History of the file that is called src/OFMatrix4x4.m at check-in 416094d227446f1f
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2024-04-03
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| 02:16 | [a90d32dcbf] part of check-in [7413a728a7] Change license to LGPLv3 only (check-in: [7413a728a7] user: js, branch: trunk, size: 10553) [annotate] [blame] [check-ins using] [diff] | |
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2024-04-02
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| 03:21 |
[0c5b86a89a]
part of check-in [1af54eb2c2]
Only align OFVector4D where necessary
Changing the alignment of OFVector4D globally (as was done previously) | |
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2024-03-28
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| 15:58 |
[67c177d7d9]
part of check-in [71237f1a49]
OFMatrix4x4: Move values to ivars
This should work now that objects are properly aligned. (check-in: [71237f1a49] user: js, branch: trunk, size: 10332) [annotate] [blame] [check-ins using] [diff] | |
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2024-02-03
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| 11:41 | [2c87027fdc] part of check-in [7324ec8590] Update copyright (check-in: [7324ec8590] user: js, branch: 1.0, size: 5609) [annotate] [blame] [check-ins using] [diff] | |
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2024-01-02
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| 17:17 | [9ade524fc2] part of check-in [26ddd2e4e4] Update copyright (check-in: [26ddd2e4e4] user: js, branch: trunk, size: 10533) [annotate] [blame] [check-ins using] [diff] | |
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2023-11-09
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| 21:09 | [c5d68e8b03] part of check-in [1b22456db6] Use named operands for __asm__ (check-in: [1b22456db6] user: js, branch: trunk, size: 10533) [annotate] [blame] [check-ins using] [diff] | |
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2023-11-06
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| 20:17 |
[a4f9a5f812]
part of check-in [5edf0d083d]
OFMatrix4x4: Use an extra SSE register on AMD64
This gives another nice speed improvement. (check-in: [5edf0d083d] user: js, branch: trunk, size: 9943) [annotate] [blame] [check-ins using] [diff] | |
| 20:11 | [b53637018a] part of check-in [9ba7594f7b] OFMatrix4x4: Fix missing vector reload in SSE (check-in: [9ba7594f7b] user: js, branch: trunk, size: 9780) [annotate] [blame] [check-ins using] [diff] | |
| 00:59 |
[ac56c8b767]
part of check-in [cf955413ab]
OFMatrix4x4: SSE1 for -[transformVectors:count:]
This new SSE1 implementation is better than the SSE4.1 implementation, | |
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2023-11-05
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| 18:18 |
[b31d5e9464]
part of check-in [3280466d35]
OFMatrix4x4: Unroll inner loop in 3DNow! version
This results in a ~ 16% performance improvement on a Duron 750. (check-in: [3280466d35] user: js, branch: trunk, size: 9256) [annotate] [blame] [check-ins using] [diff] | |
| 13:37 |
[66a4a58f6e]
part of check-in [34b48a4208]
OFMatrix4x4: Improve 3DNow! implementation
The new 3DNow! implementation is now better than the Enhanced 3DNow! | |
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2023-11-04
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| 13:13 | [6d7dc755b7] part of check-in [998478014d] Make GCC happy again (check-in: [998478014d] user: js, branch: trunk, size: 11724) [annotate] [blame] [check-ins using] [diff] | |
| 13:10 |
[52a22d3f60]
part of check-in [0eb97e4612]
OFMatrix4x4: Restore SSE4.1 code
The Clang alignment bug has been worked around in the previous commit, | |
| 13:06 | [1cf8596c69] part of check-in [055e14fc75] Work around Clang not aligning ivars correctly (check-in: [055e14fc75] user: js, branch: trunk, size: 10447) [annotate] [blame] [check-ins using] [diff] | |
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2023-11-03
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| 00:16 |
[46f1ac4383]
part of check-in [7f304f573b]
OFMatrix4x4: SSE4.1 for -[transformVectors:count:]
This requires the vectors to be 16 byte aligned. In order to achieve | |
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2023-11-02
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| 23:00 | [740fcdd16f] part of check-in [b5c3a36731] OFMatrix4x4: Minor cleanups (check-in: [b5c3a36731] user: js, branch: trunk, size: 10267) [annotate] [blame] [check-ins using] [diff] | |
| 22:48 | [a12ee064b0] part of check-in [0d671245d4] OFMatrix4x4: Move __asm__ out of loop (check-in: [0d671245d4] user: js, branch: trunk, size: 10093) [annotate] [blame] [check-ins using] [diff] | |
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2023-11-01
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| 21:22 |
[b42a0641ea]
part of check-in [f949f7775b]
OFMatrix4x4: Use __asm__ __volatile__
The outputs aren't consumed as they are used as inputs that can be | |
| 20:54 | [43a6889a80] part of check-in [ad6b3e6442] Add -[OFMatrix4x4 transformVectors:count:] (check-in: [ad6b3e6442] user: js, branch: trunk, size: 9504) [annotate] [blame] [check-ins using] [diff] | |
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2023-10-31
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| 23:53 | [e50ac72e61] part of check-in [089a51310c] OFMatrix4x4: Add Enhanced 3DNow! implementation (check-in: [089a51310c] user: js, branch: trunk, size: 8936) [annotate] [blame] [check-ins using] [diff] | |
| 22:14 | [240d8b02dd] part of check-in [fa3c89f802] OFMatrix4x4: Add #pragma GCC target("3dnow") (check-in: [fa3c89f802] user: js, branch: trunk, size: 6771) [annotate] [blame] [check-ins using] [diff] | |
| 20:27 |
[b494f24572]
part of check-in [d53c87e7bb]
OFMatrix4x4: Partially unroll multiplication loop
This way, `result` doesn't need to be initialized. (check-in: [d53c87e7bb] user: js, branch: trunk, size: 6634) [annotate] [blame] [check-ins using] [diff] | |
| 20:25 |
[c5f86994f5]
part of check-in [d9af65de97]
Don't use -masm=intel
It's broken in older versions of Clang (e.g. Clang 12). (check-in: [d9af65de97] user: js, branch: trunk, size: 6546) [annotate] [blame] [check-ins using] [diff] | |
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2023-10-30
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| 23:58 | [9f0079818c] part of check-in [1ac0583aae] OFMatrix4x4: Use 3DNow! to transform vectors (check-in: [1ac0583aae] user: js, branch: trunk, size: 6482) [annotate] [blame] [check-ins using] [diff] | |
| 23:31 | [5d349ae57d] part of check-in [5b213166ee] OFMatrix4x4: Use 3DNow! for multiplication (check-in: [5b213166ee] user: js, branch: trunk, size: 4918) [annotate] [blame] [check-ins using] [diff] | |
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2023-10-29
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| 12:03 |
[ccf7b44cda]
part of check-in [cf4d6a3dfa]
OFMatrix4x4: Convert multiplication to loop
This should make vectorization easier. (check-in: [cf4d6a3dfa] user: js, branch: trunk, size: 3699) [annotate] [blame] [check-ins using] [diff] | |
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2023-08-17
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| 14:53 | [7871015766] part of check-in [abc315cc89] Add more designated initializers (check-in: [abc315cc89] user: js, branch: trunk, size: 5609) [annotate] [blame] [check-ins using] [diff] | |
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2023-02-19
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| 17:40 | [77a89afbe5] part of check-in [d377e8819e] Make GCC happy again (check-in: [d377e8819e] user: js, branch: trunk, size: 5559) [annotate] [blame] [check-ins using] [diff] | |
| 13:37 |
[37363ee709]
part of check-in [975a812f36]
OFMatrix4x4: Use 2D arrays in row-major format
This allows writing matrices more naturally, without having to transpose | |
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2023-02-18
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| 23:53 |
[81834eec17]
part of check-in [b924571763]
OFMatrix4x4: Don't create a singleton
A singleton for the identity matrix makes no sense since OFMatrix4x4 is | |
| 12:01 | [2f91cc67c5] part of check-in [e31a31bdcb] OFMatrix4x4: Transform vectors in 4D space (check-in: [e31a31bdcb] user: js, branch: trunk, size: 4483) [annotate] [blame] [check-ins using] [diff] | |
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2023-02-16
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| 21:37 | [284898f541] part of check-in [3e4ed4e59f] OFMatrix4x4: Add translation and scaling (check-in: [3e4ed4e59f] user: js, branch: trunk, size: 6201) [annotate] [blame] [check-ins using] [diff] | |
| 19:59 |
[630e704e06]
part of check-in [db7991d07b]
OFVector3D -> OFPoint3D
For now, we're only interested in transformed points. (check-in: [db7991d07b] user: js, branch: trunk, size: 5642) [annotate] [blame] [check-ins using] [diff] | |
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2023-02-15
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| 21:54 | [97bdb88364] part of check-in [1e550fabe3] OFMatrix4x4: Add -[transformedVector3D:] (check-in: [1e550fabe3] user: js, branch: trunk, size: 5614) [annotate] [blame] [check-ins using] [diff] | |
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2023-02-13
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| 20:32 | [61d81a3bf6] part of check-in [51c8047121] Support for storing OFColors in tagged pointers (check-in: [51c8047121] user: js, branch: trunk, size: 5286) [annotate] [blame] [check-ins using] [diff] | |
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2023-02-12
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| 22:20 |
[8c09d10573]
part of check-in [44eb35b212]
Add OFMatrix4x4 and OFVector3D
These will be useful for 3D graphics. (check-in: [44eb35b212] user: js, branch: trunk, size: 5287) [annotate] [blame] [check-ins using] | |
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2021-09-26
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| 20:48 | [cd962a5d85] part of check-in [42b5eee531] OF4x4Matrix: Add -[multiplyWithMatrix:] (check-in: [42b5eee531] user: js, branch: 3d-affine-transforms, size: 5098) [annotate] [blame] [check-ins using] [diff] | |
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2021-09-24
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| 01:35 | Added: [070da82233] part of check-in [831ce30929] Add initial OF4x4Matrix (check-in: [831ce30929] user: js, branch: 3d-affine-transforms, size: 2414) [annotate] [blame] [check-ins using] | |