/* * Copyright (c) 2008-2021 Jonathan Schleifer * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFDatagramSocket.h" OF_ASSUME_NONNULL_BEGIN @class OFString; /** * @protocol OFUDPSocketDelegate OFUDPSocket.h ObjFW/OFUDPSocket.h * * @brief A delegate for OFUDPSocket. */ @protocol OFUDPSocketDelegate @end /** * @class OFUDPSocket OFUDPSocket.h ObjFW/OFUDPSocket.h * * @brief A class which provides methods to create and use UDP sockets. * * Addresses are of type @ref OFSocketAddress. You can use the current thread's * @ref OFDNSResolver to create an address for a host / port pair, * @ref OFSocketAddressString to get the IP address string for an address and * @ref OFSocketAddressPort to get the port for an address. If you want to * compare two addresses, you can use * @ref OFEqualSocketAddress and you can use @ref OFSocketAddressHash to get a * hash to use in e.g. @ref OFMapTable. * * @warning Even though the OFCopying protocol is implemented, it does *not* * return an independent copy of the socket, but instead retains it. * This is so that the socket can be used as a key for a dictionary, * so context can be associated with a socket. Using a socket in more * than one thread at the same time is not thread-safe, even if copy * was called to create one "instance" for every thread! */ @interface OFUDPSocket: OFDatagramSocket { #ifdef OF_WII uint16_t _port; #endif OF_RESERVE_IVARS(OFUDPSocket, 4) } /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id delegate; /** * @brief Binds the socket to the specified host and port. * * @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for * IPv6 to bind to all. * @param port The port to bind to. If the port is 0, an unused port will be * chosen, which can be obtained using the return value. * @return The port the socket was bound to */ - (uint16_t)bindToHost: (OFString *)host port: (uint16_t)port; @end OF_ASSUME_NONNULL_END