ObjFW  Hex Artifact Content

Artifact 20042a6dbe93efaac5a51cff96e5ef07a532638d540ddab97a1ce52743610806:

  • File src/OFAutoreleasePool.h — part of check-in [f92e1c77a0] at 2010-07-08 09:20:54 on branch trunk — Optimize OFAutoreleasePool.

    It always allocates memory for 16 objects now. releaseObjects does not
    free the memory allocated to store objects so that the same number of
    objects can be stored in the autorelease pool again without the need to
    allocate memory. This will give loops creating lots of objects a huge
    performance boost. (user: js, size: 2164) [annotate] [blame] [check-ins using]


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