/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #import "HIDGameControllerElement.h" OF_ASSUME_NONNULL_BEGIN /** * @brief An button of a game controller. */ @interface HIDGameControllerButton: HIDGameControllerElement { float _value; OF_RESERVE_IVARS(HIDGameControllerButton, 4) } /** * @brief Whether the game controller button is pressed. */ @property (readonly, nonatomic, getter=isPressed) bool pressed; /** * @brief The pressure with which the button is pressed. */ @property (nonatomic) float value; @end OF_ASSUME_NONNULL_END