_NOINST}.nro		\


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include ../extra.mk

SUBDIRS = ${TESTPLUGIN}		\
	  ${SUBPROCESS}		\
	  gamecontroller	\
	  ${OBJC_SYNC}		\
	  terminal

CLEAN = EBOOT.PBP			\
	boot.dol			\
	${PROG_NOINST}.arm9		\
	${PROG_NOINST}.nds		\
	${PROG_NOINST}.nro		\
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	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}
	rm -f objfw${OBJFW_LIB_MAJOR}.dll libobjfw.${OBJFW_LIB_MAJOR}.dylib
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib




	if test -f ../src/libobjfw.so; then \
		${LN_S} ../src/libobjfw.so libobjfw.so.${OBJFW_LIB_MAJOR}; \
		${LN_S} ../src/libobjfw.so \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	elif test -f ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; then \
		${LN_S} ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR} \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/objfw${OBJFW_LIB_MAJOR}.dll; then \
		${LN_S} ../src/objfw${OBJFW_LIB_MAJOR}.dll \
			objfw${OBJFW_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/libobjfw.dylib; then \
		${LN_S} ../src/libobjfw.dylib \
		    libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	elif test -f ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; then \


		${LN_S} ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR} libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \

	fi
	if test -f ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll; then \
		${LN_S} ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll \
			objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/runtime/libobjfwrt.dylib; then \
		${LN_S} ../src/runtime/libobjfwrt.dylib \
		    libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	fi


















	LD_LIBRARY_PATH=.$${LD_LIBRARY_PATH+:}$$LD_LIBRARY_PATH \
	DYLD_FRAMEWORK_PATH=../src:../src/runtime$${DYLD_FRAMEWORK_PATH+:}$$DYLD_FRAMEWORK_PATH \
	DYLD_LIBRARY_PATH=.$${DYLD_LIBRARY_PATH+:}$$DYLD_LIBRARY_PATH \
	LIBRARY_PATH=.$${LIBRARY_PATH+:}$$LIBRARY_PATH \
	ASAN_OPTIONS=allocator_may_return_null=1 \
	${WRAPPER} ./${PROG_NOINST} ${TESTCASES}; EXIT=$$?; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	rm -f objfw${OBJFW_LIB_MAJOR}.dll; \
	rm -f libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \




	exit $$EXIT

run-on-android: all
	echo "Uploading files to Android device..."
	if test -f ../src/libobjfw.so; then \
		adb push ../src/libobjfw.so \
		    /data/local/tmp/objfw/libobjfw.so.${OBJFW_LIB_MAJOR}; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		adb push ../src/runtime/libobjfwrt.so \
		    /data/local/tmp/objfw/libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	fi




	adb push tests /data/local/tmp/objfw/tests
	adb push testfile.txt /data/local/tmp/objfw/testfile.txt
	if test -f plugin/TestPlugin.so; then \
		adb push plugin/TestPlugin.so \
		    /data/local/tmp/objfw/plugin/TestPlugin.so; \
	fi
	echo "Running tests binary on Android device..."
	adb shell 'cd /data/local/tmp/objfw && LD_LIBRARY_PATH=. exec ${WRAPPER} ./tests'

EBOOT.PBP: ${PROG_NOINST}
	psp-fixup-imports ${PROG_NOINST}
	mksfo "ObjFW Tests" PARAM.SFO
	psp-strip ${PROG_NOINST}
	pack-pbp $@ PARAM.SFO NULL NULL NULL NULL NULL ${PROG_NOINST} NULL

boot.dol: ${PROG_NOINST}
	elf2dol ${PROG_NOINST} $@

${PROG_NOINST}: ${LIBOBJFW_DEP} ${LIBOBJFWRT_DEP} ../src/test/libobjfwtest.a


${PROG_NOINST}.3dsx: ${PROG_NOINST}
	3dsxtool $< $@

${PROG_NOINST}.arm9: ${PROG_NOINST}
	arm-none-eabi-objcopy -O binary $< $@








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	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}
	rm -f objfw${OBJFW_LIB_MAJOR}.dll libobjfw.${OBJFW_LIB_MAJOR}.dylib
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib
	if test -f ../src/libobjfw.so; then \
		${LN_S} ../src/libobjfw.so libobjfw.so.${OBJFW_LIB_MAJOR}; \
		${LN_S} ../src/libobjfw.so \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	elif test -f ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; then \
		${LN_S} ../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR} \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/objfw${OBJFW_LIB_MAJOR}.dll; then \
		${LN_S} ../src/objfw${OBJFW_LIB_MAJOR}.dll \
		    objfw${OBJFW_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/libobjfw.dylib; then \
		${LN_S} ../src/libobjfw.dylib \
		    libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
		${LN_S} ../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	elif test -f ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	then \
		${LN_S} \
		    ../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR} \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll; then \
		${LN_S} ../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll \
		    objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/runtime/libobjfwrt.dylib; then \
		${LN_S} ../src/runtime/libobjfwrt.dylib \
		    libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	fi
	if test -f ../src/hid/libobjfwhid.so; then \
		${LN_S} ../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
		${LN_S} ../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	elif test -f ../src/hid/libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	then \
		${LN_S} ../src/hid/libobjfwhid.so.${OBJFWHIID_LIB_MAJOR_MINOR} \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll; then \
		${LN_S} ../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll \
		    objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	fi
	if test -f ../src/hid/libobjfwhid.dylib; then \
		${LN_S} ../src/hid/libobjfwhid.dylib \
		    libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	fi
	LD_LIBRARY_PATH=.$${LD_LIBRARY_PATH+:}$$LD_LIBRARY_PATH \
	DYLD_FRAMEWORK_PATH=../src:../src/runtime:../src/hid$${DYLD_FRAMEWORK_PATH+:}$$DYLD_FRAMEWORK_PATH \
	DYLD_LIBRARY_PATH=.$${DYLD_LIBRARY_PATH+:}$$DYLD_LIBRARY_PATH \
	LIBRARY_PATH=.$${LIBRARY_PATH+:}$$LIBRARY_PATH \
	ASAN_OPTIONS=allocator_may_return_null=1 \
	${WRAPPER} ./${PROG_NOINST} ${TESTCASES}; EXIT=$$?; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	rm -f objfw${OBJFW_LIB_MAJOR}.dll; \
	rm -f libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	exit $$EXIT

run-on-android: all
	echo "Uploading files to Android device..."
	if test -f ../src/libobjfw.so; then \
		adb push ../src/libobjfw.so \
		    /data/local/tmp/objfw/libobjfw.so.${OBJFW_LIB_MAJOR}; \
	fi
	if test -f ../src/runtime/libobjfwrt.so; then \
		adb push ../src/runtime/libobjfwrt.so \
		    /data/local/tmp/objfw/libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	fi
	if test -f ../src/hid/libobjfwhid.so; then \
		adb push ../src/hid/libobjfwhid.so \
		    /data/local/tmp/objfw/libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
	fi
	adb push tests /data/local/tmp/objfw/tests
	adb push testfile.txt /data/local/tmp/objfw/testfile.txt
	if test -f plugin/TestPlugin.so; then \
		adb push plugin/TestPlugin.so \
		    /data/local/tmp/objfw/plugin/TestPlugin.so; \
	fi
	echo "Running tests binary on Android device..."
	adb shell 'cd /data/local/tmp/objfw && LD_LIBRARY_PATH=. exec ${WRAPPER} ./tests'

EBOOT.PBP: ${PROG_NOINST}
	psp-fixup-imports ${PROG_NOINST}
	mksfo "ObjFW Tests" PARAM.SFO
	psp-strip ${PROG_NOINST}
	pack-pbp $@ PARAM.SFO NULL NULL NULL NULL NULL ${PROG_NOINST} NULL

boot.dol: ${PROG_NOINST}
	elf2dol ${PROG_NOINST} $@

${PROG_NOINST}: ${LIBOBJFW_DEP} ${LIBOBJFWRT_DEP} ../src/test/libobjfwtest.a \
		${LIBOBJFWHID_DEP}

${PROG_NOINST}.3dsx: ${PROG_NOINST}
	3dsxtool $< $@

${PROG_NOINST}.arm9: ${PROG_NOINST}
	arm-none-eabi-objcopy -O binary $< $@

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OBJCFLAGS_RuntimeARCTests.m = -fobjc-arc -fobjc-arc-exceptions
# Repetition of libraries is required for Wii U, as otherwise it cannot find
# main. Just moving -lobjfwtest later doesn't work either, as then the linker
# cannot find ObjFW symbols. So the only solution is to list everything twice,
# but hide it behind a variable because listing it twice causes a warning on
# macOS.
LIBS := -L../src/test		\

	-lobjfwtest		\
	${TESTS_LIBS}		\
	${LIBS}			\
	${WII_U_TESTS_LIBS}
LDFLAGS += ${MAP_LDFLAGS}
LD = ${OBJC}







>






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OBJCFLAGS_RuntimeARCTests.m = -fobjc-arc -fobjc-arc-exceptions
# Repetition of libraries is required for Wii U, as otherwise it cannot find
# main. Just moving -lobjfwtest later doesn't work either, as then the linker
# cannot find ObjFW symbols. So the only solution is to list everything twice,
# but hide it behind a variable because listing it twice causes a warning on
# macOS.
LIBS := -L../src/test		\
	-L../src/hid		\
	-lobjfwtest		\
	${TESTS_LIBS}		\
	${LIBS}			\
	${WII_U_TESTS_LIBS}
LDFLAGS += ${MAP_LDFLAGS}
LD = ${OBJC}

Added tests/gamecontroller/GameControllerTests.m version [2e38947e29].









































































































































































































































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/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OFApplication.h"
#import "OFArray.h"
#import "OFColor.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"

@interface GameControllerTests: OFObject <OFApplicationDelegate>
@end

OF_APPLICATION_DELEGATE(GameControllerTests)

@implementation GameControllerTests
- (void)applicationDidFinishLaunching: (OFNotification *)notification
{
	OFArray *controllers = [OFGameController controllers];

	[OFStdOut clear];

	for (;;) {
		[OFStdOut setCursorPosition: OFMakePoint(0, 0)];

		for (OFGameController *controller in controllers) {
			OFArray OF_GENERIC(OFGameControllerButton) *buttons =
			    controller.buttons.allObjects.sortedArray;
			size_t i = 0;

			[OFStdOut setForegroundColor: [OFColor green]];
			[OFStdOut writeString: controller.name];

			if (controller.vendorID != nil &&
			    controller.productID != nil) {
				[OFStdOut setForegroundColor: [OFColor teal]];
				[OFStdOut writeFormat: @" [%04X:%04X]",
				    controller.vendorID.unsignedShortValue,
				    controller.productID.unsignedShortValue];
			}

			[OFStdOut setForegroundColor: [OFColor blue]];
			[OFStdOut writeFormat:
			    @"\nNorth: %@  South: %@  West: %@  East: %@\n",
			    controller.northButton, controller.southButton,
			    controller.westButton, controller.eastButton];

			[controller retrieveState];

			for (OFGameControllerButton button in buttons) {
				float pressure =
				    [controller pressureForButton: button];

				if (pressure == 1)
					[OFStdOut setForegroundColor:
					    [OFColor red]];
				else if (pressure > 0.5)
					[OFStdOut setForegroundColor:
					    [OFColor yellow]];
				else if (pressure > 0)
					[OFStdOut setForegroundColor:
					    [OFColor green]];
				else
					[OFStdOut setForegroundColor:
					    [OFColor gray]];

				[OFStdOut writeFormat: @"[%@]", button];

				if (++i == 5) {
					[OFStdOut writeString: @"\n"];
					i = 0;
				} else
					[OFStdOut writeString: @" "];
			}
			[OFStdOut setForegroundColor: [OFColor gray]];
			[OFStdOut writeString: @"\n"];

			if (controller.hasLeftAnalogStick) {
				OFPoint position =
				    controller.leftAnalogStickPosition;
				[OFStdOut writeFormat: @"(%5.2f, %5.2f) ",
						       position.x, position.y];
			}
			if (controller.hasRightAnalogStick) {
				OFPoint position =
				    controller.rightAnalogStickPosition;
				[OFStdOut writeFormat: @"(%5.2f, %5.2f)",
						       position.x, position.y];
			}
			[OFStdOut writeString: @"\n"];
		}

		[OFThread sleepForTimeInterval: 1.f / 60.f];
	}
}
@end

Added tests/gamecontroller/Makefile version [ea57a0665a].





















































































































































































































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include ../../extra.mk

PROG_NOINST = gamecontroller_tests${PROG_SUFFIX}
SRCS = GameControllerTests.m

include ../../buildsys.mk

.PHONY: run
run:
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}
	rm -f objfw${OBJFW_LIB_MAJOR}.dll libobjfw.${OBJFW_LIB_MAJOR}.dylib
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib
	if test -f ../../src/libobjfw.so; then \
		${LN_S} ../../src/libobjfw.so libobjfw.so.${OBJFW_LIB_MAJOR}; \
		${LN_S} ../../src/libobjfw.so \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	elif test -f ../../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; then \
		${LN_S} ../../src/libobjfw.so.${OBJFW_LIB_MAJOR_MINOR} \
		    libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../../src/objfw${OBJFW_LIB_MAJOR}.dll; then \
		${LN_S} ../../src/objfw${OBJFW_LIB_MAJOR}.dll \
		    objfw${OBJFW_LIB_MAJOR}.dll; \
	fi
	if test -f ../../src/libobjfw.dylib; then \
		${LN_S} ../../src/libobjfw.dylib \
		    libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	fi
	if test -f ../../src/runtime/libobjfwrt.so; then \
		${LN_S} ../../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
		${LN_S} ../../src/runtime/libobjfwrt.so \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	elif test -f ../../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR};  then \
		${LN_S} \
		    ../../src/runtime/libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR} \
		    libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll; then \
		${LN_S} ../../src/runtime/objfwrt${OBJFWRT_LIB_MAJOR}.dll \
		    objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	fi
	if test -f ../../src/runtime/libobjfwrt.dylib; then \
		${LN_S} ../../src/runtime/libobjfwrt.dylib \
		    libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	fi
	if test -f ../../src/hid/libobjfwhid.so; then \
		${LN_S} ../../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
		${LN_S} ../../src/hid/libobjfwhid.so \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	elif test -f ../../src/hid/libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	then \
		${LN_S} ../../src/hid/libobjfwhid.so.${OBJFWHIID_LIB_MAJOR_MINOR} \
		    libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	fi
	if test -f ../../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll; then \
		${LN_S} ../../src/hid/objfwhid${OBJFWHID_LIB_MAJOR}.dll \
		    objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	fi
	if test -f ../../src/hid/libobjfwhid.dylib; then \
		${LN_S} ../../src/hid/libobjfwhid.dylib \
		    libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	fi
	LD_LIBRARY_PATH=.$${LD_LIBRARY_PATH+:}$$LD_LIBRARY_PATH \
	DYLD_FRAMEWORK_PATH=../../src:../../src/runtime:../../src/hid$${DYLD_FRAMEWORK_PATH+:}$$DYLD_FRAMEWORK_PATH \
	DYLD_LIBRARY_PATH=.$${DYLD_LIBRARY_PATH+:}$$DYLD_LIBRARY_PATH \
	LIBRARY_PATH=.$${LIBRARY_PATH+:}$$LIBRARY_PATH \
	ASAN_OPTIONS=allocator_may_return_null=1 \
	${WRAPPER} ./${PROG_NOINST} ${TESTCASES}; EXIT=$$?; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR}; \
	rm -f libobjfw.so.${OBJFW_LIB_MAJOR_MINOR}; \
	rm -f objfw${OBJFW_LIB_MAJOR}.dll; \
	rm -f libobjfw.${OBJFW_LIB_MAJOR}.dylib; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR}; \
	rm -f libobjfwrt.so.${OBJFWRT_LIB_MAJOR_MINOR}; \
	rm -f objfwrt${OBJFWRT_LIB_MAJOR}.dll; \
	rm -f libobjfwrt.${OBJFWRT_LIB_MAJOR}.dylib; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR}; \
	rm -f libobjfwhid.so.${OBJFWHID_LIB_MAJOR_MINOR}; \
	rm -f objfwhid${OBJFWHID_LIB_MAJOR}.dll; \
	rm -f libobjfwhid.${OBJFWHID_LIB_MAJOR}.dylib; \
	exit $$EXIT

${PROG_NOINST}: ${LIBOBJFW_DEP_LVL2} ${LIBOBJFWRT_DEP_LVL2} \
		${LIBOBJFWHID_DEP_LVL2}

CPPFLAGS += -I../../src			\
	    -I../../src/exceptions	\
	    -I../../src/hid		\
	    -I../../src/runtime		\
	    -I../..			\
	    -DOBJFWHID_LOCAL_INCLUDES
LIBS := -L../../src/hid -lobjfwhid		\
	-L../../src -lobjfw			\
	-L../../src/runtime ${RUNTIME_LIBS}	\
	${LIBS}
LD = ${OBJC}