/*
* Copyright (c) 2008 - 2009
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE included in
* the packaging of this file.
*/
#import "OFObject.h"
#import "OFArray.h"
#import "OFList.h"
/**
* The OFAutoreleasePool class is a class that keeps track of objects that will
* be released when the autorelease pool is released.
*
* Every thread has its own stack of autorelease pools.
*/
@interface OFAutoreleasePool: OFObject
{
OFArray *objects;
OFAutoreleasePool *next, *prev;
}
/**
* Adds an object to the autorelease pool at the top of the thread-specific
* stack.
*
* \param obj The object to add to the autorelease pool
*/
+ (void)addObjectToTopmostPool: (OFObject*)obj;
+ (void)releaseAll;
/**
* Adds an object to the specific autorelease pool.
*
* \param obj The object to add to the autorelease pool
*/
- addObject: (OFObject*)obj;
/**
* Releases all objects in the autorelease pool.
*
* If a garbage collector is added in the future, it will tell the GC that now
* is a good time to clean up, as this is often used after a lot of objects
* have been added to the pool that should be released before the next iteration
* of a loop, which adds objects again. Thus, it is usually a clean up call.
*/
- releaseObjects;
/**
* Releases all objects in the autorelease pool and deallocates the pool.
*/
- (void)release;
/**
* Calling drain is equivalent to calling release.
*
* If a garbage collector is added in the future, it will tell the GC that now
* is a good time to clean up.
*/
- (void)drain;
@end