/* * Copyright (c) 2008-2022 Jonathan Schleifer * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #include #import "TestsAppDelegate.h" #ifdef OF_IOS # include #endif #ifdef OF_PSP # include # include # include # include PSP_MODULE_INFO("ObjFW Tests", 0, 0, 0); #endif #ifdef OF_WII # define asm __asm__ # include # include # undef asm #endif #ifdef OF_NINTENDO_DS # define asm __asm__ # include # undef asm #endif #ifdef OF_NINTENDO_3DS /* Newer versions of libctru started using id as a parameter name. */ # define id id_3ds # include <3ds.h> # undef id #endif #ifdef OF_NINTENDO_SWITCH # define id nx_id # include # undef id static OFDate *lastConsoleUpdate; static void updateConsole(bool force) { if (force || lastConsoleUpdate.timeIntervalSinceNow <= -1.0 / 60) { consoleUpdate(NULL); [lastConsoleUpdate release]; lastConsoleUpdate = [[OFDate alloc] init]; } } #endif #ifdef OF_AMIGAOS extern unsigned long *OFHashSeedRef(void); #else extern unsigned long OFHashSeed; #endif #ifdef OF_PSP static int exitCallback(int arg1, int arg2, void *arg) { sceKernelExitGame(); return 0; } static int threadCallback(SceSize args, void *argp) { sceKernelRegisterExitCallback( sceKernelCreateCallback("Exit Callback", exitCallback, NULL)); sceKernelSleepThreadCB(); return 0; } #endif int main(int argc, char *argv[]) { #ifdef OF_PSP int tid; #endif #if defined(OF_OBJFW_RUNTIME) && !defined(OF_WINDOWS) && !defined(OF_AMIGAOS) /* * This does not work on Win32 if ObjFW is built as a DLL. * * On AmigaOS, some destructors need to be able to send messages. * Calling objc_deinit() via atexit() would result in the runtime being * destructed before for the destructors ran. */ atexit(objc_deinit); #endif /* We need deterministic hashes for tests */ #ifdef OF_AMIGAOS *OFHashSeedRef() = 0; #else OFHashSeed = 0; #endif #ifdef OF_WII GXRModeObj *rmode; void *xfb; VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); CON_InitEx(rmode, 10, 20, rmode->fbWidth - 10, rmode->xfbHeight - 20); VIDEO_ClearFrameBuffer(rmode, xfb, COLOR_BLACK); #endif #ifdef OF_PSP pspDebugScreenInit(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL); if ((tid = sceKernelCreateThread("update_thread", threadCallback, 0x11, 0xFA0, 0, 0)) >= 0) sceKernelStartThread(tid, 0, 0); #endif #ifdef OF_NINTENDO_DS consoleDemoInit(); #endif #ifdef OF_NINTENDO_3DS gfxInitDefault(); atexit(gfxExit); consoleInit(GFX_TOP, NULL); #endif #ifdef OF_NINTENDO_SWITCH consoleInit(NULL); padConfigureInput(1, HidNpadStyleSet_NpadStandard); updateConsole(true); # ifdef OF_HAVE_FILES [[OFFileManager defaultManager] changeCurrentDirectoryPath: @"romfs:/"]; # endif #endif #if defined(OF_WII) || defined(OF_WII_U) || defined(OF_PSP) || \ defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) || \ defined(OF_NINTENDO_SWITCH) @try { return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]); } @catch (id e) { OFString *string = [OFString stringWithFormat: @"\nRuntime error: Unhandled exception:\n%@\n", e]; [OFStdOut setForegroundColor: [OFColor red]]; [OFStdOut writeString: string]; if ([e stackTraceAddresses] != nil) [OFStdOut writeString: @"\nStack trace:\n"]; for (OFValue *address in [e stackTraceAddresses]) [OFStdOut writeFormat: @" %p\n", address.pointerValue]; # if defined(OF_WII) [OFStdOut reset]; [OFStdOut writeString: @"Press home button to exit!"]; for (;;) { WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) [OFApplication terminateWithStatus: 1]; VIDEO_WaitVSync(); } # elif defined(OF_PSP) sceKernelSleepThreadCB(); # elif defined(OF_NINTENDO_DS) [OFStdOut reset]; [OFStdOut writeString: @"Press start button to exit!"]; for (;;) { swiWaitForVBlank(); scanKeys(); if (keysDown() & KEY_START) [OFApplication terminateWithStatus: 1]; } # elif defined(OF_NINTENDO_3DS) [OFStdOut reset]; [OFStdOut writeString: @"Press start button to exit!"]; for (;;) { hidScanInput(); if (hidKeysDown() & KEY_START) [OFApplication terminateWithStatus: 1]; gspWaitForVBlank(); } # elif defined(OF_NINTENDO_SWITCH) while (appletMainLoop()) updateConsole(true); consoleExit(NULL); abort(); # else abort(); # endif } #else return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]); #endif } @implementation TestsAppDelegate - (void)outputTesting: (OFString *)test inModule: (OFString *)module { if (OFStdOut.hasTerminal) { [OFStdOut setForegroundColor: [OFColor yellow]]; [OFStdOut writeFormat: @"[%@] %@: testing...", module, test]; } else [OFStdOut writeFormat: @"[%@] %@: ", module, test]; #ifdef OF_NINTENDO_SWITCH updateConsole(false); #endif } - (void)outputSuccess: (OFString *)test inModule: (OFString *)module { if (OFStdOut.hasTerminal) { [OFStdOut setForegroundColor: [OFColor lime]]; [OFStdOut eraseLine]; [OFStdOut writeFormat: @"\r[%@] %@: ok\n", module, test]; } else [OFStdOut writeLine: @"ok"]; #ifdef OF_NINTENDO_SWITCH updateConsole(false); #endif } - (void)outputFailure: (OFString *)test inModule: (OFString *)module { if (OFStdOut.hasTerminal) { [OFStdOut setForegroundColor: [OFColor red]]; [OFStdOut eraseLine]; [OFStdOut writeFormat: @"\r[%@] %@: failed\n", module, test]; } else [OFStdOut writeLine: @"failed"]; #ifdef OF_WII [OFStdOut reset]; [OFStdOut writeLine: @"Press A to continue!"]; for (;;) { WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) return; VIDEO_WaitVSync(); } #endif #ifdef OF_PSP [OFStdOut reset]; [OFStdOut writeLine: @"Press X to continue!"]; for (;;) { SceCtrlData pad; sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons & PSP_CTRL_CROSS) { for (;;) { sceCtrlReadBufferPositive(&pad, 1); if (!(pad.Buttons & PSP_CTRL_CROSS)) return; } } } #endif #ifdef OF_NINTENDO_DS [OFStdOut reset]; [OFStdOut writeString: @"Press A to continue!"]; for (;;) { swiWaitForVBlank(); scanKeys(); if (keysDown() & KEY_A) break; } #endif #ifdef OF_NINTENDO_3DS [OFStdOut reset]; [OFStdOut writeString: @"Press A to continue!"]; for (;;) { hidScanInput(); if (hidKeysDown() & KEY_A) break; gspWaitForVBlank(); } #endif #ifdef OF_NINTENDO_SWITCH [OFStdOut reset]; [OFStdOut writeString: @"Press A to continue!"]; while (appletMainLoop()) { PadState pad; padUpdate(&pad); updateConsole(true); if (padGetButtonsDown(&pad) & HidNpadButton_A) break; } #endif if (OFStdOut.hasTerminal) { [OFStdOut writeString: @"\r"]; [OFStdOut reset]; [OFStdOut eraseLine]; } } - (void)applicationDidFinishLaunching { #if defined(OF_IOS) && defined(OF_HAVE_FILES) CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); UInt8 resourcesPath[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, true, resourcesPath, PATH_MAX)) { [OFStdErr writeString: @"Failed to locate resources!\n"]; [OFApplication terminateWithStatus: 1]; } [[OFFileManager defaultManager] changeCurrentDirectoryPath: [OFString stringWithUTF8String: (const char *)resourcesPath]]; #endif #if defined(OF_WII) && defined(OF_HAVE_FILES) [[OFFileManager defaultManager] changeCurrentDirectoryPath: @"/apps/objfw-tests"]; #endif [self runtimeTests]; #ifdef COMPILER_SUPPORTS_ARC [self runtimeARCTests]; #endif [self objectTests]; [self methodSignatureTests]; [self invocationTests]; [self forwardingTests]; #ifdef OF_HAVE_BLOCKS [self blockTests]; #endif [self stringTests]; [self characterSetTests]; [self dataTests]; [self arrayTests]; [self dictionaryTests]; [self listTests]; [self setTests]; [self dateTests]; [self valueTests]; [self numberTests]; [self streamTests]; [self memoryStreamTests]; [self notificationCenterTests]; [self MD5HashTests]; [self RIPEMD160HashTests]; [self SHA1HashTests]; [self SHA224HashTests]; [self SHA256HashTests]; [self SHA384HashTests]; [self SHA512HashTests]; [self HMACTests]; [self PBKDF2Tests]; [self scryptTests]; #ifdef HAVE_CODEPAGE_437 [self INIFileTests]; #endif #ifdef OF_HAVE_SOCKETS [self socketTests]; [self TCPSocketTests]; [self UDPSocketTests]; # ifdef OF_HAVE_IPX [self IPXSocketTests]; [self SPXSocketTests]; [self SPXStreamSocketTests]; # endif # ifdef OF_HAVE_UNIX_SOCKETS [self UNIXDatagramSocketTests]; [self UNIXStreamSocketTests]; # endif [self kernelEventObserverTests]; #endif #ifdef OF_HAVE_THREADS [self threadTests]; #endif [self URITests]; #if defined(OF_HAVE_SOCKETS) && defined(OF_HAVE_THREADS) [self HTTPClientTests]; #endif #ifdef OF_HAVE_SOCKETS [self HTTPCookieTests]; [self HTTPCookieManagerTests]; #endif [self XMLParserTests]; [self XMLNodeTests]; [self XMLElementBuilderTests]; [self serializationTests]; [self JSONTests]; [self propertyListTests]; #if defined(OF_HAVE_PLUGINS) [self pluginTests]; #endif #ifdef OF_WINDOWS [self windowsRegistryKeyTests]; #endif #ifdef OF_HAVE_SOCKETS [self DNSResolverTests]; #endif [self systemInfoTests]; [self localeTests]; [OFStdOut reset]; #if defined(OF_IOS) [OFStdOut writeFormat: @"%d tests failed!", _fails]; [OFApplication terminateWithStatus: _fails]; #elif defined(OF_WII) [OFStdOut writeString: @"Press home button to exit!"]; for (;;) { WPAD_ScanPads(); if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) [OFApplication terminateWithStatus: _fails]; VIDEO_WaitVSync(); } #elif defined(OF_PSP) [OFStdOut writeFormat: @"%d tests failed!", _fails]; sceKernelSleepThreadCB(); #elif defined(OF_NINTENDO_DS) [OFStdOut writeString: @"Press start button to exit!"]; for (;;) { swiWaitForVBlank(); scanKeys(); if (keysDown() & KEY_START) [OFApplication terminateWithStatus: _fails]; } #elif defined(OF_NINTENDO_3DS) [OFStdOut writeString: @"Press start button to exit!"]; for (;;) { hidScanInput(); if (hidKeysDown() & KEY_START) [OFApplication terminateWithStatus: _fails]; gspWaitForVBlank(); } #elif defined(OF_NINTENDO_SWITCH) while (appletMainLoop()) updateConsole(true); consoleExit(NULL); [OFApplication terminateWithStatus: _fails]; #else [OFApplication terminateWithStatus: _fails]; #endif } @end