/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHExtendedN64Controller.h" #import "OHN64Controller+Private.h" #import "OFDictionary.h" #import "OHGameControllerButton.h" #if defined(OF_LINUX) && defined(OF_HAVE_FILES) # include #endif static OFString *const buttonNames[] = { @"ZR", @"Home", @"Capture" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHExtendedN64Controller - (instancetype)init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [[_buttons mutableCopy] autorelease]; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [[[OHGameControllerButton alloc] initWithName: buttonNames[i] analog: false] autorelease]; [buttons setObject: button forKey: buttonNames[i]]; } [buttons makeImmutable]; [_buttons release]; _buttons = [buttons retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } #if defined(OF_LINUX) && defined(OF_HAVE_FILES) - (OHGameControllerButton *)oh_buttonForEvdevButton: (uint16_t)button { switch (button) { case BTN_TR2: return [_buttons objectForKey: @"ZR"]; case BTN_MODE: return [_buttons objectForKey: @"Home"]; case BTN_Z: return [_buttons objectForKey: @"Capture"]; } return [super oh_buttonForEvdevButton: button]; } #endif @end