/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHWiiGameController.h" #import "OFArray.h" #import "OFDictionary.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHWiiClassicController.h" #import "OFInitializationFailedException.h" #import "OFInvalidArgumentException.h" #import "OFReadFailedException.h" #define asm __asm__ #include #undef asm @interface OHWiiGameControllerProfile: OFObject { OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons; OFDictionary OF_GENERIC(OFString *, OHGameControllerDirectionalPad *) *_directionalPads; } - (instancetype)initWithType: (uint32_t)type; @end static OFString *const buttonNames[] = { @"A", @"B", @"1", @"2", @"+", @"-", @"Home" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); static OFString *const nunchukButtonNames[] = { @"C", @"Z" }; static const size_t numNunchukButtons = sizeof(nunchukButtonNames) / sizeof(*nunchukButtonNames); static float scale(float value, float min, float max, float center) { if (value < min) value = min; if (value > max) value = max; if (value >= center) return (value - center) / (max - center); else return (value - center) / (center - min); } @implementation OHWiiGameController @synthesize rawProfile = _rawProfile; + (void)initialize { if (self != [OHWiiGameController class]) return; if (WPAD_Init() != WPAD_ERR_NONE) @throw [OFInitializationFailedException exceptionWithClass: self]; } + (OFArray OF_GENERIC(OHGameController *) *)controllers { OFMutableArray *controllers = [OFMutableArray array]; void *pool = objc_autoreleasePoolPush(); for (int32_t i = 0; i < WPAD_MAX_WIIMOTES; i++) { uint32_t type; if (WPAD_Probe(i, &type) == WPAD_ERR_NONE && (type == WPAD_EXP_NONE || type == WPAD_EXP_NUNCHUK || type == WPAD_EXP_CLASSIC)) [controllers addObject: [[[OHWiiGameController alloc] initWithIndex: i type: type] autorelease]]; } [controllers makeImmutable]; objc_autoreleasePoolPop(pool); return controllers; } - (instancetype)initWithIndex: (int32_t)index type: (uint32_t)type { self = [super init]; @try { _index = index; _type = type; if (type == WPAD_EXP_CLASSIC) _rawProfile = [[OHWiiClassicController alloc] init]; else _rawProfile = [[OHWiiGameControllerProfile alloc] initWithType: type]; [self retrieveState]; } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_rawProfile release]; [super dealloc]; } - (void)retrieveState { OFDictionary *buttons = _rawProfile.buttons; OFDictionary *directionalPads = _rawProfile.directionalPads; WPADData *data; if (WPAD_ReadPending(_index, NULL) < WPAD_ERR_NONE) @throw [OFReadFailedException exceptionWithObject: self requestedLength: sizeof(WPADData) errNo: 0]; data = WPAD_Data(_index); if (_type == WPAD_EXP_NONE || _type == WPAD_EXP_NUNCHUK) { OHGameControllerDirectionalPad *dPad = [directionalPads objectForKey: @"D-Pad"]; [[buttons objectForKey: @"A"] setValue: !!(data->btns_h & WPAD_BUTTON_A)]; [[buttons objectForKey: @"B"] setValue: !!(data->btns_h & WPAD_BUTTON_B)]; [[buttons objectForKey: @"1"] setValue: !!(data->btns_h & WPAD_BUTTON_1)]; [[buttons objectForKey: @"2"] setValue: !!(data->btns_h & WPAD_BUTTON_2)]; [[buttons objectForKey: @"+"] setValue: !!(data->btns_h & WPAD_BUTTON_PLUS)]; [[buttons objectForKey: @"-"] setValue: !!(data->btns_h & WPAD_BUTTON_MINUS)]; [[buttons objectForKey: @"Home"] setValue: !!(data->btns_h & WPAD_BUTTON_HOME)]; [dPad.up setValue: !!(data->btns_h & WPAD_BUTTON_UP)]; [dPad.down setValue: !!(data->btns_h & WPAD_BUTTON_DOWN)]; [dPad.left setValue: !!(data->btns_h & WPAD_BUTTON_LEFT)]; [dPad.right setValue: !!(data->btns_h & WPAD_BUTTON_RIGHT)]; } if (_type == WPAD_EXP_NUNCHUK) { joystick_t *js = &data->exp.nunchuk.js; OHGameControllerDirectionalPad *directionalPad; [[buttons objectForKey: @"C"] setValue: !!(data->btns_h & WPAD_NUNCHUK_BUTTON_C)]; [[buttons objectForKey: @"Z"] setValue: !!(data->btns_h & WPAD_NUNCHUK_BUTTON_Z)]; directionalPad = [directionalPads objectForKey: @"Analog Stick"]; directionalPad.xAxis.value = scale(js->pos.x, js->min.x, js->max.x, js->center.x); directionalPad.yAxis.value = -scale(js->pos.y, js->min.y, js->max.y, js->center.y); } if (_type == WPAD_EXP_CLASSIC) { joystick_t *ljs = &data->exp.classic.ljs; joystick_t *rjs = &data->exp.classic.rjs; OHGameControllerDirectionalPad *directionalPad; [[buttons objectForKey: @"X"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_X)]; [[buttons objectForKey: @"B"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_B)]; [[buttons objectForKey: @"Y"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_Y)]; [[buttons objectForKey: @"A"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_A)]; [[buttons objectForKey: @"ZL"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_ZL)]; [[buttons objectForKey: @"ZR"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_ZR)]; [[buttons objectForKey: @"+"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_PLUS)]; [[buttons objectForKey: @"-"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_MINUS)]; [[buttons objectForKey: @"Home"] setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_HOME)]; directionalPad = [directionalPads objectForKey: @"Left Thumbstick"]; directionalPad.xAxis.value = scale(ljs->pos.x, ljs->min.x, ljs->max.x, ljs->center.x); directionalPad.yAxis.value = -scale(ljs->pos.y, ljs->min.y, ljs->max.y, ljs->center.y); directionalPad = [directionalPads objectForKey: @"Right Thumbstick"]; directionalPad.xAxis.value = scale(rjs->pos.x, rjs->min.x, rjs->max.x, rjs->center.x); directionalPad.yAxis.value = -scale(rjs->pos.y, rjs->min.y, rjs->max.y, rjs->center.y); [[buttons objectForKey: @"L"] setValue: data->exp.classic.l_shoulder]; [[buttons objectForKey: @"R"] setValue: data->exp.classic.r_shoulder]; directionalPad = [directionalPads objectForKey: @"D-Pad"]; [directionalPad.up setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_UP)]; [directionalPad.down setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_DOWN)]; [directionalPad.left setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_LEFT)]; [directionalPad.right setValue: !!(data->btns_h & WPAD_CLASSIC_BUTTON_RIGHT)]; } } - (OFString *)name { if (_type == WPAD_EXP_NUNCHUK) return @"Wiimote with Nunchuk"; else if (_type == WPAD_EXP_CLASSIC) return @"Wiimote with Classic Controller"; else return @"Wiimote"; } - (id )gamepad { if (_type == WPAD_EXP_CLASSIC) return (id )_rawProfile; return nil; } - (id )extendedGamepad { if (_type == WPAD_EXP_CLASSIC) return (id )_rawProfile; return nil; } @end @implementation OHWiiGameControllerProfile @synthesize buttons = _buttons, directionalPads = _directionalPads; - (instancetype)initWithType: (uint32_t)type { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons; OFMutableDictionary *directionalPads; OHGameControllerDirectionalPad *directionalPad; OHGameControllerButton *up, *down, *left, *right; OHGameControllerAxis *xAxis, *yAxis; if (type != WPAD_EXP_NONE && type != WPAD_EXP_NUNCHUK) @throw [OFInvalidArgumentException exception]; buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons + numNunchukButtons]; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [[[OHGameControllerButton alloc] initWithName: buttonNames[i]] autorelease]; [buttons setObject: button forKey: buttonNames[i]]; } directionalPads = [OFMutableDictionary dictionary]; up = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Up"] autorelease]; down = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Down"] autorelease]; left = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Left"] autorelease]; right = [[[OHGameControllerButton alloc] initWithName: @"D-Pad Right"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"D-Pad" up: up down: down left: left right: right] autorelease]; [directionalPads setObject: directionalPad forKey: @"D-Pad"]; if (type == WPAD_EXP_NUNCHUK) { for (size_t i = 0; i < numNunchukButtons; i++) { OHGameControllerButton *button = [[[OHGameControllerButton alloc] initWithName: nunchukButtonNames[i]] autorelease]; [buttons setObject: button forKey: nunchukButtonNames[i]]; } xAxis = [[[OHGameControllerAxis alloc] initWithName: @"X"] autorelease]; yAxis = [[[OHGameControllerAxis alloc] initWithName: @"Y"] autorelease]; directionalPad = [[[OHGameControllerDirectionalPad alloc] initWithName: @"Analog Stick" xAxis: xAxis yAxis: yAxis] autorelease]; [directionalPads setObject: directionalPad forKey: @"Analog Stick"]; } [buttons makeImmutable]; [directionalPads makeImmutable]; _buttons = [buttons retain]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_buttons release]; [_directionalPads release]; [super dealloc]; } - (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes { return [OFDictionary dictionary]; } @end