ObjFW  Check-in [112d9a496f]

Overview
Comment:Fix missing import and fix typo
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SHA3-256: 112d9a496fc3d01f2f3788d9586b6d0081dc266fe633df9fabb0c5186b15c0a3
User & Date: js on 2024-06-02 22:17:11
Other Links: manifest | tags
Context
2024-06-02
23:51
Add HIDGameControllerMapping check-in: 16aab59c3c user: js tags: trunk
22:17
Fix missing import and fix typo check-in: 112d9a496f user: js tags: trunk
21:24
Completely redesign and rewrite ObjFWHID check-in: 39639cd987 user: js tags: trunk
Changes

Modified src/hid/HIDGameControllerEmulatedButton.m from [fb0b1a22a4] to [921a669bf3].

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#include "config.h"

#import "HIDGameControllerEmulatedButton.h"
#import "HIDGameControllerAxis.h"

@implementation HIDGameControllerEmulatedButton: HIDGameControllerButton
- (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithAxis: (HIDGameControllerAxis *)axis
		    positive: (bool)positive
{







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#include "config.h"

#import "HIDGameControllerEmulatedButton.h"
#import "HIDGameControllerAxis.h"

@implementation HIDGameControllerEmulatedButton: HIDGameControllerButton
- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithAxis: (HIDGameControllerAxis *)axis
		    positive: (bool)positive
{

Modified src/test/OTAppDelegate.m from [6e4666d486] to [1cc4b85cfa].

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#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"

#import "OTTestCase.h"

#import "HIDGameController.h"


#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif







>







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#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"

#import "OTTestCase.h"

#import "HIDGameController.h"
#import "HIDGameControllerButton.h"

#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
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	[OFStdOut writeLine: @"Press Start button to exit"];
# endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		HIDGameController *controller =
		    [[HIDGameController controllers] objectAtIndex: 0];
		HIDGameControlelrButton *button =
# ifdef OF_WII
		    [controller.buttons objectForKey: @"Home"];
# else
		    [controller.buttons objectForKey: @"Start"];
# endif

		[controller retrieveState];







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	[OFStdOut writeLine: @"Press Start button to exit"];
# endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		HIDGameController *controller =
		    [[HIDGameController controllers] objectAtIndex: 0];
		HIDGameControllerButton *button =
# ifdef OF_WII
		    [controller.buttons objectForKey: @"Home"];
# else
		    [controller.buttons objectForKey: @"Start"];
# endif

		[controller retrieveState];