/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHNintendoSwitchExtendedGamepad.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" static OFString *const buttonNames[] = { @"A", @"B", @"X", @"Y", @"L", @"R", @"ZL", @"ZR", @"Left Thumbstick", @"Right Thumbstick", @"+", @"-" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHNintendoSwitchExtendedGamepad @synthesize buttons = _buttons, directionalPads = _directionalPads; - (instancetype)init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons]; OFMutableDictionary *directionalPads; OHGameControllerAxis *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; OHGameControllerButton *up, *down, *left, *right; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [[[OHGameControllerButton alloc] initWithName: buttonNames[i] analog: false] autorelease]; [buttons setObject: button forKey: buttonNames[i]]; } [buttons makeImmutable]; _buttons = [buttons retain]; directionalPads = [OFMutableDictionary dictionaryWithCapacity: 3]; xAxis = [[[OHGameControllerAxis alloc] initWithName: @"X" analog: true] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"Y" analog: true] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"Left Thumbstick" xAxis: xAxis yAxis: yAxis analog: true] autorelease]; [directionalPads setObject: directionalPad forKey: @"Left Thumbstick"]; xAxis = [[[OHGameControllerAxis alloc] initWithName: @"RX" analog: true] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"RY" analog: true] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"Right Thumbstick" xAxis: xAxis yAxis: yAxis analog: true] autorelease]; [directionalPads setObject: directionalPad forKey: @"Right Thumbstick"]; up = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Up" analog: false] autorelease]; down = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Down" analog: false] autorelease]; left = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Left" analog: false] autorelease]; right = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Right" analog: false] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"D-Pad" up: up down: down left: left right: right analog: false] autorelease]; [directionalPads setObject: directionalPad forKey: @"D-Pad"]; [directionalPads makeImmutable]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_buttons release]; [_directionalPads release]; [super dealloc]; } - (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes { return [OFDictionary dictionary]; } - (OHGameControllerButton *)northButton { return [_buttons objectForKey: @"X"]; } - (OHGameControllerButton *)southButton { return [_buttons objectForKey: @"B"]; } - (OHGameControllerButton *)westButton { return [_buttons objectForKey: @"Y"]; } - (OHGameControllerButton *)eastButton { return [_buttons objectForKey: @"A"]; } - (OHGameControllerButton *)leftShoulderButton { return [_buttons objectForKey: @"L"]; } - (OHGameControllerButton *)rightShoulderButton { return [_buttons objectForKey: @"R"]; } - (OHGameControllerButton *)leftTriggerButton { return [_buttons objectForKey: @"ZL"]; } - (OHGameControllerButton *)rightTriggerButton { return [_buttons objectForKey: @"ZR"]; } - (OHGameControllerButton *)leftThumbstickButton { return [_buttons objectForKey: @"Left Thumbstick"]; } - (OHGameControllerButton *)rightThumbstickButton { return [_buttons objectForKey: @"Right Thumbstick"]; } - (OHGameControllerButton *)menuButton { return [_buttons objectForKey: @"+"]; } - (OHGameControllerButton *)optionsButton { return [_buttons objectForKey: @"-"]; } - (OHGameControllerButton *)homeButton { return nil; } - (OHGameControllerDirectionalPad *)leftThumbstick { return [_directionalPads objectForKey: @"Left Thumbstick"]; } - (OHGameControllerDirectionalPad *)rightThumbstick { return [_directionalPads objectForKey: @"Right Thumbstick"]; } - (OHGameControllerDirectionalPad *)dPad { return [_directionalPads objectForKey: @"D-Pad"]; } @end