/* * Copyright (c) 2008 - 2009 * Jonathan Schleifer * * All rights reserved. * * This file is part of libobjfw. It may be distributed under the terms of the * Q Public License 1.0, which can be found in the file LICENSE included in * the packaging of this file. */ #import #include /** * The OFObject class is the base class for all other classes inside ObjFW. */ @interface OFObject: Object { void **__memchunks; size_t __memchunks_size; size_t __retain_count; } /** * Initialize the already allocated object. * Also sets up the memory pool for the object. * * \return An initialized object */ - init; /** * Increases the retain count. */ - retain; /** * Decreases the retain cound and frees the object if it reaches 0. */ - release; /** * Adds the object to the autorelease pool that is on top of the thread's stack. */ - autorelease; /** * \return The retain count */ - (size_t)retainCount; /** * Frees the object and also frees all memory allocated via its memory pool. */ - free; /** * Compare two objects. * Classes containing data (like strings, arrays, lists etc.) should reimplement * this! * * \param obj The object which is tested for equality * \return A boolean whether the object is equal to the other object */ - (BOOL)isEqual: (id)obj; /** * Calculate a hash for the object. * Classes containing data (like strings, arrays, lists etc.) should reimplement * this! * * \return A 24 bit hash for the object */ - (uint32_t)hash; /** * Adds a pointer to the memory pool. * This is useful to add memory allocated by functions such as asprintf to the * pool so it gets freed automatically when the object is freed. * * \param ptr A pointer to add to the memory pool */ - addToMemoryPool: (void*)ptr; /** * Allocate memory and store it in the objects memory pool so it can be free'd * automatically when the object is free'd. * * \param size The size of the memory to allocate * \return A pointer to the allocated memory */ - (void*)getMemWithSize: (size_t)size; /** * Allocate memory for a specified number of items and store it in the objects * memory pool so it can be free'd automatically when the object is free'd. * * \param nitems The number of items to allocate * \param size The size of each item to allocate * \return A pointer to the allocated memory */ - (void*)getMemForNItems: (size_t)nitems ofSize: (size_t)size; /** * Resize memory in the memory pool to a specified size. * * \param ptr A pointer to the already allocated memory * \param size The new size for the memory chunk * \return A pointer to the resized memory chunk */ - (void*)resizeMem: (void*)ptr toSize: (size_t)size; /** * Resize memory in the memory pool to a specific number of items of a * specified size. * * \param ptr A pointer to the already allocated memory * \param nitems The number of items to resize to * \param size The size of each item to resize to * \return A pointer to the resized memory chunk */ - (void*)resizeMem: (void*)ptr toNItems: (size_t)nitems ofSize: (size_t)size; /** * Frees allocated memory and removes it from the memory pool. * * \param ptr A pointer to the allocated memory */ - freeMem: (void*)ptr; @end