/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHExtendedN64Controller.h"
#import "OHN64Controller.h"
#import "OHN64Controller+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
#endif
static OFString *const buttonNames[] = {
@"ZR", @"Home", @"Capture"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHExtendedN64Controller
- (instancetype)oh_init
{
self = [super oh_init];
@try {
void *pool = objc_autoreleasePoolPush();
OFMutableDictionary *buttons =
[[_buttons mutableCopy] autorelease];
for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button = [OHGameControllerButton
oh_elementWithName: buttonNames[i]
analog: false];
[buttons setObject: button forKey: buttonNames[i]];
}
[buttons makeImmutable];
[_buttons release];
_buttons = [buttons retain];
objc_autoreleasePoolPop(pool);
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
- (OHGameControllerButton *)oh_buttonForEvdevButton: (uint16_t)button
{
switch (button) {
case BTN_TR2:
return [_buttons objectForKey: @"ZR"];
case BTN_MODE:
return [_buttons objectForKey: @"Home"];
case BTN_Z:
return [_buttons objectForKey: @"Capture"];
}
return [super oh_buttonForEvdevButton: button];
}
#endif
@end