/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHNintendo3DSGameController.h" #import "OFArray.h" #import "OFDictionary.h" #import "OFNumber.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHNintendo3DSGamepad.h" #import "OFInitializationFailedException.h" #import "OFReadFailedException.h" #define id id_3ds #include <3ds.h> #undef id static OFArray OF_GENERIC(OHGameController *) *controllers; @implementation OHNintendo3DSGameController @synthesize gamepad = _gamepad; + (void)initialize { void *pool; if (self != [OHNintendo3DSGameController class]) return; pool = objc_autoreleasePoolPush(); controllers = [[OFArray alloc] initWithObject: [[[OHNintendo3DSGameController alloc] init] autorelease]]; objc_autoreleasePoolPop(pool); } + (OFArray OF_GENERIC(OHGameController *) *)controllers { return controllers; } - (instancetype)init { self = [super init]; @try { _gamepad = [[OHNintendo3DSGamepad alloc] init]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_gamepad release]; [super dealloc]; } - (void)retrieveState { u32 keys; circlePosition leftPos, rightPos; hidScanInput(); keys = hidKeysHeld(); hidCircleRead(&leftPos); hidCstickRead(&rightPos); [_gamepad.northButton setValue: !!(keys & KEY_X)]; [_gamepad.southButton setValue: !!(keys & KEY_B)]; [_gamepad.westButton setValue: !!(keys & KEY_Y)]; [_gamepad.eastButton setValue: !!(keys & KEY_A)]; [_gamepad.leftShoulderButton setValue: !!(keys & KEY_L)]; [_gamepad.rightShoulderButton setValue: !!(keys & KEY_R)]; [_gamepad.leftTriggerButton setValue: !!(keys & KEY_ZL)]; [_gamepad.rightTriggerButton setValue: !!(keys & KEY_ZR)]; [_gamepad.menuButton setValue: !!(keys & KEY_START)]; [_gamepad.optionsButton setValue: !!(keys & KEY_SELECT)]; if (leftPos.dx > 150) leftPos.dx = 150; if (leftPos.dx < -150) leftPos.dx = -150; if (leftPos.dy > 150) leftPos.dy = 150; if (leftPos.dy < -150) leftPos.dy = -150; if (rightPos.dx > 150) rightPos.dx = 150; if (rightPos.dx < -150) rightPos.dx = -150; if (rightPos.dy > 150) rightPos.dy = 150; if (rightPos.dy < -150) rightPos.dy = -150; _gamepad.leftThumbstick.xAxis.value = (float)leftPos.dx / 150; _gamepad.leftThumbstick.yAxis.value = -(float)leftPos.dy / 150; _gamepad.rightThumbstick.xAxis.value = (float)rightPos.dx / 150; _gamepad.rightThumbstick.yAxis.value = -(float)rightPos.dy / 150; [_gamepad.dPad.up setValue: !!(keys & KEY_DUP)]; [_gamepad.dPad.down setValue: !!(keys & KEY_DDOWN)]; [_gamepad.dPad.left setValue: !!(keys & KEY_DLEFT)]; [_gamepad.dPad.right setValue: !!(keys & KEY_DRIGHT)]; } - (OFString *)name { return @"Nintendo 3DS"; } - (OHGameControllerProfile *)rawProfile { return _gamepad; } @end