/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OFGameController.h" #import "OFArray.h" #import "OFSet.h" #import "OFOutOfRangeException.h" #define asm __asm__ #include #undef asm @interface OFGameController () - (instancetype)of_init OF_METHOD_FAMILY(init); @end static OFArray OF_GENERIC(OFGameController *) *controllers; static void initControllers(void) { void *pool = objc_autoreleasePoolPush(); controllers = [[OFArray alloc] initWithObject: [[[OFGameController alloc] of_init] autorelease]]; objc_autoreleasePoolPop(pool); } @implementation OFGameController @dynamic leftAnalogStickPosition, rightAnalogStickPosition; + (OFArray OF_GENERIC(OFGameController *) *)controllers { static OFOnceControl onceControl = OFOnceControlInitValue; OFOnce(&onceControl, initControllers); return [[controllers retain] autorelease]; } - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)of_init { return [super init]; } - (OFString *)name { return @"Nintendo DS"; } - (OFSet *)buttons { return [OFSet setWithObjects: OFGameControllerButtonA, OFGameControllerButtonB, OFGameControllerButtonSelect, OFGameControllerButtonStart, OFGameControllerButtonDPadRight, OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp, OFGameControllerButtonDPadDown, OFGameControllerButtonR, OFGameControllerButtonL, OFGameControllerButtonX, OFGameControllerButtonY, nil]; } - (OFSet *)pressedButtons { OFMutableSet *pressedButtons = [OFMutableSet setWithCapacity: 12]; uint32 keys; scanKeys(); keys = keysCurrent(); if (keys & KEY_A) [pressedButtons addObject: OFGameControllerButtonA]; if (keys & KEY_B) [pressedButtons addObject: OFGameControllerButtonB]; if (keys & KEY_SELECT) [pressedButtons addObject: OFGameControllerButtonSelect]; if (keys & KEY_START) [pressedButtons addObject: OFGameControllerButtonStart]; if (keys & KEY_RIGHT) [pressedButtons addObject: OFGameControllerButtonDPadRight]; if (keys & KEY_LEFT) [pressedButtons addObject: OFGameControllerButtonDPadLeft]; if (keys & KEY_UP) [pressedButtons addObject: OFGameControllerButtonDPadUp]; if (keys & KEY_DOWN) [pressedButtons addObject: OFGameControllerButtonDPadDown]; if (keys & KEY_R) [pressedButtons addObject: OFGameControllerButtonR]; if (keys & KEY_L) [pressedButtons addObject: OFGameControllerButtonL]; if (keys & KEY_X) [pressedButtons addObject: OFGameControllerButtonX]; if (keys & KEY_Y) [pressedButtons addObject: OFGameControllerButtonY]; [pressedButtons makeImmutable]; return pressedButtons; } - (bool)hasLeftAnalogStick { return false; } - (bool)hasRightAnalogStick { return false; } - (OFString *)description { return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name]; } @end