/* * Copyright (c) 2008, 2009, 2010, 2011, 2012 * Jonathan Schleifer * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #import "OFRunLoop.h" #import "OFThread.h" #import "OFSortedList.h" #import "OFTimer.h" #import "OFDate.h" static OFTLSKey *currentRunLoopKey; static OFRunLoop *mainRunLoop; @implementation OFRunLoop + (void)initialize { if (self == [OFRunLoop class]) currentRunLoopKey = [[OFTLSKey alloc] init]; } + (OFRunLoop*)mainRunLoop { return [[mainRunLoop retain] autorelease]; } + (OFRunLoop*)currentRunLoop { return [[[OFThread objectForTLSKey: currentRunLoopKey] retain] autorelease]; } + (void)_setMainRunLoop: (OFRunLoop*)mainRunLoop_ { mainRunLoop = [mainRunLoop_ retain]; } - init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); timersQueue = [[[OFThread currentThread] _timersQueue] retain]; [OFThread setObject: self forTLSKey: currentRunLoopKey]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [timersQueue release]; [super dealloc]; } - (void)addTimer: (OFTimer*)timer { @synchronized (timersQueue) { [timersQueue addObject: timer]; } } - (void)run { for (;;) { void *pool = objc_autoreleasePoolPush(); OFDate *now = [OFDate date]; @synchronized (timersQueue) { of_list_object_t *iter, *next; for (iter = [timersQueue firstListObject]; iter != NULL; iter = next) { /* * If a timer is in the future, we can * stop now as it is sorted. */ if ([[iter->object fireDate] compare: now] == OF_ORDERED_DESCENDING) break; [iter->object fire]; next = iter->next; [timersQueue removeListObject: iter]; } /* Sleep until we reach the next timer */ if (iter != NULL) [OFThread sleepUntilDate: [iter->object fireDate]]; else { /* * FIXME: * Theoretically, another thread could add * something to the run loop. This means we * would need a way to block the thread until * another event is added. The most easy way to * achieve that would be if a run loop also * handles streams: An OFStreamObserver could * be called instead of sleepUntilDate above * and get a timeout. If no timers are left, * it could be called without a timeout and * would automatically stop blocking once a new * stream is added. This could also be used to * stop blocking once a new timer is added. */ [OFThread sleepForTimeInterval: 24 * 3600]; } } objc_autoreleasePoolPop(pool); } } @end