/*
* Copyright (c) 2008-2022 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFDatagramSocket.h"
OF_ASSUME_NONNULL_BEGIN
@class OFString;
/**
* @protocol OFIPXSocketDelegate OFIPXSocket.h ObjFW/OFIPXSocket.h
*
* @brief A delegate for OFIPXSocket.
*/
@protocol OFIPXSocketDelegate <OFDatagramSocketDelegate>
@end
/**
* @class OFIPXSocket OFIPXSocket.h ObjFW/OFIPXSocket.h
*
* @brief A class which provides methods to create and use IPX sockets.
*
* Addresses are of type @ref OFSocketAddress. You can use
* @ref OFSocketAddressMakeIPX to create an address or
* @ref OFSocketAddressIPXNetwork to get the IPX network,
* @ref OFSocketAddressGetIPXNode to get the IPX node and
* @ref OFSocketAddressIPXPort to get the port (sometimes also called
* socket number).
*
* @warning Even though the OFCopying protocol is implemented, it does *not*
* return an independent copy of the socket, but instead retains it.
* This is so that the socket can be used as a key for a dictionary,
* so context can be associated with a socket. Using a socket in more
* than one thread at the same time is not thread-safe, even if copy
* was called to create one "instance" for every thread!
*/
@interface OFIPXSocket: OFDatagramSocket
{
#ifndef OF_WINDOWS
uint8_t _packetType;
#endif
OF_RESERVE_IVARS(OFIPXSocket, 4)
}
/**
* @brief The delegate for asynchronous operations on the socket.
*
* @note The delegate is retained for as long as asynchronous operations are
* still ongoing.
*/
@property OF_NULLABLE_PROPERTY (assign, nonatomic)
id <OFIPXSocketDelegate> delegate;
/**
* @brief Bind the socket to the specified network, node and port with the
* specified packet type.
*
* @param network The IPX network to bind to. 0 means the current network.
* @param node The IPX network to bind to. An all zero node means the
* computer's node.
* @param port The port (sometimes called socket number) to bind to. 0 means to
* pick one and return via the returned socket address.
* @param packetType The packet type to use on the socket
* @return The address on which this socket can be reached
* @throw OFBindIPXSocketFailedException Binding failed
* @throw OFAlreadyOpenException The socket is already bound
*/
- (OFSocketAddress)
bindToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
packetType: (uint8_t)packetType;
@end
OF_ASSUME_NONNULL_END