/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHEvdevGameControllerProfile.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #include static OFString * buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID) { if (vendorID == OHVendorIDNintendo && productID == OHProductIDLeftJoyCon) { switch (button) { case BTN_TL: return @"L"; case BTN_TL2: return @"ZL"; case BTN_THUMBL: return @"Left Thumbstick"; case BTN_SELECT: return @"-"; case BTN_Z: return @"Capture"; case BTN_TR: return @"SL"; case BTN_TR2: return @"SR"; } } else if (vendorID == OHVendorIDNintendo && productID == OHProductIDRightJoyCon) { switch (button) { case BTN_NORTH: return @"X"; case BTN_SOUTH: return @"B"; case BTN_WEST: return @"Y"; case BTN_EAST: return @"A"; case BTN_TR: return @"R"; case BTN_TR2: return @"ZR"; case BTN_THUMBR: return @"Right Thumbstick"; case BTN_START: return @"+"; case BTN_MODE: return @"Home"; case BTN_TL: return @"SL"; case BTN_TL2: return @"SR"; } } else if (vendorID == OHVendorIDNintendo && productID == OHProductIDN64Controller) { switch (button) { case BTN_SELECT: return @"C-Pad Up"; case BTN_X: return @"C-Pad Down"; case BTN_Y: return @"C-Pad Left"; case BTN_C: return @"C-Pad Right"; case BTN_TL: return @"L"; case BTN_TR: return @"R"; case BTN_TL2: return @"Z"; case BTN_TR2: return @"ZR"; case BTN_MODE: return @"Home"; case BTN_Z: return @"Capture"; } } switch (button) { case BTN_A: return @"A"; case BTN_B: return @"B"; case BTN_C: return @"C"; case BTN_X: return @"X"; case BTN_Y: return @"Y"; case BTN_Z: return @"Z"; case BTN_TL: return @"LB"; case BTN_TR: return @"RB"; case BTN_TL2: return @"LT"; case BTN_TR2: return @"RT"; case BTN_SELECT: return @"Back"; case BTN_START: return @"Start"; case BTN_MODE: return @"Guide"; case BTN_THUMBL: return @"LSB"; case BTN_THUMBR: return @"RSB"; case BTN_DPAD_UP: return @"D-Pad Up"; case BTN_DPAD_DOWN: return @"D-Pad Down"; case BTN_DPAD_LEFT: return @"D-Pad Left"; case BTN_DPAD_RIGHT: return @"D-Pad Right"; case BTN_TRIGGER_HAPPY1: return @"Trigger Happy 1"; case BTN_TRIGGER_HAPPY2: return @"Trigger Happy 2"; case BTN_TRIGGER_HAPPY3: return @"Trigger Happy 3"; case BTN_TRIGGER_HAPPY4: return @"Trigger Happy 4"; case BTN_TRIGGER_HAPPY5: return @"Trigger Happy 5"; case BTN_TRIGGER_HAPPY6: return @"Trigger Happy 6"; case BTN_TRIGGER_HAPPY7: return @"Trigger Happy 7"; case BTN_TRIGGER_HAPPY8: return @"Trigger Happy 8"; case BTN_TRIGGER_HAPPY9: return @"Trigger Happy 9"; case BTN_TRIGGER_HAPPY10: return @"Trigger Happy 10"; case BTN_TRIGGER_HAPPY11: return @"Trigger Happy 11"; case BTN_TRIGGER_HAPPY12: return @"Trigger Happy 12"; case BTN_TRIGGER_HAPPY13: return @"Trigger Happy 13"; case BTN_TRIGGER_HAPPY14: return @"Trigger Happy 14"; case BTN_TRIGGER_HAPPY15: return @"Trigger Happy 15"; case BTN_TRIGGER_HAPPY16: return @"Trigger Happy 16"; case BTN_TRIGGER_HAPPY17: return @"Trigger Happy 17"; case BTN_TRIGGER_HAPPY18: return @"Trigger Happy 18"; case BTN_TRIGGER_HAPPY19: return @"Trigger Happy 19"; case BTN_TRIGGER_HAPPY20: return @"Trigger Happy 20"; case BTN_TRIGGER_HAPPY21: return @"Trigger Happy 21"; case BTN_TRIGGER_HAPPY22: return @"Trigger Happy 22"; case BTN_TRIGGER_HAPPY23: return @"Trigger Happy 23"; case BTN_TRIGGER_HAPPY24: return @"Trigger Happy 24"; case BTN_TRIGGER_HAPPY25: return @"Trigger Happy 25"; case BTN_TRIGGER_HAPPY26: return @"Trigger Happy 26"; case BTN_TRIGGER_HAPPY27: return @"Trigger Happy 27"; case BTN_TRIGGER_HAPPY28: return @"Trigger Happy 28"; case BTN_TRIGGER_HAPPY29: return @"Trigger Happy 29"; case BTN_TRIGGER_HAPPY30: return @"Trigger Happy 30"; case BTN_TRIGGER_HAPPY31: return @"Trigger Happy 31"; case BTN_TRIGGER_HAPPY32: return @"Trigger Happy 32"; case BTN_TRIGGER_HAPPY33: return @"Trigger Happy 33"; case BTN_TRIGGER_HAPPY34: return @"Trigger Happy 34"; case BTN_TRIGGER_HAPPY35: return @"Trigger Happy 35"; case BTN_TRIGGER_HAPPY36: return @"Trigger Happy 36"; case BTN_TRIGGER_HAPPY37: return @"Trigger Happy 37"; case BTN_TRIGGER_HAPPY38: return @"Trigger Happy 38"; case BTN_TRIGGER_HAPPY39: return @"Trigger Happy 39"; case BTN_TRIGGER_HAPPY40: return @"Trigger Happy 40"; default: return nil; } } static OFString * axisToName(uint16_t axis) { switch (axis) { case ABS_X: return @"X"; case ABS_Y: return @"Y"; case ABS_Z: return @"Z"; case ABS_RX: return @"RX"; case ABS_RY: return @"RY"; case ABS_RZ: return @"RZ"; case ABS_THROTTLE: return @"Throttle"; case ABS_RUDDER: return @"Rudder"; case ABS_WHEEL: return @"Wheel"; case ABS_GAS: return @"Gas"; case ABS_BRAKE: return @"Brake"; case ABS_HAT0X: return @"HAT0X"; case ABS_HAT0Y: return @"HAT0Y"; case ABS_HAT1X: return @"HAT1X"; case ABS_HAT1Y: return @"HAT1Y"; case ABS_HAT2X: return @"HAT2X"; case ABS_HAT2Y: return @"HAT2Y"; case ABS_HAT3X: return @"HAT3X"; case ABS_HAT3Y: return @"HAT3Y"; default: return nil; } } @implementation OHEvdevGameControllerProfile @synthesize buttons = _buttons, axes = _axes; - (instancetype)initWithKeyBits: (unsigned long *)keyBits evBits: (unsigned long *)evBits absBits: (unsigned long *)absBits vendorID: (uint16_t)vendorID productID: (uint16_t)productID { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons, *axes; buttons = [OFMutableDictionary dictionary]; for (size_t i = 0; i < OHNumEvdevButtonIDs; i++) { if (OFBitSetIsSet(keyBits, OHEvdevButtonIDs[i])) { OFString *buttonName; OHGameControllerButton *button; buttonName = buttonToName(OHEvdevButtonIDs[i], vendorID, productID); if (buttonName == nil) continue; button = [[[OHGameControllerButton alloc] initWithName: buttonName] autorelease]; [buttons setObject: button forKey: buttonName]; } } [buttons makeImmutable]; axes = [OFMutableDictionary dictionary]; if (OFBitSetIsSet(evBits, EV_ABS)) { for (size_t i = 0; i < OHNumEvdevAxisIDs; i++) { if (OFBitSetIsSet(absBits, OHEvdevAxisIDs[i])) { OFString *axisName; OHGameControllerAxis *axis; axisName = axisToName(OHEvdevAxisIDs[i]); if (axisName == nil) continue; axis = [[[OHGameControllerAxis alloc] initWithName: axisName] autorelease]; [axes setObject: axis forKey: axisName]; } } } [axes makeImmutable]; _buttons = [buttons retain]; _axes = [axes retain]; _vendorID = vendorID; _productID = productID; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_buttons release]; [_axes release]; [super dealloc]; } - (OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *) *) directionalPads { return [OFDictionary dictionary]; } - (OHGameControllerButton *)oh_buttonForEvdevButton: (uint16_t)button { OFString *name; if ((name = buttonToName(button, _vendorID, _productID)) == nil) return nil; return [_buttons objectForKey: name]; } - (OHGameControllerAxis *)oh_axisForEvdevAxis: (uint16_t)axis { OFString *name; if ((name = axisToName(axis)) == nil) return nil; return [_axes objectForKey: name]; } @end