/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OFApplication.h" #import "OFArray.h" #import "OFColor.h" #import "OFDate.h" #import "OFDictionary.h" #import "OFNumber.h" #import "OFStdIOStream.h" #import "OFThread.h" #import "OHGameController.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHGameControllerProfile.h" #import "OHGamepad.h" #import "OFReadFailedException.h" #if defined(OF_NINTENDO_DS) static size_t buttonsPerLine = 2; #elif defined(OF_NINTENDO_3DS) static size_t buttonsPerLine = 3; #else static size_t buttonsPerLine = 5; #endif #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) # define red maroon # define yellow olive # define gray silver #endif @interface GameControllerTests: OFObject { OFMutableArray OF_GENERIC(OHGameController *) *_controllers; OFDate *_lastControllersUpdate; } @end OF_APPLICATION_DELEGATE(GameControllerTests) @implementation GameControllerTests - (void)applicationDidFinishLaunching: (OFNotification *)notification { bool gamepad = false; #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) [OFStdIOStream setUpConsole]; #endif if ([[OFApplication arguments].firstObject isEqual: @"gamepad"]) gamepad = true; for (;;) { void *pool = objc_autoreleasePoolPush(); if (_lastControllersUpdate == nil || -[_lastControllersUpdate timeIntervalSinceNow] > 1) { [_controllers release]; [_lastControllersUpdate release]; _controllers = [[OHGameController controllers] mutableCopy]; _lastControllersUpdate = [[OFDate alloc] init]; [OFStdOut clear]; } [OFStdOut setCursorPosition: OFMakePoint(0, 0)]; for (OHGameController *controller in _controllers) { OHGameControllerProfile *profile = (gamepad ? controller.gamepad : controller.rawProfile); OFArray OF_GENERIC(OFString *) *buttons = profile.buttons.allKeys.sortedArray; OFArray OF_GENERIC(OFString *) *axes = profile.axes.allKeys.sortedArray; OFArray OF_GENERIC(OFString *) *directionalPads = profile.directionalPads.allKeys.sortedArray; size_t i; [OFStdOut setForegroundColor: [OFColor green]]; [OFStdOut writeLine: controller.description]; @try { [controller retrieveState]; } @catch (OFReadFailedException *e) { [OFStdOut setForegroundColor: [OFColor red]]; [OFStdOut writeString: e.description]; continue; } i = 0; for (OFString *name in buttons) { OHGameControllerButton *button = [profile.buttons objectForKey: name]; if (i++ == buttonsPerLine) { [OFStdOut writeString: @"\n"]; i = 0; } if (button.value == 1) [OFStdOut setForegroundColor: [OFColor red]]; else if (button.value > 0.5) [OFStdOut setForegroundColor: [OFColor yellow]]; else if (button.value > 0) [OFStdOut setForegroundColor: [OFColor green]]; else [OFStdOut setForegroundColor: [OFColor gray]]; [OFStdOut writeFormat: @"[%@] ", name]; } [OFStdOut setForegroundColor: [OFColor gray]]; [OFStdOut writeString: @"\n"]; i = 0; for (OFString *name in axes) { OHGameControllerAxis *axis = [profile.axes objectForKey: name]; if (i++ == buttonsPerLine) { [OFStdOut writeString: @"\n"]; i = 0; } [OFStdOut writeFormat: @"%@: %5.2f ", name, axis.value]; } if (axes.count > 0) [OFStdOut writeString: @"\n"]; i = 0; for (OFString *name in directionalPads) { OHGameControllerDirectionalPad *directionalPad = [profile.directionalPads objectForKey: name]; if (i++ == 2) { [OFStdOut writeString: @"\n"]; i = 0; } [OFStdOut writeFormat: @"%@: (%5.2f, %5.2f) ", name, directionalPad.xAxis.value, directionalPad.yAxis.value]; } if (directionalPads.count > 0) [OFStdOut writeString: @"\n"]; } #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) [OFThread waitForVerticalBlank]; #else [OFThread sleepForTimeInterval: 1.f / 60.f]; #endif objc_autoreleasePoolPop(pool); } } @end