ObjFW  PLATFORMS.md at [1255f3a11a]

File PLATFORMS.md artifact 5848f7d75b part of check-in 1255f3a11a


Platforms

ObjFW is known to work on the following platforms, but should run on many others as well.

iOS

  • Architectures: ARM
  • Compilers: GCC 4.2.1
  • Runtimes: Apple

Linux

  • Architectures: ARM, PPC, x86, x86_64
  • Compilers: Clang 3.0-3.1, GCC 4.7.0 (prerelease), GCC 4.7.1
  • Runtimes: ObjFW

MacOS X

  • OS versions: 10.5, 10.7
  • Architectures: PPC, x86, x86_64
  • Compilers: Clang 3.1, LLVM GCC 4.2.1
  • Runtimes: Apple, ObjFW

NetBSD

  • OS versions: 5.1, 5.99.56
  • Architectures: x86, x86_64
  • Compilers: Clang 3.0, GCC 4.1.3 & 4.5.3
  • Runtimes: ObjFW

OpenBSD

  • OS versions: 5.2
  • Architectures: PPC
  • Compilers: GCC 4.2.1
  • Runtimes: ObjFW

QNX

  • OS versions: 6.5.0
  • Architectures: x86
  • Compilers: GCC 4.6.1
  • Runtimes: ObjFW

Windows

  • OS versions: XP (x86), 7 (x64), Wine
  • Architectures: x86
  • Compilers: TDM GCC 4.6.1-dw2
  • Runtimes: ObjFW

Others

Basically, it should run on any POSIX system to which GCC 4 or a recent Clang version has been ported. If not, please send an e-mail with a bug report.

If you successfully ran ObjFW on a platform not listed here, please send an e-mail to js@webkeks.org so it can be added here!