/* * Copyright (c) 2008, 2009, 2010, 2011 * Jonathan Schleifer * * All rights reserved. * * This file is part of ObjFW. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE.QPL included in * the packaging of this file. * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ #include "config.h" #define OF_MUTABLE_SET_M #import "OFMutableSet.h" #import "OFDictionary.h" #import "OFNull.h" #import "OFAutoreleasePool.h" @implementation OFMutableSet - (void)addObject: (id)object { [dictionary _setObject: [OFNull null] forKey: object copyKey: NO]; mutations++; } - (void)removeObject: (id)object { [dictionary removeObjectForKey: object]; mutations++; } - (int)countByEnumeratingWithState: (of_fast_enumeration_state_t*)state objects: (id*)objects count: (int)count { OFAutoreleasePool *pool = state->extra.pointers[0]; OFEnumerator *enumerator = state->extra.pointers[1]; int i; state->itemsPtr = objects; state->mutationsPtr = &mutations; if (state->state == -1) return 0; if (state->state == 0) { pool = [[OFAutoreleasePool alloc] init]; enumerator = [dictionary keyEnumerator]; state->extra.pointers[0] = pool; state->extra.pointers[1] = enumerator; state->state = 1; } for (i = 0; i < count; i++) { id object = [enumerator nextObject]; if (object == nil) { [pool release]; state->state = -1; return i; } objects[i] = object; } return count; } @end