/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OFGameController.h" #import "OFArray.h" #import "OFNumber.h" #import "OFSet.h" #if defined(OF_LINUX) && defined(OF_HAVE_FILES) # include "OFEvdevGameController.h" #endif #ifdef OF_WINDOWS # include "OFXInputGameController.h" #endif #ifdef OF_WII # include "OFWiiGameController.h" #endif #ifdef OF_NINTENDO_DS # include "OFNintendoDSGameController.h" #endif #ifdef OF_NINTENDO_3DS # include "OFNintendo3DSGameController.h" #endif const OFGameControllerButton OFGameControllerNorthButton = @"North"; const OFGameControllerButton OFGameControllerSouthButton = @"South"; const OFGameControllerButton OFGameControllerWestButton = @"West"; const OFGameControllerButton OFGameControllerEastButton = @"East"; const OFGameControllerButton OFGameControllerLeftTriggerButton = @"Left Trigger"; const OFGameControllerButton OFGameControllerRightTriggerButton = @"Right Trigger"; const OFGameControllerButton OFGameControllerLeftShoulderButton = @"Left Shoulder"; const OFGameControllerButton OFGameControllerRightShoulderButton = @"Right Shoulder"; const OFGameControllerButton OFGameControllerLeftStickButton = @"Left Stick"; const OFGameControllerButton OFGameControllerRightStickButton = @"Right Stick"; const OFGameControllerButton OFGameControllerDPadUpButton = @"D-Pad Up"; const OFGameControllerButton OFGameControllerDPadDownButton = @"D-Pad Down"; const OFGameControllerButton OFGameControllerDPadLeftButton = @"D-Pad Left"; const OFGameControllerButton OFGameControllerDPadRightButton = @"D-Pad Right"; const OFGameControllerButton OFGameControllerStartButton = @"Start"; const OFGameControllerButton OFGameControllerSelectButton = @"Select"; const OFGameControllerButton OFGameControllerHomeButton = @"Home"; const OFGameControllerButton OFGameControllerCaptureButton = @"Capture"; const OFGameControllerButton OFGameControllerSLButton = @"SL"; const OFGameControllerButton OFGameControllerSRButton = @"SR"; const OFGameControllerButton OFGameControllerAssistantButton = @"Assistant"; @implementation OFGameController @dynamic name, buttons, pressedButtons, hasLeftAnalogStick; @dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition; + (OFArray OF_GENERIC(OFGameController *) *)controllers { #if defined(OF_LINUX) && defined(OF_HAVE_FILES) return [OFEvdevGameController controllers]; #elif defined(OF_WINDOWS) return [OFXInputGameController controllers]; #elif defined(OF_WII) return [OFWiiGameController controllers]; #elif defined(OF_NINTENDO_DS) return [OFNintendoDSGameController controllers]; #elif defined(OF_NINTENDO_3DS) return [OFNintendo3DSGameController controllers]; #else return [OFArray array]; #endif } - (instancetype)init { if ([self isMemberOfClass: [OFGameController class]]) { @try { [self doesNotRecognizeSelector: _cmd]; } @catch (id e) { [self release]; @throw e; } abort(); } return [super init]; } - (OFNumber *)vendorID { return nil; } - (OFNumber *)productID { return nil; } - (void)retrieveState { OF_UNRECOGNIZED_SELECTOR } - (float)pressureForButton: (OFGameControllerButton)button { return ([self.pressedButtons containsObject: button] ? 1 : 0); } - (OFString *)description { if (self.vendorID != nil && self.productID != nil) return [OFString stringWithFormat: @"<%@: %@ [%04X:%04X]>", self.class, self.name, self.vendorID.unsignedShortValue, self.productID.unsignedShortValue]; else return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name]; } @end #if defined(OF_LINUX) && defined(OF_HAVE_FILES) # include "OFEvdevGameController.m" #endif #ifdef OF_WINDOWS # include "OFXInputGameController.m" #endif #ifdef OF_WII # include "OFWiiGameController.m" #endif #ifdef OF_NINTENDO_DS # include "OFNintendoDSGameController.m" #endif #ifdef OF_NINTENDO_3DS # include "OFNintendo3DSGameController.m" #endif