/* * Copyright (c) 2008-2022 Jonathan Schleifer * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #include #import "OFIPSocketAsyncConnector.h" #import "OFData.h" #import "OFTCPSocket.h" #import "OFThread.h" #import "OFTimer.h" #import "OFConnectionFailedException.h" #import "OFInvalidFormatException.h" @implementation OFIPSocketAsyncConnector - (instancetype)initWithSocket: (id)sock host: (OFString *)host port: (uint16_t)port delegate: (id)delegate block: (id)block { self = [super init]; @try { _socket = [sock retain]; _host = [host copy]; _port = port; _delegate = [delegate retain]; _block = [block copy]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_socket release]; [_host release]; [_delegate release]; [_block release]; [_exception release]; [_socketAddresses release]; [super dealloc]; } - (void)didConnect { if (_exception == nil) [_socket setCanBlock: true]; #ifdef OF_HAVE_BLOCKS if (_block != NULL) { if ([_socket isKindOfClass: [OFTCPSocket class]]) ((OFTCPSocketAsyncConnectBlock)_block)(_exception); else OFEnsure(0); } else { #endif if ([_delegate respondsToSelector: @selector(socket:didConnectToHost:port:exception:)]) [_delegate socket: _socket didConnectToHost: _host port: _port exception: _exception]; #ifdef OF_HAVE_BLOCKS } #endif } - (void)of_socketDidConnect: (id)sock exception: (id)exception { if (exception != nil) { /* * self might be retained only by the pending async requests, * which we're about to cancel. */ [[self retain] autorelease]; [sock cancelAsyncRequests]; [sock of_closeSocket]; if (_socketAddressesIndex >= _socketAddresses.count) { _exception = [exception retain]; [self didConnect]; } else { /* * We must not call it before returning, as otherwise * the new socket would be removed from the queue upon * return. */ OFRunLoop *runLoop = [OFRunLoop currentRunLoop]; SEL selector = @selector(tryNextAddressWithRunLoopMode:); OFTimer *timer = [OFTimer timerWithTimeInterval: 0 target: self selector: selector object: runLoop.currentMode repeats: false]; [runLoop addTimer: timer forMode: runLoop.currentMode]; } return; } [self didConnect]; } - (id)of_connectionFailedExceptionForErrNo: (int)errNo { return [OFConnectionFailedException exceptionWithHost: _host port: _port socket: _socket errNo: errNo]; } - (void)tryNextAddressWithRunLoopMode: (OFRunLoopMode)runLoopMode { OFSocketAddress address = *(const OFSocketAddress *) [_socketAddresses itemAtIndex: _socketAddressesIndex++]; int errNo; OFSocketAddressSetPort(&address, _port); if (![_socket of_createSocketForAddress: &address errNo: &errNo]) { if (_socketAddressesIndex >= _socketAddresses.count) { _exception = [[OFConnectionFailedException alloc] initWithHost: _host port: _port socket: _socket errNo: errNo]; [self didConnect]; return; } [self tryNextAddressWithRunLoopMode: runLoopMode]; return; } #if defined(OF_NINTENDO_3DS) || defined(OF_WII) /* * On Wii and 3DS, connect() fails if non-blocking is enabled. * * Additionally, on Wii, there is no getsockopt(), so it would not be * possible to get the error (or success) after connecting anyway. * * So for now, connecting is blocking on Wii and 3DS. * * FIXME: Use a different thread as a work around. */ [_socket setCanBlock: true]; #else [_socket setCanBlock: false]; #endif if (![_socket of_connectSocketToAddress: &address errNo: &errNo]) { #if !defined(OF_NINTENDO_3DS) && !defined(OF_WII) # ifdef OF_WINDOWS if (errNo == EINPROGRESS || errNo == EWOULDBLOCK) { # else if (errNo == EINPROGRESS) { # endif [OFRunLoop of_addAsyncConnectForSocket: _socket mode: runLoopMode delegate: self]; return; } else { #endif [_socket of_closeSocket]; if (_socketAddressesIndex >= _socketAddresses.count) { _exception = [[OFConnectionFailedException alloc] initWithHost: _host port: _port socket: _socket errNo: errNo]; [self didConnect]; return; } [self tryNextAddressWithRunLoopMode: runLoopMode]; return; #if !defined(OF_NINTENDO_3DS) && !defined(OF_WII) } #endif } #if defined(OF_NINTENDO_3DS) || defined(OF_WII) [_socket setCanBlock: false]; #endif [self didConnect]; } - (void)resolver: (OFDNSResolver *)resolver didResolveHost: (OFString *)host addresses: (OFData *)addresses exception: (id)exception { if (exception != nil) { _exception = [exception retain]; [self didConnect]; return; } _socketAddresses = [addresses copy]; [self tryNextAddressWithRunLoopMode: [OFRunLoop currentRunLoop].currentMode]; } - (void)startWithRunLoopMode: (OFRunLoopMode)runLoopMode { @try { OFSocketAddress address = OFSocketAddressParseIP(_host, _port); _socketAddresses = [[OFData alloc] initWithItems: &address count: 1 itemSize: sizeof(address)]; [self tryNextAddressWithRunLoopMode: runLoopMode]; return; } @catch (OFInvalidFormatException *e) { } [[OFThread DNSResolver] asyncResolveAddressesForHost: _host addressFamily: OFSocketAddressFamilyAny runLoopMode: runLoopMode delegate: self]; } @end