/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHGameControllerDirectionalPad.h" #import "OHEmulatedGameControllerAxis.h" #import "OHEmulatedGameControllerButton.h" @implementation OHGameControllerDirectionalPad @synthesize xAxis = _xAxis, yAxis = _yAxis; @synthesize up = _up, down = _down, left = _left, right = _right; - (instancetype)initWithName: (OFString *)name { OF_INVALID_INIT_METHOD } - (instancetype)initWithName: (OFString *)name xAxis: (OHGameControllerAxis *)xAxis yAxis: (OHGameControllerAxis *)yAxis { self = [super initWithName: name]; @try { _xAxis = [xAxis retain]; _yAxis = [yAxis retain]; _up = [[OHEmulatedGameControllerButton alloc] initWithAxis: _yAxis positive: false]; _down = [[OHEmulatedGameControllerButton alloc] initWithAxis: _yAxis positive: true]; _left = [[OHEmulatedGameControllerButton alloc] initWithAxis: _xAxis positive: false]; _right = [[OHEmulatedGameControllerButton alloc] initWithAxis: _xAxis positive: true]; } @catch (id e) { [self release]; @throw e; } return self; } - (instancetype)initWithName: (OFString *)name up: (OHGameControllerButton *)up down: (OHGameControllerButton *)down left: (OHGameControllerButton *)left right: (OHGameControllerButton *)right { self = [super initWithName: name]; @try { _up = [up retain]; _down = [down retain]; _left = [left retain]; _right = [right retain]; _xAxis = [[OHEmulatedGameControllerAxis alloc] initWithNegativeButton: _left positiveButton: _right]; _yAxis = [[OHEmulatedGameControllerAxis alloc] initWithNegativeButton: _up positiveButton: _down]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_xAxis release]; [_yAxis release]; [_up release]; [_down release]; [_left release]; [_right release]; [super dealloc]; } - (OFString *)description { return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name]; } @end