/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#import "OHGameControllerElement.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
OF_ASSUME_NONNULL_BEGIN
/**
* @class OHGameControllerDirectionalPad OHGameControllerDirectionalPad.h
* ObjFWHID/ObjFWID.h
*
* @brief A directional pad or thumb stick of a game controller.
*/
OF_SUBCLASSING_RESTRICTED
@interface OHGameControllerDirectionalPad: OHGameControllerElement
{
OHGameControllerAxis *_xAxis, *_yAxis;
OHGameControllerButton *_up, *_down, *_left, *_right;
}
/**
* @brief The X axis of the directional pad.
*/
@property (readonly, nonatomic) OHGameControllerAxis *xAxis;
/**
* @brief The Y axis of the directional pad.
*/
@property (readonly, nonatomic) OHGameControllerAxis *yAxis;
/**
* @brief The up button of the directional pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *up;
/**
* @brief The down button of the directional pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *down;
/**
* @brief The left button of the directional pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *left;
/**
* @brief The right button of the directional pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *right;
- (instancetype)initWithName: (OFString *)name
analog: (bool)analog OF_UNAVAILABLE;
- (instancetype)initWithName: (OFString *)name
xAxis: (OHGameControllerAxis *)xAxis
yAxis: (OHGameControllerAxis *)yAxis
analog: (bool)analog;
- (instancetype)initWithName: (OFString *)name
up: (OHGameControllerButton *)up
down: (OHGameControllerButton *)down
left: (OHGameControllerButton *)left
right: (OHGameControllerButton *)right
analog: (bool)analog;
@end
OF_ASSUME_NONNULL_END