/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHNintendoDSGameController.h" #import "OFArray.h" #import "OFDictionary.h" #import "OFNumber.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHNintendoDSGamepad.h" #import "OFInitializationFailedException.h" #import "OFReadFailedException.h" #define asm __asm__ #include #undef asm static OFArray OF_GENERIC(OHGameController *) *controllers; @implementation OHNintendoDSGameController @synthesize gamepad = _gamepad; + (void)initialize { void *pool; if (self != [OHNintendoDSGameController class]) return; pool = objc_autoreleasePoolPush(); controllers = [[OFArray alloc] initWithObject: [[[OHNintendoDSGameController alloc] init] autorelease]]; objc_autoreleasePoolPop(pool); } + (OFArray OF_GENERIC(OHGameController *) *)controllers { return controllers; } - (instancetype)init { self = [super init]; @try { _gamepad = [[OHNintendoDSGamepad alloc] init]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_gamepad release]; [super dealloc]; } - (void)retrieveState { OFDictionary *buttons = _gamepad.buttons; OHGameControllerDirectionalPad *dPad = [_gamepad.directionalPads objectForKey: @"D-Pad"]; u32 keys; scanKeys(); keys = keysCurrent(); [[buttons objectForKey: @"A"] setValue: !!(keys & KEY_A)]; [[buttons objectForKey: @"B"] setValue: !!(keys & KEY_B)]; [[buttons objectForKey: @"X"] setValue: !!(keys & KEY_X)]; [[buttons objectForKey: @"Y"] setValue: !!(keys & KEY_Y)]; [[buttons objectForKey: @"L"] setValue: !!(keys & KEY_L)]; [[buttons objectForKey: @"R"] setValue: !!(keys & KEY_R)]; [[buttons objectForKey: @"Start"] setValue: !!(keys & KEY_START)]; [[buttons objectForKey: @"Select"] setValue: !!(keys & KEY_SELECT)]; [dPad.up setValue: !!(keys & KEY_UP)]; [dPad.down setValue: !!(keys & KEY_DOWN)]; [dPad.left setValue: !!(keys & KEY_LEFT)]; [dPad.right setValue: !!(keys & KEY_RIGHT)]; } - (OFString *)name { return @"Nintendo DS"; } - (OHGameControllerProfile *)rawProfile { return _gamepad; } @end