/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #import "OFStream.h" #import "OFSocket.h" OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFStreamSocket; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket accepted a connection. * * @param acceptedSocket The socket which has been accepted * @param exception An exception which occurred while accepting the socket or * `nil` on success * @return A bool whether the same block should be used for the next incoming * connection */ typedef bool (^OFStreamSocketAsyncAcceptBlock)(OFStreamSocket *acceptedSocket, id _Nullable exception); #endif /** * @protocol OFStreamSocketDelegate OFStreamSocket.h ObjFW/OFStreamSocket.h * * A delegate for OFStreamSocket. */ @protocol OFStreamSocketDelegate @optional /** * @brief A method which is called when a socket accepted a connection. * * @param socket The socket which accepted the connection * @param acceptedSocket The socket which has been accepted * @param exception An exception that occurred while accepting, or nil on * success * @return A bool whether to accept the next incoming connection */ - (bool)socket: (OFStreamSocket *)socket didAcceptSocket: (OFStreamSocket *)acceptedSocket exception: (nullable id)exception; @end /** * @class OFStreamSocket OFStreamSocket.h ObjFW/OFStreamSocket.h * * @brief A class which provides methods to create and use stream sockets. */ @interface OFStreamSocket: OFStream { OFSocketHandle _socket; #ifdef OF_AMIGAOS LONG _socketID; int _family; /* unused, reserved for ABI stability */ #endif bool _atEndOfStream, _listening; OFSocketAddress _remoteAddress; OF_RESERVE_IVARS(OFStreamSocket, 4) } /** * @brief Whether the socket is a listening socket. */ @property (readonly, nonatomic, getter=isListening) bool listening; /** * @brief The remote address. * * @note This only works for accepted sockets! * * @throw OFNotOpenException The socket is not open * @throw OFInvalidArgumentException The socket has no remote address */ @property (readonly, nonatomic) const OFSocketAddress *remoteAddress; /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id delegate; /** * @brief Returns a new, autoreleased OFStreamSocket. * * @return A new, autoreleased OFStreamSocket */ + (instancetype)socket; /** * @brief Listen on the socket. * * @param backlog Maximum length for the queue of pending connections. * @throw OFListenOnSocketFailedException Listening failed * @throw OFNotOpenException The socket is not open */ - (void)listenWithBacklog: (int)backlog; /** * @brief Listen on the socket. * * @throw OFListenOnSocketFailedException Listening failed * @throw OFNotOpenException The socket is not open */ - (void)listen; /** * @brief Accept an incoming connection. * * @return An autoreleased OFStreamSocket for the accepted connection. * @throw OFAcceptSocketFailedException Accepting failed * @throw OFNotOpenException The socket is not open */ - (instancetype)accept; /** * @brief Asynchronously accept an incoming connection. */ - (void)asyncAccept; /** * @brief Asynchronously accept an incoming connection. * * @param runLoopMode The run loop mode in which to perform the async accept */ - (void)asyncAcceptWithRunLoopMode: (OFRunLoopMode)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously accept an incoming connection. * * @param block The block to execute when a new connection has been accepted. * Returns whether the next incoming connection should be accepted * by the specified block as well. */ - (void)asyncAcceptWithBlock: (OFStreamSocketAsyncAcceptBlock)block; /** * @brief Asynchronously accept an incoming connection. * * @param runLoopMode The run loop mode in which to perform the async accept * @param block The block to execute when a new connection has been accepted. * Returns whether the next incoming connection should be accepted * by the specified block as well. */ - (void)asyncAcceptWithRunLoopMode: (OFRunLoopMode)runLoopMode block: (OFStreamSocketAsyncAcceptBlock)block; #endif /** * @brief Releases the socket from the current thread. * * This is necessary on some platforms in order to allow a different thread to * use the socket, e.g. on AmigaOS, but you should call it on all operating * systems before using the socket from a different thread. * * After calling this method, you must no longer use the socket until * @ref obtainSocketForCurrentThread has been called. */ - (void)releaseSocketFromCurrentThread; /** * @brief Obtains the socket for the current thread. * * This is necessary on some platforms in order to allow a different thread to * use the socket, e.g. on AmigaOS, but you should call it on all operating * systems before using the socket from a different thread. * * You must only call this method after @ref releaseSocketFromCurrentThread has * been called from a different thread. */ - (void)obtainSocketForCurrentThread; @end OF_ASSUME_NONNULL_END