/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OFApplication.h" #import "OFArray.h" #import "OFColor.h" #import "OFDate.h" #import "OFGameController.h" #import "OFNumber.h" #import "OFSet.h" #import "OFStdIOStream.h" #import "OFThread.h" #ifdef OF_WII # define asm __asm__ # include # undef asm #endif #ifdef OF_NINTENDO_DS # define asm __asm__ # include # undef asm # define BUTTONS_PER_LINE 2 #endif #ifdef OF_NINTENDO_3DS /* Newer versions of libctru started using id as a parameter name. */ # define id id_3ds # include <3ds.h> # undef id # define BUTTONS_PER_LINE 3 #endif #ifndef BUTTONS_PER_LINE # define BUTTONS_PER_LINE 5 #endif #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) # define red maroon # define yellow olive # define gray silver #endif @interface GameControllerTests: OFObject { OFArray OF_GENERIC(OFGameController) *_controllers; OFDate *_lastControllersUpdate; } @end OF_APPLICATION_DELEGATE(GameControllerTests) @implementation GameControllerTests - (void)applicationDidFinishLaunching: (OFNotification *)notification { #if defined(OF_WII) GXRModeObj *mode; void *nextFB; VIDEO_Init(); mode = VIDEO_GetPreferredMode(NULL); nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode)); VIDEO_Configure(mode); VIDEO_SetNextFramebuffer(nextFB); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (mode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4); VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK); #elif defined(OF_NINTENDO_DS) consoleDemoInit(); #elif defined(OF_NINTENDO_3DS) gfxInitDefault(); atexit(gfxExit); consoleInit(GFX_TOP, NULL); #endif for (;;) { void *pool = objc_autoreleasePoolPush(); if (_lastControllersUpdate == nil || -[_lastControllersUpdate timeIntervalSinceNow] > 1) { [_controllers release]; [_lastControllersUpdate release]; _controllers = [[OFGameController controllers] retain]; _lastControllersUpdate = [[OFDate alloc] init]; [OFStdOut clear]; } [OFStdOut setCursorPosition: OFMakePoint(0, 0)]; for (OFGameController *controller in _controllers) { OFArray OF_GENERIC(OFGameControllerButton) *buttons = controller.buttons.allObjects.sortedArray; size_t i = 0; [OFStdOut setForegroundColor: [OFColor green]]; [OFStdOut writeString: controller.description]; [controller retrieveState]; for (OFGameControllerButton button in buttons) { float pressure; if (i == 0) [OFStdOut writeString: @"\n"]; pressure = [controller pressureForButton: button]; if (pressure == 1) [OFStdOut setForegroundColor: [OFColor red]]; else if (pressure > 0.5) [OFStdOut setForegroundColor: [OFColor yellow]]; else if (pressure > 0) [OFStdOut setForegroundColor: [OFColor green]]; else [OFStdOut setForegroundColor: [OFColor gray]]; [OFStdOut writeFormat: @"[%@]", button]; if (++i == BUTTONS_PER_LINE) { i = 0; } else [OFStdOut writeString: @" "]; } [OFStdOut setForegroundColor: [OFColor gray]]; [OFStdOut writeString: @"\n"]; if (controller.hasLeftAnalogStick) { OFPoint position = controller.leftAnalogStickPosition; [OFStdOut writeFormat: @"(%5.2f, %5.2f) ", position.x, position.y]; } if (controller.hasRightAnalogStick) { OFPoint position = controller.rightAnalogStickPosition; [OFStdOut writeFormat: @"(%5.2f, %5.2f)", position.x, position.y]; } [OFStdOut writeString: @"\n"]; } [OFThread sleepForTimeInterval: 1.f / 60.f]; objc_autoreleasePoolPop(pool); } } @end