/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #ifdef OBJFWHID_LOCAL_INCLUDES # import "OFObject.h" # import "OFString.h" #else # if defined(__has_feature) && __has_feature(modules) @import ObjFW; # else # import # import # endif #endif OF_ASSUME_NONNULL_BEGIN /** * @class OHGameControllerElement \ * OHGameControllerElement.h ObjFWHID/OHGameControllerElement.h * * @brief An element of a game controller, e.g. a button, an axis or a * directional pad. */ @interface OHGameControllerElement: OFObject { OFString *_name; bool _analog; OF_RESERVE_IVARS(OHGameControllerElement, 4) } /** * @brief The name of the game controller element. */ @property (readonly, nonatomic) OFString *name; /** * @brief Whether the game controller element is analog. */ @property (readonly, nonatomic, getter=isAnalog) bool analog; - (instancetype)init OF_UNAVAILABLE; - (instancetype)initWithName: (OFString *)name OF_DESIGNATED_INITIALIZER; @end OF_ASSUME_NONNULL_END