/* * Copyright (c) 2008-2024 Jonathan Schleifer * * All rights reserved. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 3.0 only, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * version 3.0 for more details. * * You should have received a copy of the GNU Lesser General Public License * version 3.0 along with this program. If not, see * . */ #include "config.h" #import "OHStadiaGamepad.h" #import "OHStadiaGamepad+Private.h" #import "OFDictionary.h" #import "OHEmulatedGameControllerTriggerButton.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHGameControllerDirectionalPad+Private.h" #import "OHGameControllerElement.h" #import "OHGameControllerElement+Private.h" #if defined(OF_LINUX) && defined(OF_HAVE_FILES) # include #endif static OFString *const buttonNames[] = { @"A", @"B", @"X", @"Y", @"L1", @"R1", @"L3", @"R3", @"Menu", @"Options", @"Capture", @"Stadia", @"Assistant" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHStadiaGamepad @synthesize buttons = _buttons, directionalPads = _directionalPads; - (instancetype)init { OF_INVALID_INIT_METHOD } - (instancetype)oh_init { self = [super init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [OFMutableDictionary dictionaryWithCapacity: numButtons]; OHGameControllerButton *button; OFMutableDictionary *directionalPads; OHGameControllerAxis *axis, *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; for (size_t i = 0; i < numButtons; i++) { button = [OHGameControllerButton oh_elementWithName: buttonNames[i] analog: false]; [buttons setObject: button forKey: buttonNames[i]]; } axis = [OHGameControllerAxis oh_elementWithName: @"L2" analog: true]; button = [OHEmulatedGameControllerTriggerButton oh_buttonWithName: @"L2" axis: axis]; [buttons setObject: button forKey: @"L2"]; axis = [OHGameControllerAxis oh_elementWithName: @"R2" analog: true]; button = [OHEmulatedGameControllerTriggerButton oh_buttonWithName: @"R2" axis: axis]; [buttons setObject: button forKey: @"R2"]; [buttons makeImmutable]; _buttons = [buttons retain]; directionalPads = [OFMutableDictionary dictionaryWithCapacity: 3]; xAxis = [OHGameControllerAxis oh_elementWithName: @"X" analog: true]; yAxis = [OHGameControllerAxis oh_elementWithName: @"Y" analog: true]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"Left Stick" xAxis: xAxis yAxis: yAxis analog: true]; [directionalPads setObject: directionalPad forKey: @"Left Stick"]; xAxis = [OHGameControllerAxis oh_elementWithName: @"RX" analog: true]; yAxis = [OHGameControllerAxis oh_elementWithName: @"RY" analog: true]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"Right Stick" xAxis: xAxis yAxis: yAxis analog: true]; [directionalPads setObject: directionalPad forKey: @"Right Stick"]; xAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad X" analog: false]; yAxis = [OHGameControllerAxis oh_elementWithName: @"D-Pad Y" analog: false]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"D-Pad" xAxis: xAxis yAxis: yAxis analog: false]; [directionalPads setObject: directionalPad forKey: @"D-Pad"]; [directionalPads makeImmutable]; _directionalPads = [directionalPads retain]; objc_autoreleasePoolPop(pool); } @catch (id e) { [self release]; @throw e; } return self; } - (void)dealloc { [_buttons release]; [_directionalPads release]; [super dealloc]; } - (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes { return [OFDictionary dictionary]; } - (OHGameControllerButton *)northButton { return [_buttons objectForKey: @"Y"]; } - (OHGameControllerButton *)southButton { return [_buttons objectForKey: @"A"]; } - (OHGameControllerButton *)westButton { return [_buttons objectForKey: @"X"]; } - (OHGameControllerButton *)eastButton { return [_buttons objectForKey: @"B"]; } - (OHGameControllerButton *)leftShoulderButton { return [_buttons objectForKey: @"L1"]; } - (OHGameControllerButton *)rightShoulderButton { return [_buttons objectForKey: @"R1"]; } - (OHGameControllerButton *)leftTriggerButton { return [_buttons objectForKey: @"L2"]; } - (OHGameControllerButton *)rightTriggerButton { return [_buttons objectForKey: @"R2"]; } - (OHGameControllerButton *)leftThumbstickButton { return [_buttons objectForKey: @"L3"]; } - (OHGameControllerButton *)rightThumbstickButton { return [_buttons objectForKey: @"R3"]; } - (OHGameControllerButton *)menuButton { return [_buttons objectForKey: @"Menu"]; } - (OHGameControllerButton *)optionsButton { return [_buttons objectForKey: @"Options"]; } - (OHGameControllerButton *)homeButton { return [_buttons objectForKey: @"Stadia"]; } - (OHGameControllerDirectionalPad *)leftThumbstick { return [_directionalPads objectForKey: @"Left Stick"]; } - (OHGameControllerDirectionalPad *)rightThumbstick { return [_directionalPads objectForKey: @"Right Stick"]; } - (OHGameControllerDirectionalPad *)dPad { return [_directionalPads objectForKey: @"D-Pad"]; } #if defined(OF_LINUX) && defined(OF_HAVE_FILES) - (OHGameControllerButton *)oh_buttonForEvdevButton: (uint16_t)button { OFString *name; switch (button) { case BTN_A: name = @"A"; break; case BTN_B: name = @"B"; break; case BTN_X: name = @"X"; break; case BTN_Y: name = @"Y"; break; case BTN_TL: name = @"L1"; break; case BTN_TR: name = @"R1"; break; case BTN_THUMBL: name = @"L3"; break; case BTN_THUMBR: name = @"R3"; break; case BTN_START: name = @"Menu"; break; case BTN_SELECT: name = @"Options"; break; case BTN_MODE: name = @"Stadia"; break; case BTN_TRIGGER_HAPPY1: name = @"Assistant"; break; case BTN_TRIGGER_HAPPY2: name = @"Capture"; break; default: return nil; } return [_buttons objectForKey: name]; } - (OHGameControllerAxis *)oh_axisForEvdevAxis: (uint16_t)axis { switch (axis) { case ABS_X: return [[_directionalPads objectForKey: @"Left Stick"] xAxis]; case ABS_Y: return [[_directionalPads objectForKey: @"Left Stick"] yAxis]; case ABS_Z: return [[_directionalPads objectForKey: @"Right Stick"] xAxis]; case ABS_RZ: return [[_directionalPads objectForKey: @"Right Stick"] yAxis]; case ABS_HAT0X: return [[_directionalPads objectForKey: @"D-Pad"] xAxis]; case ABS_HAT0Y: return [[_directionalPads objectForKey: @"D-Pad"] yAxis]; case ABS_BRAKE: return [[_buttons objectForKey: @"L2"] oh_axis]; case ABS_GAS: return [[_buttons objectForKey: @"R2"] oh_axis]; default: return nil; } } #endif @end