/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHN64Controller.h" #import "OHN64Controller+Private.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHGameControllerDirectionalPad+Private.h" #import "OHGameControllerElement.h" #import "OHGameControllerElement+Private.h" #if defined(OF_LINUX) && defined(OF_HAVE_FILES) # include #endif static OFString *const buttonNames[] = { @"A", @"B", @"L", @"R", @"Z", @"Start" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHN64Controller @synthesize buttons = _buttons, directionalPads = _directionalPads; - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)oh_init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons]; OFMutableDictionary *directionalPads; OHGameControllerAxis *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; OHGameControllerButton *up, *down, *left, *right; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [OHGameControllerButton oh_elementWithName: buttonNames[i] analog: false]; [buttons setObject: button forKey: buttonNames[i]]; } [buttons makeImmutable]; _buttons = [buttons retain]; directionalPads = [OFMutableDictionary dictionaryWithCapacity: 3]; xAxis = [OHGameControllerAxis oh_elementWithName: @"X" analog: true]; yAxis = [OHGameControllerAxis oh_elementWithName: @"Y" analog: true]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"Thumbstick" xAxis: xAxis yAxis: yAxis analog: true]; [directionalPads setObject: directionalPad forKey: @"Thumbstick"]; xAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad X" analog: false]; yAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad Y" analog: false]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"D-Pad" xAxis: xAxis yAxis: yAxis analog: false]; [directionalPads setObject: directionalPad forKey: @"D-Pad"]; up = [OHGameControllerButton oh_elementWithName: @"C-Up" analog: false]; down = [OHGameControllerButton oh_elementWithName: @"C-Down" analog: false]; left = [OHGameControllerButton oh_elementWithName: @"C-Left" analog: false]; right = [OHGameControllerButton oh_elementWithName: @"C-Right" analog: false]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"C-Buttons" up: up down: down left: left right: right analog: false]; [directionalPads setObject: directionalPad forKey: @"C-Buttons"]; [directionalPads makeImmutable]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_buttons release]; [_directionalPads release]; [super dealloc]; } - (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes { return [OFDictionary dictionary]; } #if defined(OF_LINUX) && defined(OF_HAVE_FILES) - (OHGameControllerButton *)oh_buttonForEvdevButton: (uint16_t)button { switch (button) { case BTN_A: return [_buttons objectForKey: @"A"]; case BTN_B: return [_buttons objectForKey: @"B"]; case BTN_TL2: return [_buttons objectForKey: @"Z"]; case BTN_SELECT: return [[_directionalPads objectForKey: @"C-Buttons"] up]; case BTN_X: return [[_directionalPads objectForKey: @"C-Buttons"] down]; case BTN_Y: return [[_directionalPads objectForKey: @"C-Buttons"] left]; case BTN_C: return [[_directionalPads objectForKey: @"C-Buttons"] right]; case BTN_TL: return [_buttons objectForKey: @"L"]; case BTN_TR: return [_buttons objectForKey: @"R"]; case BTN_START: return [_buttons objectForKey: @"Start"]; } return nil; } - (OHGameControllerAxis *)oh_axisForEvdevAxis: (uint16_t)axis { switch (axis) { case ABS_X: return [[_directionalPads objectForKey: @"Thumbstick"] xAxis]; case ABS_Y: return [[_directionalPads objectForKey: @"Thumbstick"] yAxis]; case ABS_HAT0X: return [[_directionalPads objectForKey: @"D-Pad"] xAxis]; case ABS_HAT0Y: return [[_directionalPads objectForKey: @"D-Pad"] yAxis]; } return nil; } #endif @end