/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #import "OHGameControllerElement.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" OF_ASSUME_NONNULL_BEGIN /** * @class OHGameControllerDirectionalPad \ * OHGameControllerDirectionalPad.h * ObjFWHID/OHGameControllerDirectionalPad.h * * @brief An directional pad or thumb stick of a game controller. */ OF_SUBCLASSING_RESTRICTED @interface OHGameControllerDirectionalPad: OHGameControllerElement { OHGameControllerAxis *_xAxis, *_yAxis; OHGameControllerButton *_upButton, *_downButton; OHGameControllerButton *_leftButton, *_rightButton; } /** * @brief The X axis of the directional pad. */ @property (readonly, nonatomic) OHGameControllerAxis *xAxis; /** * @brief The Y axis of the directional pad. */ @property (readonly, nonatomic) OHGameControllerAxis *yAxis; /** * @brief The up button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *upButton; /** * @brief The down button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *downButton; /** * @brief The left button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *leftButton; /** * @brief The right button of the directional pad. */ @property (readonly, nonatomic) OHGameControllerButton *rightButton; - (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE; - (instancetype)initWithName: (OFString *)name xAxis: (OHGameControllerAxis *)xAxis yAxis: (OHGameControllerAxis *)yAxis; - (instancetype)initWithName: (OFString *)name upButton: (OHGameControllerButton *)upButton downButton: (OHGameControllerButton *)downButton leftButton: (OHGameControllerButton *)leftButton rightButton: (OHGameControllerButton *)rightButton; @end OF_ASSUME_NONNULL_END