Overview
| Comment: | ObjFW.xcodeproj: Increase LastUpgradeCheck |
|---|---|
| Downloads: | Tarball | ZIP archive | SQL archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
53185931922673e31a33aa6fc7aad648 |
| User & Date: | js on 2015-02-01 11:48:39 |
| Other Links: | manifest | tags |
Context
|
2015-02-01
| ||
| 14:42 | of_resolve_host(): Place inet_addr() inside mutex (check-in: 2e176bc500 user: js tags: trunk) | |
| 11:48 | ObjFW.xcodeproj: Increase LastUpgradeCheck (check-in: 5318593192 user: js tags: trunk) | |
| 11:37 | README-WINDOWS.md: Complete rewrite for MSYS2 (check-in: c553a24d31 user: js tags: trunk) | |
Changes
Modified ObjFW.xcodeproj/project.pbxproj from [6b7f17841f] to [e18fb0f89b].
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};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
08FB7793FE84155DC02AAC07 /* Project object */ = {
isa = PBXProject;
attributes = {
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};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
08FB7793FE84155DC02AAC07 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0620;
};
buildConfigurationList = 1DEB919308733D9F0010E9CD /* Build configuration list for PBXProject "ObjFW" */;
compatibilityVersion = "Xcode 3.1";
developmentRegion = English;
hasScannedForEncodings = 1;
knownRegions = (
English,
|
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Modified README.md from [878f7d8034] to [3bd8b972d8].
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$ ./autogen.sh
Building as a Mac OS X framework
================================
It is also possible to build ObjFW as a Mac OS X framework. To do so,
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$ ./autogen.sh
Building as a Mac OS X framework
================================
It is also possible to build ObjFW as a Mac OS X framework. To do so,
just execute `xcodebuild -target ObjFW` in the root directory of ObjFW
or open the .xcodeproj in Xcode and choose Build -> Build from the
menu. Copy the resulting ObjFW.framework to `/Library/Frameworks` and
you are done.
Using the Mac OS X framework in Xcode
=====================================
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