/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHGameControllerMapping.h" #import "OFDictionary.h" @implementation OHGameControllerMapping: OFObject @synthesize buttons = _buttons, axes = _axes; @synthesize directionalPads = _directionalPads; - (void)dealloc { [_buttons release]; [_axes release]; [_directionalPads release]; [super dealloc]; } @end