D 2024-08-18T15:26:28.130 L Platforms N text/x-markdown U js W 5733 # Platforms ObjFW is known to work on the following platforms, but should run on many others as well. ## AmigaOS * OS Versions: 3.1, 4.1 Final Edition Update 1 * Architectures: m68k, PowerPC * Compilers: GCC 6.4.1b (amiga-gcc), GCC 8.3.0 (adtools) * Runtimes: ObjFW ## Android * OS Versions: 4.0.4, 4.1.2, 6.0.1 * Architectures: ARMv6, ARMv7, ARM64 * Compilers: Clang 3.3, Clang 3.8.0 * Runtimes: ObjFW ## Bare metal ARM Cortex-M4 * Architectures: ARMv7E-M * Compilers: Clang 3.5 * Runtimes: ObjFW * Notes: Bootloader, libc (newlib) and possibly external RAM required ## DOS * OS Versions: Windows XP DOS Emulation, DOSBox, MS-DOS 6.0, FreeDOS 1.2 * Architectures: x86 * Compilers: DJGPP GCC 4.7.3 (djdev204) * Runtimes: ObjFW ## DragonFlyBSD * OS Versions: 3.0, 3.3-DEVELOPMENT * Architectures: AMD64, x86 * Compilers: GCC 4.4.7 * Runtimes: ObjFW ## FreeBSD * OS Versions: 9.1-rc3, 10.0 * Architectures: AMD64 * Compilers: Clang 3.1, Clang 3.3 * Runtimes: ObjFW ## GNU/Hurd * OS Versions: 0.9 * Architectures: i686 * Compilers: Clang 14.0.6 * Runtimes: ObjFW ## Haiku * OS version: r1-alpha4 * Architectures: x86 * Compilers: Clang 3.2, GCC 4.6.3 * Runtimes: ObjFW ## HP-UX * OS versions: 11i v1, 11i v3 * Architectures: Itanium, PA-RISC 2.0 * Compilers: GCC 4.7.2, GCC 7.5.0 * Runtimes: ObjFW * Notes: Exception handling on Itanium in 32 bit mode is broken, you need to use 64 bit mode by passing `OBJC="gcc -mlp64"` to `configure`. ## iOS * Architectures: ARMv7, ARM64 * Compilers: Clang * Runtimes: Apple ## Linux * Architectures: Alpha, AMD64, ARMv5, ARMv6, ARMv7, ARM64, Itanium, LoongArch 64, m68k, MIPS (O32), MIPS64 (N64), RISC-V 64, PA-RISC, PowerPC, PowerPC 64, S390x, SuperH-4, x86 * Compilers: Clang 3.0-18.1.1, GCC 4.6-14.1.1 * C libraries: glibc, musl * Runtimes: ObjFW ## macOS * OS Versions: 10.5, 10.7-10.15, Darling * Architectures: AMD64, PowerPC, PowerPC64, x86 * Compilers: Clang 3.1-10.0, Apple GCC 4.0.1 & 4.2.1 * Runtimes: Apple, ObjFW ## MiNT * OS Versions: FreeMiNT 1.19 * Architectures: m68k * Runtimes: ObjFW * Compilers: GCC 4.6.4 (MiNT 20130415) * Limitations: No shared libraries, no threads ## MorphOS * OS Versions: 3.14 * Architectures: PowerPC * Compilers: GCC 9.3.0 * Runtimes: ObjFW ## NetBSD * OS Versions: 5.1-9.0 * Architectures: AMD64, ARM, ARM (big endian, BE8 mode), MIPS (O32), PowerPC, SPARC, SPARC64, x86 * Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3 & 7.4.0 * Runtimes: ObjFW ## Nintendo 3DS * OS Versions: 9.2.0-20E, 10.5.0-30E / Homebrew Channel 1.1.0 * Architectures: ARM (EABI) * Compilers: GCC 5.3.0 (devkitARM release 45) * Runtimes: ObjFW * Limitations: No threads ## Nintendo DS * Architectures: ARM (EABI) * Compilers: GCC 4.8.2 (devkitARM release 42) * Runtimes: ObjFW * Limitations: No threads, no sockets * Notes: File support requires an argv-compatible launcher (such as HBMenu) ## Nintendo Switch * OS Versions: yuzu 1093 * Architectures: AArch64 * Compilers: GCC 12.1.0 (devkitA64 release 19) * Runtimes: ObjFW * Limitations: No sockets, no shared libraries, not tested on real hardware ## OpenBSD * OS Versions: 5.2-6.7 * Architectures: AMD64, MIPS64, PA-RISC, PowerPC, SPARC64 * Compilers: GCC 6.3.0, Clang 4.0 * Runtimes: ObjFW ## PlayStation Portable * OS Versions: 5.00 M33-4 * Architectures: MIPS (EABI) * Compiler: GCC 4.6.2 (devkitPSP release 16) * Runtimes: ObjFW * Limitations: No threads, no sockets ## QNX * OS Versions: 6.5.0 * Architectures: x86 * Compilers: GCC 4.6.1 * Runtimes: ObjFW ## Solaris * OS Versions: OpenIndiana 2015.03, OpenIndiana 2023.04, Oracle Solaris 11.4 * Architectures: AMD64, SPARC64, x86 * Compilers: Clang 3.4.2, Clang 11.0.0, Clang 13.0.1, GCC 4.8.3, GCC 10.4.0 * Runtimes: ObjFW ## Wii * OS Versions: 4.3E / Homebrew Channel 1.1.0 * Architectures: PowerPC * Compilers: GCC 4.6.3 (devkitPPC release 26) * Runtimes: ObjFW * Limitations: No threads ## Wii U * OS Versions: Cemu 12.26.2f * Architectures: PowerPC * Compilers: gcc version 12.1.0 (devkitPPC release 41) * Runtimes: ObjFW * Limitations: No files, no threads, no sockets, no shared libraries, not tested on real hardware ## Windows * OS Versions: 98 SE, NT 4.0, XP, 7, 8, 8.1, 10, 11, Wine * Architectures: AArch64, AMD64, x86 * Compilers: * GCC 5.3.0 & 6.2.0 from msys2 (AMD64 & x86), * Clang 3.9.0 from msys2 (x86), * Clang 10.0 from msys2 (AMD64 & x86), * Clang 14.0.4 from msys2 (AArch64) * Runtimes: ObjFW ## Others Basically, it should run on any POSIX system to which GCC >= 4.6 or a recent Clang version has been ported. If not, please send an e-mail with a bug report. If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@nil.im so it can be added here! If you have a platform on which ObjFW does not work, please contact me as well! # Forwarding As forwarding needs hand-written assembly for each combination of CPU architecture, executable format and calling convention, it is only available for the following platforms (except resolveClassMethod: and resolveInstanceMethod:, which are always available): * AMD64 (SysV/ELF, Apple/Mach-O, Mach-O, Win64/PE) * ARM (EABI/ELF, Apple/Mach-O) * ARM64 (ARM64/ELF, Apple/Mach-O) * LoongArch 64 (SysV/ELF) * MIPS (O32/ELF, EABI/ELF) * MIPS64 (N64/ELF) * PowerPC (SysV/ELF, EABI/ELF, Apple/Mach-O) * RISC-V 64 (SysV/ELF) * SPARC (SysV/ELF) * SPARC64 (SysV/ELF) * x86 (SysV/ELF, Apple/Mach-O, Win32/PE) Apple/Mach-O means both, the Apple ABI and runtime, while Mach-O means the ObjFW runtime on Mach-O. Z 297ba9c518d3a45e5c99f1f3337573a4